Master of Orion II: Battle at Antares/Some effective race designs: Difference between revisions
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Master of Orion II: Battle at Antares/Some effective race designs (edit)
Revision as of 12:14, 28 August 2020
, 28 August 2020→WarDictSubProdSciFarm
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*Science +1 [3] Ditto. | *Science +1 [3] Ditto. | ||
*Farming +1 [3] Allows you to keep even more population engaged in Production and Research early on. | *Farming +1 [3] Allows you to keep even more population engaged in Production and Research early on. | ||
*Repulsive [-6], -20 Ship Defense [-2], -20 Ship Attack [-2]: both combat penalties are essentially negated by the Warlord's bonus crew experience. | *Repulsive [-6], -20 Ship Defense [-2], -20 Ship Attack [-2]: both combat penalties are essentially negated by the Warlord's bonus crew experience. This makes the Warlord's bonus somewhat less good - consider removing the science bonus to at least save one of those maluses. | ||
====DicSubProdSciLgRich==== | ====DicSubProdSciLgRich==== |