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===Pet Skills=== | ===Pet Skills=== | ||
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. | In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS and GlobalMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. In some versions a single pet can only have 3 skills at one time. In GlobalMS, most pets come with Item Pick-up Skill, and you can buy all skills to teach to one pet, so you don't need more than one pet, unless for example you want 2 or 3 pets each with their own Auto Buff. The skills are as follows: | ||
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with | {{MapleStory/Skill desc||Item Pick-up Skill||Adds the item & meso pick-up skill to a pet perminantly. It can not be transferred to another pet. Most pets in GlobalMS come with this skill. There is a checkmark to turn it on or off. For example, you can turn it on to loot while training solo, or off so you don’t steal while in a boss party. This skill replaces both Item Pouch & Meso Magnet equipment.||MS Pet Item only.png}} | ||
{{MapleStory/Skill desc||Automatic Pick-up Leftover Item | {{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Item Pick-up Skill (Item Pouch or Meso Magnet equipment). This skill replaces Wing Boots equipment.||MS Pet Autoloot.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||Expand Range Skill||Use this skill to expand the pet's moving range by 3 times. Available to pets that have Automatic Pick-up Skill. (Can not be used without Automatic Pick-up). This skill replaces Binocular equipment.||MS Pet Range.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||(+) Pick up Leftover Item & Meso Skills||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Magic Scales equipment.||MS Pet Item Meso.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||Unpickable Item Skill||A skill to restrict pets from collecting selected items. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Item Ignore equipment.||MS Pet Unlootable Item.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||HP Charge Skill||This skill automatically recharges one’s HP using potions you select, provided you set up an alert in the system options. This skill replaces HP Potion equipment.||MS Pet Autopot.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||MP Potion Recharge Skill|| This skill automatically recharges one’s MP using potions you select, provided you set up an alert in the system options. This skill replaces MP Potion equipment.||MS Pet MP Recharge.png}} | ||
{{MapleStory/Skill desc||Pet Buff Auto Skill||Choose the Buff Skill you want from the Skill Window and drag it to the bottom of the Pet Equip tab. Once it's saved, the pet will use this skill automatically. Can not be used on some skills. This skill replaces Auto Buff Gem equipment.||MS Pet Range.png}} | |||
{{MapleStory/Skill desc||Pet Training Skill||Allows your pet better movement across multi-level maps when using Meso Magnet or Item Pouch. Your pet will also learn Auto Feed, allowing it to automatically eat any regular Pet Food you buy from the Pet Food Merchant. This skill replaces Smart Pet Pouch equipment.||MS Pet Unlootable Item.png}} | |||
{{MapleStory/Skill desc||Auto All Cure Potion Skill||This skill is not yet avalible in GlobalMS. This skill replaces Auto All Cure Potion Pouch equipment.||MS Pet Autopot.png}} | |||
===Feeding Pets=== | ===Feeding Pets=== | ||
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==Summons== | ==Summons== | ||
===Explorer=== | ===Explorer=== | ||
Starting with the | Starting with the 2nd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects. | ||
===Second Job Summons=== | |||
{| {{prettytable}} | ====Second Job Summons==== | ||
! | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
! | !colspan="1"|Spearman | ||
!colspan="3"|Gunslinger | |||
!style="background:transparent;border-color:transparent;"| | |||
|- | |- | ||
![[File:MS | !width="25%"|[[File:MS Summon Evil Eye.png]]<br>Evil Eye | ||
![[File:MS Summon | !width="25%"|[[File:MS Summon Valerie.png]]<br>Valerie | ||
!width="25%"|[[File:MS Summon Muirhat.png]]<br>Muirhat | |||
!width="25%"|[[File:MS Summon Jack.png]]<br>Jack | |||
!width="33%" style="background:transparent;border-color:transparent;"| | |||
|- | |- | ||
| | |style="background:#f9f9f9;"|Evil Eye, a.k.a. Beholder is the Spearman's only summon. It was once an evil spirit, but to absolve its sins, it gave up all its memories. It is obtained automatically once a Swordman advances to Spearman in 2nd job. It heals the warrior every few seconds, in 2nd job. In 3rd job, another skill allows it to cast a buff that adds Weapon Attack, Weapon and Magic Defense, Accuracy, Avoidability, and Critical Rate. It also gains the ability to scream, stunning and damaging enemies in range. It can also attack freely by toggling a skill on, but it won't be able to heal or buff you when attacking. In 4th job, it can also launch a counterattack on an enemy that attacks the player. You can also sacrifice your Evil Eye to gain more boss damage and ignore more enemy defense, as well as ignoring the cooldown of Gungnir's Descent, your main 1v1 skill. | ||
|style="background:#f9f9f9;"|?? | |||
|style="background:#f9f9f9;"|?? | |||
|style="background:#f9f9f9;"|?? | |||
|style="border-color:transparent;"| | |||
|} | |} | ||
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![[File:MS Summon Frostprey.png]]<br>Frostprey | ![[File:MS Summon Frostprey.png]]<br>Frostprey | ||
|- | |- | ||
|In Third Job, the | |In Third Job, Rangers receive the firy Phoenix. Phoenix has a fire based attack where it fires a flaming tornado that can hit up to 4 monsters nearby at a time. | ||
|In Third Job, the | |In Third Job, Snipers receive the chilly Frostprey. Frostprey has an ice based attack where it fires an icy tornado that can hit up to 4 monsters nearby at a time. | ||
|} | |} | ||
{| {{prettytable}} | |||
!width="50%"|F/P Mage | |||
!width="50%"|I/L Mage | |||
|- | |||
![[File:MS Summon Viral Slime.png]]<br>Viral Slime | |||
![[File:MS Summon Thunderstorm.png]]<br>Thunderstorm | |||
|- | |||
|In Third Job, F/P Mages pick up the Viral Slime, which can attach itself to an enemy nearby. When the enemy dies, the Viral Slime splits into two, attacking 2 other enemies, up to a max of 10 at a time. | |||
|In Third Job, I/L Mages pick up the Thunderstorm, which follows the player slowly and deals 310% on up to 5 enemies, and deals 30% more damage for every 1 less enemy it attacks, for a max of 430%. | |||
|} | |||
{| {{prettytable|notwide=true|style=background:transparent;}} | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
!colspan="2"|Outlaw | !colspan="2"|Outlaw | ||
!colspan="2"|Hermit and Chief Bandit | |||
!style="background:transparent;border-color:transparent;"| | !style="background:transparent;border-color:transparent;"| | ||
|- | |- | ||
!width="33%"|[[File:MS Summon | !width="33%"|[[File:MS Summon Cutter.png]]<br>Cutter | ||
!width="33%"|[[File:MS Summon Octo-Cannon.png]]<br>Octo-Cannon | !width="33%"|[[File:MS Summon Octo-Cannon.png]]<br>Octo-Cannon | ||
!width="33%" | !width="33%"|[[File:MS Summon Dark Flare.png]]<br>Dark Flare | ||
|- | |- | ||
|style="background:#f9f9f9;"|?? | |style="background:#f9f9f9;"|?? | ||
|style="background:#f9f9f9;"|This is one of Outlaw's summons. Unlike most other class summons, this one will not follow you | |style="background:#f9f9f9;"|This is one of Outlaw's summons. Unlike most other class summons, this one will not follow you, staying in the same spot where it is summoned and attacking monsters that come in a certain range. It fires from the cannon at a very fast speed, but cannot attack when the player is on a rope. Resembles the biological form of a Blocktopus. | ||
|style=" | |style="background:#f9f9f9;"|This is one of the Theif's skills. It creates a square area that attacks any monster that enters it. While the Dark Flare is active, damage dealt to you by monsters is reflected back at the monsters. | ||
|} | |} | ||
====Fourth Job Summons==== | ====Fourth Job Summons==== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width=" | !width="33%"|Bishop | ||
!width="33%"|F/P Arch Mage | |||
!width=" | !width="33%"|I/L Arch Mage | ||
!width=" | |||
|- | |- | ||
![[File:MS Summon Bahamut.png]]<br />Bahamut | ![[File:MS Summon Bahamut.png]]<br />Bahamut | ||
![[File:MS | ![[File:MS Summon Ifrit.png]]<br />Ifrit | ||
![[File:MS Summon Elquines.png]]<br />Elquines | ![[File:MS Summon Elquines.png]]<br />Elquines | ||
|- | |- | ||
|In Fourth Job, Bishops gain the new Bahamut Dragon, which is Holy elemental. Bahamut can cast holy magic from its mouth, hitting up to three nearby monsters within range. Like most other summons, it follows the summoner attacking the nearest group. | |||
|In Fourth Job, | |In Fourth Job, Fire/Poison Arch Mages gain a fire based summon, Ifrit. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Ifrit skill, a F/P Arch Mage also gains additional magic mastery. | ||
| | |In Fourth Job, Ice/Lightning Arch Mages gain an ice based summon, Elquines. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Elquines skill, an I/L Arch Mage also gains additional magic mastery. | ||
| | |||
|} | |} | ||
{| {{prettytable|notwide=true|style=background:transparent;}} | |||
!colspan="3"|Cannon Master | |||
!style="background:transparent;border-color:transparent;"| | |||
{| {{prettytable|notwide=true}} | |||
! | |||
! | |||
|- | |- | ||
![[File:MS | !width="33%"|[[File:MS Summon Monkey Militia 1.png]][[File:MS Summon Monkey Militia 2.png]]<br>Monkey Militia | ||
!width="33%"|[[File:MS Summon Anchors Aweigh.png]]<br>Anchors Aweigh | |||
!width="33%"|[[File:MS Summon Rolling Rainbow.png|350px]]<br>Rolling Rainbow | |||
![[File:MS | |||
![[File:MS | |||
|- | |- | ||
| | |style="background:#f9f9f9;"|?? | ||
| | |style="background:#f9f9f9;"|?? | ||
| | |style="background:#f9f9f9;"|?? | ||
| | |||
| | |||
|} | |} | ||
==== | ===Cygnus Knights=== | ||
====Fourth Job==== | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"| | !width="33%"|Blaze Wizard | ||
|- | |- | ||
![[File:MS | ![[File:MS Summon Fires of Creation 1.png]][[File:MS Summon Fires of Creation 2.png]]<br />Fires of Creation | ||
|- | |- | ||
| | |These cute little creatures aid the Blaze Wizard in 4th job. You can choose one of these to summon when using the skill. While summoned, Ignition's effects are improved to allow the Blaze Wizard to ignore enemy defenses and elemental resistances, with a reduced effect for party members. | ||
|} | |} | ||
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|style="background:#f9f9f9;"|If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend. With a color-changing chip, you can change the tint of your Prototype, and even some of the skills' tint color too. | |style="background:#f9f9f9;"|If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend. With a color-changing chip, you can change the tint of your Prototype, and even some of the skills' tint color too. | ||
|style="border-color:transparent;"| | |style="border-color:transparent;"| | ||
|} | |} | ||
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|- | |- | ||
!width="33%"|[[File:MS Summon Amplifier Robot AF-11.png]]<br>Amplifier Robot AF-11 | !width="33%"|[[File:MS Summon Amplifier Robot AF-11.png]]<br>Amplifier Robot AF-11 | ||
!width="33%"|[[File:MS Summon Bots 'n Tots.png]]<br>Bots 'n Tots | !width="33%"|[[File:MS Summon Bots 'n Tots.png]][[File:MS Summon Bots 'n Tots Tiny Robot.png]]<br>Bots 'n Tots | ||
|- | |- | ||
| | |? | ||
| | |? | ||
|} | |} | ||
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!width="33%"|4th Job (Level 200) | !width="33%"|4th Job (Level 200) | ||
|- | |- | ||
!id="Watch Hog"|[[File:MS Monster | !id="Watch Hog"|[[File:MS Monster Tamable Hog.png]]<br>Tamable Hog | ||
!id="Silver Mane"|[[File:MS Mount Silver Boar.png]]<br>Silver Mane | !id="Silver Mane"|[[File:MS Mount Silver Boar.png]]<br>Silver Mane | ||
!id="Red Draco"|[[File:MS Red Draco.png]]<br>Red Draco | !id="Red Draco"|[[File:MS Red Draco.png]]<br>Red Draco | ||
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You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again. | You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again. | ||
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