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Looking for [[/Skills]] and [[/Builds]]?
So, you chose to become an archer? Perhaps it was because of their great range, or maybe it was just because archers look cool. Nonetheless, this guide will attempt to make you the best archer you can be.


''Why Bowman?'' Bowmen do the most ranged damage of the four classes. Hunters are faster than Crossbowmen, but they also do less damage. Crossbowmen are often hailed by high-level players as the most powerful characters in the game after the third jpb advancement due to a number of powerful skills, however they are less common than Hunters since they require some skill to play well. Though Bowmen use a large number of arrows, arrows are a common monster drop and are thus easy to obtain, unlike Assassins' throwing stars.  
[[File:MS Bowman art.png|right]]
The path of the Archer is probably one of the more difficult in MapleStory. Bows are faster than crossbows, but they also do less damage. At their second job, archers have two options, Hunter or Crossbowman, and will proceed on to Ranger and Sniper respectively. The general perception of archers is somewhat biased however, so do not expect to be picked first in a training party. If you decide to level an archer, you will be rewarded with fancy skills, many bossing opportunities, and very stable damage at Fourth Job.
 
;Pros:
*Flashy Skills mainly in the Ranger/Sniper stage.
*Gets soul arrow in 2nd job, allowing space saving for more pots.
*Good mobbing skills.
*Longest range.
*Awesome for bossing.
*Can hit as high as warrior with double shot very early on.
*Highest defense of all ranged classes.
*Very effective at 4th job while bossing with Night Lords because of a special skill.
;Cons:
* Low health, getting 2-hit-killed by monsters at high levels.
* Low damage output largely due to weak damage formula.
* Very unstable damage until mastery in 2nd job.
* Elemental advantage is screwed at higher levels, not much fire weak mobs to train on.
* Biased view towards archers from other classes, other classes will be chosen over bowmen any time at anywhere at lower levels.
* Gets [[MapleStory/Glossary#KSed|KSed]] easily until 2nd job.


==Starting Out==
==Starting Out==
[[Image:MS Bowman Stats.png|frame|right|Here is an example of a perfect int luck combination for an Archer]]
An archer's primary and secondary statistics are Dexterity (DEX) and Strength (STR), respectively. Luck and Intelligence are worthless to archers, so to be one it is ideal to keep them as low as possible. Strength isn't as useful as DEX, so it is suggested to keep it as low as possible as well.
A perfect archer must start out perfectly by rolling the die during character creation until (s)he has 4 LUK and 4 INT because they do nearly nothing for an archer. The amount of STR and DEX rolled does not matter. It is generally acceptable to roll a 4/5, 5/4 or even 5/5 or 4/6, but the absolute perfect archer is a 4/4.


Choose your favorite hairstyle, and don't worry about clothes or shoes; eventually, you will replace them with your true armor. In the meantime, a tee shirt is fine. The same goes for a weapon; I know you want a bow right now, but you really can't use one until level 10 anyway.
===Maple Island===
Like every class, beginning Archers start out on Maple Island. There are a number of [[MapleStory/Maple Island quests|quests]] to do that serve to orient first time players to the game. After leaving the starting area, players are given free roam on the island. The strongest monster is [[MapleStory/Monsters/Level 1-10#Orange Mushroom|Orange Mushroom]], which can be hazardous. Fortunately, beginners don’t lose EXP when they die. To do some quests, try traveling to [[MapleStory/Towns/Amherst|Amherst]], where simple quests can be fulfilled to get items. Some must-do quests include:
:Pio and the Recycling  (relaxer chair)
:Please Deliver a Letter to Lucas (hat)
:Rain’s Maple Quiz (easy EXP)
:The Elder's Introduction (Mai gives you best Maple Island weapon)
In addition, it is advisable not to use potions on Maple Island, as there is no penalty for dying. If health is needed, try finding a safe place to sit down and wait a few seconds to recover. It is advised that you complete all of the quests provided on the island because they will help you reach level 10 in record time. If that’s not up to personal preference, Maple Island can be left at any time by Vasily in [[MapleStory/Towns/Southperry|Southperry]].


So now give your character a name, and check to make sure no one else has it. Then click okay, and we are moving on!
===Victoria Island===
[[File:MS NPC Athena Pierce.png|frame|right|Athena Pierce.]]
The first step to being an Archer is already complete! Now that the prospective archer is on Victoria Island, or Vic for short, it’s time to head to the Job Instructor. For Archers, that’s Athena Pierce, in [[MapleStory/Towns/Henesys|Henesys]]. The best way to get to Henesys is via the Pantheon Portal. At the Six Path Crossway Platform, go down the rope and you will end up at the Six Path Crossway. Go up the rope you see above you but not all the way up. You will see a portal NPC on the left at the higher area of the map. Go in the portal and talk to the NPC again. Select Henesys.


=== Maple Island ===
:In order to promote to first job, the character in question must be at least level 10. It is recommended, however, that the advancement be made while still on level 10, as crucial skill points will be lost otherwise. If the future archer left before level 10, get there immediately.  After reaching level 10, find Athena Pierce in the town of Henesys (the one at the bottom of the world map). She lives in a tree on the far right of Henesys.


The first stop in your journey is beginner land or Maple Island. This is where you learn to kill stuff and things of that nature. There are a few quests you can do while on the island, but you cannot become an archer until you leave for Victoria Island.
After advancing to archer, the max HP and MP will nearly double. Also, it’s finally time to equip a bow! The potion shop of any town sells arrows at 1 meso each, or they can be found from monsters. Both STR and DEX raise an archer’s damage, but it’s not advisable to raise it. Dex is better for bows and STR is better for melee weapons. STR affects the minimum damage range of a bow, but only very slightly, at a rate of 4 STR = 1 DEX and at low levels almost unnoticeably. To use bows, a certain amount of dexterity is needed and no strength requirements are added, so just put in all 5 points into DEX.


You should stay and train on this island until you are level 10. Maple Island is a great place to level a "beginner" class and it is easy to get an entire map to yourself. Never, ever, put any ability points into INT, LUK, HP, or MP. Get your STR to 15 or so, then put all other points into DEX. You may also wish to put more points into STR if you want your earlier levels to be easier, or less points into STR if you have more money, but 15 is a reasonable amount. Just make sure your DEX is at least 25 by level 10. Try not to put more points in STR than 15, though; there are now quests available on Maple Island that will allow you to get to level 10 quite rapidly.
If unsure, see the [[MapleStory/Bowman/Builds|Builds]] page to see what skills to do. The most important skill at first is Archery Mastery, as it increases the range of arrows and your mobility.


You can leave this island at any time you wish by collecting 150 mesos and heading out to the port. Once you leave, however; you can never come back.
===First Job Tips===
# For unfunded archers, it is best to do Critical Shot first, and then Double Shot. Critical shot activates with all bow attacks, and costs no MP. Double Shot, at low levels, can be quite a drain on funds due to MP costs and the consumption of twice as many arrows.
# Doing all of the first job quests provided by the job instructor should help you level to level 20 easily. Also, take advantage of the fact that these quests provide a lot of potions and equipments.


=== Victoria Island ===
==Second Job Advancement==
[[Image:MS Athena Pierce.png|thumb|left|The mighty step forward]]
*See [[MapleStory/Training locations|Training locations]] for where to power level.
[[Image:MS_Athena_Pierce2.png|right]]
Go see Grendel at Level 30. He will say that you look much stronger and ready for 2nd job, and will bring you to a secret area, where you have to defeat Stone Golems and collect 30 Dark Marbles. They don't give any experience or drops except the Dark Marble.
If you aren't level 10, get to level 10 right now by leveling on snails. You can't become an archer here unless you are level 10 with 25 dex.
Once you are done, climb back up and exit the map through the portal. Take the 30 Dark Marbles back to Dark Lord and he will ask you to choose between 2 jobs, Hunter or Crossbowman.


After you reach level 10, find Athena Pierce in the town of Henesys (the one at the bottom of the world map: it is suggested that you use the taxi service in Lith Harbour to go to Henseys, not the black taxi, but the guy behind the booth). She lives in a tree on the far right of Mushroom Park (also called Henesys Park).
==Third Job Advancement==
*See [[MapleStory/Training locations|Training locations]] for where to power level.
Once you are level 60, go to El Nath, and head to the house on the big hill (Chief Residence). Head to Rene, and talk with her. After a chat, head to Sharp Cliff I. Go inside the crystal portal at the bottom of the map. Double click on the Holy Stone at the bottom. Head inside, fight Athena Pierce's evil side, and head out with the Black Charm that it drops.
Head back to Rene and give her this item, and voila, you are third job!


(It is important you talk to Athena Pierce ''while'' you are at level ten; you will not gain crucial skill points otherwise.)
==Fourth Job Advancement==
*See [[MapleStory/Training locations|Training locations]] for where to power level.
Congratulations on hitting 100! Once you hit level 100, Rene the 3rd job instructor will contact you via lightbulb. After starting the quest, head to Leafre and talk to Legor in The Forest of the Priest. You will then get a quest to obtain two special items for the fourth job instructor to advance. You will have to kill Manon and Griffey to get the two items, but thankfully, they're special versions of the bosses, which you will find instantly upon entering their respective boss map. Note, they don't drop any of the items the real versions do. After hunting down these monsters and obtaining the two items, go talk to Legor. She will advance you to fourth job, give you the skill book for Maple Warrior 10, and give you 4 SP and 5 AP.


After advancing to archer, your max HP and MP will (just about) double, and now you can finally equip a bow! Head over to the Henesys weapons and armor shop to purchase your {{MapleStory/item|Bowman|Weapons|War Bow}} (level 10). The potion shop of any town sells arrows at 1 meso each/ or u can find arrows easier from monsters for free!
==Advanced Guide==
===Jump Shot===
This is a relatively simple trick that is hard to master, but it is easy with a good keyboard and especially the fact that now it is possible to attack while in air (except Arrow Blaster and Hurricane, but while shooting Hurricane jumping is allowed)
There are 3 kinds of jump shots, forward jump shots, back jump shots, and stationary jump shots. While in practice, there is little to no reason to do a jump shot, it is necessary when fighting some bosses as you avoid getting hit entirely. For example, jump shooting against a Yeti will prevent earthquake damage and back jump shooting against Jr. Balrog will take you outside of his range of fire.


Some people say that a melee weapon is much better till about level 15 or even level 20. If you want to have a good melee weapon till then, go to Perion (top of the world map) and buy a 2-handed Axe or wooden sword for 3k meso (each k = 1000 meso). You can either raise some strength early or you can just pump dex all the way. Both str and dex raise your damage, but dex is better for bows and str is better for melee weapons.
Stationary jump shots are the easiest. Just  jump and shoot while in mid-air.


The general stat build is to have 5 more STR than your level, and everything else in dex. This way, you get the most damage out of your attacks while still having enough strength to hold a bow. However, the 5 STR more than your level build is only recommended if you want to be a bowman. Crossbowmen usually have their STR down to their level as crossbows require lower STR to use. When you're upgrading gears, make sure to set your priority list such as this: weapon, bodywear, bottomwear, hat, and finally shoes (which are not very necessary).  If you are intending to use Crossbows to get used to the type of weapon before advancing, the general stat build is to have the same amount of STR as your level. Be aware though, that a transition from say, a Balanche to a Battle Bow, will have a larger jump on Strength.  Remember that armour equipments during these levels also require the same amount of STR as your level.
Forward jump shots are the next easiest. While walking forward, do a jump shot.


If you don't know what skills to get, just max out Critical Shot, Double Shot, and Eye of Amazon.
Back jump shots are the hardest, and most people cannot do them consistently. Basically, while walking forward, jump, move in the opposite direction while in air, and shoot immediately thereafter.  Again, some keyboards simply don't allow this as they only allow one button to be hit at once. Additionally, this is not possible to do with snowshoes because you have to do this while you are "sliding". Go to El Nath to practice, slide forward, jump back and shoot all at once to see the effect.
See [[/Skills_and_Builds#Cookie_Cutters|Cookie Cutter Builds]] for more specific builds, and the pros/cons of those builds.
Snowshoes, prevent back shooting from working because snowshoes stop ALL sliding, note that even when you are not in El nath you still slide VERY minimally making back shooting possible and snowshoes prevent back shooting because snowshoes prevent ALL sliding.


=== The Second Job Advancement ===
===Hunter or Crossbowman?===
This is a classic example of speed vs. power. While Hunters have a higher damage/minute output in early levels, Crossbowmen catch up quickly in 2nd job. This is unfortunate as it gives a bad example of the strength of Crossbows in the first 30 levels; where the damage difference is minuscule and the speed difference is massive.


You have finally reached level 30, and you are ready to get yet another giant boost in power. You are finally able to advance to the 2nd job.
In second job however, Crossbows and Bows get the skill "booster" that levels the playing field in terms of speed. While hunters are still faster than Crossbows, it is less noticeable with booster on. (With no booster, the speed difference is 10%, with booster on the speed difference is only 6%). The damage difference does just the opposite, the higher level you are, the bigger the difference is between the classes. Crossbows just get stronger and stronger than Hunters. However, It is worth noting, bow's speeds got lowered and match the same as a crossbow's speed in patch 0.60


First, talk to Athena Pierce again, and she will give you a letter to the 2nd Job instructor. Now, stock up on a few potions (50 orange potions and 50 blue potions to be safe) and find the 2nd Job instructor and give her the letter. You will have to fight modified Evil Eyes and Zombie Mushrooms in an Ant Tunnel-esque arena. Be aware that both Evil Eyes and Zombie Mushrooms deal approximately 70 damage to you. The Evil Eyes are weaker than normal, and Zombie Mushrooms are stronger than normal. Three ABs or DSs per monster should do the trick.  There is a fixed number of monster so bring a melee weapon in case they respawn in a inconvenient location.  If you change channels you will be sent back to Henesys.  If you leave the hidden area any collected marbles will be lost when you return to try again.  Collect 30 dark marbles, talk to the instructor again, then to Athena Pierce.
Frankly, both the speed difference and strength difference is minuscule compared to the different skills in 2nd job. Hunters get Arrow Bomb, a weaker attack that can cause up to 6 enemies to get stunned. Crossbows get Iron Arrow, a stronger attack that does not "home" on enemies but can go through walls.


Congrats! You are now a 2nd job Archer! See the [[#Hunter or Crossbowman?|Hunter or Crossbowman]] section if you are having trouble deciding what you want to become.
====Arrow Bomb versus Iron Arrow====
The most visible difference between these Second Job classes is simply the [[MapleStory/Bowman/Skills#Hunter Arrow Bomb - Bow|Arrow Bomb]] vs. [[MapleStory/Bowman/Skills#Crossbowman Iron Arrow - Crossbow|Iron Arrow]] debate. The skills are similar; they both hit up to 6 enemies and both cost up to 15 mana.


=== Tips after level 30 ===
;Targets
Arrow Bomb explodes in either direction from the target it strikes, which means groups of enemies must be close to the initial target to get hit by the area of effect (each target affected also has a chance to be stunned). Arrow bomb has the ability to shoot upward or downward at a slight angle (like a normal attack) and is useful when attacking from a safe spot.


[[Image:MS Vicious.png|thumb|right|How to make cheap arrows]]
Iron Arrow can only hit targets in a straight line and in one direction (as a bonus, the projectile can pass through walls). Iron Arrow is better at hitting multiple monsters, but cannot be used to safely snipe enemies from above or below.
# It is much cheaper to create arrows in Henesys, using 1 processed wood and 1 stiff feather. Talk to Vicious (found in the Henesys Market left of the potion and weapons shop) when you have collected 1 stiff feather and either 10 branches or 5 firewood. He can then turn your branches or firewood into processed wood. However, keep in mind that you have to go to Henseys or El Nath to create your arrows, then go back to your training point, which can cost more than the arrows themselves. Pi from Ludi and Vogen from El Nath can create arrows using the same materials as Vicious. Additionally, Vogen can create bronze and steel arrows.  Bronze Arrows require 1 Bronze Plate (refine 10 Bronze Ore through Mr. Thunder, Chris, or Chrishrama), 10 Stiff Feathers, and 3 Processed Wood. Steel Arrow on the other hand, require 1 Steel Plate, 15 Soft Feathers, and 5 Processed Wood.
# If you want to train quickly, never use your normal attack; ALWAYS use AB or DS (when you get it). To keep up the pace, keep plenty of mana potions. Mind, this is only practical after level 30 or so, although if you have a solid fund supply you can do that at lower levels as well.
# Try to stay a good distance away from enemies. Bow whacking looks fun, but it doesn't do much damage and in most situations is very ineffective.
# Use warrior and speed potions to increase training speed when you can afford them.
# DON'T CREATE A GLOVE!! You get lvl 20 {{MapleStory/item|Bowman|Armor|Blue Diros}} glove and lvl 35 Gold Scaler glove from quests. Gloves are expensive to craft, and there is little to no benefit in making them, as they do not raise your defence very much.  However, you may consider upgrading to the {{MapleStory/item|Bowman|Armor|Green Diros}}. All it takes are the level 20 glove you already have, cash, two refined emeralds, and you get a +2 dex boost, which is nice at level 20. You'll be using the glove for 15 more levels, so it's something to consider if you have funds available. Everything else is entirely inefficient.
# NEVER CREATE BOOTS! There are only two shoes you need, snowshoes and whitebottoms. Speed is one of the more important stats for an archer, as it allows you to get away from your enemies faster. Snowshoes give you traction in Ossyria, as well as 7 slots as opposed to the 5 slots of normal shoes, and whitebottoms give you speed everywhere else. I suggest you keep your whitebottom shoe for a while, then scroll your snowshoe for speed when you can afford it.  If you want Shoes that increase your statistics, simply use ones you can find or gain from quests.
# If you plan on being a Hunter, then your STR should be 5 more than your level, with everything else in DEX. For Crossbowmen-to-be, STR only needs to be equal to your level, with everything else in DEX. NEVER PUT POINTS INTO HP, MP, INT OR LUK.  At level 30 (and assuming you rolled perfect LUK and INT), a Hunter should have 35 STR and 127 DEX, and a Crossbowman should have 30 STR and 132 DEX. Similarly, you should still have 4 LUK and 4 INT if you wanna be perfect at that level (or any level)


== Intermediate Guide ==
;Arrow Bomb damage
=== Where to Train ===
Due to recent patches, arrow bomb's impact damage has been raised to the normal attack of 450%, allowing its damage to match the splash damage. A critical strike from Arrow Bomb gives 1.2x-1.5x (varies with character stats) splash damage (making the attack have an average maximum of 675% splash damage )
This table is not an end-all-be-all guide for where to train, and depending on how you build your archer, some of these places may not be good for you to level at all. For example, Fire Boars or Jr. Cats at level 46 is much more effective for someone who has Bomb or IA early but doesn't work for someone who is getting FA at that time. FA archers can take on golems earlier than archers who don't have FA, and so forth.


{| border="1" cellpadding="2"
When maxed, Arrow Bomb deals (450% x 6) for a maximum of 2700% damage (a critical strike will be (675% x 6) for a maximum of 4050% damage).


| <b>Level</b>
;Arrow Bomb stun
| <b>Recommended Monsters (Hit Points, experience gained)</b>
When maxed, Arrow Bomb has a 60% chance to stun each enemy (the calculation to see if a target is stunned is applied to each individual target rather than the entire group as a whole). Admittedly, it doesn't seem like a "flat" 60% chance, weaker enemies tend to get stunned more often than the stronger enemies, and bosses never get stunned.
|-
 
| 1 - 4
;Iron Arrow damage
| Green Snails (8, 3), Blue Snails (15, 4)
A maxed out Iron Arrow will hit all targets for 450%.  However, due to the specialised skill Rangefinder, damage gets increased with distance between the character and the monster (up till 30% damage). Even then, if enemies are close to the character, the character deals increased critical rate chance, allowing more critical hits (up till 20% additive boost)
 
Iron Arrow, when maxed, deals (450% x1.3 x6) for a maximum of 3510% damage (a critical strike will be (675%x1.3x6) for a maximum of 5265% total damage).
 
;Conclusion
Iron Arrow does more damage as the distance between the character and the monster increases , but Arrow Bomb allows the Hunter to attack from safer locations due to having a more flexible range. Both have the ability for crowd control, because Arrow Bomb can stun, and Iron Arrow has knockback.
{{col|2|begin}}
{|{{prettytable|notwide=1}}
|+Arrow Bomb damage
|-
|-
| 5 - 9
!Number of targets!!Maximum damage!!Critical strike damage
| Red Snails (45, 8), Shrooms (20, 5)
|-
|-
| 10 - 16
|1||450%||675%
| Slimes all the way (50, 10)
|-
|-
| rowspan=2 |17 - 19
|2||900%||1350%
| Early DS archers: Pig Beach (75, 15 for pigs and 120, 20 for ribboned pigs)
|-
|-
| Early CS archers: Slimes (50,10)
|3||1350%||2025%
|-
|-
| 21 - 25
|4||1800%||2700%
| Green Mushrooms (250, 26), Horned Mushrooms (300, 35), Pigs (75, 15 and 120, 20)
|-
|-
| 26 - 30
|5||2250%||3375%
| Horned Mushrooms (300, 35), Green Mushrooms (250, 26), Zombie Mushrooms (500, 42)
|-
|-
| 31 - 35
|6||2700%||4050%
| Wild Boars (550, 42), Jr. Sentinels (600, 40)
|}
|-
{{col|2}}
| 36 - 40
{|{{prettytable|notwide=1}}
| Wild Boars (550, 42), Evil Eyes (750, 50), Fire Boars (1000, 60)), Jr. Cats (1100, 65).
|+Iron Arrow damage
|-
| rowspan=2 | 40 - 45
| Fire Boars (1000, 60), Leatties (1000, 65), Dark Leatties (1100, 65)
|-
|-
| Kittens/Jr. Cats (1100, 65)
!Number of targets!!Maximum damage!!Critical strike damage
|-
|-
| rowspan=3 | 45 - 50
|1||585%||877.5%
| Fire Boars (1000, 60), Jr. Cats (1100, 65), Curse Eyes (1250, 70)
|-
|-
| Zombie Lupins (1800, 90), Stone Golems (4000, 170), Jr. Wraiths (1200, 70)
|2||1170%||1755%
|-
|-
| Lunar Pixies (2500, 105) Star Pixies (1300, 72), Lupins (1500, 77)
|3||1755%||2632.5%
|-
|-
| rowspan=2 | 51-55
|4||2340%||3510%
| Coolie Zombies (4600, 190), Stone Golems (4000, 170), Dark Stone Golems (4800, 200)
|-
|-
| Jr. Yetis (3700, 135), Wraiths (2800, 120), Luster/Lunar Pixies (4000, 155 and 2500, 105)
|5||2925%||4387.5%
|-
|-
|6||3510%||5265%
|}
|}
{{col|2|end}}


Notes:
====Third Job class comparison====
* Despite the many efficient enemies to train on from lvl 45 to 50, this is considered the "Archer hell" period. You will gain the least amount of exp% during this time, so don't get discouraged.
In 3rd job, the tables are reversed. Crossbows get Ice Shot, which freezes foes for up to 3 seconds as long as they aren't ice-resistant; however, it does not receive critical attacks. Hunters get Fire Shot, which is stronger and does receive criticals.
* The fastest xp gain is Lunar/Star Pixies for bowman & crossbowman from 50 to 57. It is highly recommended if you go out and get a speed cape/shoes/bone helm or use speed potions. They seem like a waste of money, but the increase in XP gained per hour is significant. [by EvaNeT]
In essence, however, the difference between these two bowmen can be summed up like this: Hunters are speedy, and Crossbows are powerful.
* Pig Beach is the best spot to find pigs. However, they spawn fast and can be difficult for an archer to achieve minimum firing distance.
After level 55, you should be able to figure out which training spots are good and which are bad. You can truly go nearly anywhere now, especially now that you are able to enter the level 50-only area in Ossyria. Coolie Zombies are generally the best leveling spot from level 55 till past level 80 or so, so give them a try.


== Advanced Guide ==
;Stat comparison 1
More than what you need to know.
20 Dex on a Crossbow = 21 Dex on a Bow. Similarly, 20 Weapon Attack on an Crossbow= 21 Weapon Attack on a Bow.
This basically means that if you are a hunter with 42 dex, you will do the same damage per shot as a Crossbow with 40 Dex. Or if you are a hunter with 210 dex, you will do the same damage per shot as a Crossbowman with 200 dex.  Bows have a Dex * 3.4 multiplier, whereas Crossbows have a Dex * 3.6 multiplier.  Everything else stays exactly the same.  For that same reason, the same amount of Weapon Attack has a higher net impact on a Bow in terms of unit output, while Dexterity has a higher net impact on a Crossbow in terms of unit output.  Similarly, due to weapon requirements, Bow users will overall have 5 more Strength and 5 less Dexterity than Crossbow users, and Crossbow users will overall have 5 more Dexterity and 5 less Strength.  Weapon Attack's impact overtime generates an increasing proportional rate to statistics such as Dexterity and Strength.  Diminishing returns currently do not seem apparent.


=== Jump Shot ===
;Stat comparison 2
This is a relatively simple trick that is hard to master. There are 3 kinds of jump shots, forward jump shots, back jump shots, and stationary jump shots. While in practice, there is little to no reason to do a jump shot, it is necessary when fighting some bosses as you avoid getting hit entirely. For example, jump shooting against a Yeti will prevent earthquake damage and back jump shooting against Jr. Balrog will make you outside of his range of fire.
''Equipment bonuses are ignored.''
*Level 70 Ranger, normal build-
**Minimum Damage: (292*0.9*3.4*0.6+75)/100 = 6.11*80(average level 70 bow weapon attack) = 489
**Maximum Damage: (292*3.4+75)/100 = 10.678*80 = 854
**Average Damage: 672(941)
**dpm:
*** Fast Bow: 53,760(75,280)
*** Fast Bow With Booster: 59,136(82,808)


Stationary jump shots are the easiest. Just hit shoot and jump at the same time. Some keyboards won't allow you to do this unfortunately, but the majority of keyboards will allow you do do it if the buttons are on different rows and columns. For example, if your attack button is on g and your jump button is on b, it may not work, because G and B are on the same column.
*Level 70 Sniper, normal build-
**Minimum Damage: (297*0.9*3.6*0.6+70)/100 = 6.47*83(average level 70 crossbow weapon attack) = 537
**Maximum Damage: (297*3.6+70)/100 = 11.392*83 = 946
**Average Damage: 742(1039)
**dpm:
*** Normal Crossbow: 54,908(76,886)
*** Normal Crossbow With Booster: 62,328(87,276)
This looks if you use the basic attack, the first number being without critical and the number in the brackets being with critical. Used the Attack ladder below for the damage per minute.  


Forward jump shots are the next easiest. While walking forward, do a jump shot.
It must be clearly understood that Arrow Bomb and Iron Arrow are not buddy skills, and similarly, Ice Shot and Fire Shot are not buddy skills. The Ranger's damage dealing skill is Fire Shot while the Sniper's is Iron Arrow. The Ranger's disabling skill is Arrow Bomb while the Sniper's is Ice Shot.


Back jump shots are the hardest, and most people cannot do them consistently. Basically, while walking forward, jump, hit back, and shoot at the same time. Again, some keyboards simply don't allow this as they only allow one button to be hit at once. Additionally, this is nearly impossible to do with snowshoes because you have to do this while you are "sliding". Go to El Nath to practice, slide forward, jump back and shoot all at once to see the effect.
Comparing Ice Shot with Arrow Bomb, their damage is relatively similar. Ice Shot has a flat damage rate of 140%. Arrow Bomb has a rating of 130%, but subsequent mobs that get hit gets slightly higher damage. Arrow Bomb can also hit critical, making the average damage of Arrow Bomb 170%. Yet, due to the damage difference between Ranger and Sniper, these two skills do about the same damage. Ice Shot guarantees a freeze but Arrow Bomb only has a 60% chance. Yet, Ice Shot cannot be used on Ice type monsters.


=== Hunter or Crossbowman? ===
Now, for Fire Shot against Iron Arrow. Fire Shot does 150%, with critical the average is 190%. Iron Arrow does 180%, with critical that is 220%. However, Iron Arrow damage reduces as it hits more targets. In any case, Iron Arrow deals more damage as the Sniper inherently deals more damage. However, unlike Ice Shot, the elemental advantage of Fire must be considered. Ice Shot is only meant for freezing; its damage is a bonus. Fire Shot only has one purpose, which is to damage. Therefore, Rangers can catch up on the lack of damage by attacking Ice type monsters.
This is a classic example of speed vs power. While Hunters have a higher damage/minute output in early levels, XBowmen catch up quickly in 2nd job. This is unfortunate as it gives a bad example of the strength of XBows in the first 30 levels; where the damage difference is miniscule and the speed difference is massive.


In second job however, XBows and Bows get the skill "booster" that levels the playing field in terms of speed. While hunters are still faster than XBows, it is less noticable with booster on. (With no booster, the speed difference is 10%, with booster on the speed difference is only 6%). The damage difference does just the opposite, the higher level you are, the bigger the difference is between the classes. XBows just get stronger and stronger than Hunters.
One last point about these 4 skills is that when you first reach level 70, the Sniper can immediately learn Ice Shot for 100% damage and 1 second freeze. His Iron Arrow is already at level 30. This means that the Sniper can immediately take advantage of his Ice Shot and take out huge numbers of monsters. The Ranger, on the other hand, has to take 10 levels to max out Fire Shot.


Frankly, both the speed difference and strength difference is miniscule compared to the different skills in 2nd job. Hunters get Arrow Bomb, a weaker attack that can cause up to 6 enemies to get stunned. XBows get Iron Arrow, a stronger attack that does not "home" on enemies but can go through walls.
In the 1st job advance period, Hunter's edge on speed is superior to Crossbow's edge on damage. You're not spamming skills, and more speed and less damage vs. more damage and less speed generally comes to an almost equal damage over time, so the versatility of higher speed can be better (especially considering the level 25, 35, and 90 Bows have a FAST speed rating) but as weapon defense gets higher the Hunter's speed edge can lose out to the higher damage per shot of the Crossbow. However, if you're spamming skills, then Bows are not better than Crossbows (though, not worse off either), and it becomes solely a choice.
 
The true difference between the classes is simply the Arrow Bomb vs Iron Arrow debate. The skills are similar; they both hit upto 6 enemies and both cost a lot of mana, however Iron Arrow is a bit cheaper This is where the similarities end; Iron Arrow gets weaker as it progressivly hits enemies, while Bomb gets stronger after it hits an enemy. This means Iron Arrow is most definitely going to be stronger on small mobs (3 or 4) and Bomb will be better on larger mobs (6 at a time). However, Iron Arrow is more powerful than bomb in all circumstances.
 
Please note that since Arrow Bomb does not pierce through enemies, it will do area damage (and perhaps stun) around the first monster it hits. Therefore, a group of six monsters can be easily hit by Iron Arrow; however, the same group must be very close to be affected by Arrow Bomb. It must also be noted, Iron Arrow's strengths are also its weaknesses; Arrow bomb has the ability to shoot upward or downward at a slight angle. This ability is useful in ranged combat from a safe spot.--[[User:Pph4m|Pph4m]] 22:36, 10 December 2006 (CST)
 
Arrow Bomb has a stun ability, which makes up for its relative weakness. When maxed, Bomb Arrow has a 60% chance to stun an enemy, for each enemy. Addmitingly, it doesn't seem like a "flat" 60% chance, weaker enemies tend to get stunned more often than the stronger enemies, and bosses never get stunned.
 
In 3rd job, the tables are reversed. XBows get Ice Shot, which freezes foes for upto 3 seconds as long as they aren't ice-resistant; however, it does not recieve critical attacks. Hunters get Fire Shot, which is stronger and recieves criticals.
 
In essance however; the difference between these two bowmen can be summed up like this: Hunters are speedy, XBows are powerful.
 
Stat comparisons:
20 Dex on a XBow = 21 Dex on a Bow. Similarly, 20 Watk on an XBow == 21 Watk on a Bow.
This basically means that if you are a hunter with 42 dex, you will do the same damage per shot as an XBow with 40 Dex. Or if you are a hunter with 210 dex, you will do the same damage per shot as an XBowman with 200 dex.  Bows have a Dex * 3.4 multipler, whereas Crossbows have a Dex * 3.6 multiplier.  Everything else stays exactly the same.  For that same reason, the same amount of Weapon Attack has a higher net impact on a Bow in terms of unit output, while Dexterity has a higher net impact on a Crossbow in terms of unit output.  Similarly, due to weapon requirements, Bow users will overall have 5 more Strength and 5 less Dexterity than Crossbow users, and Crossbow users will overall have 5 more Dexterity and 5 less Strength.  Weapon Attack's impact overtime generates an increasing proportional rate to statistics such as Dexterity and Strength.  Diminishing returns currently do not seem apparent.
 
It must be clearly understood that Arrow Bomb and Iron Arrow are not buddy skills, similarly, Ice Shot and Fire Shot are not buddy skills. The Ranger's damage dealing skill is Fire Shot while the Sniper's is Iron Arrow. The Ranger's disabling skill is Arrow Bomb while the Sniper's is Ice Shot.
 
Comparing Ice Shot with Arrow Bomb, their damage is relatively similar. Ice Shot has a flat damage rate of 140%. Arrow Bomb has a rating of 130%, but subseqent mobs that get hit gets slightly higher damage. Arrow Bomb can also hit critical, making the average damage of Arrow Bomb 170%. Yet, due to the damage difference between Ranger and Sniper, these two skills do about the same damage. Ice Shot gurantees a freeze but Arrow Bomb only has a 60% chance. Yet, Ice Shot cannot be used on Ice type monsters.
 
Now for Fire Shot against Iron Arrow. Fire Shot does 150%, with critical the average is 190%. Iron Arrow does 180%, with critical that is 220%. However, Iron Arrow damage reduces as it hits more targets. In any case, Iron Arrow deals more damage as the Sniper inherently deals more damage. However, unlike Ice Shot, the elemental advantage of Fire must be considered. Ice Shot is only meant for freezing, it's damage is a bonus. Fire Shot only has one purpose, that is to damage. Therefore, Rangers can catch up on the lack of damage by attacking Ice type monsters.
 
One last point about these 4 skills is that when you first reach level 70, the Sniper can immediately learn Ice Shot for 100% damage and 1 second freeze. His Iron Arrow is already at level 30. This means that the Sniper can immediately take advantage of his Ice Shot and take out huge numbers of monsters. The Ranger on the other hand has to take 10 levels to max out Fire Shot.
 
In the 1st job advance period, Hunter's edge on speed is superior to Crossbow's edge on damage. You're not spamming skills, and more speed + less damage vs more damage + less speed generally comes to an almost equal damage over time, so the versatility of higher speed is better (especially considering the level 25 Bow has a FAST speed rating). However, if you're spamming skills, then Bows are not better than Crossbows (though, not worse off either), and it becomes solely a choice.
 
=== Scrolling ===
 
* The main question in scrolling shoes is that between scrolling them with Shoe Jump Scrolls or Shoe Speed Scrolls. On the surface, it seems that you would want to stick with the jump shoes, because those add DEX and result in more damage. However, one must also consider that increased speed will allow you to train faster. Furthermore, the Jump from the +DEX shoes will also alter your jumpshot timing, which could lead to catastrophic results if you go Yepeing often. Lastly, Jump shoes are much more expensive to scroll... I(HaLire) actually went with a 10% Jump on my shoes, then simply scrolled them rest of the way with speed. 3 DEX is about as good as the Gore Boots are, and +9 speed is pretty nice to have.
 
* The other scrolling methods are pretty simple. Scrolling with 10% is like trying to win the lotto, scrolling with 60% is the standard choice, and 100% are for the cheap bozos.
 
* However, not all 100% scrolls are cheap. The 100% Scroll for Cape for DEX currently costs from 200,000 mesos to 400,000 mesos. Even high leveled players search for these kinds of scrolls. That one extra DEX can really help your damage.
 
* If you have a lot of money to invest in scrolls, and the equipment being scrolled upon is cheap (work glove, for example), you can try to spam 10% on your hordes of work gloves, throwing away failures, until one work. Now, proceed to scroll that worked glove with the scrolls of your wish (not 10% though, please, your luck can't be that good).
 
* If the player can afford 5 60% speed scrolls (less then jump 60%) try a 3-4 speed common class shoe. Iron hogs drop them and they can be purchased in Henesys.  11 speed is what your aiming for which is 4 60% plus the speed thats already on the boot. Normally buying an 11 speed boot is in the millions since it normally requires 1 10% and 4 60%'s working which is very rare.  Thus using boots that aleady have speed on them allow you to get 11+ speed boots. (120% or higher speed is wanted for fighting Jr Barlog  and with 11 speed boots, a speed potion which adds 8% and 2-3% from the 10% dex overall scrolls you have on your armor is in my opinion the best way to achieve 120%+ speed.)
 
=== Attack Speed Ladder ===
 
{|border="1" cellpadding="5" cellspacing="0"


===Attack Speed Ladder===
{|{{prettytable|notwide=1}}
|+ '''Attack Speed ladder'''
|+ '''Attack Speed ladder'''
|Rating || Corresponding Shots/minute
! Rating !! Corresponding Shots/minute
|-
|-
|0 (Normal XBow) || 68 shots per minute
|0 (Normal (Cross)bow) || 74 shots per minute
|-
|-
|1 (Normal Bow) || 75 shots per minute
|1 (Normal (Cross)bow with booster) || 84 shots per minute
|-
|-
|2 (Fast Bow)|| 80 shots per minute
|2 (Fast Bow)|| 80 shots per minute
|-
|-
|3 (Fast Bow with booster) || 87 shots per minute
|3 (Fast Bow with booster) || 88 shots per minute
|-
|4 (Fast Bow with booster and strafe) || Unknown
|-
| ||
|-
|-
|Final Attack for XBow || Unknown
|Final Attack for Crossbow || 200 shots per minute
|-
|-
|Final Attack for Bow || 160 shots per minute
|Final Attack for Bow || 160 shots per minute
|}
|}


How to calculate rating:
A common misconception is that bows and crossbows fire at different speeds even though they are both rated normal. This is probably because crossbows have a slight delay before they fire, making them slower in practicality but the same speed when standing still and firing. The delay for bows comes after the shot, like most attacks. Also, all archer attack skills are the same speed with the same weapon. That is to say, Strafe and Double Shot are the same speed.
XBow speed is 0, fast XBow is 1, normal bow is 1, and fast bow is 2.
 
Booster increases the speed rating by 1, and strafe increases the speed rating by 1.
 
For example: A Normal XBow with booster shoots as fast as a Normal Bow (speed rating of 1). A Fast XBow shoots as fast as a normal Bow (speed rating of 1). A Normal Bow with booster and Strafe shoots as fast as a Fast XBow with booster and Strafe (speed rating of 3).
 
It is unknown what happens when a Fast Bow with Booster gets used with Strafe (rating of 4)


[[/Skills|Continue to Skills]]
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