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Noblesse Techniques

MS Skill Blessing of the Fairy.png

Blessing of the Fairy: Grants 1 skill level for every 10 levels your highest level character has.

Blessing of the Fairy effects

Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.

  • Level 1: Weapon ATT: +1, Magic ATT: +1, Accuracy, Avoidability: +1
  • Level 2: Weapon ATT: +2, Magic ATT: +2, Accuracy, Avoidability: +2
  • Level 3: Weapon ATT: +3, Magic ATT: +3, Accuracy, Avoidability: +3
  • Level 4: Weapon ATT: +4, Magic ATT: +4, Accuracy, Avoidability: +4
  • Level 5: Weapon ATT: +5, Magic ATT: +5, Accuracy, Avoidability: +5
  • Level 6: Weapon ATT: +6, Magic ATT: +6, Accuracy, Avoidability: +6
  • Level 7: Weapon ATT: +7, Magic ATT: +7, Accuracy, Avoidability: +7
  • Level 8: Weapon ATT: +8, Magic ATT: +8, Accuracy, Avoidability: +8
  • Level 9: Weapon ATT: +9, Magic ATT: +9, Accuracy, Avoidability: +9
  • Level 10: Weapon ATT: +10, Magic ATT: +10, Accuracy, Avoidability: +10
  • Level 11: Weapon ATT: +11, Magic ATT: +11, Accuracy, Avoidability: +11
  • Level 12: Weapon ATT: +12, Magic ATT: +12, Accuracy, Avoidability: +12
  • Level 13: Weapon ATT: +13, Magic ATT: +13, Accuracy, Avoidability: +13
  • Level 14: Weapon ATT: +14, Magic ATT: +14, Accuracy, Avoidability: +14
  • Level 15: Weapon ATT: +15, Magic ATT: +15, Accuracy, Avoidability: +15
  • Level 16: Weapon ATT: +16, Magic ATT: +16, Accuracy, Avoidability: +16
  • Level 17: Weapon ATT: +17, Magic ATT: +17, Accuracy, Avoidability: +17
  • Level 18: Weapon ATT: +18, Magic ATT: +18, Accuracy, Avoidability: +18
  • Level 19: Weapon ATT: +19, Magic ATT: +19, Accuracy, Avoidability: +19
  • Level 20: Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20

MS Skill Empress's Blessing.png

Empress's Blessing: For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active.

Empress's Blessing effects

This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill. It will gain 1 level for every point in Noble Mind.

  • Level 1: Weapon ATT: +1, Magic ATT: +1, Accuracy, Avoidability: +1
  • Level 2: Weapon ATT: +2, Magic ATT: +2, Accuracy, Avoidability: +2
  • Level 3: Weapon ATT: +3, Magic ATT: +3, Accuracy, Avoidability: +3
  • Level 4: Weapon ATT: +4, Magic ATT: +4, Accuracy, Avoidability: +4
  • Level 5: Weapon ATT: +5, Magic ATT: +5, Accuracy, Avoidability: +5
  • Level 6: Weapon ATT: +6, Magic ATT: +6, Accuracy, Avoidability: +6
  • Level 7: Weapon ATT: +7, Magic ATT: +7, Accuracy, Avoidability: +7
  • Level 8: Weapon ATT: +8, Magic ATT: +8, Accuracy, Avoidability: +8
  • Level 9: Weapon ATT: +9, Magic ATT: +9, Accuracy, Avoidability: +9
  • Level 10: Weapon ATT: +10, Magic ATT: +10, Accuracy, Avoidability: +10
  • Level 11: Weapon ATT: +11, Magic ATT: +11, Accuracy, Avoidability: +11
  • Level 12: Weapon ATT: +12, Magic ATT: +12, Accuracy, Avoidability: +12
  • Level 13: Weapon ATT: +13, Magic ATT: +13, Accuracy, Avoidability: +13
  • Level 14: Weapon ATT: +14, Magic ATT: +14, Accuracy, Avoidability: +14
  • Level 15: Weapon ATT: +15, Magic ATT: +15, Accuracy, Avoidability: +15
  • Level 16: Weapon ATT: +16, Magic ATT: +16, Accuracy, Avoidability: +16
  • Level 17: Weapon ATT: +17, Magic ATT: +17, Accuracy, Avoidability: +17
  • Level 18: Weapon ATT: +18, Magic ATT: +18, Accuracy, Avoidability: +18
  • Level 19: Weapon ATT: +19, Magic ATT: +19, Accuracy, Avoidability: +19
  • Level 20: Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
  • Level 21: Weapon ATT: +21, Magic ATT: +21, Accuracy, Avoidability: +21
  • Level 22: Weapon ATT: +22, Magic ATT: +22, Accuracy, Avoidability: +22
  • Level 23: Weapon ATT: +23, Magic ATT: +23, Accuracy, Avoidability: +23
  • Level 24: Weapon ATT: +24, Magic ATT: +24, Accuracy, Avoidability: +24
  • Level 25: Weapon ATT: +25, Magic ATT: +25, Accuracy, Avoidability: +25
  • Level 26: Weapon ATT: +26, Magic ATT: +26, Accuracy, Avoidability: +26
  • Level 27: Weapon ATT: +27, Magic ATT: +27, Accuracy, Avoidability: +27
  • Level 28: Weapon ATT: +28, Magic ATT: +28, Accuracy, Avoidability: +28
  • Level 29: Weapon ATT: +29, Magic ATT: +29, Accuracy, Avoidability: +29
  • Level 30: Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30

MS Skill Noble Mind.png

Noble Mind: Enhances Empress's Blessing effects.

Noble Mind effects

Blaze Wizards and Night Walkers must defeat a weakened Arkarium to level this skill. Thunder Breakers, Wind Archers, and Dawn Warriors must complete a quest every 5 levels starting at 125.

  • Level 1: Increase Empress's Blessing Master Level by 1
  • Level 2: Increase Empress's Blessing Master Level by 2
  • Level 3: Increase Empress's Blessing Master Level by 3
  • Level 4: Increase Empress's Blessing Master Level by 4
  • Level 5: Increase Empress's Blessing Master Level by 5
  • Level 6: Increase Empress's Blessing Master Level by 6

MS Skill Empress Shout.png

Empress's Shout: MaxHP and MaxMP are permanently increased when this skill is acquired.

Empress's Shout effects

Only available for Blaze Wizards and Night Walkers. Required level: 120

  • Level 1: MaxHP and MaxMP +20%

MS Skill Elemental Slash.png

Elemental Slash: Attacks enemies in front of you with pure, primal energy.

Elemental Slash effects

Only available for Thunder Breakers, Wind Archers, and Dawn Warriors.

  • Level 1: MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3.

MS Skill Elemental Harmony.png

Elemental Harmony: Use the harmony of nature to build affinity for an element of your choosing.

Elemental Harmony effects

Only available for Thunder Breakers, Wind Archers, and Dawn Warriors.

  • Level 1: Main stat increases 1 for every 2 levels the character gains.

MS Skill Imperial Recall.png

Imperial Recall: Return to the Empress using Shinsoo's power.

Imperial Recall effects

Only available for Thunder Breakers, Wind Archers, and Dawn Warriors.

  • Level 1: MP Cost: 100, return to Ereve immediately. Cooldown: 1800 sec.

MS Skill Elemental Shift.png

Elemental Shift: Jump in any direction except down by pressing a direction key and jump in midair.

Elemental Shift effects

Only available for Thunder Breakers, Wind Archers, and Dawn Warriors.

  • Level 1: MP Cost: 4, jumps further in the appropriate direction

MS Skill Elemental Expert.png

Elemental Expert: Become an expert of the elements to free you from elemental restrictions on all your skills.

Elemental Expert effects

Only available for Thunder Breakers, Wind Archers, and Dawn Warriors. Required level: 120

  • Level 1: Elemental Attributes: -50%.

MS Skill Empress's Prayer.png

Empress's Prayer: ATT and Magic ATT are temporarily increased for 2 hours, and you can attack higher level monsters than usual. The effect remains even after the character dies, and it cannot be canceled by monster skills.

Empress's Prayer effects

Only available for Blaze Wizards and Night Walkers. Required level: 120

  • Level 1: MP Cost: 30, Weapon and Magic ATT: +4% for 2 hours, Cooldown: 24 hours.

MS Skill Cygnus Blessing.png

Cygnus Blessing: The blessing of the awakened empress empowers the body to escape from danger.

Cygnus Blessing effects

Only available for Thunder Breakers, Wind Archers, and Dawn Warriors. Link Skill

  • Level 1: All abnormal status and elemental resistance +5%. If other Cygnus job classes exist on the account, then it can be stacked up to 5 times for each character to grant link skill. Effects are reduced by half when used as a link skill.
  • Level 2: All abnormal status and elemental resistance +10%. If other Cygnus job classes exist on the account, then it can be stacked up to 5 times for each character to grant link skill. Effects are reduced by half when used as a link skill.

MS Skill Echo of Hero.png

Echo of Hero: Increase weapon attack and magic attack on all players around.

Echo of Hero effects

Required Level: 200 (120 for Blaze Wizards and Night Walkers)

  • Level 1: MP Cost: 30, Weapon and Magic ATT: +4% (2% for Blaze Wizards and Night Walkers) for 40 minutes. Cooldown: 2 hours.