Mega Man Zero 2/Forest of Notus: Burble Hekelot: Difference between revisions

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|title= Helpful Tip:
|title= Helpful Tip:
|contents=It is time now to obtain the seventh and last form, the [[File:MMZ2 Active Form Icon.png]] '''Active Form'''. To get the Active Form, you need to destroy 20 enemies in one mission using dashing Saber slashes, but not the [[Mega Man Zero 2/EX Skills|EX Skill]] Sengatotsu. You can perform a dash-slash by performing a dash, then quickly following up with a Saber slash. Active Form will make Zero lightning fast, and allows Zero to perform a spinning Saber slash while in the air or a Rolling Slash when dashing. These are technically the two extra features towards leveling up the Z-Saber from the first game, rolled into one. However, if you activate the [[Mega Man Zero 2/EX Skills|EX Skill]] Sengatotsu, conflicting button commands will override the Rolling Slash, and you'll need to turn it off. This error is fixed in [[Mega Man Zero 3]] using Cyber-Elves.}}
|contents=It is time now to obtain the seventh and last form, the [[File:MMZ2 Active Form Icon.png]] '''Active Form'''. To get the Active Form, you need to destroy 20 enemies in one mission using dashing Saber slashes, but not the [[Mega Man Zero 2/EX Skills|EX Skill]] Sengatotsu. You can perform a dash-slash by performing a dash, then quickly following up with a Saber slash. Active Form will make Zero lightning fast, and allows Zero to perform a spinning Saber slash while in the air or a Rolling Slash when dashing. These are technically the two extra features towards leveling up the Z-Saber from the first game, rolled into one. However, if you activate the [[Mega Man Zero 2/EX Skills|EX Skill]] Sengatotsu, conflicting button commands will override the Rolling Slash, and you'll need to turn it off. This error is fixed in [[Mega Man Zero 3]] using Cyber-Elves. If you've taken the alternate advice and already gotten the Active Form in the Residental Area, then this'll be a good place to claim the[[File:MMZ2 Defense Form Icon.png]] '''Defense Form''' instead. When you encounter Shurubon, charge the Shield Boomerang while standing a ways away, then throw it. Dash forward to the ledge, and start jumping over it as you're about to catch it to make it miss. The orbit will cause it to destroy Shurubon as they appear, allowing you to get the 20 kills required while only charging it once.}}


Elves to obtain (8):
Elves to obtain (8):
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=== Sub-Boss: Pinofeel ===
=== Sub-Boss: Pinofeel ===
[[File:MMZ2 Pinofeel.jpg|left|225px]]
[[File:MMZ2 Pinofeel.jpg|left|225px]]
Pinofeel is back again, broving just as troublesome as before. The attacks haven't changed from the Forest of Dysis, but this one is positioned on the opposite side of the room. If you remembered the strategy to beating it, you'll be in good shape. Plus, you also have the Ice Chip on hand. However, there's an added layer of difficulty: spikes on the ceiling. Keep your jumps low, especially when Pinofeel floods the room. You certainly don't want to give yourself a lethal concussion.  
Pinofeel is back again, proving just as troublesome as before. The attacks haven't changed from the Forest of Dysis, but this one is positioned on the opposite side of the room. If you remembered the strategy to beating it, you'll be in good shape. Plus, you also have the Ice Chip on hand. However, there's an added layer of difficulty: spikes on the ceiling. Keep your jumps low, especially when Pinofeel floods the room. You certainly don't want to give yourself a lethal concussion.  


Destroying this Pinofeel will yield a passage underneath its spiked jaw as it falls apart. Sadly, unlike the first, this Pinofeel gives out no reward upon defeat, and no hidden room can be found through exploring its remains.  
Destroying this Pinofeel will yield a passage underneath its spiked jaw as it falls apart. Sadly, unlike the first, this Pinofeel gives out no reward upon defeat, and no hidden room can be found through exploring its remains.  
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=== The ruins: second area ===
=== The ruins: second area ===
It's already bright and clear that these ruins don't take too kindly to unwanted guests. You'll see for yourself when the amount of obstacles in your way goes up as you head into the second part of the corridors. Stubborn enemies are all over the place. It's up to you to put them in their place as you continue onward. You're also red hot upon the location of another Sub-Tank...
It's already bright and clear that these ruins don't take too kindly to unwanted guests. You'll see for yourself when the amount of obstacles in your way goes up as you head into the second part of the corridors. Stubborn enemies are all over the place. It's up to you to put them in their place as you continue onward. You're also red hot upon the location of another Sub-Tank...
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After passing through the shutter door, Zero will meet up with Elpizo again, but too late. Elpizo has found the key already, but gives his regards to Zero for almost beating him to it, and unlocks a shutter on the far side of the room.
After passing through the shutter door, Zero will meet up with Elpizo again, but too late. Elpizo has found the key already, but gives his regards to Zero for almost beating him to it, and unlocks a shutter on the far side of the room.


However, before Zero can follow him, Burble Hekelot emerges into the room. He, too, has come too late, and frantically tells Zero to stop. In between several croaks, he states no one is allowed in the next room, by order of Harpuia. Unfortunately for Burble, he doesn't realize Elpizo has done just that. He merely thinks it's a false alarm caused by a sensor that needs replacing, then proceeds to subdue Zero... after taunting him with his sticky tounge.
However, before Zero can follow him, Burble Hekelot emerges into the room. He, too, has come too late, and frantically tells Zero to stop. In between several croaks, he states no one is allowed in the next room, by order of Harpuia. Unfortunately for Burble, he doesn't realize Elpizo has done just that. He merely thinks it's a false alarm caused by a sensor that needs replacing, then proceeds to subdue Zero... after taunting him with his sticky tongue.


=== Boss: Burble Hekelot ===
=== Boss: Burble Hekelot ===
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Burble Hekelot stays true to his amphibian nature by being a slippery foe, hopping about and clutching to walls with his sticky appendages.  
Burble Hekelot stays true to his amphibian nature by being a slippery foe, hopping about and clutching to walls with his sticky appendages.  


In his normal state, Burble may jump to the ceiling and hang from it, randomly outstreching his legs to attack you. Hit him with a charged attack to knock him to the ground. Burble sometimes stops to taunt you with his tounge, and when he does, it's able to swat away bullets like flies.
In his normal state, Burble may jump to the ceiling and hang from it, randomly outstreching his legs to attack you. Hit him with a charged attack to knock him to the ground. Burble sometimes stops to taunt you with his tongue, and when he does, it's able to swat away bullets like flies.


Burble can grow bigger if he eats Caterpulls, caterpillar Mechaniloids, feasting off their energy and packing it inside his body. As he stores more energy, his body swells up like a balloon to accommodate the excess amounts. It also makes him strong enough to harness more powerful attacks that would normally drain him. However, if you can keep him from wolfing down these bugs, you maintain the advantage in the boss fight. Hekelot is a very weak Reploid without any power enhancements.
Burble can grow bigger if he eats Caterpulls, caterpillar Mechaniloids, feasting off their energy and packing it inside his body. As he stores more energy, his body swells up like a balloon to accommodate the excess amounts. It also makes him strong enough to harness more powerful attacks that would normally drain him. However, if you can keep him from wolfing down these bugs, you maintain the advantage in the boss fight. Hekelot is a very weak Reploid without any power enhancements.


Hekelot will constantly try to hop onto a wall, then shake it down to make three Caterpulls fall into the room, one of which is a special gold color, similar to the the special Shiny Caterpie in Pokémon. You can burn the canopy in this room with the Fire Chip to see better, but that removes the giveaway from the falling leaves as to where the Caterpulls will land. You want to destroy the golden Caterpull first, then get the other two. The gold Caterpull is the one Hekelot targets first, since it contains the most energy to power him up.  
Hekelot will constantly try to hop onto a wall, then shake it down to make three Caterpulls fall into the room, one of which is a special gold color, similar to the special Shiny Caterpie in Pokémon. You can burn the canopy in this room with the Fire Chip to see better, but that removes the giveaway from the falling leaves as to where the Caterpulls will land. You want to destroy the golden Caterpull first, then get the other two. The gold Caterpull is the one Hekelot targets first, since it contains the most energy to power him up.  


If Hekelot swallows a Caterpull with his tounge, he will swell up into a moderately bloated state. He then gains the ability to launch seeker missles from his back, and hops around a lot more compared to his normal state, since he's become too bulky to spring up to the top of the room. Attack him once to get him back to normal, but his bloated body will cushion the blow and stop him from taking damage. However, once's he returns to his original  shrimpy size, you can actively damage him again.
If Hekelot swallows a Caterpull with his tongue, he will swell up into a moderately bloated state. He then gains the ability to launch seeker missles from his back, and hops around a lot more compared to his normal state, since he's become too bulky to spring up to the top of the room. Attack him once to get him back to normal, but his bloated body will cushion the blow and stop him from taking damage. However, once's he returns to his original  shrimpy size, you can actively damage him again.


If Hekelot swallows another Caterpull after swelling up once, his body expands to its maximum size. Likewise, his croaking becomes much deeper and unsettling. Should Hekelot scarf down the gold Caterpull, it gives him enough energy to assume this form instantly. Now incredibly rotund, he can spit out several bubbles that impede your movement if they get stuck to you. Shake the bubbles off by tapping the D-pad as if you were going to dash. The rapid movements Zero makes will eventually jostle the bubbles loose.
If Hekelot swallows another Caterpull after swelling up once, his body expands to its maximum size. Likewise, his croaking becomes much deeper and unsettling. Should Hekelot scarf down the gold Caterpull, it gives him enough energy to assume this form instantly. Now incredibly rotund, he can spit out several bubbles that impede your movement if they get stuck to you. Shake the bubbles off by tapping the D-pad as if you were going to dash. The rapid movements Zero makes will eventually jostle the bubbles loose.
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==== EX Skill: Energy Tongue ====
==== EX Skill: Energy Tongue ====
When you fight him while carrying an A-Rank an up, Burble Hekelot uses his Energy Tounge attack, his revolting EX Skill: one he will exploit very often. At any given time on the ground, especially after being hit, Hekelot is prone to use it. He will jump twice, then launch his sticky, energy-sapping tounge at you. It's so long, you'll need to jump onto the walls of the room to stay out of its range. If you get caught by Hekelot's tounge, he'll wrap it around you and proceed to leech your health away, slowly healing himself. The only way out his firm grip is by mashing buttons quickly to struggle free. Worse, Hekelot uses the energy he steals from you to make himself swell up one size bigger after you break free or he retracts his tounge. However, the obnoxious frog will feel the need to taunt you rather than protect himself, leaving him wide open to a retaliatory Shield Boomerang or Z-Saber attack.
When you fight him while carrying an A-Rank and up, Burble Hekelot uses his Energy Tongue attack, his revolting EX Skill: one he will exploit very often. At any given time on the ground, especially after being hit, Hekelot is prone to use it. He will jump twice, then launch his sticky, energy-sapping tongue at you. It's so long, you'll need to jump onto the walls of the room to stay out of its range. If you get caught by Hekelot's tongue, he'll wrap it around you and proceed to leech your health away, slowly healing himself. The only way out his firm grip is by mashing buttons quickly to struggle free. Worse, Hekelot uses the energy he steals from you to make himself swell up one size bigger after you break free or he retracts his tongue. However, the obnoxious frog will feel the need to taunt you rather than protect himself, leaving him wide open to a retaliatory Shield Boomerang or Z-Saber attack.


Burble Hekelot's tricks can draw out the boss fight a little longer than intended, but they aren't much more than minor nuisances. In fact, some of the things he does are downright amusing. Keep hitting him hard and fast before he can cause any real trouble for you, and this battle should be a cinch without any problems towards meeting the time constraint of the mission.
Burble Hekelot's tricks can draw out the boss fight a little longer than intended, but they aren't much more than minor nuisances. In fact, some of the things he does are downright amusing. Keep hitting him hard and fast before he can cause any real trouble for you, and this battle should be a cinch without any problems towards meeting the time constraint of the mission.
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Awestruck with both pain and shock, all Burble can do upon defeat is wonder how he can apologize to Harpuia for his failure, and then the foul frog croaks. Pun intended.
Awestruck with both pain and shock, all Burble can do upon defeat is wonder how he can apologize to Harpuia for his failure, and then the foul frog croaks. Pun intended.


If you defeated Burble Hekelot at A-Rank, you'll recieve the '''EX Skill [[File:MMZ2 Energy Chain Icon.png]] Energy Chain'''. This EX Skill is a livesaver, literally. Latch onto an enemy with the Chain Rod and hold {{gb|Down|Dpad}}. After a few seconds, Zero starts leeching away the enemy's HP to restore his own until the energy drain finally destroys them. If Zero's HP is full, this will fill his Sub Tanks. It absorbs HP one point at time, but does a grand favor in restoring HP right before fights against very hard bosses, such as the upcoming ones.
If you defeated Burble Hekelot at A-Rank, you'll receive the '''EX Skill [[File:MMZ2 Energy Chain Icon.png]] Energy Chain'''. This EX Skill is a livesaver, literally. Latch onto an enemy with the Chain Rod and hold {{gb|Down|Dpad}}. After a few seconds, Zero starts leeching away the enemy's HP to restore his own until the energy drain finally destroys them. If Zero's HP is full, this will fill his Sub Tanks. It absorbs HP one point at time, but does a grand favor in restoring HP right before fights against very hard bosses, such as the upcoming ones.


== Cyber-elves walkthrough ==
== Cyber-elves walkthrough ==
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