MapleStory/Beginner/Skills: Difference between revisions

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→‎Oz Rings: fix rounding
(→‎Oz Rings: fix burden lift)
(→‎Oz Rings: fix rounding)
 
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*You can only '''wear 1 ring at a time'''. Switching ring while buff is active will '''cancel the ongoing buff'''.
*You can only '''wear 1 ring at a time'''. Switching ring while buff is active will '''cancel the ongoing buff'''.


{{MapleStory/Skill desc||Ring of Restraint|Creates an area to increase Weapon ATT and Magic ATT when you are inside the area. Area disappears when you leave the area or when you change rings.||
{{MapleStory/Skill desc||Ring of Restraint|Creates an area to increase Weapon ATT and Magic ATT when you are inside the area. Area disappears when you leave the area or when you change rings. '''The area size is 200px left, 200px right, 545px up and 50px down'''.||
*'''Level 1''': HP Cost: 1200, Weapon ATT and Magic ATT +25% for 9 seconds, or when you leave the area. Cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, Weapon ATT and Magic ATT +25% for 9 seconds, or when you leave the area. Cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Weapon ATT and Magic ATT +50% for 11 seconds, or when you leave the area. Cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, Weapon ATT and Magic ATT +50% for 11 seconds, or when you leave the area. Cooldown 180 seconds.
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{{MapleStory/Skill desc||Durability Ring|Increase your Maximum HP by +100%. '''Additive''' with other MaxHP % sources.||
{{MapleStory/Skill desc||Durability Ring|Increase your Maximum HP by +100%. '''Additive''' with other MaxHP % sources. '''Also recovers your HP to 100% after the Max HP is increased'''.||
*'''Level 1''': HP Cost: 1200, MaxHP +100% for 12 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, MaxHP +100% for 12 seconds, recovers HP to 100%, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, MaxHP +100% for 18 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, MaxHP +100% for 18 seconds, recovers HP to 100%, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, MaxHP +100% for 24 seconds, cooldown 180 seconds.
*'''Level 3''': HP Cost: 800, MaxHP +100% for 24 seconds, recovers HP to 100%, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, MaxHP +100% for 30 seconds, cooldown 180 seconds.
*'''Level 4''': HP Cost: 600, MaxHP +100% for 30 seconds, recovers HP to 100%, cooldown 180 seconds.
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{{MapleStory/Skill desc||Totalling Ring|Increases your main stat by a small portion of the sum of all your 4 stats (STR, DEX, INT, LUK) including Percentage Bonuses, rounded down. This amount of stats added '''is affected by stat percentage increase'''. Increase amount is based on sum during the time of usage, sum changes during the buff will not affect the buff effect. For Xenon, the stat to be increased will be the highest among STR, DEX and LUK (LUK if all 3 stats are equal)||
{{MapleStory/Skill desc||Totalling Ring|Increases your main stat by a small portion of the sum of all your 4 stats (STR, DEX, INT, LUK) including Percentage Bonuses, rounded down. This amount of stats added '''is affected by stat percentage increase'''. Increase amount is based on sum during the time of usage, sum changes during the buff will not affect the buff effect. For Xenon, the stat to be increased will be the highest among STR, DEX and LUK (LUK if all 3 stats are equal). For Demon Avengers, HP is increased by 17.5 times the value after rounding down, and the final result is rounded down.||
*'''Level 1''': HP Cost: 1200, main stat is increased by 1% of the total sum of all 4 stats during the time of usagefor 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, main stat is increased by 1% of the total sum of all 4 stats during the time of usagefor 9 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, main stat is increased by 1% of the total sum of all 4 stats during the time of usage for 11 seconds, cooldown 180 seconds.  
*'''Level 2''': HP Cost: 1000, main stat is increased by 1% of the total sum of all 4 stats during the time of usage for 11 seconds, cooldown 180 seconds.  
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{{MapleStory/Skill desc||Level Buff - S Ring|Increases your STR based on a portion of your character level, rounded down. '''Affected by STR % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Level Buff - S Ring|Increases your STR based on a portion of your character level, rounded down. '''Affected by STR % and All Stat % boosts'''. For Demon Avengers, HP is increased by 17.5 times the value after rounding down, and the final result is rounded down.||
*'''Level 1''': HP Cost: 1200, STR increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, STR increases by 90% of your character level for 9 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, STR increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, STR increases by 160% of your character level for 11 seconds, cooldown 180 seconds.
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{{MapleStory/Skill desc||Weapon Buff - S Ring|Increases your STR based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by STR % and All Stat % boosts'''.||
{{MapleStory/Skill desc||Weapon Buff - S Ring|Increases your STR based on a portion of your '''primary''' weapon's basic ATT or Magic ATT Value (whichever's higher), '''including scrolling stats, star force stats and Additional Option Bonus, rounded down.''' Calculations '''exclude Potential, Additional Potential, Nebulites, Set Effects or Special Item Effects and Soul Weapon's ATT Boosts'''. '''Affected by STR % and All Stat % boosts'''. For Demon Avengers, HP is increased by 17.5 times the value, and the final result is rounded down.||
*'''Level 1''': HP Cost: 1200, STR increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, STR increases by 100% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 9 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, STR increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, STR increases by 200% of your primary weapon's basic ATT or Magic ATT Value (whichever's higher) for 11 seconds, cooldown 180 seconds.
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{{MapleStory/Skill desc||Reflective Ring|During the buff duration, while you still take normal damage from monsters, the damage taken is reflected back to the monster at an amplified rate.||
{{MapleStory/Skill desc||Reflective Ring|During the buff duration, while you still take normal damage from monsters, the damage taken is reflected back to the monster at an amplified rate. Damage dealt to monsters are capped at 50% of the monster's Max HP.||
*'''Level 1''': HP Cost: 1200, for 9 seconds, amplify and reflect 600% of damage taken back to monsters. Cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, for 9 seconds, amplify and reflect 600% of damage taken back to monsters. Cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, for 11 seconds, amplify and reflect 900% of damage taken back to monsters. Cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, for 11 seconds, amplify and reflect 900% of damage taken back to monsters. Cooldown 180 seconds.
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{{MapleStory/Skill desc||Burden Lift Ring|At an extremely high chance remove all Abnormal Status in effect at the time of usage, and lets you become immune to abnormal status for 3 seconds. '''Works exactly like Hero's Will and Cleansing Potion with a low cooldown'''. Skill can be used even when there are no abnormal status in effect.||
{{MapleStory/Skill desc||Burden Lift Ring|At an extremely high chance remove all Abnormal Status in effect at the time of usage, and lets you become immune to abnormal status for 3 seconds. '''Works exactly like Hero's Will and Cleansing Potion with a low cooldown if it works successfully'''. Skill can be used even when there are no abnormal status in effect.||
*'''Level 1''': HP Cost: 1200, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 85% chance, cooldown 180 seconds.
*'''Level 1''': HP Cost: 1200, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 85% chance, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 90% chance, cooldown 180 seconds.
*'''Level 2''': HP Cost: 1000, removes all abnormal status in effect and become immune to abnormal statuses for 3 seconds at a 90% chance, cooldown 180 seconds.
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*'''Level 4''': When you clear an Eligible Floor as listed above, you gain 100% extra Seed Points for that floor.
*'''Level 4''': When you clear an Eligible Floor as listed above, you gain 100% extra Seed Points for that floor.
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''Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.''
''Skills not listed: Downward Jump, Mu Lung Training Academy skills, Follow the Leader.''


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