Mega Man Zero 2/Power Room: Phoenix Magnion: Difference between revisions

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→‎Optional sub boss: Gazamir: revision, in-depth strategy information added
(→‎Toitanks and U4: done for the night)
(→‎Optional sub boss: Gazamir: revision, in-depth strategy information added)
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You'll finally reach a ladder at the other end of the room, but when you climb up, you'll find this side path had one catch to it... a giant Mechaniloid.
You'll finally reach a ladder at the other end of the room, but when you climb up, you'll find this side path had one catch to it... a giant Mechaniloid.


==== Optional sub boss: Gazamir ====
=== Optional sub boss: Gazamir ===
[[File:MMZ2 Gazamir.jpg|left|225px]]
[[File:MMZ2 Gazamir.jpg|left|225px]]
By climbing up the ladder, you'll encounter a Gazamir. This huge crab Mechaniloid
By climbing up the ladder, you'll encounter an imposing enemy called a Gazamir, which instantly engages you in combat. This huge crab Mechaniloid hovers beside this ladder, guarding the upper chambers that are can be accessed from this ladder. Since the ladder is the only thing separating you from a trip into the boiling smelter pool below, you'll be confined to it while you battle the Gazamir. If you fall off the ladder and can't get back on it in time, you may meet a molten death below.  
is hovering right next to the ladder, and guards the upper chambers the ladder leads to. You'll have to fight it from the ladder the whole time, which means Buster shots or Chain Rod strikes are your only real means of attacks. Using the Z-Saber is dangerous and risky. If you fall off the ladder, you may meet a molten death below. The X Form is very useful for doing faster and quicker damage in this fight, because it enhances the Buster Shot Gun's rounds to do more damage per hit and shoot four bullets at once, so the damage count stacks up a lot faster. If you still suffer the knockback effects from damage because you don't have or didn't use the Cyber-Elf Gambul's ability, you'll have more trouble hanging on to the ladder.


Gazamir stays in close range to you by hovering right beside you as you climb the ladder. You can tear away at its health by hitting its face, the only weak point. Everything else is indestructible. The best attack method is with the Buster, and with normal shots, while Gazamir hovers, because its period of invincibility between hits is very brief.  
====Battle Strategy====
Gazamir imitates the sideways movements of a real crab, using hover jets in place of legs to fly up or down in a vertical line. It also mimics your movements as you climb the ladder, taking great care not to let its exposed face line up parallel to you, which would leave it vulnerable to attack. Gazamir's face is its only weak spot: everything else is clad in an armored exoskeleton too thick to penetrate.


Gazamir may be an easy target, but be on the lookout for its sudden attacks. It will try to block its face by blowing black foam bubbles, then launch them towards you. These are easily blasted to bits, but the sheer number can be a problem. However, Gazamir's other attacks put its heavy-duty pincers to work. At some point, it may grab the ladder right in between you and start to scale it up or down. You have to keep climbing with it to stay away from the moving pincers, and it becomes a mess to keep shooting away. Fortunately, this attack doesn't last forever, and Gazamir will stop before you reach the bottom of the ladder.  
Under normal circumstances, you could hack and slash your enemies with the Z-Saber, but its range is limited to direct attacks. Because you can't hit the Gazamir directly without jumping from the ladder, you need to rely on a ranged weapon. The Shield Boomerang works, but Zero cannot move while he's using it. Gazamir is a very skittish enemy that won't stay in one place for very long, which leads to an accuracy problem; your Boomerang is likely to miss and cost you valuable time as you wait for it to return. The Chain Rod can hit Gazamir, but it's like a spring loaded boxing glove. It does some damage, then you have to wait on it as it comes back, which isn't a viable strategy when you need to kill your enemy without delay.  


The worst attack it can muster will be a desperation move, when you've nearly defeated it. It will grip onto the ladder and rocket down the edge, trying to knock you off. To dodge, either climb down ''very'' fast, or drop straight off the edge and grab hold of the ladder again before you land into the smelter pit. With luck, you'll be able to send Gazamir to its doom before it can get this attack off.  
Your Buster is the ideal weapon against this sub-boss, able to hammer the Gazamir with bullet after bullet very without wasting time, and you can scale the ladder to line up your shots with Gazamir's face as it moves. Assault it with a hail of Buster bullets when it stops moving, and when it tries to evade you, follow it while you're shooting bullets to keep it from getting away. If you have the '''X Form''', switch to it immediately. It amplifies your Buster Shot Gun's rounds to do more damage per hit and shoot four bullets at once, so the damage inflicted on Gazamir stacks up a lot faster.
 
Take one thing into consideration: if you still suffer the knockback effects from damage because you don't have  Cyber-Elf Fubuffa's recoil countermanding ability (the dog Cyber-Elf from the Computer Zone), you'll have more trouble hanging on to the ladder, because every time Zero is hit, he loses his grip and falls.  Unless you recover your grip, you'll take a plunge into the boiling metal. Also, Cyber-Elf Atti (the monkey Cyber-Elf from the same stage as Fubuffa), enhances your ladder climbing speed, which is quite helpful to keep up with Gazamir.
 
Gazamir may be an easy target, but be on the lookout for its sudden attacks. It will try to block its face by gargling black foam bubbles, then spits them in your general direction. All you have to do is shoot the bubbles to disperse them, but the sheer number can be a problem. They move slowly enough to pop with little trouble.
 
Gazamir's other attacks put its heavy duty pincers to work. At some point, it could grab hold of the ladder and box you in, between its two claws. It will start to scale the ladder up or down, trying to slam its claws into you. You have to climb with it to stay away from the moving pincers, and since it has become a moving target, it becomes a mess to keep shooting away. Fortunately, this attack doesn't last forever, and Gazamir will immediately stop if it leads you to the bottom of the ladder. If it went any lower, it would dunk itself in the smelter pit.
 
The worst attack it can muster will be a desperation move, when you've nearly defeated it. It will grip onto the ladder and rocket down the edge, trying to knock you off. To dodge, either climb down the side ''very'' fast, or take a leap of faith: let go and fall straight down, then grab onto the ladder again before you land into the smelter pit. With luck, you'll be able to send Gazamir to its doom before it decides to start playing dirty like this.


Sadly, this Gazamir, nor its counterpart in the other path, won't give you a Cyber-Elf upon defeat. Instead, all they do is give you a humorous death- they seize up as they malfunction from taking too much damage, lose their grips on the ladders, and crash into the smelter pits to get melted down in the boiling liquid. Fried crab, anyone?
Sadly, this Gazamir, nor its counterpart in the other path, won't give you a Cyber-Elf upon defeat. Instead, all they do is give you a humorous death- they seize up as they malfunction from taking too much damage, lose their grips on the ladders, and crash into the smelter pits to get melted down in the boiling liquid. Fried crab, anyone?
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