MapleStory/Maple Value Points: Difference between revisions

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→‎Gift Packs: clarify rank up
(→‎Rank Packs: fix gold table)
(→‎Gift Packs: clarify rank up)
 
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==Ranks==
==Ranks==
An MVP rank is given based on your level of spending. '''Bronze ranks are given based on lifetime spending while Silver and abovr ranks are given based on spending in the current month + all spendings made from the 1st day of the month that is 2 months before the current month'''. Spending amount is added up across all worlds, and the MVP rank is shared across all worlds.
An MVP rank is given based on your level of spending. '''Bronze ranks are given based on lifetime spending while Silver and above ranks are given based on spending in the current month + all spendings made starting from the 1st day of the month that is 2 months before the current month'''. Spending amount is added up across all worlds, and the MVP rank is shared across all worlds.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Rank!!Lifetime cash spent
!Rank!!Lifetime cash spent
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When your current month's spending is lower than the month that is 2 months before the current month, there is a risk of dropping rank if your current rank is Silver and above. The retention amount is shown to show the additional cash required to be spent to maintain the current rank.
When your current month's spending is lower than the month that is 2 months before the current month, there is a risk of dropping rank if your current rank is Silver and above. The retention amount is shown to show the additional cash required to be spent to maintain the current rank.


The table below shows the required value of the "retention amount" that correspond to the next month's expected grade. If your retention amount is higher than the maximum allowed value for next month silver, then it will be bronze 4.
The table below shows the required value of the "retention amount" that correspond to the next month's expected grade. '''If your retention amount is higher than the maximum allowed value for next month's Silver, then it will be Bronze IV'''.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Current Rank!!Next month Silver!!Next month Gold!!Next month Diamond
!Current Rank!!Next month Silver!!Next month Gold!!Next month Diamond
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*Auction House sales tax -2%p
*Auction House sales tax -2%p
*Auction House sales/purchase capacity +20
*Auction House sales/purchase capacity +20
*Auction House 48 hours listing duration option
|-
|-
|Gold
|Gold
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|Red
|Red
|
|
*Monthly Red Pack (per character)
*Monthly Red Pack '''(per character)'''
*Enhanced Gift Pack
*Enhanced Gift Pack
|}
|}
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The rank packs contain various items based on the rank. Bronze rank packs are claimable only once in a lifetime, while Silver, Gold and Diamond rank packs are claimable once per month per account, and Red rank packs are claimable once per month per character.
The rank packs contain various items based on the rank. Bronze rank packs are claimable only once in a lifetime, while Silver, Gold and Diamond rank packs are claimable once per month per account, and Red rank packs are claimable once per month per character.


;Bronze ranks
;Bronze ranks (titles are tradeable in the account in the same world)
*Bronze I: MVP Bronze I title
*Bronze I: MVP Bronze I title
*Bronze II: MVP Bronze II title
*Bronze II: MVP Bronze II title
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|Red
|Red
|
|
*15,000 Maple Points (17,000 Maple Points in MSEA)
*15,000 Maple Points (17,000 Maple Points in MSEA), only awarded once per account per month
*20,000 Maple Points (22,000 Maple Points in MSEA) additionally if the previous month's rank is Red
*20,000 Maple Points (22,000 Maple Points in MSEA) additionally if the previous month's rank is Red, only awarded once per account per month
|}
|}
;Additional Notes
;Additional Notes
*The chair and damage skin looks different at MVP Red.
*The chair and damage skin looks different at MVP Red.
*Quote and Label rings are specific to each rank, so they look different for each rank.
*Medal, Title, Quote and Label rings are specific to each rank, so they look different and also have different stats for medal and title for each rank.


Here are the comparisons for the title and medal stats (don't worry too much as they are not better than existing ones that are obtainable all the time, but it is still pay to win to a noticeable extent for lower levels as the existing ones take effort to earn them on each character)
;Title
{|{{prettytable|notwide=1}}
!Rank!!Additional stats compared to previous||Total stats
|-
|Bronze I
|
*Both ATT +1
|
*Both ATT +1
|-
|Bronze II
|
*All stats +4
*Both ATT +1
|
*All stats +4
*Both ATT +2
|-
|Bronze III
|
*All stats +1
*Both ATT +1
|
*All stats +5
*Both ATT +3
|-
|Bronze IV
|
*All stats +1
*Both ATT +1
|
*All stats +6
*Both ATT +4
|-
|Silver
|
*All stats +1
*HP and MP +500
*Both ATT +1
|
*All stats +7
*HP and MP +500
*Both ATT +5
|-
|Gold
|
*All stats +1
*Both ATT +2
*Speed +5
|
*All stats +8
*HP and MP +500
*Both ATT +7
*Speed +5
|-
|Diamond
|
*All stats +2
*Both ATT +3
*Ignore DEF +6%
|
*All stats +10
*HP and MP +500
*Both ATT +10
*Speed +5
*Ignore DEF +6%
|-
|Red
|
*HP and MP +500
*Speed -5
*Ignore DEF +2%p
|
*All stats +10
*HP and MP +1,000
*Both ATT +10
*Ignore DEF +8%
|}
;Medal
{|{{prettytable|notwide=1}}
!Rank!!Additional stats compared to previous||Total stats
|-
|Gold
|
*All stats +3
*Both ATT +3
*Jump +5
|
*All stats +3
*Both ATT +3
*Jump +5
|-
|Diamond
|
*All stats +2
*HP and MP +500
*Both ATT +2
*Jump +2
|
*All stats +5
*HP and MP +500
*Both ATT +5
*Jump +7
|-
|Red
|
*All stats +2
*HP and MP +200
*Both ATT +2
*Jump -7
*Damage on Boss Monsters +5%
|
*All stats +7
*HP and MP +700
*Both ATT +7
*Damage on Boss Monsters +5%
|}
===Gift Packs===
Gift packs can be received during each period once.
*1st Period: 1st day ~ 10th day of the month
*2nd Period: 11th day ~ 20th day of the month
*3rd Period: 21st day ~ last day of month
All items claimed are tradable in the same account in the same world (except MVP Additional 50% EXP buffs, which are fully tradable), and expires at 11.59pm of the day that is 10 days after the current day.
Each rank receives a different quantity of each item. '''Bronze I to Bronze IV receives the same quantity'''. If your MVP grade increases, '''the gift pack can be received again to receive the difference between the quantities for the new grade and the quantities that you have already claimed for that gift pack'''. However, it cannot backpay earlier gift packs if the rank increases only after the 1st period.
{|{{prettytable|notwide=1}}
!Item!!Bronze!!Silver!!Gold!!Diamond!!Red
|-
|MVP Superpower Buff (Both ATT +30 for 30 minutes)||2||3||5||10||15
|-
|MVP Power Elixir||50||150||200||{{n/a}}||{{n/a}}
|-
|MVP 2x EXP (30 minutes)||2||3||5||10||15
|-
|Hyper Megaphone||2||3||5||10||15
|-
|Mind and Body Training Center (3 hours)||1||2||2||2||2
|-
|Mind and Body Training Center (12 hours)||{{n/a}}||{{n/a}}||1||2||3
|-
|Monster Park Ticket||{{n/a}}||3||5||10||15
|-
|MVP +EXP Weather effect (+50% EXP for everyone in the same map for 30 minutes)||{{n/a}}||{{n/a}}||3||5||10
|-
|MVP Additional 50% EXP (30 minutes)||{{n/a}}||3||10||20||30
|}
As for the MVP Power Elixir, Diamond and above will get an infinite version from the monthly pack, so they are actually not shortchanged. However, for MVP Diamond, this reduces the flexibility of obtaining power elixirs on multiple worlds (MVP Red is not affected since the monthly pack is given per character).


For the Mind and Body Training Center, Hyper Megaphones and Monster Park Tickets, they are awarded as exchange tickets. The resulting item is untradeable and expires exactly 10 days later (for Hyper Megaphone, it can be put into cash wardrobe). '''You must use the Monster Park Ticket to convert them into the Etc version to use it in place of 300 Maple Points'''.


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