MapleStory/Spell Trace and Star Force: Difference between revisions

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Added costs for 0-19 and 80-89 accessories, 200-209 items, and 250-259 armors
(→‎Stats Boost: added total stat table)
(Added costs for 0-19 and 80-89 accessories, 200-209 items, and 250-259 armors)
 
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{{Header Nav|game=MapleStory}}
{{Header Nav|game=MapleStory}}
{{floatingtoc}}
{{floatingtoc}}
This page serves to cover the basic equipment upgrade systems: '''Spell Trace''' and '''Star Force'''.
{{-}}
This page serves to cover the basic equipment upgrade systems: '''Scrolling''' and '''Star Force'''.


==Spell Trace==
A calculator tool is provided for convenience to calculate the spell trace used consistently on a weapon. (Credits to AppleFlash of MapleSEA) https://www.appleflash.net/reversetrace.html
Spell Trace is used to consume upgrade slots to improve your equipment power. There are 3 possible upgrade choice (4 for weapons) with varying success rates and stat enhancement. Enhanced stat values and Spell Trace Cost depends on '''equipment level''' and '''type'''.


===Sources===
==Scrolling==
Scrolling is an upgrade system that consumes upgrade slots in an equipment. '''It is only available in Non-Reboot worlds''' (Reboot worlds can still obtain Spell Trace but it can only be sold to NPC for 5,000 meso each).
 
There are many types of scrolls, the most common of them being the spell trace.
 
===Spell Trace===
Spell Trace is used to consume upgrade slots to improve your equipment power. There are 3 possible upgrade choice (4 for weapons and armors, including shoulderpad) with varying success rates and stat enhancement. Enhanced stat values and Spell Trace Cost depends on '''equipment level''' and '''type'''. Generally, higher equipment level and lower success rates will cost more spell traces but provide higher stat boosts. During certain Sundays, success rates for spell traces may be increased (known as [[#Spell Trace Fever Time|Spell Trace Fever Time]]) or spell trace consumption may be lowered.
 
====Sources====
Spell Traces can be obtained from many places, such as:
Spell Traces can be obtained from many places, such as:
*Monster Drops (Level 20 or higher monsters, Elite Monsters)
*Monster Drops (Level 20 or higher monsters, Elite Monsters)
Line 12: Line 20:
*Extracting Scrolls and Recipes (1 Spell Trace per scroll/recipe)
*Extracting Scrolls and Recipes (1 Spell Trace per scroll/recipe)
*Events
*Events
*Crusader Shop (35 Crusader coins for 100 Spell Trace)
*Bosses (20~72 for daily bosses, at least 140 for weekly bosses, drop is shared in party)
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (3 Enheim coin for 100 Spell Trace)
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (3 Enheim coin for 100 Spell Trace)
*Sudden Missions (100/200/300/500 Spell Traces at a chance)
*Monster Collection (obtained at a chance, up till 200 Spell Trace based on duration of exploration)
*Monster Collection (obtained at a chance, up till 200 Spell Trace based on duration of exploration)
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Mu Lung Dojo Shop]] (800 Dojo Points for 100 Spell Trace)
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Mu Lung Dojo Shop]] (800 Dojo Points for 100 Spell Trace)
*[[MapleStory/Tower of Oz#Witch Shop|Oz Tower Shop]] (1,500 Seed Points for 100 Spell Trace)
*[[MapleStory/Tower of Oz#Witch Shop|Oz Tower Shop]] (1,500 Seed Points for 100 Spell Trace)
*Fairy Bros' Daily Gift (500 on Day 5, 1,000 on Day 19, (MSEA only) 700 on Day 13)
*Fairy Bros' Daily Gift (500 on Day 4)
*Bounty Portal Pouches (obtained at a chance, 100 from Basic pouches, 200 from Intermediate pouches, 400 from Superior pouches, 800 from Premium pouches)
*Bounty Portal Pouches (obtained at a chance, 100 from Basic pouches, 200 from Intermediate pouches, 400 from Superior pouches, 800 from Premium pouches)
*'''MapleSEA only''': Nadia NPC Shop (5,000 meso for 1 Spell Trace, 235,000 meso for 50 Spell Trace, 425,000 meso for 100 Spell Trace, prices are '''before Guild Skill discount''')
*'''MapleSEA only''': Nadia NPC Shop (prices are '''before Guild Skill discount''', only open on weekends, can be found in Henesys, Leafre or Nameless Village)
**1 for 5,000 mesos
**50 for 235,000 mesos (1 for 4,700 mesos)
**100 for 425,000 mesos (1 for 4,250 mesos)
**1,000 for 4,250,000 mesos (1 for 4,250 mesos)
**5,000 for 21,250,000 mesos (1 for 4,250 mesos)
**9,000 for 35,100,000 mesos (1 for 3,900 mesos)
*Various Theme Dungeon quests
*Various Theme Dungeon quests
*[[MapleStory/Ursus#Ursus Shop|Ursus Shop]] (6 Bones + 3 Fur + 3 Quality Leather from fighting Ursus for 100 Spell Trace)
*[[MapleStory/Ursus#Ursus Shop|Ursus Shop]] (6 Bones + 3 Fur + 3 Quality Leather from fighting Ursus for 100 Spell Trace)
*Monster Park (Varied amount of Spell Trace at a chance when cleared Monster Park on '''Tuesday''' or '''Saturday''')
*Monster Park (Varied amount of Spell Trace at a chance when cleared Monster Park on '''Tuesday''' or '''Saturday''')
*Evolving System (15 Evolving Coins for 100 Spell Traces)
*5 Black Cube Fragments (from using 5 Black Cubes) → 2,000 Spell Traces
*5 Black Cube Fragments (from using 5 Black Cubes) → 2,000 Spell Traces
*5 Bonus Potential Cube Fragments (from using 5 Bonus Potential Cubes) → 2,000 Spell Traces
*5 Bonus Potential Cube Fragments (from using 5 Bonus Potential Cubes) → 2,000 Spell Traces
*20 Super Miracle Cube Fragments (from using 20 Super Miracle Cubes) → 500 Spell Traces
*20 Super Miracle Cube Fragments (from using 20 Super Miracle Cubes) → 500 Spell Traces
*10 Maple Leaf of Cubes → 3,000 Spell Traces


===Limitations===
====Stats====
Spell Trace Enhancement is only for '''non-reboot worlds'''. Reboot world players however can sell Spell Trace to NPC for 5,000 meso each.
There are 3 tiers of enhancement depending on equipment level.


===Stats===
For "All Stats", it is only available as a 30% and 15% option.
There are 3 tiers of enhancement depending on equipment level.
=====Armor (except gloves)=====
====Armor (except gloves)====
Includes Shoulderpads.
;Stat Choices (Primary Stat)
;Stat Choices (Primary Stat)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equipment Job!!Stats Available
!Equipment Job!!Stats Available
|-
|-
|Warrior||STR, HP
|Warrior||STR, HP, All Stats
|-
|-
|Bowman||DEX
|Bowman||DEX, All Stats
|-
|-
|Magician||INT
|Magician||INT, All Stats
|-
|-
|Thief||STR, DEX, LUK
|Thief||STR, DEX, LUK, All Stats
|-
|-
|Pirate||STR, DEX, LUK
|Pirate||STR, DEX, LUK, All Stats
|-
|-
|Universal||STR, DEX, INT, LUK, HP
|Universal||STR, DEX, INT, LUK, HP, All Stats
|}
|}


;Stat Values
;Stat Values
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Enhancement success!!Tier 1 Stats (Equip level 0 → 59)!!Tier 2 Stats (Equip level 60 → 119)!!Tier 3 Stats (Equip level 120 or higher)
!Enhancement success!!Tier 1 Stats (Equip level 0~74)!!Tier 2 Stats (Equip level 75~114)!!Tier 3 Stats (Equip level 115 or higher)
|-
|-
|100%||
|100%||
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|-
|-
|30%||
|30%||
*Primary Stat +3 (Max HP +150 for HP stat)
*Primary Stat +3 (Max HP +150 for HP stat, All Stats +1 for "All Stats" option)
*Max HP +30
*Max HP +30
*DEF +4
*DEF +4
|
|
*Primary Stat +5 (Max HP +250 for HP stat)
*Primary Stat +5 (Max HP +250 for HP stat, All Stats +2 for "All Stats" option)
*Max HP +70
*Max HP +70
*DEF +7
*DEF +7
|
|
*Primary Stat +7 (Max HP +350 for HP stat)
*Primary Stat +7 (Max HP +350 for HP stat, All Stats +3 for "All Stats" option)
*Max HP +120
*Max HP +120
*DEF +10
*DEF +10
|-
|15%||
*Primary Stat +4 (Max HP +200 for HP stat, All Stats +2 for "All Stats" option)
*Max HP +45
*DEF +6
|
*Primary Stat +7 (Max HP +350 for HP stat, All Stats +3 for "All Stats" option)
*Max HP +110
*DEF +10
|
*Primary Stat +10 (Max HP +500 for HP stat, All Stats +4 for "All Stats" option)
*Max HP +170
*DEF +15
|}
|}
On the '''4th success''', if you used Spell Traces for enhancement you will receive '''+1 Weapon Attack (Magic Attack for Magician equips, both for universal equips)'''
On the '''4th success''', if you used Spell Traces for enhancement you will receive '''+1 Weapon Attack (Magic Attack for Magician equips, both for universal equips)'''


====Gloves====
=====Gloves=====
;Stat Choices (Primary Stat)
;Stat Choices (Primary Stat)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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;Stat Values
;Stat Values
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Enhancement success!!Tier 1 Stats (Equipment level 0 → 70)!!Tier 2 Stats (Equipment level 71 or higher)
!Enhancement success!!Tier 1 Stats (Equipment level 0~74)!!Tier 2 Stats (Equipment level 75 or higher)
|-
|-
|100%||
|100%||
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|
|
*Weapon ATT +3 (Magic ATT +3 for Magic ATT stat)
*Weapon ATT +3 (Magic ATT +3 for Magic ATT stat)
|-
|15%||
*Weapon ATT +3 (Magic ATT +3 for Magic ATT stat)
|
*Weapon ATT +4 (Magic ATT +4 for Magic ATT stat)
|}
|}


====Accessories====
=====Accessories=====
Note: Shoulderpad follows Armor stat formulas.
Note: Shoulderpad follows Armor stat formulas and Hearts have their own stats.
;Stat Choices (Primary Stat)
;Stat Choices (Primary Stat)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equipment Job!!Stats Available
!Equipment Job!!Stats Available
|-
|-
|Warrior||STR, HP
|Warrior||STR, HP, All Stats
|-
|-
|Bowman||DEX
|Bowman||DEX, All Stats
|-
|-
|Magician||INT
|Magician||INT, All Stats
|-
|-
|Thief||STR, DEX, LUK
|Thief||STR, DEX, LUK, All Stats
|-
|-
|Pirate||STR, DEX, LUK
|Pirate||STR, DEX, LUK, All Stats
|-
|-
|Universal||STR, DEX, INT, LUK, HP
|Universal||STR, DEX, INT, LUK, HP, All Stats
|}
|}


;Stat Values
;Stat Values
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Enhancement success!!Tier 1 Stats (Equip level 0 → 70)!!Tier 2 Stats (Equip level 71 → 120)!!Tier 3 Stats (Equip level 121 or higher)
!Enhancement success!!Tier 1 Stats (Equip level 0~74)!!Tier 2 Stats (Equip level 75~114)!!Tier 3 Stats (Equip level 115 or higher)
|-
|-
|100%||
|100%||
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|-
|-
|30%||
|30%||
*Primary Stat +3 (Max HP +150 for HP stat)
*Primary Stat +3 (Max HP +150 for HP stat, All Stats +1 for "All Stats" option)
|
*Primary Stat +4 (Max HP +200 for HP stat, All Stats +2 for "All Stats" option)
|
*Primary Stat +5 (Max HP +250 for HP stat, All Stats +3 for "All Stats" option)
|}
 
=====Hearts=====
Options: ATT and Magic ATT.
 
Job ATT refers to the type of ATT that your job uses. For hearts usable by magicians and non-magicians at the same time, both options are available, '''please choose the correct type'''.
;Stat Values
{|{{prettytable|notwide=1}}
!Enhancement success!!Tier 1 Stats (Equip level 0~74)!!Tier 2 Stats (Equip level 75~114)!!Tier 3 Stats (Equip level 115 or higher)
|-
|100%||
*Job ATT +1
|
*Job ATT +2
|
*Job ATT +3
|-
|70%||
*Job ATT +2
|
*Job ATT +3
|
*Job ATT +4
|-
|30%||
*Job ATT +3
|
|
*Primary Stat +4 (Max HP +200 for HP stat)
*Job ATT +5
|
|
*Primary Stat +5 (Max HP +250 for HP stat)
*Job ATT +7
|}
|}


====Weapons====
=====Weapons=====
;Stat Choices (Primary Stat)
;Stat Choices (Primary Stat)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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;Stat Values
;Stat Values
Note: The following stat boost values do not apply in JMS.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Enhancement success!!Tier 1 Stats (Equip level 0 → 59)!!Tier 2 Stats (Equip level 60 → 119)!!Tier 3 Stats (Equip level 120 or higher)
!Enhancement success!!Tier 1 Stats (Equip level 0~74)!!Tier 2 Stats (Equip level 75~114)!!Tier 3 Stats (Equip level 115 or higher)
|-
|-
|100%||
|100%||
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|
|
*Primary Stat +1 (Max HP +50 for HP stat)
*Primary Stat +1 (Max HP +50 for HP stat)
*Weapon ATT +3 (Max HP +3 for Magic ATT stat)
*Weapon ATT +3 (Magic ATT +3 for Magic ATT stat)
|
|
*Primary Stat +2 (Max HP +100 for HP stat)
*Primary Stat +2 (Max HP +100 for HP stat)
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|}
|}


===Special Scrolls===
====Special Scrolls====
There are 3 Special scrolls: '''Clean Slate Scroll 5%''', '''Innocence Scroll 30%''' and '''Ark Innocence Scroll 30%'''. These scrolls success rates are not affected by any success rate increasing effects except '''Spell Trace Fever Time'''.
There are 4 Special scrolls: '''Clean Slate Scroll 100%''', '''Innocence Scroll 100%''' and '''Ark Innocence Scroll 100%''', '''Golden Hammer 100%'''.
*Clean Slate Scroll 5%: Restores 1 failed upgrade slot. '''Cost 2,000 Spell Traces'''.
*Clean Slate Scroll 100%: Restores 1 failed upgrade slot. '''Cost 20,000 Spell Traces'''.
*Innocence Scroll 30%: Reverts the equipment back to its original stats (except potential, bonus potential and bonus stats). '''Cost 5,000 Spell Traces'''.
*Innocence Scroll 100%: Reverts the equipment back to its original stats (except potential, bonus potential and bonus stats). '''Cost 12,000 Spell Traces'''.
*Ark Innocence Scroll 30%: Works exactly like Innocence Scroll but Star Force (and its relevant stats) will be kept. Percentage based stat increases will also be adjusted spontaneously. '''Cost 10,000 Spell Traces'''.
*Ark Innocence Scroll 100%: Works exactly like Innocence Scroll but Star Force (and its relevant stats) will be kept. Percentage based stat increases will also be adjusted spontaneously. '''Cost 24,000 Spell Traces'''.
*Golden Hammer 100%: Uses up a hammer slot to expand 1 upgrade slot. '''Must be used as the 1st golden hammer slot for services with more than 1 golden hammer slot'''. '''Cost 24,000 Spell Traces'''.
Click on the Scroll button at top left of the enhancement UI to access these scroll options if your equipment is fully enhanced and is eligible for Star Force Enhancement.
Click on the Scroll button at top left of the enhancement UI to access these scroll options if your equipment is fully enhanced and is eligible for Star Force Enhancement.


===Spell Trace Fever Time===
====Spell Trace Fever Time====
During Spell Trace Fever Time, success rates of all Spell Traces are increased! Note that this increase effect '''stacks''' with other success rate increasing effects except Clean Slate Scroll and Innocence Scroll.
During Spell Trace Fever Time, success rates of all Spell Traces are increased! Note that this increase effect '''stacks''' with other success rate increasing effects.
 
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Current Success rate!!Event Success rate
!Current Success rate!!Event Success rate
|-
|5%||10%
|-
|-
|15%||25%
|15%||25%
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|100%||100%
|100%||100%
|}
|}
====Upgrade Cost====
Depending on the item level, type and base success rate, the number of spell trace needed changes. '''Does not apply to innocence scrolls of any type and clean slate scrolls'''.
Armors exclude gloves and include shoulderpads. Accessories exclude shoulderpads.
{|{{prettytable|notwide=1}}
!Item Level!!100% cost!!70% cost!!30% cost!!15% cost
|-
|0~19
|
*Armor: 1
*Gloves: 1
*Weapon: 1
*Accessory: 1
|
*Armor: 2
*Gloves: 1
*Weapon: 2
*Accessory: 2
|
*Armor: 2
*Gloves: 2
*Weapon: 3
*Accessory: 2
|
*Weapon: 4
|-
|20~29
|
*Armor: 2
*Gloves: 1
*Weapon: 2
*Accessory: ?
|
*Armor: 2
*Gloves: 2
*Weapon: 3
*Accessory: ?
|
*Armor: 3
*Gloves: 2
*Weapon: 4
*Accessory: ?
|
*Weapon: 5
|-
|30~39
|
*Armor: 3
*Gloves: 2
*Weapon: 3
*Accessory: 3
|
*Armor: 4
*Gloves: 3
*Weapon: 4
*Accessory: 4
|
*Armor: 5
*Gloves: 4
*Weapon: 5
*Accessory: 4
|
*Weapon: 6
|-
|40~49
|
*Armor: 4
*Gloves: 3
*Weapon: 4
*Accessory: 3
|
*Armor: 5
*Gloves: 4
*Weapon: 5
*Accessory: 4
|
*Armor: 6
*Gloves: 5
*Weapon: 6
*Accessory: 5
|
*Weapon: 7
|-
|50~59
|
*Armor: 5
*Gloves: 4
*Weapon: 5
*Accessory: 4
|
*Armor: 6
*Gloves: 5
*Weapon: 6
*Accessory: 5
|
*Armor: 7
*Gloves: 6
*Weapon: 7
*Accessory: 6
|
*Weapon: 8
|-
|60~69
|
*Armor: 5
*Gloves: 4
*Weapon: 5
*Accessory: 5
|
*Armor: 6
*Gloves: 6
*Weapon: 7
*Accessory: 6
|
*Armor: 7
*Gloves: 7
*Weapon: 8
*Accessory: 7
|
*Weapon: 10
|-
|70~79
|
*Armor: 6
*Gloves: 5
*Weapon: 7
*Accessory: 6
|
*Armor: 7
*Gloves: 7
*Weapon: 8
*Accessory: 7
|
*Armor: 8
*Gloves: 8
*Weapon: 10
*Accessory: 9
|
*Weapon: 12
|-
|80~89
|
*Armor: 8
*Gloves: 11
*Weapon: 14
*Accessory: 12
|
*Armor: 11
*Gloves: 14
*Weapon: 18
*Accessory: 15
|
*Armor: 13
*Gloves: 17
*Weapon: 22
*Accessory: 18
|
*Weapon: 26
|-
|90~99
|
*Armor: 10
*Gloves: 14
*Weapon: 17
*Accessory: 15
|
*Armor: 14
*Gloves: 18
*Weapon: 23
*Accessory: 19
|
*Armor: 17
*Gloves: 22
*Weapon: 28
*Accessory: 23
|
*Weapon: 33
|-
|100~109
|
*Armor: 13
*Gloves: 17
*Weapon: 22
*Accessory: 18
|
*Armor: 17
*Gloves: 23
*Weapon: 28
*Accessory: 24
|
*Armor: 20
*Gloves: 27
*Weapon: 34
*Accessory: 28
|
*Weapon: 40
|-
|110~119
|
*Armor: 16
*Gloves: 20
*Weapon: 26
*Accessory: 22
|
*Armor: 20
*Gloves: 27
*Weapon: 34
*Accessory: 28
|
*Armor: 24
*Gloves: 33
*Weapon: 40
*Accessory: 34
|
*Weapon: 48
|-
|120~129
|
*Armor: 57
*Gloves: 75
*Weapon: 93
*Accessory: 80
|
*Armor: 72
*Gloves: 96
*Weapon: 120
*Accessory: 100
|
*Armor: 87
*Gloves: 117
*Weapon: 144
*Accessory: 120
|
*Weapon: 174
|-
|130~139
|
*Armor: 72
*Gloves: 96
*Weapon: 120
*Accessory: 100
|
*Armor: 93
*Gloves: 123
*Weapon: 156
*Accessory: 130
|
*Armor: 114
*Gloves: 150
*Weapon: 186
*Accessory: 155
|
*Weapon: 222
|-
|140~149
|
*Armor: 90
*Gloves: 120
*Weapon: 144
*Accessory: 125
|
*Armor: 117
*Gloves: 156
*Weapon: 192
*Accessory: 160
|
*Armor: 138
*Gloves: 186
*Weapon: 228
*Accessory: 195
|
*Weapon: 276
|-
|150~159
|
*Armor: 185
*Gloves: 245
*Weapon: 300
*Accessory: 155
|
*Armor: 240
*Gloves: 320
*Weapon: 390
*Accessory: 200
|
*Armor: 290
*Gloves: 380
*Weapon: 480
*Accessory: 240
|
*Weapon: 575
|-
|160~169
|
*Armor: 220
*Gloves: 295
*Weapon: 370
*Accessory: 185
|
*Armor: 285
*Gloves: 385
*Weapon: 480
*Accessory: 240
|
*Armor: 345
*Gloves: 460
*Weapon: 575
*Accessory: 285
|
*Weapon: 690
|-
|200~209
|
*Armor: 435
*Gloves: 580
*Weapon: 725
*Accessory: 360
|
*Armor: 565
*Gloves: 750
*Weapon: 940
*Accessory: 470
|
*Armor: 675
*Gloves: 900
*Weapon: 1,125
*Accessory: 560
|
*Armor: 910
*Gloves: 1080
*Weapon: 1,350
|-
|250~259
|
*Armor: 850
*Gloves: ?
*Weapon: ?
*Accessory: ?
|
*Armor: 1100
*Gloves: ?
*Weapon: ?
*Accessory: ?
|
*Armor: 1325
*Gloves: ?
*Weapon: ?
*Accessory: ?
|
*Armor: 1560
*Weapon: ?
|}
===Other Scrolls===
There are also other scrolls that consume upgrade slots.
====Golden Hammer====
Adds 1 upgrade slot on an equipment. It is only usable as the 1st hammer applied on the item. '''Not usable on Horntail or Chaos Horntail Necklaces'''.
If the Golden Hammer fails, it will still count as a hammer application and a Clean Slate Scroll can be used to recover the upgrade slot.
'''It is not affected by Diligence and Guild's success rate increasing effects'''.
It is usually obtained from:
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Champions]] (only in MSEA, 50% success, tradable and has no expiry)
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (50% or 100% success, untradeable, expires in 30 days)
*Advanced or Premium Bounty Hunter Pouches (50% success, untradeable and expires in 7 days)
*Event shops (usually 50% or 100% success, untradeable and expires in 7~10 days)
*[[MapleStory/Tower of Oz|Oz Tower]] (only in MSEA, low chance, requires box Rank 6 or better)
====Vicious Hammer====
It is the cash version of Golden Hammer, '''only for GMS, MSEA and CMS''' (as other services only have 1 golden hammer slot). It can be used as either the 1st or the 2nd golden hammer applied to an item. '''Not usable on Horntail or Chaos Horntail Necklaces'''.
It is only found in the cash shop and has a 100% success rate. It is also the only way to apply a 2nd hammer on the same item (it is capped at 2 golden hammers applied per item for GMS, MSEA and CMS, and 1 golden hammer applied for other services).
====Chaos Scroll====
It comes in various forms. The most basic ones can adjust existing stats (including bonus stats) by up to 5 points up or down. The other forms are listed below.
*"Goodness" type scroll: Where the adjustment would be downwards normally, it will reverse the outcome to increase the stat by the same amount instead.
*"Incredible" or "Miraculous" type scroll: When an adjustment of 5 points is normally made, it would be 6 points instead.
The detailed probability of adjustments are listed below.
*"Karma" has the same function as the normal types, but '''it can only be used on untradeable items'''. (Can be traded only once, transferrable once within account, inter-account transactions only, cannot be traded once equipped are all not counted as untradeable)
'''It is not affected by Diligence and Guild's success rate increasing effects'''.
;Chaos Scroll
{|{{prettytable|notwide=1|text center=1}}
!Adjustment!!Probability
|-
| +5||0.99%
|-
| +4||1.98%
|-
| +3||10.21%
|-
| +2||15.87%
|-
| +1||19.31%
|-
|0||18.38%
|-
| -1||13.7%
|-
| -2||8%
|-
| -3||3.65%
|-
| -4||2.97%
|-
| -5||4.94%
|}
;Miraculous Chaos Scroll
{|{{prettytable|notwide=1|text center=1}}
!Adjustment!!Probability
|-
| +6||0.99%
|-
| +4||1.98%
|-
| +3||10.21%
|-
| +2||15.87%
|-
| +1||19.31%
|-
|0||18.38%
|-
| -1||13.7%
|-
| -2||8%
|-
| -3||3.65%
|-
| -4||2.97%
|-
| -6||4.94%
|}
;Chaos Scroll of Goodness
{|{{prettytable|notwide=1|text center=1}}
!Adjustment!!Probability
|-
| +5||5.93%
|-
| +4||4.94%
|-
| +3||13.87%
|-
| +2||23.87%
|-
| +1||33.01%
|-
|0||18.38%
|}
;Incredible Chaos Scroll of Goodness, Karma Amazingly Positive Chaos Scroll
{|{{prettytable|notwide=1|text center=1}}
!Adjustment!!Probability
|-
| +6||5.93%
|-
| +4||4.94%
|-
| +3||13.87%
|-
| +2||23.87%
|-
| +1||33.01%
|-
|0||18.38%
|}
This scroll is obtained from a few ways.
;Chaos Scroll
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Boss]] (60% success, tradable and has no expiry)
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (60% or 100% success, untradeable, expires in 30 days)
*Basic Hunter Pouch (100% success, untradeable, expires in 7 days)
;Miraculous Chaos Scroll
*Golden Apple at a low chance (costs cash, 50%/60%/70% success, tradable)
;Chaos Scroll of Goodness
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Boss]] (30% success, tradable and has no expiry)
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (50% success, untradeable, expires in 30 days)
*Event shops (usually 50% success, untradeable and expires in 7~10 days)
*Golden Apple at a low chance (costs cash, 30%/50% success, tradable)
;Incredible Chaos Scroll of Goodness
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (60% success, untradeable, expires in 30 days)
*Event shops (usually 60% success, untradeable and expires in 7~10 days)
====Lucky Day Scroll====
This scroll increases the success rate of the next normal scroll or spell trace enhancement by 10% added.
Obtainable from gachapon.
====Shield Scroll====
This scroll will prevent the upgrade slot from being consumed if the scroll fails. It must be used before the scroll and it is consumed even if the scroll succeed.
Obtainable either from cash shop or gachapon.
====Protection Scroll (Shielding Ward)====
This scroll prevents the equipment from being completely destroyed if the scroll fails. '''Not applied to Star Force Enhancement'''. It must be used before the scroll and it is consumed even if the scroll succeed. Can only be used on regular items 0~11 stars.
Obtainable from cash shop.
====Superior Protection Scroll (Superior Shielding Ward)====
This scroll prevents the equipment from being completely destroyed if the scroll fails. '''Not applied to Star Force Enhancement'''. It must be used before the scroll and it is consumed even if the scroll succeed. Can only be used on superior items 0~6 stars.
Obtainable from cash shop.
====Return Scroll====
This scroll lets you return the equipment to its state before the scroll is applied. It must be used before the scroll and it is consumed even if you want to accept the outcome of the scroll. Best used for chaos scroll types.
Obtainable from cash shop.
====Guardian Scroll====
This scroll lets you get back the scroll used in the event of a failure. It must be used before the scroll and it is consumed even if the scroll succeeds. Best used for expensive powerful scrolls or powerful scrolls which are limited in quantity or are no longer obtainable.
Obtainable from cash shop.
====Clean Slate Scroll====
This scroll reverts 1 failed upgrade slot at a small chance. It can be obtained from various ways. '''It is not affected by Diligence and Guild's success rate increasing effects'''.
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Elite Bosses]] (5% success for elite monsters, 10% success for elite bosses, tradable)
*Advanced and Premium Hunter pouch (10% success, untradeable, expires in 7 days)
*[[MapleStory/Maple Union|Union Coin Shop]] (10% success, untradeable, expires in 7 days)
*Event shops (usually either 10% success or 100% success, untradeable, expires in 7~10 days)
*Yu Garden Coin Shop (1% or 3% or 5% success but has a destroy chance if failed, untradeable, expires in 7 days)
*Certain low level monster drop (1% success, tradable)
*Golden Apple at a low chance (costs cash, 5%/10% success, tradable)
====Innocence Scroll====
This scroll removes the scrolled stats and star force (and stats) and returning all consumed scroll slots on the equipment. It can be obtained from various ways. '''It is not affected by Diligence and Guild's success rate increasing effects'''.
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Bosses]] (50% success for elite bosses, tradable)
*Advanced and Premium Hunter pouch (50% success, untradeable, expires in 7 days)
*Event shops (usually 50% or 60% success, untradeable, expires in 7~10 days)
====Pet Equipment Scroll====
These are the only scrolls that can be used on pet equipment. Note that clean slate scroll and innocence scroll cannot be used on it. There are 4 types of scrolls mainly.
*Movement Scrolls: Increases speed or jump. Obtainable from monster drops or Kenta in Danger PQ.
*Stats Scrolls: Increases the stated stat. Obtainable from Kenta in Danger PQ.
*Attack Scrolls: Increases ATT or Magic ATT. Obtainable from gachapon or events.
*Pet Equipment Transfer Scrolls: Transfers the equipment's stats and scroll slots from 1 pet equipment to another. '''The only way to indirectly apply an innocence scroll on a pet equipment'''. Obtainable from events, however it seems to be discontinued after its last appearance more than 2 years ago.
Certain scrolls can also be obtained from event coin shops. However, karma scrolls can only be used on untradeable items. (Can be traded only once, transferrable once within account, inter-account transactions only, cannot be traded after equipped, are all not counted as untradeable). It either costs event currency or mesos.
*Karma Scroll for Pet Equipment for ATT/Magic ATT
*Karma Premium Scroll for Pet Equipment for ATT/Magic ATT
The other scrolls come from Golden Apple at a low chance, which costs cash.
The specific probabilities for some pet scrolls are listed below.
;Premium Pet Equipment ATT/Magic ATT scroll, Karma Premium Pet Equipment ATT/Magic ATT scroll
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +5||15%
|-
| +4||85%
|}
;Pet Equipment ATT/Magic ATT scroll, Karma Pet Equipment ATT/Magic ATT scroll
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +4||10%
|-
| +3||20%
|-
| +2||70%
|}
;Miracle Scroll for Pet Equipment for ATT/Magic ATT
Success rate: 50%, '''not affected by Diligence and Guild's success rate increasing effects'''.
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +4||5%
|-
| +3||15%
|-
| +2||30%
|-
| +1||50%
|}
;Scroll for Pet Equipment for ATT/Magic ATT
Success rate: 70%, '''not affected by Diligence and Guild's success rate increasing effects'''.
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +2||50%
|-
| +1||50%
|}
====Accessory Scrolls====
There are scrolls obtainable from gachapon systems, such as gachapon, web-based gachapon event, and gold apples. Namely,
*Miracle Scrolls for weapons/accessories
*Scrolls for weapon/accessories
*Premium scroll for weapon/accessories
*Black scroll for weapon/accessories
*Amazing scroll for weapon
*Destiny scroll for armor/accessories
*X scroll for accessories
However, another good scroll for magician jobs that are obtained by '''exchanging 100 Nependeath Seed/Jr. Cerebes Tooth with Staff Sergeant Charlie in Orbis Park''', at a low chance, is '''Scroll for Earring for INT 10% (10% success rate, affected by diligence and guild, INT +3, Magic ATT +5 on earrings)'''
Certain scrolls can also be obtained from event coin shops. However, karma scrolls can only be used on untradeable items. (Can be traded only once, transferrable once within account, inter-account transactions only, cannot be traded after equipped, are all not counted as untradeable). It either costs event currency or mesos.
*Karma Scroll for Accessory for ATT/Magic ATT
*Karma Premium Scroll for Accessory for ATT/Magic ATT
The other scrolls come from Golden Apple at a low chance, which costs cash.
The specific probabilities for some other scrolls are listed below.
;Miracle Scroll for Gloves for ATT/Magic ATT, Miracle Scroll for Armor for ATT/Magic ATT
Success rate: 50%, '''affected by Diligence and Guild's success rate increasing effects'''
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +3||30%
|-
| +2||70%
|}
;Miracle Scroll for specific weapon for ATT/Magic ATT
Success rate: 50%, '''affected by Diligence and Guild's success rate increasing effects''', all stats +3 is guaranteed
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +5||5%
|-
| +4||15%
|-
| +3||30%
|-
| +2||50%
|}
;Accessory Scroll for ATT/Magic ATT, Karma Accessory Scroll for ATT/Magic ATT
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +4||10%
|-
| +3||20%
|-
| +2||70%
|}
;Premium Accessory Scroll for ATT/Magic ATT, Karma Premium Accessory Scroll for ATT/Magic ATT
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +5||15%
|-
| +4||85%
|}
;Miracle Scroll for Accessories for ATT/Magic ATT
Success rate: 50%, '''affected by Diligence and Guild's success rate increasing effects'''
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +4||5%
|-
| +3||15%
|-
| +2||30%
|-
| +1||50%
|}
;Accessory Scroll for ATT/Magic ATT, Armor Scroll for ATT/Magic ATT
Success rate: 70%, '''affected by Diligence and Guild's success rate increasing effects'''
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +2||50%
|-
| +1||50%
|}
;Amazing scroll for weapon for ATT/Magic ATT
All stats +3 is guaranteed.
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
|-
| +11||10%
|-
| +10||40%
|-
| +9||50%
|}
====Yggdrasil Blessing====
These scrolls are obtainable from root abyss boxes. Specifically
*Usable on level 100~120 items: Normal mode boxes (costs 2~4 yggdrasil stones), for each item level achieved by killing monsters, adds 1~3 of the stated single stat '''at uniform probability''', can be levelled up to 3 times
*Usable on level 120+ items: Chaos mode boxes (costs 2~4 chaos yggdrasil stones), for each item level achieved by killing monsters, adds 1~3 of the stated single stat '''at uniform probability''', can be levelled up to 5 times
These scrolls have a '''30% success rate (not affected by Diligence and Guild's success rate increasing effects)''', and also consume an upgrade slot, '''and it can only be used successfully once per item''' hence it is not really advised due to random nature and the difference compared to a regular spell trace, which is much more readily available.
====Fragment of Distorted Time====
A special scroll for '''Dominator Pendant'''. It always drops 3 at a time from Arkarium. It has a 70% success rate ('''affected by Diligence and Guild's success rate increasing effects'''), but destroys the item if it fails. It adds 3 both ATT and 3 All Stats.


==Star Force Enhancement==
==Star Force Enhancement==
Star Force Enhancement is the additional enhancement after the equipment's upgrade slots are fully used up. Infuse stars into your equipment for stat bonuses!
Star Force Enhancement is the additional enhancement after the equipment's upgrade slots are fully used up. Infuse stars into your equipment for stat bonuses!
This system costs '''mesos''' to use.
This system costs '''mesos''' to use. Alternatively, star force scrolls can be used to bring up a fully scrolled item (may or may not have a level requirement depending on the scroll) to the stated star force directly (either given from events or gachapon).
 
Star force is used in Star Force maps to penetrate the defense system of starstruck monsters. Based on your Star Force and required Star Force, your final damage is adjusted to between 0% to 120% of the original damage and monster damage will hit between 100% to 300% of its original damage '''(not applied to %HP attacks)'''.
{|{{prettytable|notwide=1}}
!Star force requirement met (in %, rounded down) !! Final Damage dealt to monsters (in % as compared to actual damage) !! Monster Damage Multiplier (in % as compared to actual damage, not applied to %HP attacks)
|-
|0% to 9%||0% (minimum damage: 1)||3x
|-
|10% to 29%||10%||2.8x
|-
|30% to 49%||30%||2.4x
|-
|50% to 69%||50%||2x
|-
|70% to 99%||70%||1.6x
|-
|100%||100%||1x
|-
|100% + 1~19 excess stars||100% +1% per excess star||1x
|-
|100% + 20 or more excess stars||120%||1x
|}
 
To get star force:
*Every 1 star in equipped non-overalls = 1 star force
*Every 1 star in equipped overalls = 2 star force
*Event titles
*Guild passive skill (+5/10/15 for non-reboot, +5/10/15/20/25 for reboot)


===Normal Equip===
===Normal Equip===
Based on the server, different rates are applied. There are 4 possible outcomes but only 3 possible outcome at any point: Success (+1★), Fail (Maintain), Fail (-1★), Destroy (Leaves an equipment trace)
Based on the server, different rates are applied. There are 4 possible outcomes but only 3 possible outcome at any point: Success (+1★), Fail (Maintain), Fail (-1★), Destroy (Leaves an equipment trace which will be rolled back to 12★)
 
During 1+1 star force events, for equipments that are 10 stars or below, succeeding in star force enhancement will let the equipment gain '''2 stars instead of 1 star''' with the stats added accordingly.


====Star Limit====
====Star Limit====
Line 274: Line 1,068:
!Equip Level!!Max Stars
!Equip Level!!Max Stars
|-
|-
|0 → 95||5
|0~94||5
|-
|-
|96 → 107||8
|95~107||8
|-
|-
|108 117||10
|108~117||10
|-
|-
|118 127||15
|118~127||15
|-
|-
|128 137||20
|128~137||20
|-
|-
|138 and above||25
|138 and above||25
Line 289: Line 1,083:
====Success Rates====
====Success Rates====
Non-bracket percentages are based on '''Overall %''' and not a % of non-success rate. Brackets show the % of non-success rates.
Non-bracket percentages are based on '''Overall %''' and not a % of non-success rate. Brackets show the % of non-success rates.
'''Note: Following success rates does not apply on CMS.'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Current Stars!!Success!!Fail (Maintain)!!Fail (Decrease)!!Destroy
!Attempt!!Success!!Fail (Maintain)!!Fail (Decrease)!!Destroy
|-
|-
|0||95%||5% (100%)
|0★ → 1★||95%||5% (100%)
|-
|-
|1||90%||10% (100%)
|1★ → 2★||90%||10% (100%)
|-
|-
|2||85%||15% (100%)
|2★ → 3★||85%||15% (100%)
|-
|-
|3||85%||15% (100%)
|3★ → 4★||85%||15% (100%)
|-
|-
|4||80%||20% (100%)
|4★ → 5★||80%||20% (100%)
|-
|-
|5||75%||25% (100%)
|5★ → 6★||75%||25% (100%)
|-
|-
|6||70%||0% (0%)||30% (100%)
|6★ → 7★||70%||30% (100%)
|-
|-
|7||65%||0% (0%)||35% (100%)
|7★ → 8★||65%||35% (100%)
|-
|-
|8||60%||0% (0%)||40% (100%)
|8★ → 9★||60%||40% (100%)
|-
|-
|9||55%||0% (0%)||45% (100%)
|9★ → 10★||55%||45% (100%)
|-
|-
|10||45%||55% (100%)||0% (0%)
|10★ → 11★||50%||50% (100%)
|-
|-
|11||35%||0% (0%)||65% (100%)
|11★ → 12★||45%||55% (100%)
|-
|-
|12||30%||0% (0%)||69.3% (99%)||0.7% (1%)
|12★ → 13★||40%||60% (100%)
|-
|-
|13||30%||0% (0%)||68.6% (98%)||1.4% (2%)
|13★ → 14★||35%||65% (100%)
|-
|-
|14||30%||0% (0%)||68.6% (98%)||1.4% (2%)
|14★ → 15★||30%||70% (100%)
|-
|-
|15||30%||67.9% (97%)||0% (0%)||2.1% (3%)
|15★ → 16★||30%||67.9% (97%)||0% (0%)||2.1% (3%)
|-
|-
|16||30%||0% (0%)||67.9% (97%)||2.1% (3%)
|16★ → 17★||30%||0% (0%)||67.9% (97%)||2.1% (3%)
|-
|-
|17||30%||0% (0%)||67.9% (97%)||2.1% (3%)
|17★ → 18★||30%||0% (0%)||67.9% (97%)||2.1% (3%)
|-
|-
|18||30%||0% (0%)||67.2% (96%)||2.8% (4%)
|18★ → 19★||30%||0% (0%)||67.2% (96%)||2.8% (4%)
|-
|-
|19||30%||0% (0%)||67.2% (96%)||2.8% (4%)
|19★ → 20★||30%||0% (0%)||67.2% (96%)||2.8% (4%)
|-
|-
|20||30%||63% (90%)||0% (0%)||7% (10%)
|20★ → 21★||30%||63% (90%)||0% (0%)||7% (10%)
|-
|-
|21||30%||0% (0%)||63% (90%)||7% (10%)
|21★ → 22★||30%||0% (0%)||63% (90%)||7% (10%)
|-
|-
|22||3%||0% (0%)||77.6% (80%)||19.4% (20%)
|22★ → 23★||3%||0% (0%)||77.6% (80%)||19.4% (20%)
|-
|-
|23||2%||0% (0%)||68.6% (70%)||29.4% (30%)
|23★ → 24★||2%||0% (0%)||68.6% (70%)||29.4% (30%)
|-
|-
|24||1%||0% (0%)||59.4% (60%)||39.6% (40%)
|24★ → 25★||1%||0% (0%)||59.4% (60%)||39.6% (40%)
|}
|}
During certain events, some of the attempts may be 100% success rate during the event period (typically for 5★ → 6★, 10★ → 11★ and 15★ → 16★).
Certain event maps will also reduce the destroy chance to 0% for free for 12★ → 13★ to 14★ → 15★ if the enhancement is performed inside the map.


====Meso Cost====
====Meso Cost====
Meso cost is rounded off to the nearest hundreds. '''Equip Level is rounded down to the nearest 10 levels.'''
Meso cost is rounded off to the nearest hundreds. '''Equip Level is rounded down to the nearest 10 levels.'''
;Exceptions
*For Zero weapons, price is capped at '''Equip Level 150'''.
*For level 108~109 equipment, price is capped at 7 -> 8 stars (321,000 mesos)
*For level 118~119 equipment, price is capped at 9 -> 10 stars (533,400 mesos)
*For level 128~129 equipment, price is capped at 14 -> 15 stars (6,471,400 mesos)
'''Note: TMS Reboot meso costs do not increase after Lv150 (e.g. Arcane has same cost as Fafnir). CMS does not use mesos for star force enhancement, but an untradeable item named "Star" for star force enhancement.'''


For all servers, if you are an MVP or Internet Cafe/Premium Service Coupon player you can obtain further discounts '''(only applied to base price before destruction removal costs, up to 16★ → 17★)'''.
For all servers, if you are an MVP or Internet Cafe/Premium Service Coupon player you can obtain further discounts '''(only applied to base price before destruction removal costs, up to 16★ → 17★)'''.
Line 354: Line 1,162:
During certain events you can obtain a '''30% discount (for all regular equips regardless of current stars, exclude destruction removal costs)''', multiplied with above discounts
During certain events you can obtain a '''30% discount (for all regular equips regardless of current stars, exclude destruction removal costs)''', multiplied with above discounts


;KMS
;All servers except TMS Non-Reboot and CMS
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Current Stars!!Meso Cost
!Attempt!!Meso Cost
|-
|0★ → 1★ to 9★ → 10★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)/2,500 +10) </math>
|-
|10★ → 11★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/40,000 +10)</math>
|-
|11★ → 12★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/22,000 +10)</math>
|-
|-
|0 9||<math>1000+(EquipLevel^3)\times (CurrentStar+1)/25 </math>
|12★ 13★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/15,000 +10)</math>
|-
|-
|10 14||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/400</math>
|13★ 14★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/11,000 +10)</math>
|-
|-
|15 24||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/200 </math>
|14★ 15★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/7,500 +10)</math>
|-
|15★ → 16★ to 24★ → 25★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/20,000 +10) </math>
|}
|}
For Current Stars 12 → 16, you can pay '''double''' the cost to remove the chance of destruction.


;GMS, MapleSEA
;TMS Non-Reboot
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Current Stars!!Meso Cost
!Attempt!!Meso Cost
|-
|-
|0 9||<math>1000+(EquipLevel^3)\times (CurrentStar+1)/25 </math>
|0★ 1★ to 9★ → 10★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)/2,500 +10)</math>
|-
|-
|10 14||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/400</math>
|10★ 11★ ||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/20,000 +10)</math>
|-
|-
|15 17||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/120</math>
|11★ 12★ to 14★ → 15★ ||<math>100 \times round(3 \times (EquipLevel^3)\times (CurrentStar+1)^{2.7}/20,000 +10)</math>
|-
|-
|18 19||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/110</math>
|15★ 16★ to 19★ → 20★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/5,000 +10)</math>
|-
|-
|20 24||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/100</math>
|20★ 21★ to 24★ → 25★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/4,000 +10)</math>
|}
|}


For Current Stars 12 16, you can pay '''double''' the cost to remove the chance of destruction.
For 15★ 16★ and 16★ → 17★, you can pay '''double''' the cost to remove the chance of destruction. However, if the success rate is already 100% (such as chance time, or during 5/10/15 events which provides 100% success rate when enhancing from 5/10/15 stars), this option is disabled for the attempt and the cost will not be doubled.
 
For Masteria's Legacy set items (Numenal's Willpower, Glona's Heart, Legacy of Light, Legacy of Darkness, Delgrund's Honor), an '''additional <math>5 \times (CurrentStar+1)</math> Shadowknight Coins is needed per attempt'''.


====Stats Boost====
====Stats Boost====
This section shows the stats increase by star force enhancement, which is why it is strongly encouraged since it is fairly cheap.
This section shows the stats increase by star force enhancement, which is why it is strongly encouraged since it is fairly cheap.


If the equipment can be worn by all jobs, '''all 4 stats will be boosted'''. Total stats '''exclude bonus stats'''. % based increases may not be accurate as they are rounded up each time it is formulated for each star. The stats are '''updated spontaneously when there is a change in stats due to scrolls''', so the enhancement sequence will not affect the end state of an equipment.
Scaled stats (increment based on proportion of item stat '''excluding Bonus Stats''') are '''updated spontaneously when there is a change in stats due to scrolls''', so the enhancement sequence will not affect the end state of an equipment.
 
For scaled stats, the calculation in numerical form for a particular attempt will be: <math>1+RoundDown[ItemStat \times (Proportion\%/100)]</math>
 
;Definitions
*Job: Increase the primary and secondary stat or ATT of the item's job type needed (for thieves, STR is not increased). The increase is only applied once if there are overlapping stats due to multiple job types.
*Visible: Increase the stat so long as it is more than 0, excluding bonus stats.
*Category A items: Items that will increase Max HP.
**Hat
**Top
**Bottom
**Overall
**Cape
**Ring
**Pendant
**Belt
**Shoulderpad
**Shield
**Weapon (including Kataras)
{|{{prettytable}}
!Attempt!!Stats gained for success
|-
|0★ → 1★, 1★ → 2★||
*Job Stat +2
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +5
*Weapon's Max MP +5
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
|-
|2★ → 3★||
*Job Stat +2
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +5
*Weapon's Max MP +5
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +1
*Shoes' Jump +1
|-
|3★ → 4★||
*Job Stat +2
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +10
*Weapon's Max MP +10
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +1
*Shoes' Jump +1
|-
|4★ → 5★||
*Job Stat +2
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +10
*Weapon's Max MP +10
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +1
*Shoes' Jump +1
*Gloves' Visible ATT +1
*Gloves' Visible Magic ATT +1
|-
|5★ → 6★||
*Job Stat +3
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +15
*Weapon's Max MP +15
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +1
*Shoes' Jump +1
|-
|6★ → 7★||
*Job Stat +3
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +15
*Weapon's Max MP +15
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +1
*Shoes' Jump +1
*Gloves' Visible ATT +1
*Gloves' Visible Magic ATT +1
|-
|7★ → 8★||
*Job Stat +3
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +20
*Weapon's Max MP +20
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +1
*Shoes' Jump +1
|-
|8★ → 9★||
*Job Stat +3
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +20
*Weapon's Max MP +20
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +1
*Shoes' Jump +1
*Gloves' Visible ATT +1
*Gloves' Visible Magic ATT +1
|-
|9★ → 10★||
*Job Stat +3
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +25
*Weapon's Max MP +25
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +1
*Shoes' Jump +1
|-
|10★ → 11★||
*Job Stat +3
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +25
*Weapon's Max MP +25
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +2
*Shoes' Jump +2
*Gloves' Visible ATT +1
*Gloves' Visible Magic ATT +1
|-
|11★ → 12★||
*Job Stat +3
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +25
*Weapon's Max MP +25
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +2
*Shoes' Jump +2
|-
|12★ → 13★, 13★ → 14★, 14★ → 15★||
*Job Stat +3
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Category A's Max HP +25
*Weapon's Max MP +25
*Weapon's Visible ATT +2%
*Weapon's Visible Magic ATT +2%
*Shoes' Speed +2
*Shoes' Jump +2
*Gloves' Visible ATT +1
*Gloves' Visible Magic ATT +1
|-
|15★ → 16★||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|128~137||
*Visible Stat +7
*Non-Weapon's Weapon ATT +7
*Non-Weapon's Magic ATT +7
*Weapon's Visible ATT +6
*Weapon's Visible Magic ATT +6
|-
|138~149||
*Visible Stat +9
*Non-Weapon's Weapon ATT +8
*Non-Weapon's Magic ATT +8
*Weapon's Visible ATT +7
*Weapon's Visible Magic ATT +7
|-
|150~159||
*Visible Stat +11
*Non-Weapon's Weapon ATT +9
*Non-Weapon's Magic ATT +9
*Weapon's Visible ATT +8
*Weapon's Visible Magic ATT +8
|-
|160~199||
*Visible Stat +13
*Non-Weapon's Weapon ATT +10
*Non-Weapon's Magic ATT +10
*Weapon's Visible ATT +9
*Weapon's Visible Magic ATT +9
|-
|200~249||
*Visible Stat +15
*Non-Weapon's Weapon ATT +12
*Non-Weapon's Magic ATT +12
*Weapon's Visible ATT +13
*Weapon's Visible Magic ATT +13
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +14
*Non-Weapon's Magic ATT +14
|}
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
|-
|16★ → 17★||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|128~137||
*Visible Stat +7
*Non-Weapon's Weapon ATT +8
*Non-Weapon's Magic ATT +8
*Weapon's Visible ATT +7
*Weapon's Visible Magic ATT +7
|-
|138~149||
*Visible Stat +9
*Non-Weapon's Weapon ATT +9
*Non-Weapon's Magic ATT +9
*Weapon's Visible ATT +8
*Weapon's Visible Magic ATT +8
|-
|150~159||
*Visible Stat +11
*Non-Weapon's Weapon ATT +10
*Non-Weapon's Magic ATT +10
*Weapon's Visible ATT +9
*Weapon's Visible Magic ATT +9
|-
|160~199||
*Visible Stat +13
*Non-Weapon's Weapon ATT +11
*Non-Weapon's Magic ATT +11
*Weapon's Visible ATT +9
*Weapon's Visible Magic ATT +9
|-
|200~249||
*Visible Stat +15
*Non-Weapon's Weapon ATT +13
*Non-Weapon's Magic ATT +13
*Weapon's Visible ATT +13
*Weapon's Visible Magic ATT +13
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +15
*Non-Weapon's Magic ATT +15
|}
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
|-
|17★ → 18★||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|128~137||
*Visible Stat +7
*Non-Weapon's Weapon ATT +9
*Non-Weapon's Magic ATT +9
*Weapon's Visible ATT +7
*Weapon's Visible Magic ATT +7
|-
|138~149||
*Visible Stat +9
*Non-Weapon's Weapon ATT +10
*Non-Weapon's Magic ATT +10
*Weapon's Visible ATT +8
*Weapon's Visible Magic ATT +8
|-
|150~159||
*Visible Stat +11
*Non-Weapon's Weapon ATT +11
*Non-Weapon's Magic ATT +11
*Weapon's Visible ATT +9
*Weapon's Visible Magic ATT +9
|-
|160~199||
*Visible Stat +13
*Non-Weapon's Weapon ATT +12
*Non-Weapon's Magic ATT +12
*Weapon's Visible ATT +10
*Weapon's Visible Magic ATT +10
|-
|200~249||
*Visible Stat +15
*Non-Weapon's Weapon ATT +14
*Non-Weapon's Magic ATT +14
*Weapon's Visible ATT +14
*Weapon's Visible Magic ATT +14
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +16
*Non-Weapon's Magic ATT +16
|}
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
|-
|18★ → 19★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Current Stars!!Stats gained for next successful enhancement!!Stat Bonuses on certain equips
!Equip Level!!Stats
|-
|128~137||
*Visible Stat +7
*Non-Weapon's Weapon ATT +10
*Non-Weapon's Magic ATT +10
*Weapon's Visible ATT +8
*Weapon's Visible Magic ATT +8
|-
|138~149||
*Visible Stat +9
*Non-Weapon's Weapon ATT +11
*Non-Weapon's Magic ATT +11
*Weapon's Visible ATT +9
*Weapon's Visible Magic ATT +9
|-
|150~159||
*Visible Stat +11
*Non-Weapon's Weapon ATT +12
*Non-Weapon's Magic ATT +12
*Weapon's Visible ATT +10
*Weapon's Visible Magic ATT +10
|-
|-
|0 → 1||
|160~199||
*Primary Stat +2
*Visible Stat +13
*Secondary Stat +2
*Non-Weapon's Weapon ATT +13
*Max HP +5
*Non-Weapon's Magic ATT +13
*Max MP +5  
*Weapon's Visible ATT +11
*DEF +5% of equipment's total DEF (+10% for overalls)
*Weapon's Visible Magic ATT +11
|
|-
;Weapons
|200~249||
*Weapon ATT +2% of Weapon's total ATT.
*Visible Stat +15
*Magic ATT +2% of Weapon's total Magic ATT.
*Non-Weapon's Weapon ATT +15
*Non-Weapon's Magic ATT +15
*Weapon's Visible ATT +14
*Weapon's Visible Magic ATT +14
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +17
*Non-Weapon's Magic ATT +17
|}
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
|-
|19★ 20★||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|128~137||
*Visible Stat +7
*Non-Weapon's Weapon ATT +11
*Non-Weapon's Magic ATT +11
*Weapon's Visible ATT +9
*Weapon's Visible Magic ATT +9
|-
|138~149||
*Visible Stat +9
*Non-Weapon's Weapon ATT +12
*Non-Weapon's Magic ATT +12
*Weapon's Visible ATT +10
*Weapon's Visible Magic ATT +10
|-
|150~159||
*Visible Stat +11
*Non-Weapon's Weapon ATT +13
*Non-Weapon's Magic ATT +13
*Weapon's Visible ATT +11
*Weapon's Visible Magic ATT +11
|-
|160~199||
*Visible Stat +13
*Non-Weapon's Weapon ATT +14
*Non-Weapon's Magic ATT +14
*Weapon's Visible ATT +12
*Weapon's Visible Magic ATT +12
|-
|200~249||
*Visible Stat +15
*Non-Weapon's Weapon ATT +16
*Non-Weapon's Magic ATT +16
*Weapon's Visible ATT +15
*Weapon's Visible Magic ATT +15
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +18
*Non-Weapon's Magic ATT +18
|}
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
|-
|20★ → 21★||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|138~149||
*Visible Stat +9
*Non-Weapon's Weapon ATT +13
*Non-Weapon's Magic ATT +13
*Weapon's Visible ATT +11
*Weapon's Visible Magic ATT +11
|-
|150~159||
*Visible Stat +11
*Non-Weapon's Weapon ATT +14
*Non-Weapon's Magic ATT +14
*Weapon's Visible ATT +12
*Weapon's Visible Magic ATT +12
|-
|160~199||
*Visible Stat +13
*Non-Weapon's Weapon ATT +15
*Non-Weapon's Magic ATT +15
*Weapon's Visible ATT +13
*Weapon's Visible Magic ATT +13
|-
|200~249||
*Visible Stat +15
*Non-Weapon's Weapon ATT +17
*Non-Weapon's Magic ATT +17
*Weapon's Visible ATT +16
*Weapon's Visible Magic ATT +16
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +19
*Non-Weapon's Magic ATT +19
|}
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
|-
|21★ → 22★||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|138~149||
*Visible Stat +9
*Non-Weapon's Weapon ATT +15
*Non-Weapon's Magic ATT +15
*Weapon's Visible ATT +12
*Weapon's Visible Magic ATT +12
|-
|150~159||
*Visible Stat +11
*Non-Weapon's Weapon ATT +16
*Non-Weapon's Magic ATT +16
*Weapon's Visible ATT +13
*Weapon's Visible Magic ATT +13
|-
|160~199||
*Visible Stat +13
*Non-Weapon's Weapon ATT +17
*Non-Weapon's Magic ATT +17
*Weapon's Visible ATT +14
*Weapon's Visible Magic ATT +14
|-
|200~249||
*Visible Stat +15
*Non-Weapon's Weapon ATT +19
*Non-Weapon's Magic ATT +19
*Weapon's Visible ATT +17
*Weapon's Visible Magic ATT +17
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +21
*Non-Weapon's Magic ATT +21
|}
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
|-
|22★ → 23★||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|138~149||
*Non-Weapon's Weapon ATT +17
*Non-Weapon's Magic ATT +17
*Weapon's Visible ATT +30
*Weapon's Visible Magic ATT +30
|-
|150~159||
*Non-Weapon's Weapon ATT +18
*Non-Weapon's Magic ATT +18
*Weapon's Visible ATT +31
*Weapon's Visible Magic ATT +31
|-
|160~199||
*Non-Weapon's Weapon ATT +19
*Non-Weapon's Magic ATT +19
*Weapon's Visible ATT +32
*Weapon's Visible Magic ATT +32
|-
|200~249||
*Non-Weapon's Weapon ATT +21
*Non-Weapon's Magic ATT +21
*Weapon's Visible ATT +34
*Weapon's Visible Magic ATT +34
|-
|250||
*Non-Weapon's Weapon ATT +23
*Non-Weapon's Magic ATT +23
|}
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
|-
|23★ → 24★||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|138~149||
*Non-Weapon's Weapon ATT +19
*Non-Weapon's Magic ATT +19
*Weapon's Visible ATT +31
*Weapon's Visible Magic ATT +31
|-
|150~159||
*Non-Weapon's Weapon ATT +20
*Non-Weapon's Magic ATT +20
*Weapon's Visible ATT +32
*Weapon's Visible Magic ATT +32
|-
|160~199||
*Non-Weapon's Weapon ATT +21
*Non-Weapon's Magic ATT +21
*Weapon's Visible ATT +33
*Weapon's Visible Magic ATT +33
|-
|200~249||
*Non-Weapon's Weapon ATT +23
*Non-Weapon's Magic ATT +23
*Weapon's Visible ATT +35
*Weapon's Visible Magic ATT +35
|-
|250||
*Non-Weapon's Weapon ATT +25
*Non-Weapon's Magic ATT +25
|}
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
|-
|24★ → 25★||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|138~149||
*Non-Weapon's Weapon ATT +21
*Non-Weapon's Magic ATT +21
*Weapon's Visible ATT +32
*Weapon's Visible Magic ATT +32
|-
|150~159||
*Non-Weapon's Weapon ATT +22
*Non-Weapon's Magic ATT +22
*Weapon's Visible ATT +33
*Weapon's Visible Magic ATT +33
|-
|160~199||
*Non-Weapon's Weapon ATT +23
*Non-Weapon's Magic ATT +23
*Weapon's Visible ATT +34
*Weapon's Visible Magic ATT +34
|-
|200~249||
*Non-Weapon's Weapon ATT +25
*Non-Weapon's Magic ATT +25
*Weapon's Visible ATT +36
*Weapon's Visible Magic ATT +36
|-
|250||
*Non-Weapon's Weapon ATT +27
*Non-Weapon's Magic ATT +27
|}
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
|}
 
=====Total Stats=====
For convenience, the total stats gained from enhancement will be listed below. Scaled stats are not shown.
 
For weapons, a consolidated table has been complied here.
https://cdn.discordapp.com/attachments/597028691830374410/759316576473972746/star_force.png
 
A calculator tool is provided for convenience. (Credits to AppleFlash of MapleSEA)
https://www.appleflash.net/reversetrace.html
{|{{prettytable}}
!Current Stars!!Total Stats
|-
|1||
*Job Stats +2
*Category A's Max HP +5
*Weapon' Max MP +5
|-
|-
|2||
|2||
*Primary Stat +2
*Job Stats +4
*Secondary Stat +2
*Category A's Max HP +10
*Max HP +5
*Weapon' Max MP +10
*Max MP +5
*DEF +5% of equipment's total DEF (+10% for overalls)
|
;Weapons
*Weapon ATT +2% of Weapon's total ATT.
*Magic ATT +2% of Weapon's total Magic ATT.
;Shoes
*Speed +1
*Jump +1
|-
|-
|3||
|3||
*Primary Stat +2
*Job Stats +6
*Secondary Stat +2
*Category A's Max HP +15
*Max HP +10
*Weapon' Max MP +15
*Max MP +10
*Shoes' Speed +1
*DEF +5% of equipment's total DEF (+10% for overalls)
*Shoes' Jump +1
|
;Weapons
*Weapon ATT +2% of Weapon's total ATT.
*Magic ATT +2% of Weapon's total Magic ATT.
;Shoes
*Speed +1
*Jump +1
|-
|-
|4||
|4||
*Primary Stat +2
*Job Stats +8
*Secondary Stat +2
*Category A's Max HP +25
*Max HP +10
*Weapon' Max MP +25
*Max MP +10
*Shoes' Speed +2
*DEF +5% of equipment's total DEF (+10% for overalls)
*Shoes' Jump +2
|
;Weapons
*Weapon ATT +2% of Weapon's total ATT.
*Magic ATT +2% of Weapon's total Magic ATT.
;Gloves
*Weapon ATT +1 (Magic ATT +1 for Magician Gloves)
;Shoes
*Speed +1
*Jump +1
|-
|-
|5||
|5||
*Primary Stat +3
*Job Stats +10
*Secondary Stat +3
*Category A's Max HP +35
*Max HP +15
*Weapon' Max MP +35
*Max MP +15
*Shoes' Speed +3
*DEF +5% of equipment's total DEF (+10% for overalls)
*Shoes' Jump +3
|
*Gloves' Visible ATT +1
;Weapons
*Gloves' Visible Magic ATT +1
*Weapon ATT +2% of Weapon's total ATT.
*Magic ATT +2% of Weapon's total Magic ATT.
|-
|-
|6||
|6||
*Primary Stat +3
*Job Stats +13
*Secondary Stat +3
*Category A's Max HP +50
*Max HP +15
*Weapon' Max MP +50
*Max MP +15
*Shoes' Speed +4
*DEF +5% of equipment's total DEF (+10% for overalls)
*Shoes' Jump +4
|
*Gloves' Visible ATT +1
;Weapons
*Gloves' Visible Magic ATT +1
*Weapon ATT +2% of Weapon's total ATT.
*Magic ATT +2% of Weapon's total Magic ATT.
;Gloves
*Weapon ATT +1 (Magic ATT +1 for Magician Gloves)
|-
|-
|7||
|7||
*Primary Stat +3
*Job Stats +16
*Secondary Stat +3
*Category A's Max HP +65
*Max HP +20
*Weapon' Max MP +65
*Max MP +20
*Shoes' Speed +5
*DEF +5% of equipment's total DEF (+10% for overalls)
*Shoes' Jump +5
|
*Gloves' Visible ATT +2
;Weapons
*Gloves' Visible Magic ATT +2
*Weapon ATT +2% of Weapon's total ATT.
*Magic ATT +2% of Weapon's total Magic ATT.
|-
|-
|8||
|8||
*Primary Stat +3
*Job Stats +19
*Secondary Stat +3
*Category A's Max HP +85
*Max HP +20
*Weapon' Max MP +85
*Max MP +20
*Shoes' Speed +6
*DEF +5% of equipment's total DEF (+10% for overalls)
*Shoes' Jump +6
|
*Gloves' Visible ATT +2
;Weapons
*Gloves' Visible Magic ATT +2
*Weapon ATT +2% of Weapon's total ATT.
*Magic ATT +2% of Weapon's total Magic ATT.
;Gloves
*Weapon ATT +1 (Magic ATT +1 for Magician Gloves)
|-
|-
|9||
|9||
*Primary Stat +3
*Job Stats +22
*Secondary Stat +3
*Category A's Max HP +105
*Max HP +25
*Weapon' Max MP +105
*Max MP +25
*Shoes' Speed +7
*DEF +5% of equipment's total DEF (+10% for overalls)
*Shoes' Jump +7
|
*Gloves' Visible ATT +3
;Weapons
*Gloves' Visible Magic ATT +3
*Weapon ATT +2% of Weapon's total ATT.
*Magic ATT +2% of Weapon's total Magic ATT.
|-
|-
|10||
|10||
*Primary Stat +3
*Job Stats +25
*Secondary Stat +3
*Category A's Max HP +130
*Max HP +25
*Weapon' Max MP +130
*Max MP +25
*Shoes' Speed +8
*DEF +5% of equipment's total DEF (+10% for overalls)
*Shoes' Jump +8
|
*Gloves' Visible ATT +3
;Weapons
*Gloves' Visible Magic ATT +3
*Weapon ATT +2% of Weapon's total ATT.
*Magic ATT +2% of Weapon's total Magic ATT.
;Gloves
*Weapon ATT +1 (Magic ATT +1 for Magician Gloves)
|-
|-
|11||
|11||
*Primary Stat +3
*Job Stats +28
*Secondary Stat +3
*Category A's Max HP +155
*Max HP +25
*Weapon' Max MP +155
*Max MP +25
*Shoes' Speed +10
*DEF +5% of equipment's total DEF (+10% for overalls)
*Shoes' Jump +10
|
*Gloves' Visible ATT +4
;Weapons
*Gloves' Visible Magic ATT +4
*Weapon ATT +2% of Weapon's total ATT.
|-
*Magic ATT +2% of Weapon's total Magic ATT.
|12||
*Job Stats +31
*Category A's Max HP +180
*Weapon' Max MP +180
*Shoes' Speed +12
*Shoes' Jump +12
*Gloves' Visible ATT +4
*Gloves' Visible Magic ATT +4
|-
|13||
*Job Stats +34
*Category A's Max HP +205
*Weapon' Max MP +205
*Shoes' Speed +14
*Shoes' Jump +14
*Gloves' Visible ATT +5
*Gloves' Visible Magic ATT +5
|-
|-
|12 → 14||
|14||
*Primary Stat +3
*Job Stats +37
*Secondary Stat +3
*Category A's Max HP +230
*Max HP +25
*Weapon' Max MP +230
*Max MP +25
*Shoes' Speed +16
*DEF +5% of equipment's total DEF (+10% for overalls)
*Shoes' Jump +16
|
*Gloves' Visible ATT +6
;Weapons
*Gloves' Visible Magic ATT +6
*Weapon ATT +2% of Weapon's total ATT.
*Magic ATT +2% of Weapon's total Magic ATT.
;Gloves
*Weapon ATT +1 (Magic ATT +1 for Magician Gloves)
|-
|-
|15||
|15||
*Job Stats +40
*Category A's Max HP +255
*Weapon' Max MP +255
*Shoes' Speed +18
*Shoes' Jump +18
*Gloves' Visible ATT +7
*Gloves' Visible Magic ATT +7
|-
|16||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|128~137||
*Visible Stat +7
*Non-Weapon's Weapon ATT +7
*Non-Weapon's Magic ATT +7
*Weapon's Visible ATT +6
*Weapon's Visible Magic ATT +6
|-
|138~149||
*Visible Stat +9
*Non-Weapon's Weapon ATT +8
*Non-Weapon's Magic ATT +8
*Weapon's Visible ATT +7
*Weapon's Visible Magic ATT +7
|-
|150~159||
*Visible Stat +11
*Non-Weapon's Weapon ATT +9
*Non-Weapon's Magic ATT +9
*Weapon's Visible ATT +8
*Weapon's Visible Magic ATT +8
|-
|160~199||
*Visible Stat +13
*Non-Weapon's Weapon ATT +10
*Non-Weapon's Magic ATT +10
*Weapon's Visible ATT +9
*Weapon's Visible Magic ATT +9
|-
|200~249||
*Visible Stat +15
*Non-Weapon's Weapon ATT +12
*Non-Weapon's Magic ATT +12
*Weapon's Visible ATT +13
*Weapon's Visible Magic ATT +13
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +14
*Non-Weapon's Magic ATT +14
|}
*Job Stats +40
*Category A's Max HP +255
*Weapon' Max MP +255
*Shoes' Speed +18
*Shoes' Jump +18
*Gloves' Visible ATT +7
*Gloves' Visible Magic ATT +7
|-
|17||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|128~137||
*Visible Stat +14
*Non-Weapon's Weapon ATT +15
*Non-Weapon's Magic ATT +15
*Weapon's Visible ATT +13
*Weapon's Visible Magic ATT +13
|-
|138~149||
*Visible Stat +18
*Non-Weapon's Weapon ATT +17
*Non-Weapon's Magic ATT +17
*Weapon's Visible ATT +15
*Weapon's Visible Magic ATT +15
|-
|150~159||
*Visible Stat +22
*Non-Weapon's Weapon ATT +19
*Non-Weapon's Magic ATT +19
*Weapon's Visible ATT +17
*Weapon's Visible Magic ATT +17
|-
|160~199||
*Visible Stat +26
*Non-Weapon's Weapon ATT +21
*Non-Weapon's Magic ATT +21
*Weapon's Visible ATT +18
*Weapon's Visible Magic ATT +18
|-
|200~249||
*Visible Stat +30
*Non-Weapon's Weapon ATT +25
*Non-Weapon's Magic ATT +25
*Weapon's Visible ATT +26
*Weapon's Visible Magic ATT +26
|-
|250||
*Visible Stat +34
*Non-Weapon's Weapon ATT +29
*Non-Weapon's Magic ATT +29
|}
*Job Stats +40
*Category A's Max HP +255
*Weapon' Max MP +255
*Shoes' Speed +18
*Shoes' Jump +18
*Gloves' Visible ATT +7
*Gloves' Visible Magic ATT +7
|-
|18||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|128~137||
*Visible Stat +21
*Non-Weapon's Weapon ATT +24
*Non-Weapon's Magic ATT +24
*Weapon's Visible ATT +20
*Weapon's Visible Magic ATT +20
|-
|138~149||
*Visible Stat +27
*Non-Weapon's Weapon ATT +27
*Non-Weapon's Magic ATT +27
*Weapon's Visible ATT +23
*Weapon's Visible Magic ATT +23
|-
|150~159||
*Visible Stat +33
*Non-Weapon's Weapon ATT +30
*Non-Weapon's Magic ATT +30
*Weapon's Visible ATT +26
*Weapon's Visible Magic ATT +26
|-
|160~199||
*Visible Stat +39
*Non-Weapon's Weapon ATT +33
*Non-Weapon's Magic ATT +33
*Weapon's Visible ATT +28
*Weapon's Visible Magic ATT +28
|-
|200~249||
*Visible Stat +45
*Non-Weapon's Weapon ATT +39
*Non-Weapon's Magic ATT +39
*Weapon's Visible ATT +40
*Weapon's Visible Magic ATT +40
|-
|250||
*Visible Stat +51
*Non-Weapon's Weapon ATT +45
*Non-Weapon's Magic ATT +45
|}
*Job Stats +40
*Category A's Max HP +255
*Weapon' Max MP +255
*Shoes' Speed +18
*Shoes' Jump +18
*Gloves' Visible ATT +7
*Gloves' Visible Magic ATT +7
|-
|19||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|128~137||
*Visible Stat +28
*Non-Weapon's Weapon ATT +34
*Non-Weapon's Magic ATT +34
*Weapon's Visible ATT +28
*Weapon's Visible Magic ATT +28
|-
|138~149||
*Visible Stat +36
*Non-Weapon's Weapon ATT +38
*Non-Weapon's Magic ATT +38
*Weapon's Visible ATT +32
*Weapon's Visible Magic ATT +32
|-
|150~159||
*Visible Stat +44
*Non-Weapon's Weapon ATT +42
*Non-Weapon's Magic ATT +42
*Weapon's Visible ATT +36
*Weapon's Visible Magic ATT +36
|-
|160~199||
*Visible Stat +52
*Non-Weapon's Weapon ATT +46
*Non-Weapon's Magic ATT +46
*Weapon's Visible ATT +39
*Weapon's Visible Magic ATT +39
|-
|200~249||
*Visible Stat +60
*Non-Weapon's Weapon ATT +54
*Non-Weapon's Magic ATT +54
*Weapon's Visible ATT +54
*Weapon's Visible Magic ATT +54
|-
|250||
*Visible Stat +68
*Non-Weapon's Weapon ATT +62
*Non-Weapon's Magic ATT +62
|}
*Job Stats +40
*Category A's Max HP +255
*Weapon' Max MP +255
*Shoes' Speed +18
*Shoes' Jump +18
*Gloves' Visible ATT +7
*Gloves' Visible Magic ATT +7
|-
|20||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|128~137||
*Visible Stat +35
*Non-Weapon's Weapon ATT +45
*Non-Weapon's Magic ATT +45
*Weapon's Visible ATT +37
*Weapon's Visible Magic ATT +37
|-
|138~149||
*Visible Stat +45
*Non-Weapon's Weapon ATT +50
*Non-Weapon's Magic ATT +50
*Weapon's Visible ATT +42
*Weapon's Visible Magic ATT +42
|-
|150~159||
*Visible Stat +55
*Non-Weapon's Weapon ATT +55
*Non-Weapon's Magic ATT +55
*Weapon's Visible ATT +47
*Weapon's Visible Magic ATT +47
|-
|160~199||
*Visible Stat +65
*Non-Weapon's Weapon ATT +60
*Non-Weapon's Magic ATT +60
*Weapon's Visible ATT +51
*Weapon's Visible Magic ATT +51
|-
|200~249||
*Visible Stat +75
*Non-Weapon's Weapon ATT +70
*Non-Weapon's Magic ATT +70
*Weapon's Visible ATT +69
*Weapon's Visible Magic ATT +69
|-
|250||
*Visible Stat +85
*Non-Weapon's Weapon ATT +80
*Non-Weapon's Magic ATT +80
|}
*Job Stats +40
*Category A's Max HP +255
*Weapon' Max MP +255
*Shoes' Speed +18
*Shoes' Jump +18
*Gloves' Visible ATT +7
*Gloves' Visible Magic ATT +7
|-
|21||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|128→137||
|138~149||
*Primary Stat +7
*Visible Stat +54
*Secondary Stat +7
*Non-Weapon's Weapon ATT +63
*Weapon ATT +6
*Non-Weapon's Magic ATT +63
*Magic ATT +6 (not given to non-Magician weapons)
*Weapon's Visible ATT +53
*Weapon's Visible Magic ATT +53
|-
|-
|138→149||
|150~159||
*Primary Stat +9
*Visible Stat +66
*Secondary Stat +9
*Non-Weapon's Weapon ATT +69
*Weapon ATT +7
*Non-Weapon's Magic ATT +69
*Magic ATT +7 (not given to non-Magician weapons)
*Weapon's Visible ATT +59
*Weapon's Visible Magic ATT +59
|-
|-
|150→159||
|160~199||
*Primary Stat +11
*Visible Stat +78
*Secondary Stat +11
*Non-Weapon's Weapon ATT +75
*Weapon ATT +8
*Non-Weapon's Magic ATT +75
*Magic ATT +8 (not given to non-Magician weapons)
*Weapon's Visible ATT +64
*Weapon's Visible Magic ATT +64
|-
|-
|160→199||
|200~249||
*Primary Stat +13
*Visible Stat +90
*Secondary Stat +13
*Non-Weapon's Weapon ATT +87
*Weapon ATT +9
*Non-Weapon's Magic ATT +87
*Magic ATT +9 (not given to non-Magician weapons)
*Weapon's Visible ATT +85
*Weapon's Visible Magic ATT +85
|-
|-
|200||
|250||
*Primary Stat +15
*Visible Stat +102
*Secondary Stat +15
*Non-Weapon's Weapon ATT +99
*Weapon ATT +12
*Non-Weapon's Magic ATT +99
*Magic ATT +12 (not given to non-Magician weapons)
|}
|}
*DEF +5% of equipment's total DEF (+10% for overalls)
*Job Stats +40
|
*Category A's Max HP +255
;Armors and Accessories (below Level 200)
*Weapon' Max MP +255
*Weapon ATT +1
*Shoes' Speed +18
*Magic ATT +1
*Shoes' Jump +18
 
*Gloves' Visible ATT +7
;Weapons (Level 200 only)
*Gloves' Visible Magic ATT +7
*Weapon ATT +1
|-
*Magic ATT +1 (not given to non-Magician weapons)
|22||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|138~149||
*Visible Stat +63
*Non-Weapon's Weapon ATT +78
*Non-Weapon's Magic ATT +78
*Weapon's Visible ATT +65
*Weapon's Visible Magic ATT +65
|-
|150~159||
*Visible Stat +77
*Non-Weapon's Weapon ATT +85
*Non-Weapon's Magic ATT +85
*Weapon's Visible ATT +72
*Weapon's Visible Magic ATT +72
|-
|160~199||
*Visible Stat +91
*Non-Weapon's Weapon ATT +92
*Non-Weapon's Magic ATT +92
*Weapon's Visible ATT +78
*Weapon's Visible Magic ATT +78
|-
|200~249||
*Visible Stat +105
*Non-Weapon's Weapon ATT +106
*Non-Weapon's Magic ATT +106
*Weapon's Visible ATT +102
*Weapon's Visible Magic ATT +102
|-
|250||
*Visible Stat +119
*Non-Weapon's Weapon ATT +120
*Non-Weapon's Magic ATT +120
|}
*Job Stats +40
*Category A's Max HP +255
*Weapon' Max MP +255
*Shoes' Speed +18
*Shoes' Jump +18
*Gloves' Visible ATT +7
*Gloves' Visible Magic ATT +7
|-
|23||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|138~149||
*Visible Stat +63
*Non-Weapon's Weapon ATT +95
*Non-Weapon's Magic ATT +95
*Weapon's Visible ATT +95
*Weapon's Visible Magic ATT +95
|-
|150~159||
*Visible Stat +77
*Non-Weapon's Weapon ATT +103
*Non-Weapon's Magic ATT +103
*Weapon's Visible ATT +103
*Weapon's Visible Magic ATT +103
|-
|160~199||
*Visible Stat +91
*Non-Weapon's Weapon ATT +111
*Non-Weapon's Magic ATT +111
*Weapon's Visible ATT +110
*Weapon's Visible Magic ATT +110
|-
|200~249||
*Visible Stat +105
*Non-Weapon's Weapon ATT +127
*Non-Weapon's Magic ATT +127
*Weapon's Visible ATT +136
*Weapon's Visible Magic ATT +136
|-
|250||
*Visible Stat +119
*Non-Weapon's Weapon ATT +143
*Non-Weapon's Magic ATT +143
|}
*Job Stats +40
*Category A's Max HP +255
*Weapon' Max MP +255
*Shoes' Speed +18
*Shoes' Jump +18
*Gloves' Visible ATT +7
*Gloves' Visible Magic ATT +7
|-
|-
|16||
|24||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|128→137||
|138~149||
*Primary Stat +7
*Visible Stat +63
*Secondary Stat +7
*Non-Weapon's Weapon ATT +114
*Weapon ATT +7
*Non-Weapon's Magic ATT +114
*Magic ATT +7 (not given to non-Magician weapons)
*Weapon's Visible ATT +126
*Weapon's Visible Magic ATT +126
|-
|-
|138→149||
|150~159||
*Primary Stat +9
*Visible Stat +77
*Secondary Stat +9
*Non-Weapon's Weapon ATT +123
*Weapon ATT +8
*Non-Weapon's Magic ATT +123
*Magic ATT +8 (not given to non-Magician weapons)
*Weapon's Visible ATT +135
*Weapon's Visible Magic ATT +135
|-
|-
|150→159||
|160~199||
*Primary Stat +11
*Visible Stat +91
*Secondary Stat +11
*Non-Weapon's Weapon ATT +132
*Weapon ATT +9
*Non-Weapon's Magic ATT +132
*Magic ATT +9 (not given to non-Magician weapons)
*Weapon's Visible ATT +143
*Weapon's Visible Magic ATT +143
|-
|-
|160→199||
|200~249||
*Primary Stat +13
*Visible Stat +105
*Secondary Stat +13
*Non-Weapon's Weapon ATT +150
*Weapon ATT +9
*Non-Weapon's Magic ATT +150
*Magic ATT +9 (not given to non-Magician weapons)
*Weapon's Visible ATT +171
*Weapon's Visible Magic ATT +171
|-
|-
|200||
|250||
*Primary Stat +15
*Visible Stat +119
*Secondary Stat +15
*Non-Weapon's Weapon ATT +168
*Weapon ATT +13
*Non-Weapon's Magic ATT +168
*Magic ATT +13 (not given to non-Magician weapons)
|}
|}
*DEF +5% of equipment's total DEF (+10% for overalls)
*Job Stats +40
|
*Category A's Max HP +255
;Armors and Accessories
*Weapon' Max MP +255
*Shoes' Speed +18
*Shoes' Jump +18
*Gloves' Visible ATT +7
*Gloves' Visible Magic ATT +7
|-
|25||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|128→159||
|138~149||
*Weapon ATT +1
*Visible Stat +63
*Magic ATT +1
*Non-Weapon's Weapon ATT +135
*Non-Weapon's Magic ATT +135
*Weapon's Visible ATT +158
*Weapon's Visible Magic ATT +158
|-
|150~159||
*Visible Stat +77
*Non-Weapon's Weapon ATT +145
*Non-Weapon's Magic ATT +145
*Weapon's Visible ATT +168
*Weapon's Visible Magic ATT +168
|-
|160~199||
*Visible Stat +91
*Non-Weapon's Weapon ATT +155
*Non-Weapon's Magic ATT +155
*Weapon's Visible ATT +177
*Weapon's Visible Magic ATT +177
|-
|200~249||
*Visible Stat +105
*Non-Weapon's Weapon ATT +175
*Non-Weapon's Magic ATT +175
*Weapon's Visible ATT +207
*Weapon's Visible Magic ATT +207
|-
|250||
*Visible Stat +119
*Non-Weapon's Weapon ATT +195
*Non-Weapon's Magic ATT +195
|}
*Job Stats +40
*Category A's Max HP +255
*Weapon' Max MP +255
*Shoes' Speed +18
*Shoes' Jump +18
*Gloves' Visible ATT +7
*Gloves' Visible Magic ATT +7
|}
 
===Superior Items===
Similar to Normal equips but the rates are different from Normal equips. However the stat gained is tremendous.
 
====Star Limit====
{|{{prettytable|notwide=1}}
!Equip Level!!Max Stars
|-
|0~94||3
|-
|95~107||5
|-
|108~117||8
|-
|118~127||10
|-
|-
|160→199||
|128~137||12
*Weapon ATT +2
|-
*Magic ATT +2
|138 and above||15
|}
|}
====Success Rates====
Non-bracket percentages are based on '''Overall %''' and not a % of non-success rate. Brackets show the % of non-success rates.
'''Superior Shielding Ward cannot be used to remove destruction chance im star force for 5★ → 6★ and 6★ → 7★'''. However, it can still protect destruction from equip enhancement scrolls.
{|{{prettytable|notwide=1}}
!Attempt!!Success!!Fail (Maintain)!!Fail (Decrease)!!Destroy
|-
|-
|17||
|0★ → 1★||50%||50% (100%)
|-
|1★ → 2★||50%||0% (0%)||50% (100%)
|-
|2★ → 3★||45%||0% (0%)||55% (100%)
|-
|3★ → 4★||40%||0% (0%)||60% (100%)
|-
|4★ → 5★||40%||0% (0%)||60% (100%)
|-
|5★ → 6★||40%||0% (0%)||58.2% (97%)||1.8% (3%)
|-
|6★ → 7★||40%||0% (0%)||57% (95%)||3% (5%)
|-
|7★ → 8★||40%||0% (0%)||55.8% (93%)||4.2% (7%)
|-
|8★ → 9★||40%||0% (0%)||54% (90%)||6% (10%)
|-
|9★ → 10★||37%||0% (0%)||53.55% (85%)||9.45% (15%)
|-
|10★ → 11★||35%||0% (0%)||52% (80%)||13% (20%)
|-
|11★ → 12★||35%||0% (0%)||48.75% (75%)||16.25% (25%)
|-
|12★ → 13★||3%||0% (0%)||48.5% (50%)||48.5% (50%)
|-
|13★ → 14★||2%||0% (0%)||49% (50%)||49% (50%)
|-
|14★ → 15★||1%||0% (0%)||49.5% (50%)||49.5% (50%)
|}
 
====Meso Cost====
Meso Cost for all stars for the same equipment is the same. Equip Level is rounded down to the nearest 10 levels.
 
Meso Cost = <math>EquipLevel^{3.56}</math>, rounded off to nearest hundreds.
 
====Stats Boost====
Scaled stats (increment based on proportion of item stat '''excluding Bonus Stats''') are '''updated spontaneously when there is a change in stats due to scrolls''', so the enhancement sequence will not affect the end state of an equipment.
 
For scaled stats, the calculation in numerical form for a particular attempt will be: <math>1+RoundDown[ItemStat \times (Proportion%/100)]</math>
 
"Visible" means the stat will be increased so long as it is more than 0, excluding bonus stats.
{|{{prettytable|notwide=1}}
!Attempt!!Stats gained for success
|-
|0★ → 1★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|128→137||
|0~77||Visible Stats +1
*Primary Stat +7
|-
*Secondary Stat +7
|78~87||Visible Stats +2
*Weapon ATT +7
|-
*Magic ATT +7 (not given to non-Magician weapons)
|88~97||Visible Stats +4
|-
|98~107||Visible Stats +7
|-
|108~117||Visible Stats +9
|-
|-
|138→149||
|118~127||Visible Stats +12
*Primary Stat +9
*Secondary Stat +9
*Weapon ATT +8
*Magic ATT +8 (not given to non-Magician weapons)
|-
|-
|150→159||
|128~137||Visible Stats +14
*Primary Stat +11
*Secondary Stat +11
*Weapon ATT +9
*Magic ATT +9 (not given to non-Magician weapons)
|-
|-
|160→199||
|138~149||Visible Stats +17
*Primary Stat +13
*Secondary Stat +13
*Weapon ATT +10
*Magic ATT +10 (not given to non-Magician weapons)
|-
|-
|200||
|150+||Visible Stats +19
*Primary Stat +15
*Secondary Stat +15
*Weapon ATT +14
*Magic ATT +14 (not given to non-Magician weapons)
|}
|}
*DEF +5% of equipment's total DEF (+10% for overalls)
*Visible DEF +5%  
|
;Armors and Accessories (below Level 200)
*Weapon ATT +2
*Magic ATT +2
|-
|-
|18||
|1★ → 2★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|128→137||
|0~77||Visible Stats +2
*Primary Stat +7
|-
*Secondary Stat +7
|78~87||Visible Stats +3
*Weapon ATT +8
|-
*Magic ATT +8 (not given to non-Magician weapons)
|88~97||Visible Stats +5
|-
|-
|138→149||
|98~107||Visible Stats +8
*Primary Stat +9
*Secondary Stat +9
*Weapon ATT +9
*Magic ATT +9 (not given to non-Magician weapons)
|-
|-
|150→159||
|108~117||Visible Stats +10
*Primary Stat +11
*Secondary Stat +11
*Weapon ATT +10
*Magic ATT +10 (not given to non-Magician weapons)
|-
|-
|160→199||
|118~127||Visible Stats +13
*Primary Stat +13
*Secondary Stat +13
*Weapon ATT +11
*Magic ATT +11 (not given to non-Magician weapons)
|-
|-
|200||
|128~137||Visible Stats +15
*Primary Stat +15
|-
*Secondary Stat +15
|138~149||Visible Stats +18
*Weapon ATT +14
|-
*Magic ATT +14 (not given to non-Magician weapons)
|150+||Visible Stats +20
|}
|}
*DEF +5% of equipment's total DEF (+10% for overalls)
*Visible DEF +5%
|
|-
;Armors and Accessories
|2★ → 3★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|128→199||
|0~77||Visible Stats +4
*Weapon ATT +2
|-
*Magic ATT +2
|78~87||Visible Stats +5
|-
|88~97||Visible Stats +7
|-
|-
|200||
|98~107||Visible Stats +10
*Weapon ATT +1
|-
*Magic ATT +1
|108~117||Visible Stats +12
|-
|118~127||Visible Stats +15
|-
|128~137||Visible Stats +17
|-
|138~149||Visible Stats +20
|-
|150+||Visible Stats +22
|}
|}
*Visible DEF +5%
|-
|-
|19||
|3★ → 4★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|128→137||
|95~97||Visible Stats +10
*Primary Stat +7
|-
*Secondary Stat +7
|98~107||Visible Stats +13
*Weapon ATT +9
|-
*Magic ATT +9 (not given to non-Magician weapons)
|108~117||Visible Stats +15
|-
|-
|138→149||
|118~127||Visible Stats +18
*Primary Stat +9
*Secondary Stat +9
*Weapon ATT +10
*Magic ATT +10 (not given to non-Magician weapons)
|-
|-
|150→159||
|128~137||Visible Stats +20
*Primary Stat +11
*Secondary Stat +11
*Weapon ATT +11
*Magic ATT +11 (not given to non-Magician weapons)
|-
|-
|160→199||
|138~149||Visible Stats +23
*Primary Stat +13
*Secondary Stat +13
*Weapon ATT +12
*Magic ATT +12 (not given to non-Magician weapons)
|-
|-
|200||
|150+||Visible Stats +25
*Primary Stat +15
*Secondary Stat +15
*Weapon ATT +15
*Magic ATT +15 (not given to non-Magician weapons)
|}
|}
*DEF +5% of equipment's total DEF (+10% for overalls)
*Visible DEF +5%
|
|-
;Armors and Accessories
|4★ → 5★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|128→199||
|95~97||Visible Stats +14
*Weapon ATT +2
|-
*Magic ATT +2
|98~107||Visible Stats +17
|-
|108~117||Visible Stats +19
|-
|118~127||Visible Stats +22
|-
|128~137||Visible Stats +24
|-
|-
|200||
|138~149||Visible Stats +27
*Weapon ATT +1
|-
*Magic ATT +1
|150+||Visible Stats +29
|}
|}
*Visible DEF +5%
|-
|-
|20||
|5★ → 6★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|138→149||
|108~117||Visible ATT +5
*Primary Stat +9
|-
*Secondary Stat +9
|118~127||Visible ATT +6
*Weapon ATT +11
*Magic ATT +11 (not given to non-Magician weapons)
|-
|-
|150→159||
|128~137||Visible ATT +7
*Primary Stat +11
*Secondary Stat +11
*Weapon ATT +12
*Magic ATT +12 (not given to non-Magician weapons)
|-
|-
|160→199||
|138~149||Visible ATT +8
*Primary Stat +13
*Secondary Stat +13
*Weapon ATT +13
*Magic ATT +13 (not given to non-Magician weapons)
|-
|-
|200||
|150+||Visible ATT +9
*Primary Stat +15
*Secondary Stat +15
*Weapon ATT +16
*Magic ATT +16 (not given to non-Magician weapons)
|}
|}
*DEF +5% of equipment's total DEF (+10% for overalls)
*Visible DEF +5%
|
|-
;Armors and Accessories
|6★ → 7★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|128→199||
|108~117||Visible ATT +6
*Weapon ATT +2
|-
*Magic ATT +2
|118~127||Visible ATT +7
|-
|128~137||Visible ATT +8
|-
|138~149||Visible ATT +9
|-
|-
|200||
|150+||Visible ATT +10
*Weapon ATT +1
*Magic ATT +1
|}
|}
*Visible DEF +5%
|-
|-
|21||
|7★ → 8★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|138→149||
|108~117||Visible ATT +7
*Primary Stat +9
*Secondary Stat +9
*Weapon ATT +12
*Magic ATT +12 (not given to non-Magician weapons)
|-
|-
|150→159||
|118~127||Visible ATT +8
*Primary Stat +11
*Secondary Stat +11
*Weapon ATT +13
*Magic ATT +13 (not given to non-Magician weapons)
|-
|-
|160→199||
|128~137||Visible ATT +9
*Primary Stat +13
*Secondary Stat +13
*Weapon ATT +14
*Magic ATT +14 (not given to non-Magician weapons)
|-
|-
|200||
|138~149||Visible ATT +10
*Primary Stat +15
|-
*Secondary Stat +15
|150+||Visible ATT +11
*Weapon ATT +17
*Magic ATT +17 (not given to non-Magician weapons)
|}
|}
*DEF +5% of equipment's total DEF (+10% for overalls)
*Visible DEF +5%
|
|-
;Armors and Accessories
|8★ → 9★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|128→199||
|118~127||Visible ATT +9
*Weapon ATT +3
|-
*Magic ATT +3
|128~137||Visible ATT +10
|-
|138~149||Visible ATT +11
|-
|-
|200||
|150+||Visible ATT +12
*Weapon ATT +2
*Magic ATT +2
|}
|}
*Visible DEF +5%
|-
|-
|22||
|9★ → 10★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|138→149||
|118~127||Visible ATT +10
*Weapon ATT +17
|-
*Magic ATT +17 (not given to non-Magician weapons)
|128~137||Visible ATT +11
|-
|138~149||Visible ATT +12
|-
|150+||Visible ATT +13
|}
*Visible DEF +5%
|-
|10★ → 11★||
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
|-
|-
|150→159||
|128~137||Visible ATT +13
*Weapon ATT +18
*Magic ATT +18 (not given to non-Magician weapons)
|-
|-
|160→199||
|138~149||Visible ATT +14
*Weapon ATT +19
*Magic ATT +19 (not given to non-Magician weapons)
|-
|-
|200||
|150+||Visible ATT +15
*Weapon ATT +21
*Magic ATT +21 (not given to non-Magician weapons)
|}
|}
*DEF +5% of equipment's total DEF (+10% for overalls)
*Visible DEF +5%
|
;Weapons
*Weapon ATT +13
*Magic ATT +13 (not given to non-Magician weapons)
|-
|-
|23||
|11★ → 12★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|138→149||
|128~137||Visible ATT +15
*Weapon ATT +19
|-
*Magic ATT +19 (not given to non-Magician weapons)
|138~149||Visible ATT +16
|-
|150+||Visible ATT +17
|}
*Visible DEF +5%
|-
|-
|150→159||
|12★ → 13★||
*Weapon ATT +20
{|{{prettytable|notwide=1}}
*Magic ATT +20 (not given to non-Magician weapons)
!Equip Level!!Stats
|-
|-
|160→199||
|138~149||Visible ATT +18
*Weapon ATT +21
*Magic ATT +21 (not given to non-Magician weapons)
|-
|-
|200||
|150+||Visible ATT +19
*Weapon ATT +23
*Magic ATT +23 (not given to non-Magician weapons)
|}
|}
*DEF +5% of equipment's total Magic DEF (+10% for overalls)
*Visible DEF +5%
|
;Weapons
*Weapon ATT +12
*Magic ATT +12 (not given to non-Magician weapons)
|-
|-
|24||
|13★ → 14★||
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Stats
!Equip Level!!Stats
|-
|-
|138→149||
|138~149||Visible ATT +20
*Weapon ATT +21
|-
*Magic ATT +21 (not given to non-Magician weapons)
|150+||Visible ATT +21
|}
*Visible DEF +5%
|-
|-
|150→159||
|14★ → 15★||
*Weapon ATT +22
{|{{prettytable|notwide=1}}
*Magic ATT +22 (not given to non-Magician weapons)
!Equip Level!!Stats
|-
|-
|160→199||
|138~149||Visible ATT +22
*Weapon ATT +23
*Magic ATT +23 (not given to non-Magician weapons)
|-
|-
|200||
|150+||Visible ATT +23
*Weapon ATT +25
*Magic ATT +25 (not given to non-Magician weapons)
|}
|}
*DEF +5% of equipment's total DEF (+10% for overalls)
*Visible DEF +5%
|
;Weapons
*Weapon ATT +11
*Magic ATT +11 (not given to non-Magician weapons)
|}
|}


 
=====Total Stats=====
=====Armors Total Stats=====
For convenience, the total stats gained from enhancement will be listed below. Table excludes non-damage stats.
For convenience, the total stats gained from enhancement will be listed below. Table excludes non-damage stats.
*Stats refer to Primary and Secondary stats. (All stats for certain equips)
*ATT refers to both Weapon and Magic ATT, excluding ATT from gloves in the first 15 stars (only the matching ATT is increased for this)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Current Stars!!Equip Level 0~137!!Equip Level 138~149!!Equip Level 150~159!!Equip Level 160~199!!Equip Level 200+
!Current Stars!!Equip Level 0~77!!Equip Level 78~87!!Equip Level 88~97!!Equip Level 98~107!!Equip Level 108~117!!Equip Level 118~127!!Equip Level 128~137!!Equip Level 138~149!!Equip Level 150+
|-
|-
|1||
|1||
*Stats +2
Visible Stats +1
*HP +5
|
|
*Stats +2
Visible Stats +2
*HP +5
|
|
*Stats +2
Visible Stats +4
*HP +5
|
|
*Stats +2
Visible Stats +7
*HP +5
|
|
*Stats +2
Visible Stats +9
*HP +5
|-
|2||
*Stats +4
*HP +10
|
|
*Stats +4
Visible Stats +11
*HP +10
|
|
*Stats +4
Visible Stats +14
*HP +10
|
|
*Stats +4
Visible Stats +17
*HP +10
|
|
*Stats +4
Visible Stats +19
*HP +10
|-
|-
|3||
|2||
*Stats +6
Visible Stats +3
*HP +15
|
|
*Stats +6
Visible Stats +5
*HP +15
|
|
*Stats +6
Visible Stats +9
*HP +15
|
|
*Stats +6
Visible Stats +15
*HP +15
|
|
*Stats +6
Visible Stats +19
*HP +15
|-
|4||
*Stats +8
*HP +25
|
|
*Stats +8
Visible Stats +23
*HP +25
|
|
*Stats +8
Visible Stats +29
*HP +25
|
|
*Stats +8
Visible Stats +35
*HP +25
|
|
*Stats +8
Visible Stats +39
*HP +25
|-
|-
|5||
|3||
*Stats +10
Visible Stats +7
*HP +35
*ATT +1 for Gloves
|
*Stats +10
*HP +35
*ATT +1 for Gloves
|
*Stats +10
*HP +35
*ATT +1 for Gloves
|
*Stats +10
*HP +35
*ATT +1 for Gloves
|
*Stats +10
*HP +35
*ATT +1 for Gloves
|-
|6||
*Stats +13
*HP +50
*ATT +1 for Gloves
|
*Stats +13
*HP +50
*ATT +1 for Gloves
|
*Stats +13
*HP +50
*ATT +1 for Gloves
|
*Stats +13
*HP +50
*ATT +1 for Gloves
|
*Stats +13
*HP +50
*ATT +1 for Gloves
|-
|7||
*Stats +16
*HP +65
*ATT +2 for Gloves
|
|
*Stats +16
Visible Stats +10
*HP +65
*ATT +2 for Gloves
|
|
*Stats +16
Visible Stats +16
*HP +65
*ATT +2 for Gloves
|
|
*Stats +16
Visible Stats +25
*HP +65
*ATT +2 for Gloves
|
|
*Stats +16
Visible Stats +31
*HP +65
*ATT +2 for Gloves
|-
|8||
*Stats +19
*HP +85
*ATT +2 for Gloves
|
|
*Stats +19
Visible Stats +40
*HP +85
*ATT +2 for Gloves
|
|
*Stats +19
Visible Stats +46
*HP +85
*ATT +2 for Gloves
|
|
*Stats +19
Visible Stats +55
*HP +85
*ATT +2 for Gloves
|
|
*Stats +19
Visible Stats +61
*HP +85
*ATT +2 for Gloves
|-
|-
|9||
|4||{{n/a}}||{{n/a}}
*Stats +22
*HP +105
*ATT +3 for Gloves
|
|
*Stats +22
Visible Stats +26
*HP +105
*ATT +3 for Gloves
|
|
*Stats +22
Visible Stats +38
*HP +105
*ATT +3 for Gloves
|
|
*Stats +22
Visible Stats +46
*HP +105
*ATT +3 for Gloves
|
*Stats +22
*HP +105
*ATT +3 for Gloves
|-
|10||
*Stats +25
*HP +130
*ATT +3 for Gloves
|
|
*Stats +25
Visible Stats +58
*HP +130
*ATT +3 for Gloves
|
|
*Stats +25
Visible Stats +66
*HP +130
*ATT +3 for Gloves
|
|
*Stats +25
Visible Stats +78
*HP +130
*ATT +3 for Gloves
|
|
*Stats +25
Visible Stats +86
*HP +130
*ATT +3 for Gloves
|-
|-
|11||
|5||{{n/a}}||{{n/a}}
*Stats +28
*HP +155
*ATT +4 for Gloves
|
*Stats +28
*HP +155
*ATT +4 for Gloves
|
|
*Stats +28
Visible Stats +40
*HP +155
*ATT +4 for Gloves
|
|
*Stats +28
Visible Stats +55
*HP +155
*ATT +4 for Gloves
|
|
*Stats +28
Visible Stats +65
*HP +155
*ATT +4 for Gloves
|-
|12||
*Stats +31
*HP +180
*ATT +4 for Gloves
|
|
*Stats +31
Visible Stats +80
*HP +180
*ATT +4 for Gloves
|
|
*Stats +31
Visible Stats +90
*HP +180
*ATT +4 for Gloves
|
|
*Stats +31
Visible Stats +105
*HP +180
*ATT +4 for Gloves
|
|
*Stats +31
Visible Stats +115
*HP +180
*ATT +4 for Gloves
|-
|-
|13||
|6||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
*Stats +34
*HP +205
*ATT +5 for Gloves
|
*Stats +34
*HP +205
*ATT +5 for Gloves
|
*Stats +34
*HP +205
*ATT +5 for Gloves
|
*Stats +34
*HP +205
*ATT +5 for Gloves
|
|
*Stats +34
Visible Stats +65, Visible ATT +5
*HP +205
*ATT +5 for Gloves
|-
|14||
*Stats +37
*HP +230
*ATT +6 for Gloves
|
|
*Stats +37
Visible Stats +80, Visible ATT +6
*HP +230
*ATT +6 for Gloves
|
|
*Stats +37
Visible Stats +90, Visible ATT +7
*HP +230
*ATT +6 for Gloves
|
|
*Stats +37
Visible Stats +105, Visible ATT +8
*HP +230
*ATT +6 for Gloves
|
|
*Stats +37
Visible Stats +115, Visible ATT +9
*HP +230
*ATT +6 for Gloves
|-
|-
|15||
|7||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
*Stats +40
*HP +255
*ATT +7 for Gloves
|
*Stats +40
*HP +255
*ATT +7 for Gloves
|
*Stats +40
*HP +255
*ATT +7 for Gloves
|
*Stats +40
*HP +255
*ATT +7 for Gloves
|
|
*Stats +40
Visible Stats +65, Visible ATT +11
*HP +255
*ATT +7 for Gloves
|-
|16||
*Stats +47
*HP +255
*ATT +7 for non-Gloves
*ATT +14 for Gloves
|
|
*Stats +49
Visible Stats +80, Visible ATT +13
*HP +255
*ATT +8 for non-Gloves
*ATT +15 for Gloves
|
|
*Stats +51
Visible Stats +90, Visible ATT +15
*HP +255
*ATT +9 for non-Gloves
*ATT +16 for Gloves
|
|
*Stats +53
Visible Stats +105, Visible ATT +17
*HP +255
*ATT +10 for non-Gloves
*ATT +17 for Gloves
|
|
*Stats +55
Visible Stats +115, Visible ATT +19
*HP +255
*ATT +12 for non-Gloves
*ATT +19 for Gloves
|-
|-
|17||
|8||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
*Stats +54
*HP +255
*ATT +15 for non-Gloves
*ATT +22 for Gloves
|
*Stats +58
*HP +255
*ATT +17 for non-Gloves
*ATT +24 for Gloves
|
*Stats +62
*HP +255
*ATT +19 for non-Gloves
*ATT +26 for Gloves
|
*Stats +66
*HP +255
*ATT +21 for non-Gloves
*ATT +28 for Gloves
|
|
*Stats +70
Visible Stats +65, Visible ATT +18
*HP +255
*ATT +25 for non-Gloves
*ATT +32 for Gloves
|-
|18||
*Stats +61
*HP +255
*ATT +24 for non-Gloves
*ATT +31 for Gloves
|
|
*Stats +67
Visible Stats +80, Visible ATT +21
*HP +255
*ATT +27 for non-Gloves
*ATT +34 for Gloves
|
|
*Stats +73
Visible Stats +90, Visible ATT +24
*HP +255
*ATT +30 for non-Gloves
*ATT +37 for Gloves
|
|
*Stats +79
Visible Stats +105, Visible ATT +27
*HP +255
*ATT +33 for non-Gloves
*ATT +40 for Gloves
|
|
*Stats +85
Visible Stats +115, Visible ATT +30
*HP +255
*ATT +39 for non-Gloves
*ATT +46 for Gloves
|-
|-
|19||
|9||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
*Stats +68
*HP +255
*ATT +34 for non-Gloves
*ATT +41 for Gloves
|
|
*Stats +76
Visible Stats +80, Visible ATT +30
*HP +255
*ATT +38 for non-Gloves
*ATT +45 for Gloves
|
|
*Stats +84
Visible Stats +90, Visible ATT +34
*HP +255
*ATT +42 for non-Gloves
*ATT +49 for Gloves
|
|
*Stats +92
Visible Stats +105, Visible ATT +38
*HP +255
*ATT +46 for non-Gloves
*ATT +53 for Gloves
|
|
*Stats +100
Visible Stats +115, Visible ATT +42
*HP +255
*ATT +54 for non-Gloves
*ATT +61 for Gloves
|-
|-
|20||
|10||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
*Stats +75
*HP +255
*ATT +45 for non-Gloves
*ATT +52 for Gloves
|
|
*Stats +85
Visible Stats +80, Visible ATT +40
*HP +255
*ATT +50 for non-Gloves
*ATT +57 for Gloves
|
|
*Stats +95
Visible Stats +90, Visible ATT +45
*HP +255
*ATT +55 for non-Gloves
*ATT +62 for Gloves
|
|
*Stats +105
Visible Stats +105, Visible ATT +50
*HP +255
*ATT +60 for non-Gloves
*ATT +67 for Gloves
|
|
*Stats +115
Visible Stats +115, Visible ATT +55
*HP +255
*ATT +70 for non-Gloves
*ATT +77 for Gloves
|-
|-
|21||{{n/a}}||
|11||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
*Stats +94
*HP +255
*ATT +63 for non-Gloves
*ATT +70 for Gloves
|
|
*Stats +106
Visible Stats +90, Visible ATT +58
*HP +255
*ATT +69 for non-Gloves
*ATT +76 for Gloves
|
|
*Stats +118
Visible Stats +105, Visible ATT +64
*HP +255
*ATT +75 for non-Gloves
*ATT +82 for Gloves
|
|
*Stats +130
Visible Stats +115, Visible ATT +70
*HP +255
*ATT +87 for non-Gloves
*ATT +94 for Gloves
|-
|-
|22||{{n/a}}||
|12||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
*Stats +103
*HP +255
*ATT +78 for non-Gloves
*ATT +85 for Gloves
|
|
*Stats +117
Visible Stats +90, Visible ATT +73
*HP +255
*ATT +85 for non-Gloves
*ATT +92 for Gloves
|
|
*Stats +131
Visible Stats +105, Visible ATT +80
*HP +255
*ATT +92 for non-Gloves
*ATT +99 for Gloves
|
|
*Stats +145
Visible Stats +115, Visible ATT +87
*HP +255
*ATT +106 for non-Gloves
*ATT +113 for Gloves
|-
|-
|23||{{n/a}}||
|13||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
*Stats +103
*HP +255
*ATT +95 for non-Gloves
*ATT +102 for Gloves
|
|
*Stats +117
Visible Stats +105, Visible ATT +98
*HP +255
*ATT +103 for non-Gloves
*ATT +110 for Gloves
|
|
*Stats +131
Visible Stats +115, Visible ATT +106
*HP +255
*ATT +111 for non-Gloves
*ATT +118 for Gloves
|
*Stats +145
*HP +255
*ATT +127 for non-Gloves
*ATT +134 for Gloves
|-
|-
|24||{{n/a}}||
|14||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
*Stats +103
*HP +255
*ATT +114 for non-Gloves
*ATT +121 for Gloves
|
|
*Stats +117
Visible Stats +105, Visible ATT +118
*HP +255
*ATT +123 for non-Gloves
*ATT +130 for Gloves
|
|
*Stats +131
Visible Stats +115, Visible ATT +127
*HP +255
*ATT +132 for non-Gloves
*ATT +139 for Gloves
|
*Stats +145
*HP +255
*ATT +150 for non-Gloves
*ATT +157 for Gloves
|-
|-
|25||{{n/a}}||
|15||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
*Stats +103
*HP +255
*ATT +135 for non-Gloves
*ATT +142 for Gloves
|
|
*Stats +117
Visible Stats +105, Visible ATT +140
*HP +255
*ATT +145 for non-Gloves
*ATT +152 for Gloves
|
|
*Stats +131
Visible Stats +115, Visible ATT +150
*HP +255
*ATT +155 for non-Gloves
*ATT +162 for Gloves
|
*Stats +145
*HP +255
*ATT +175 for non-Gloves
*ATT +182 for Gloves
|}
 
===Superior Items===
Similar to Normal equips but the rates are different from Normal equips. However the stat gained is tremendous.
 
====Star Limit====
{|{{prettytable|notwide=1}}
!Equip Level!!Max Stars
|-
|0 → 95||3
|-
|96 → 107||5
|-
|108 → 117||8
|-
|118 → 127||10
|-
|128 → 137||12
|-
|138 and above||15
|}
 
====Success Rates====
Non-bracket percentages are based on '''Overall %''' and not a % of non-success rate. Brackets show the % of non-success rates.
 
'''Superior Shielding Ward cannot be used to remove destruction chance for 5★ → 6★ and 6★ → 7★'''.
{|{{prettytable|notwide=1}}
!Current Stars!!Success!!Fail (Maintain)!!Fail (Decrease)!!Destroy
|-
|0||50%||50% (100%)
|-
|1||50%||0% (0%)||50% (100%)
|-
|2||45%||0% (0%)||55% (100%)
|-
|3||40%||0% (0%)||60% (100%)
|-
|4||40%||0% (0%)||60% (100%)
|-
|5||40%||0% (0%)||58.2% (97%)||1.8% (3%)
|-
|6||40%||0% (0%)||57% (95%)||3% (5%)
|-
|7||40%||0% (0%)||55.8% (93%)||4.2% (7%)
|-
|8||40%||0% (0%)||54% (90%)||6% (10%)
|-
|9||37%||0% (0%)||53.55% (85%)||9.45% (15%)
|-
|10||35%||0% (0%)||52% (80%)||13% (20%)
|-
|11||35%||0% (0%)||48.75% (75%)||16.25% (25%)
|-
|12||3%||0% (0%)||48.5% (50%)||48.5% (50%)
|-
|13||2%||0% (0%)||49% (50%)||49% (50%)
|-
|14||1%||0% (0%)||49.5% (50%)||49.5% (50%)
|}
|}


====Meso Cost====
===Star Catching===
Meso Cost for all stars for the same equipment is the same. Equip Level is rounded down to the nearest 10 levels.
Before each attempt, you will play a Star Catching minigame where a star moves side to side starting from the left. Click the "Stop" button or press Spacebar to stop the star. If it lands on the yellow region, '''the success rate will increase by 5% multiplicatively'''. Maintain/Decrease and Destroy rates will be redistributed at the same bracketed rates.


Meso Cost = <math>EquipLevel^{3.56}</math>, rounded off to nearest hundreds.
For example, at 18★, successfully Star Catching results in a Success rate of 30% × 105% = 31.5%, a Decrease rate of (1 - 31.5%) × 96% = 65.76%, and a Destroy rate of (1 - 31.5%) × 4% = 2.74%. Failing Star Catch results in the original, non-Star Catch rates being applied (failing does not decrease success rates compared to not Star Catching).
 
====Stats Boost====
{{sect-stub}}
{|{{prettytable|notwide=1}}
!Current Stars!!Stats gained for next successful enhancement (Equip Level <110 (up till 3★)/110 → 149 (up till 8★)/150 respectively)
|-
|0||
*All Stats +2/9/19
*DEF +5% of equipment's total DEF
|-
|1||
*All Stat +3/10/20
*DEF +5% of equipment's total DEF
|-
|2||
*All Stat +5/12/22
*DEF +5% of equipment's total DEF
|-
|3||
*All Stat +15/25
*DEF +5% of equipment's total DEF
|-
|4||
*All Stat +19/29
*DEF +5% of equipment's total DEF
|-
|5||
*Weapon ATT +5/9
*Magic ATT +5/9
*DEF +5% of equipment's total DEF
|-
|6||
*Weapon ATT +6/10
*Magic ATT +6/10
*DEF +5% of equipment's total DEF
|-
|7||
*Weapon ATT +7/11
*Magic ATT +7/11
*DEF +5% of equipment's total DEF
|-
|8||
*Weapon ATT +12
*Magic ATT +12
*DEF +5% of equipment's total DEF
|-
|9||
*Weapon ATT +13
*Magic ATT +13
*DEF +5% of equipment's total DEF
|-
|10||
*Weapon ATT +15
*Magic ATT +15
*DEF +5% of equipment's total DEF
|-
|11||
*Weapon ATT +17
*Magic ATT +17
*DEF +5% of equipment's total DEF
|-
|12||
*Weapon ATT +19
*Magic ATT +19
*DEF +5% of equipment's total DEF
|-
|13||
*Weapon ATT +21
*Magic ATT +21
*DEF +5% of equipment's total DEF
|-
|14||
*Weapon ATT +23
*Magic ATT +23
*DEF +5% of equipment's total DEF
|}
 
===Star Catcher===
Before each attempt, you will play a Star Catcher minigame where a star will move from left to right, then right to left, repeating its cycle. Press the "Stop" button or press "Spacebar" to stop the star from moving. If it lands on the yellow region marked out in the Star movement path, '''Success rate +4.5% multiplied'''. Maintain/Decrease and Destroy rates will be redistributed at the same bracketed rates.


;Note:
;Note:
*If you enhance 20 times successively within a short period (10 minute window based on server time, measured from 12am) star movement speed increases and the yellow region area decreases (difficulty increases by 1 tier)
*If you enhance 20 times successively within a short period (10 minute window based on server time, measured from 12am), star movement speed increases and the yellow region area decreases (difficulty increases by 1 level)
*From the top of the hour, every 10 minutes, the difficulty will decrease by 1 tier.
*Every 10 minutes (measured from server time 12am), the difficulty will decrease by 2 levels.
*There are 4 tiers of difficulty. Minimum difficulty is Tier 1 and maximum difficulty is Tier 4.
*There are 6 levels of difficulty.


You can cancel this minigame by ticking "Cancel Star Catcher" but the success rate boost will not be applied but you get to enhance way faster (does not mean you will save time in the long run though, since you are slightly more likely to fail enhancements and decrease stars)
Ticking "Cancel Star Catching" will skip the minigame, and the success rate increase will not be applied. Though skipping star catch allows for faster enhancement, the resulting lower rates of success may not save time in the long run. Star Catch difficulty increases even while "Cancel Star Catching" is ticked.


===Chance Time===
===Chance Time===
Line 1,643: Line 2,936:


===Star Force Conversion===
===Star Force Conversion===
For '''Demon Avengers''', since Star Force enhancement does not give HP that is actually meant for damage enhancement, additional HP is compensated for Demon Avengers only. Based on current Star Force, HP given is based on tiers. If you changed tiers, the HP difference for earlier stars will be compensated.
For '''Xenons''', since Star Force enhancement gives lesser stats if the item is restricted to thieves or pirates only, a small bonus is given to compensate for this.
*Every 10 equipped star force, gain 7 STR, 7 DEX and 7 LUK, up to 100 equipped star force.
 
For '''Demon Avengers''', since Star Force enhancement does not give HP that is actually meant for damage enhancement, additional HP is compensated for Demon Avengers only. Based on current '''equipped Star Force excluding medal and title''', HP given is based on tiers. If you changed tiers, the HP difference for earlier stars will be compensated.
 
Only equipment star force is counted, excluding medal and title.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Star Force!!HP per Star (not affected by equip HP -50% system)
!Equipped Star Force (excluding medal and title)!!HP per Star (not affected by equip HP -50% system)
|-
|1~19||35
|-
|20~35||60
|-
|36~59||80
|-
|60~90||100
|-
|91~125||120
|-
|126~150||135
|-
|-
|0 → 15||50
|151~175||138
|-
|-
|16 → 35||75
|176~200||140
|-
|-
|36 → 60||95
|201~225||142
|-
|-
|61 → 90||115
|226~250||144
|-
|-
|91 or higher||135
|251~270||146
|-
|271~290||148
|-
|291~310||150
|-
|311~320||152
|-
|321~330||154
|-
|331~340||156
|-
|341~350||158
|-
|351~360||160
|-
|361~370||162
|-
|371~380||164
|-
|381~390||166
|-
|391 or higher||168
|}
|}
Note that Stars from Superior equipments are treated '''the same as Normal equip Stars''', similarly for 16+ Stars and the lower stars. Overall stars are double counted.
Note that Stars from Superior equipments are treated '''the same as Normal equip Stars''', similarly for 16+ Stars and the lower stars. Overall stars are double counted.


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