MapleStory/Mercedes/Builds: Difference between revisions

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*'''Gust Dive''': Level 16 (or 20)
*'''Gust Dive''': Level 16 (or 20)


Stunning Strikes and Leaf Tornado get a boost in forth job, so they do need to be maxed. Unicorn Spike does double damage on bosses so it should be maxed, but the cooldown is annoying. You could max Gust Drive instead if you want. Water Shield adds defense and resistance which is really helpful for non warriors, but you could leave this at 16 if you want to max both the other attacks.
Stunning Strikes and Leaf Tornado get a boost in forth job, so they do need to be maxed. Unicorn Spike does double damage on bosses so it should be maxed, but the cooldown is annoying. You could max Gust Drive instead if you want. Water Shield adds defense and resistance which is really helpful for non warriors, but you could leave this at 16 if you want to max both the other attacks. Aerial Barrage is your strongest training attack so it gets maxed first, followed by Water Shield which you should need at this point if you are training on mobs 10 or 20 levels higher than you are.


;Notes
;Notes
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*Level 20 Gust Dive = 585% attk on 6 (195% X 3)
*Level 20 Gust Dive = 585% attk on 6 (195% X 3)
*Level 20 Unicorn Spike = 750% attk on 8 (150% X 5) and bosses will receive double damage
*Level 20 Unicorn Spike = 750% attk on 8 (150% X 5) and bosses will receive double damage
Aerial Barrage is your strongest training attack, but if you didn't like Parting Shot, you probably won't like this either, so just max Stunning Strikes in its place after Ignis Roar instead.
;Alternate Build
*'''Level 70''': +1 Stunning Strikes (1)
*'''Level 71''': +1 Aerial Barrage (1), +1 Leaf Tornado (1), +1 Unicorn Spike (1)
*'''Level 72''': +2 Ignis Roar (2), +1 Gust Dive (1)
*'''Level 73''': +3 Ignis Roar (5)
*'''Level 74''': +3 Ignis Roar (8)
*'''Level 75''': +3 Ignis Roar (11)
*'''Level 76''': +3 Ignis Roar (14)
*'''Level 77''': +3 Ignis Roar (17)
*'''Level 78''': +3 '''Ignis Roar''' (20)
*'''Level 79''': +3 Stunning Strikes (4)
*'''Level 80''': +3 Stunning Strikes (7)
*'''Level 81''': +3 Stunning Strikes (10)
*'''Level 82''': +3 Stunning Strikes (13)
*'''Level 83''': +3 Stunning Strikes (16)
*'''Level 84''': +3 Stunning Strikes (19)
*'''Level 85''': +1 '''Stunning Strikes''' (20), +2 Water Shield (2)
*'''Level 86''': +3 Water Shield (5)
*'''Level 87''': +3 Water Shield (8)
*'''Level 88''': +3 Water Shield (11)
*'''Level 89''': +3 Water Shield (14)
*'''Level 90''': +3 Water Shield (17)
*'''Level 91''': +1 '''Water Shield''' (20)
;End Result
*'''Ignis Roar''': Level 20
*'''Stunning Strikes''': Level 20
*'''Water Shield''': Level 20
*'''Leaf Tornado''': Level 20
*'''Aerial Barrage''': Level 15
*'''Elemental Knights''': Level 20
*'''Unicorn Spike''': Level 20 (or 16)
*'''Gust Dive''': Level 16 (or 20)




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