Mega Man/Wily Fortress 2: Difference between revisions

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(Added the 8-bit version of this boss.)
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{{Header Nav|game=Mega Man}}
{{Header Nav|game=Mega Man}}
[[Image:Mega Man 1 Dr Wily1 logo.png|right]]
[[File:Mega Man 1 Dr Wily1 logo.png|right]]
After defeating the Yellow Devil, Mega Man has managed to get one step closer to Dr. Wily, but there's still a long way to go.  He must now descend to the entrance of the fortress sewers which he will use to get deeper inside the fortress.  There will be a few nasty surprises along the way.  The first may be your discovery that your weapon energies are not replenished from the previous stage.  From now on, every weapon capsule you find is precious.  Be sure not to squander them; make sure you refuel weapons that need it most, or those which you know will be important in later battles.
After defeating the Yellow Devil, Mega Man has managed to get one step closer to Dr. Wily, but there's still a long way to go.  He must now descend to the entrance of the fortress sewers which he will use to get deeper inside the fortress.  There will be a few nasty surprises along the way.  The first may be your discovery that your weapon energies are not replenished from the previous stage.  From now on, every weapon capsule you find is precious.  Be sure not to squander them; make sure you refuel weapons that need it most, or those which you know will be important in later battles.


== Stage ==
== Stage ==
[[Image:Mega Man 1 Dr Wily2 map1.png|center]]
[[File:Mega Man 1 Dr Wily2 map1.png|center]]
* '''A''': Your only threat in the opening portion of this stage are Bunby Helis.  Though they are not particular difficult to deal with, they can easily kill you if you make one mistake.  There is no ground below the platforms.  Therefore, you should not attempt to leap over any gaps while any helis are present on the screen.  Let them come to you and take them out before you jump.  Otherwise, they can push you off a ledge that you just landed on and send you falling to your death.
* '''A''': Your only threat in the opening portion of this stage are Bunby Helis.  Though they are not particular difficult to deal with, they can easily kill you if you make one mistake.  There is no ground below the platforms.  Therefore, you should not attempt to leap over any gaps while any helis are present on the screen.  Let them come to you and take them out before you jump.  Otherwise, they can push you off a ledge that you just landed on and send you falling to your death.
[[Image:Mega Man 1 boss Cut Man.png|right]]
[[File:Mega Man 1 boss Cut Man.png|right]]
* '''B''': You will see two small weapon capsules at the end of this small hallway.  However, if you attempt to run straight over to them, you will discover a secret trap door and miss them.  To collect the capsules, you must jump directly over the center of the hallway.  Whether you fall down accidentally, or on purpose, it's the only way to proceed.  When you land, you'll be confronted by none other than Cut Man!  Whether you know his weakness or not, it will make no difference since you are unable to use it against him.  You'll have to rely on your Mega Buster (or optionally the Fire Storm).  Fortunately, Cut Man is the Robot Master most vulnerable to the attack of the Mega Buster.  Stand on the right side of the room and fire away at Cut Man, jumping over the Rolling Cutter blades that he throws at you.  Once you defeat him, run over to the left side of the room and you'll discover another trap door.
* '''B''': You will see two small weapon capsules at the end of this small hallway.  However, if you attempt to run straight over to them, you will discover a secret trap door and miss them.  To collect the capsules, you must jump directly over the center of the hallway.  Whether you fall down accidentally, or on purpose, it's the only way to proceed.  When you land, you'll be confronted by none other than Cut Man!  Whether you know his weakness or not, it will make no difference since you are unable to use it against him.  You'll have to rely on your Mega Buster (or optionally the Fire Storm).  Fortunately, Cut Man is the Robot Master most vulnerable to the attack of the Mega Buster.  Stand on the right side of the room and fire away at Cut Man, jumping over the Rolling Cutter blades that he throws at you.  Once you defeat him, run over to the left side of the room and you'll discover another trap door.
[[Image:Mega Man 1 Dr Wily2 map2.png|center]]
[[File:Mega Man 1 Dr Wily2 map2.png|center]]
* '''C''': You won't have to worry about any Bunby Helis attacking you in this section.  There are only two Screw Drivers to be concerned with.  Don't bother trying to deal with the first one, and certainly ignore the small health capsule next to it.  You'll take more damage trying to collect it than it can restore.  You can shoot at the second Screw Driver if you like once you land to the right of it.
* '''C''': You won't have to worry about any Bunby Helis attacking you in this section.  There are only two Screw Drivers to be concerned with.  Don't bother trying to deal with the first one, and certainly ignore the small health capsule next to it.  You'll take more damage trying to collect it than it can restore.  You can shoot at the second Screw Driver if you like once you land to the right of it.
[[Image:Mega Man 1 boss Elec Man.png|right]]
[[File:Mega Man 1 boss Elec Man.png|right]]
* '''D''': Once again, there is a secret trap door here before the weapon capsules.  Only this time, it's moved closer to the capsules.  Leap over the space just before the capsules if you would like to collect them, and then drop down to face the next challenge.  You'll come face to face with a revived Elec Man, and it won't take long for him to begin his attack.  Naturally, if you know his weakness, it would be best to switch to the right weapon and take him out as quickly as possible.  The longer that you're in the room with him, the better chance he has of doing substantial damage to you.  Don't give him that opportunity.  Destroy him and you'll be able to drop down to the next portion of the stage by falling through the secret trap door on the left side of the room.
* '''D''': Once again, there is a secret trap door here before the weapon capsules.  Only this time, it's moved closer to the capsules.  Leap over the space just before the capsules if you would like to collect them, and then drop down to face the next challenge.  You'll come face to face with a revived Elec Man, and it won't take long for him to begin his attack.  Naturally, if you know his weakness, it would be best to switch to the right weapon and take him out as quickly as possible.  The longer that you're in the room with him, the better chance he has of doing substantial damage to you.  Don't give him that opportunity.  Destroy him and you'll be able to drop down to the next portion of the stage by falling through the secret trap door on the left side of the room.
[[Image:Mega Man 1 Dr Wily2 map3.png|right]]
[[File:Mega Man 1 Dr Wily2 map3.png|right]]
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{{-}}
[[Image:Mega Man 1 Dr Wily2 map4.png|right]]
[[Fi;e:Mega Man 1 Dr Wily2 map4.png|right]]
* '''E''': The most important thing to remember here is: don't die!  If you get killed here, you will be sent all the way back to the start of the stage, and be forced to fight Cut Man and Elec Man all over again.  The only enemy that you encounter through this stretch is the invincible Bombombomb.  They fly up and explode into four pieces.  Let the pieces fall before you continue along the platforms.  You'll see a small weapon capsule, but it's risky to collect and best left alone.  Make it to the ladder at the end, and you'll be safe from having to worry about where you will continue.   
* '''E''': The most important thing to remember here is: don't die!  If you get killed here, you will be sent all the way back to the start of the stage, and be forced to fight Cut Man and Elec Man all over again.  The only enemy that you encounter through this stretch is the invincible Bombombomb.  They fly up and explode into four pieces.  Let the pieces fall before you continue along the platforms.  You'll see a small weapon capsule, but it's risky to collect and best left alone.  Make it to the ladder at the end, and you'll be safe from having to worry about where you will continue.   


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== Boss: Mega Clone ==
== Boss: Mega Clone ==
[[Image:Mega Man 1 clone boss.png|left]]
[[File:Mega Man 1 clone boss.png|left]]
When you fall down to the bottom of the room, a two devices will drop down from the ceiling.  One will hover over you while the other remains above the space to the right of you.  Eventually, a replica of you will appear, and the devices will return to the ceiling.  Mega Man must now face his toughest opponent yet… himself.  Not only can the clone move and shoot like you, it has access to every weapon you .  In fact, it will switch to any weapon that you switch to, taking away any advantage that you try to gain.  To make matters worse, when the two of you collide, you will be the only one taking damage!  This fight is all about strategy.
When you fall down to the bottom of the room, a two devices will drop down from the ceiling.  One will hover over you while the other remains above the space to the right of you.  Eventually, a replica of you will appear, and the devices will return to the ceiling.  Mega Man must now face his toughest opponent yet… himself.  Not only can the clone move and shoot like you, it has access to every weapon you .  In fact, it will switch to any weapon that you switch to, taking away any advantage that you try to gain.  To make matters worse, when the two of you collide, you will be the only one taking damage!  This fight is all about strategy.


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== Original NES sprite ==
== Original NES sprite ==
<gallery>
<gallery>
Image:MM1 Mega Man Clone 8-bit.png|Mega Clone
File:MM1 Mega Man Clone 8-bit.png|Mega Clone
</gallery>
</gallery>


{{Footer Nav|game=Mega Man|prevpage=Wily Fortress 1|nextpage=Wily Fortress 3}}
{{Footer Nav|game=Mega Man|prevpage=Wily Fortress 1|nextpage=Wily Fortress 3}}
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