MapleStory/Pets: Difference between revisions

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===Pet Skills===
===Pet Skills===
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. A single pet can only have 3 skills at one time. The skills are as follows:
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS and GlobalMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. In some versions a single pet can only have 3 skills at one time. In GlobalMS, most pets come with Item Pick-up Skill, and you can buy all skills to teach to one pet, so you don't need more than one pet, unless for example you want 2 or 3 pets each with their own Auto Buff. The skills are as follows:
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Mesos pick-up, item pick-up skills.||MS Pet Autoloot.png}}
{{MapleStory/Skill desc||Item Pick-up Skill||Adds the item & meso pick-up skill to a pet perminantly. It can not be transferred to another pet. Most pets in GlobalMS come with this skill. There is a checkmark to turn it on or off. For example, you can turn it on to loot while training solo, or off so you don’t steal while in a boss party.  This skill replaces both Item Pouch & Meso Magnet equipment.||MS Pet Item only.png}}
{{MapleStory/Skill desc||Automatic Pick-up Leftover Item and Meso Skill||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up skills as well as item pick-up skills.||MS Pet Item Meso.png}}
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Item Pick-up Skill (Item Pouch or Meso Magnet equipment). This skill replaces Wing Boots equipment.||MS Pet Autoloot.png}}
{{MapleStory/Skill desc||HP Charge Skill||Adds to automatic potion-feeding skill to the pet. Set the potions for your pet to use in the Equipment menu. Available to all pets that do not have this option.||MS Pet Autopot.png}}
{{MapleStory/Skill desc||Expand Range Skill||Use this skill to expand the pet's moving range by 3 times. Available to pets that have Automatic Pick-up Skill. (Can not be used without Automatic Pick-up). This skill replaces Binocular equipment.||MS Pet Range.png}}
{{MapleStory/Skill desc||MP Recharge Skill||Adds to automatic mana potion-feeding skill to the pet. Set the potions for your pet to use in the Equipment menu. Available to all pets that do not have this option.||MS Pet MP Recharge.png}}
{{MapleStory/Skill desc||(+) Pick up Leftover Item & Meso Skills||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Magic Scales equipment.||MS Pet Item Meso.png}}
{{MapleStory/Skill desc||Item Pick-up Skill||Adds the item pick-up skill to a pet. Available to pets that can only pick up Mesos.||MS Pet Item only.png}}
{{MapleStory/Skill desc||Unpickable Item Skill||A skill to restrict pets from collecting selected items. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Item Ignore equipment.||MS Pet Unlootable Item.png}}
{{MapleStory/Skill desc||Expand Range Skill||Use this scroll to expand the pet's moving range by 3 times. Only available to pets that have automatic pick-up skills, cannot be used on top of each other.||MS Pet Range.png}}
{{MapleStory/Skill desc||HP Charge Skill||This skill automatically recharges one’s HP using potions you select, provided you set up an alert in the system options. This skill replaces HP Potion equipment.||MS Pet Autopot.png}}
{{MapleStory/Skill desc||Unlootable Item Skill||Adds the skill to choose which items to loot to a pet. Set the items which you do not want the pet to loot. Available to all pets.||MS Pet Unlootable Item.png}}
{{MapleStory/Skill desc||MP Potion Recharge Skill|| This skill automatically recharges one’s MP using potions you select, provided you set up an alert in the system options. This skill replaces MP Potion equipment.||MS Pet MP Recharge.png}}
{{MapleStory/Skill desc||Pet Buff Auto Skill||Choose the Buff Skill you want from the Skill Window and drag it to the bottom of the Pet Equip tab. Once it's saved, the pet will use this skill automatically. Can not be used on some skills. This skill replaces Auto Buff Gem equipment.||MS Pet Range.png}}
{{MapleStory/Skill desc||Pet Training Skill||Allows your pet better movement across multi-level maps when using Meso Magnet or Item Pouch. Your pet will also learn Auto Feed, allowing it to automatically eat any regular Pet Food you buy from the Pet Food Merchant. This skill replaces Smart Pet Pouch equipment.||MS Pet Unlootable Item.png}}
{{MapleStory/Skill desc||Auto All Cure Potion Skill||This skill is not yet avalible in GlobalMS. This skill replaces Auto All Cure Potion Pouch equipment.||MS Pet Autopot.png}}


===Feeding Pets===
===Feeding Pets===
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==Summons==
==Summons==
===Explorer===
===Explorer===
Starting with the 3rd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects. Some summons require a Summoning Rock to appear and when their timer runs out, they disappear.
Starting with the 2nd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects.
===Second Job Summons===
 
{| {{prettytable}}
====Second Job Summons====
!width="50%"|Hunter
{| {{prettytable|notwide=true|style=background:transparent;}}
!width="50%"|Crossbowman
!colspan="1"|Spearman
!colspan="3"|Gunslinger
!style="background:transparent;border-color:transparent;"|
|-
|-
![[File:MS summon Hawk.png]]<br>Silver Hawk
!width="25%"|[[File:MS Summon Evil Eye.png]]<br>Evil Eye
![[File:MS Summon Eagle.png]]<br>Golden Eagle
!width="25%"|[[File:MS Summon Valerie.png]]<br>Valerie
!width="25%"|[[File:MS Summon Muirhat.png]]<br>Muirhat
!width="25%"|[[File:MS Summon Jack.png]]<br>Jack
!width="33%" style="background:transparent;border-color:transparent;"|
|-
|-
|
|style="background:#f9f9f9;"|Evil Eye, a.k.a. Beholder is the Spearman's only summon. It was once an evil spirit, but to absolve its sins, it gave up all its memories. It is obtained automatically once a Swordman advances to Spearman in 2nd job. It heals the warrior every few seconds, in 2nd job. In 3rd job, another skill allows it to cast a buff that adds Weapon Attack, Weapon and Magic Defense, Accuracy, Avoidability, and Critical Rate. It also gains the ability to scream, stunning and damaging enemies in range. It can also attack freely by toggling a skill on, but it won't be able to heal or buff you when attacking. In 4th job, it can also launch a counterattack on an enemy that attacks the player. You can also sacrifice your Evil Eye to gain more boss damage and ignore more enemy defense, as well as ignoring the cooldown of Gungnir's Descent, your main 1v1 skill.
One of the summons available in second job is the Hunter's Silver Hawk. This summoned bird flies near the Hunter that called it and attacks the closest enemy. It does decent damage, and can stun. At max, the stun rate is 90%, rendering a non-boss monster nearly helpless in one-on-one combat. Wild Hunters can also summon this in second job.
|style="background:#f9f9f9;"|??
|
|style="background:#f9f9f9;"|??
One of the summons available in second job is the Crossbowman's Golden Eagle. It is nearly identical to the Hunter's Silver Hawk. This summoned bird flies near the Sniper that called it and attacks the closest enemy. It does decent damage, and can stun. At max, the stun rate is 90%, rendering a non-boss monster helpless in one-on-one combat.
|style="background:#f9f9f9;"|??
|style="border-color:transparent;"|
|}
|}


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![[File:MS Summon Frostprey.png]]<br>Frostprey
![[File:MS Summon Frostprey.png]]<br>Frostprey
|-
|-
|In Third Job, the Ranger's Silver Hawk gets upgraded to the new Phoenix. Phoenix has a fire based attack that can hit up to 4 monsters nearby at a time. In order to get this summon, the Ranger must have a level 10 2nd job Silver Hawk. After the RED patch, Phoenix is engulfed in flames, and fires a flaming tornado at enemies. Hawk is also no longer necessary post RED.
|In Third Job, Rangers receive the firy Phoenix. Phoenix has a fire based attack where it fires a flaming tornado that can hit up to 4 monsters nearby at a time.
|In Third Job, the Sniper's Golden Eagle gets upgraded to the new Frostprey. Frostprey has an ice based attack that can hit up to 4 monsters nearby at a time. In order to get this summon, the Sniper must have a level 10 2nd job Golden Eagle. After the RED patch, Frostprey is engulfed in icy , and fires an icy tornado at enemies. Eagle is also no longer necessary post RED.
|In Third Job, Snipers receive the chilly Frostprey. Frostprey has an ice based attack where it fires an icy tornado that can hit up to 4 monsters nearby at a time.
|}
|}
{| {{prettytable}}
!width="50%"|F/P Mage
!width="50%"|I/L Mage
|-
![[File:MS Summon Viral Slime.png]]<br>Viral Slime
![[File:MS Summon Thunderstorm.png]]<br>Thunderstorm
|-
|In Third Job, F/P Mages pick up the Viral Slime, which can attach itself to an enemy nearby. When the enemy dies, the Viral Slime splits into two, attacking 2 other enemies, up to a max of 10 at a time.
|In Third Job, I/L Mages pick up the Thunderstorm, which follows the player slowly and deals 310% on up to 5 enemies, and deals 30% more damage for every 1 less enemy it attacks, for a max of 430%.
|}
{| {{prettytable|notwide=true|style=background:transparent;}}
{| {{prettytable|notwide=true|style=background:transparent;}}
!colspan="2"|Outlaw
!colspan="2"|Outlaw
!colspan="2"|Hermit and Chief Bandit
!style="background:transparent;border-color:transparent;"|
!style="background:transparent;border-color:transparent;"|
|-
|-
!width="33%"|[[File:MS Summon ??.png]]<br>??
!width="33%"|[[File:MS Summon Cutter.png]]<br>Cutter
!width="33%"|[[File:MS Summon Octo-Cannon.png]]<br>Octo-Cannon
!width="33%"|[[File:MS Summon Octo-Cannon.png]]<br>Octo-Cannon
!width="33%" style="background:transparent;border-color:transparent;"|
!width="33%"|[[File:MS Summon Dark Flare.png]]<br>Dark Flare
|-
|-
|style="background:#f9f9f9;"|??
|style="background:#f9f9f9;"|??
|style="background:#f9f9f9;"|This is one of Outlaw's summons. Unlike most other class summons, this one will not follow you. What this means is that it stays on a certain spot, where it is summoned and then attacks the monsters who come in a certain range. It fires from the cannon at a very fast speed, but cannot attack when the player is on a rope. Resembles the biological form of a Blocktopus.
|style="background:#f9f9f9;"|This is one of Outlaw's summons. Unlike most other class summons, this one will not follow you, staying in the same spot where it is summoned and attacking monsters that come in a certain range. It fires from the cannon at a very fast speed, but cannot attack when the player is on a rope. Resembles the biological form of a Blocktopus.
|style="border-color:transparent;"|
|style="background:#f9f9f9;"|This is one of the Theif's skills. It creates a square area that attacks any monster that enters it. While the Dark Flare is active, damage dealt to you by monsters is reflected back at the monsters.
|}
|}


====Fourth Job Summons====
====Fourth Job Summons====
{| {{prettytable}}
{| {{prettytable}}
!width="25%"|Dark Knight
!width="33%"|Bishop
!width="25%"|Bishop
!width="33%"|F/P Arch Mage
!width="25%"|F/P Arch Mage
!width="33%"|I/L Arch Mage
!width="25%"|I/L Arch Mage
|-
|-
![[File:MS Summon Beholder.png]]<br>Beholder
![[File:MS Summon Bahamut.png]]<br />Bahamut
![[File:MS Summon Bahamut.png]]<br />Bahamut
![[File:MS Monster Ifrit.png]]<br />Ifrit
![[File:MS Summon Ifrit.png]]<br />Ifrit
![[File:MS Summon Elquines.png]]<br />Elquines
![[File:MS Summon Elquines.png]]<br />Elquines
|-
|-
|Beholder is the Dark Knight's only summon. It was once an evil spirit, but to absolve its sins, it gave up all its memories. After a series of quests in which the Dark Knight reawakened the Beholder, it grew more powerful and slowly regained some memory. Eventually, its power reached the point where it could not increase without its evil tendencies returning. It adds 20% mastery, heals the warrior every few seconds, and casts a buff that adds weapon and magic defense, accuracy, avoidability, and weapon attack. Once fully empowered, it acts like a Priest. Beholder is smart enough to not heal when the health gained puts the Dark Knight over the maximum HP berserker allows.
|In Fourth Job, Bishops gain the new Bahamut Dragon, which is Holy elemental. Bahamut can cast holy magic from its mouth, hitting up to three nearby monsters within range. Like most other summons, it follows the summoner attacking the nearest group.
|In Fourth Job, the Priest's Dragon gets upgraded to the new Bahamut Dragon, which is red. Unlike Dragon, Bahamut is Holy elemental, and like other 4th job summons, it can attack multiple enemies. Bahamut can hit three nearby monsters, regardless of their proximity, so long as they are on screen. Unlike every other summon in the game, Bahamut can attack while the summoner is on a ladder. It is somewhat less powerful than the Arch Mage summons, and it doesn't last as long as the others. In order to get Bahamut, a Bishop is required to have at least a level 15 Dragon. Also, unlike the Summon Dragon of 3rd job, Bahamut does not consume a Summoning stone when called upon.
|In Fourth Job, Fire/Poison Arch Mages gain a fire based summon, Ifrit. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Ifrit skill, a F/P Arch Mage also gains additional magic mastery.
|For the first time, Mages pick up summons in Fourth Job. The Fire Mage's summon is Fire based. It attacks by pounding its fist into the ground, hitting up to three monsters. The mage summons are more fearsome, and more powerful than Bahamut. Like most other summons, it follows the summoner attacking the nearest group. When used in conjunction with the skill Fire Demon, which causes all monsters it hits to change their elemental weakness to ice, it can inflict massive damage.
|In Fourth Job, Ice/Lightning Arch Mages gain an ice based summon, Elquines. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Elquines skill, an I/L Arch Mage also gains additional magic mastery.
|For the first time, Mages pick up summons in Fourth Job. The Ice Mage's summon is Ice based. It attacks by pounding its fist into the ground, hitting up to three monsters. The mage summons are more fearsome and more powerful than Bahamut. Like most other summons, it follows the summoner, attacking the nearest group. When used in conjunction with the skill Ice Demon, which causes all monsters it hits to change their elemental weakness to fire, it can inflict massive damage.
|}
|}
 
{| {{prettytable|notwide=true|style=background:transparent;}}
===Cygnus Knights===
!colspan="3"|Cannon Master
====First Job====
!style="background:transparent;border-color:transparent;"|
{| {{prettytable|notwide=true}}
!width="20%"|Dawn Warrior (Warrior)
!width="20%"|Blaze Wizard (Magician)
!width="20%"|Wind Archer (Archer)
!width="20%"|Night Walker (Thief)
!width="20%"|Thunder Breaker (Pirate)
|-
|-
![[File:MS Monster Dawn.png]]<br />Spirit of Light
!width="33%"|[[File:MS Summon Monkey Militia 1.png]][[File:MS Summon Monkey Militia 2.png]]<br>Monkey Militia
![[File:MS Monster Blaze.png]]<br />Spirit of Flames
!width="33%"|[[File:MS Summon Anchors Aweigh.png]]<br>Anchors Aweigh
![[File:MS Monster Wind.png]]<br />Spirit of Wind
!width="33%"|[[File:MS Summon Rolling Rainbow.png|350px]]<br>Rolling Rainbow
![[File:MS Monster Night.png]]<br />Spirit of Darkness
![[File:MS Monster Thunder.png]]<br />Spirit of Lightning
|-
|-
|The "Soul" elemental sprite, which bonds with the warrior branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Soul Warrior's powers. All Cygnus Knights are bonded to a sprite from the start. Surprisingly, it is the only Soul Warrior skill with an elemental attribute, possessing holy powers. The name of the Spirit comes from the Latin word for "Sun".
|style="background:#f9f9f9;"|??
|The "Flame" elemental sprite, which bonds with the magician branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Flame Wizard's powers. All Cygnus Knights are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Fire-weak monsters, reduced on Fire-strong monsters.) The name of the Spirit comes from the Latin word for Fire.
|style="background:#f9f9f9;"|??
|The "Wind" elemental sprite, which bonds with the archer branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Wind Archer's powers. All Cygnus Knights are bonded to a sprite from the start. Since wind isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The name of this spirit comes from the Latin word for Wind.
|style="background:#f9f9f9;"|??
|The "Darkness" elemental sprite, which bonds with the thief branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Night Walker's powers. All Cygnus Knights are bonded to a sprite from the start. Since darkness isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The name of this spirit comes from the Latin word for Shadows.
|The "Lightning" elemental sprite, which bonds with the pirate branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Striker's powers. All Cygnus Knights are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Lightning-weak monsters, reduced on Lightning-strong monsters.) The name of this spirit comes from the Latin word for Lightning.
|}
|}


====Third Job====
===Cygnus Knights===
====Fourth Job====
{| {{prettytable}}
{| {{prettytable}}
!width="33%"|Flame Magician
!width="33%"|Blaze Wizard
|-
|-
![[File:MS Monster Ifrit.png]]<br />Ifrit
![[File:MS Summon Fires of Creation 1.png]][[File:MS Summon Fires of Creation 2.png]]<br />Fires of Creation
|-
|-
|It's the same as the Fire/Poison Arch Mage's Ifrit, but not as strong. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner, attacking the nearest group. This isn't available from level 70, but instead earned from a level 100 quest.
|These cute little creatures aid the Blaze Wizard in 4th job. You can choose one of these to summon when using the skill. While summoned, Ignition's effects are improved to allow the Blaze Wizard to ignore enemy defenses and elemental resistances, with a reduced effect for party members.
|}
|}


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|style="background:#f9f9f9;"|If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend. With a color-changing chip, you can change the tint of your Prototype, and even some of the skills' tint color too.
|style="background:#f9f9f9;"|If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend. With a color-changing chip, you can change the tint of your Prototype, and even some of the skills' tint color too.
|style="border-color:transparent;"|
|style="border-color:transparent;"|
|}
====Second Job====
{| {{prettytable}}
!width="33%"|Wild Hunter
|-
![[File:MS summon Hawk.png]]<br>Silver Hawk
|-
|This summoned bird flies near the Wild Hunter that called it and attacks the nearest enemy. It does decent damage, and can stun. At max, the stun rate is 90%, rendering a non-boss monster helpless in one-on-one combat.
|}
|}


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|-
|-
!width="33%"|[[File:MS Summon Amplifier Robot AF-11.png]]<br>Amplifier Robot AF-11
!width="33%"|[[File:MS Summon Amplifier Robot AF-11.png]]<br>Amplifier Robot AF-11
!width="33%"|[[File:MS Summon Bots 'n Tots.png]]<br>Bots 'n Tots
!width="33%"|[[File:MS Summon Bots 'n Tots.png]][[File:MS Summon Bots 'n Tots Tiny Robot.png]]<br>Bots 'n Tots
|-
|-
|
|?
|
|?
|}
|}


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!width="33%"|4th Job (Level 200)
!width="33%"|4th Job (Level 200)
|-
|-
!id="Watch Hog"|[[File:MS Monster Watchhog.png]]<br>Watchhog
!id="Watch Hog"|[[File:MS Monster Tamable Hog.png]]<br>Tamable Hog
!id="Silver Mane"|[[File:MS Mount Silver Boar.png]]<br>Silver Mane
!id="Silver Mane"|[[File:MS Mount Silver Boar.png]]<br>Silver Mane
!id="Red Draco"|[[File:MS Red Draco.png]]<br>Red Draco
!id="Red Draco"|[[File:MS Red Draco.png]]<br>Red Draco
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You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again.
You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again.


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