Mega Man Zero 2/Sand Wilderness: Difference between revisions

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{{Header Nav|game=Mega Man Zero 2}}
{{Header Nav|game=Mega Man Zero 2}}


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'''''It has been one year since Zero came back to life to fight for peace. He has helped Ciel, a human scientist, along with the Resistance, a group of Reploids falsely accused of being Mavericks, escape the reaches of Neo Arcadia's Iron-Fisted Policy. A Reploid from a century in the past, Zero was forced to adjust to this new, crueler world, and has been constantly fighting ever since he defeated Copy X, a corrupt take of the original X. Copy X's protectors, the Four Guardians, have been reduced to three, with Hidden Phantom's misguided attempt to stop Zero resulting in his death. Sage Harpuia, the wisest of the Guardians, has stepped in to take Copy X's place as leader of Neo Arcadia, reassuring the public all is well in their leader's absence.'''''  
'''''It has been one year since Zero came back to life to fight for peace. He has helped Ciel, a human scientist, along with the Resistance, a group of Reploids falsely accused of being Mavericks, escape the reaches of Neo Arcadia's Iron-Fisted Policy. A Reploid from a century in the past, Zero was forced to adjust to this new, crueler world, and has been constantly fighting ever since he defeated Copy X, a corrupt take of the original X. Copy X's protectors, the Four Guardians, have been reduced to three, with Hidden Phantom's misguided attempt to stop Zero resulting in his death. Sage Harpuia, the wisest of the Guardians, has stepped in to take Copy X's place as leader of Neo Arcadia, reassuring the public all is well in their leader's absence.'''''  
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<center> [[File:MMZ2 Opening Artwork.PNG|600px]] </center>
<center>[[File:MMZ2 Opening Artwork.png|600px]]</center>
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'''''Ever since these events, Neo Arcadia has sent out garrisons of troops day in, day out, to pursue and punish those who would threaten the haven of humanity. Up against millions upon millions of robot soldiers, Zero's fight is a bleak one. Exhausted from unending battle, Zero has barely put a dent the massive hordes of Pantheon troops advancing their way to the Resistance, forcing them to abandon their damaged base. Zero is hopelessly lost, extremely worn down from fighting for a full year. His weapons are breaking, and his skills have diminished from continued injuries. The fighting has gone on so long, the battles have become meaningless to him. He must find the Resistance, if he wishes to restore his sense of purpose, put a stop to the fighting, and above all, survive to see tomorrow...'''''
'''''Ever since these events, Neo Arcadia has sent out garrisons of troops day in, day out, to pursue and punish those who would threaten the haven of humanity. Up against millions upon millions of robot soldiers, Zero's fight is a bleak one. Exhausted from unending battle, Zero has barely put a dent the massive hordes of Pantheon troops advancing their way to the Resistance, forcing them to abandon their damaged base. Zero is hopelessly lost, extremely worn down from fighting for a full year. His weapons are breaking, and his skills have diminished from continued injuries. The fighting has gone on so long, the battles have become meaningless to him. He must find the Resistance, if he wishes to restore his sense of purpose, put a stop to the fighting, and above all, survive to see tomorrow...'''''
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== The Toll of an Endless War ==
== The Toll of an Endless War ==
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== Items to collect ==
== Items to collect ==
Elves to obtain (5):  
Elves to obtain (5):  
* [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf M-orina'''
* [[File:MMZ Hacker Elf Icon.png]] '''Cyber-Elf M-orina'''
* [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Itemeter'''
* [[File:MMZ Hacker Elf Icon.png]] '''Cyber-Elf Itemeter'''
* [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Stoccum'''
* [[File:MMZ Hacker Elf Icon.png]] '''Cyber-Elf Stoccum'''
* [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Birwin'''
* [[File:MMZ Animal Elf Icon.png]] '''Cyber-Elf Birwin'''
* [[File:MMZ Nurse Elf Icon.PNG]] '''Cyber-Elf Arnue'''
* [[File:MMZ Nurse Elf Icon.png]] '''Cyber-Elf Arnue'''


== Mission Requirements ==
== Mission Requirements ==
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==== Deja Vu====
==== Deja Vu====
[[File:Mega Man Zero 2 Sand Wilderness 14.png|thumb|right|350px|Not again!]]
[[File:Mega Man Zero 2 Sand Wilderness 14.png|thumb|right|350px|Not again!]]
After a few more bottomless pits, and a couple more Pantheons dotted between them, you'll encounter a second Golem-Type E, this time with pits in the ground, making it much harder to dodge the shots from the Golem, especially with the knockback effect from getting damaged. Be careful and destroy it (make sure you're below solid ground when you do, as the controls lock up when it explodes), and you'll get [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Stoccum'''.
After a few more bottomless pits, and a couple more Pantheons dotted between them, you'll encounter a second Golem-Type E, this time with pits in the ground, making it much harder to dodge the shots from the Golem, especially with the knockback effect from getting damaged. Be careful and destroy it (make sure you're below solid ground when you do, as the controls lock up when it explodes), and you'll get [[File:MMZ Hacker Elf Icon.png]] '''Cyber-Elf Stoccum'''.
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Mind the increasing degree of pits as you travel deeper through the wilderness. Some pits may require a combination of dash-jumps to initially cross, then a small number of wall-jumps for the task of climbing up the cliffsides. Use charged Buster shots to kill off any enemies on the other side of the pitfalls before they can attack you. If their attacks make contact, the recoil from a hit might send you falling to the bottom of a gorge.
Mind the increasing degree of pits as you travel deeper through the wilderness. Some pits may require a combination of dash-jumps to initially cross, then a small number of wall-jumps for the task of climbing up the cliffsides. Use charged Buster shots to kill off any enemies on the other side of the pitfalls before they can attack you. If their attacks make contact, the recoil from a hit might send you falling to the bottom of a gorge.
==== Ruins of the Past ====
==== Ruins of the Past ====
[[File:Mega Man Zero 2 Sand Wilderness 22.png|thumb|left|350px|Don't stand on the scrap columns for long. They collapse under your weight.]]
[[File:Mega Man Zero 2 Sand Wilderness 22.png|thumb|left|350px|Don't stand on the scrap columns for long. They collapse under your weight.]]
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The last area of the Wilderness a populated by a small mix of enemies that inhabit the whole stage. You'll run into more Condoroid MKIIs, a few Pantheons, one lone Shaball, and a final Shabaroller before making it to the outskirts of the Sand Wilderness. Get through the enemies with caution, and you'll eventually make it to the flatlands, devoid of any hostile machines... so it would seem.  
The last area of the Wilderness a populated by a small mix of enemies that inhabit the whole stage. You'll run into more Condoroid MKIIs, a few Pantheons, one lone Shaball, and a final Shabaroller before making it to the outskirts of the Sand Wilderness. Get through the enemies with caution, and you'll eventually make it to the flatlands, devoid of any hostile machines... so it would seem.  
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====Ambushed!====
====Ambushed!====
[[File:Mega Man Zero 2 Sand Wilderness 25.png|thumb|right|350px|No! It's a blockade!]]
[[File:Mega Man Zero 2 Sand Wilderness 25.png|thumb|right|350px|No! It's a blockade!]]
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As Zero looks from behind, a huge Mechaniloid beast emerges from crumbling ruins: Mega Scorpia.  
As Zero looks from behind, a huge Mechaniloid beast emerges from crumbling ruins: Mega Scorpia.  
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== Boss: Mega Scorpia ==
== Boss: Mega Scorpia ==
[[File:MMZ2 MegaScorpia.jpg|left|275px]]
[[File:MMZ2 MegaScorpia.jpg|left|275px]]
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For an intro boss, the battle against it won't be mind-numbing, but the monstrous Mechaniloid is a feisty combatant that shouldn't be written off as a joke. Newcomers to the game can be caught by surprise when this scorpion lashes out its attacks. Memorize them well and be ready to dodge each one before you get picked apart.
For an intro boss, the battle against it won't be mind-numbing, but the monstrous Mechaniloid is a feisty combatant that shouldn't be written off as a joke. Newcomers to the game can be caught by surprise when this scorpion lashes out its attacks. Memorize them well and be ready to dodge each one before you get picked apart.
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==== Attacks ====
==== Attacks ====
[[File:Mega Man Zero Sand Wilderness 30.png|thumb|right|350px|Mega Scorpia's gun arm fires 3 bullets. Jump over them, and you'll be fine.]]
[[File:Mega Man Zero Sand Wilderness 30.png|thumb|right|350px|Mega Scorpia's gun arm fires 3 bullets. Jump over them, and you'll be fine.]]
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Before Mega Scorpia thrusts its claw at you, it clicks the claw twice and ignites the burner inside its claw, which heats the claw blade tips with an eerie orange glow. This is your warning to back away, before Mega Scorpia releases it. Due to its immense size You have to make a skillful jump to avoid it, preferably a dashing jump to get a little more distance over the claw. If your jump is improperly timed or executed badly, you can get clipped by the pincer as you arc into the air or descend.  The pincer claw will keep flying straight until it reaches the edge of the screen, then returns to re-attach itself to the arachnid. You'll have another short opportunity where Mega Scorpia is stopped in place as it waits for its pincer to attack its head directly with the Z-Saber, but give yourself enough time to react to the pincer so you can dodge it a second time.  
Before Mega Scorpia thrusts its claw at you, it clicks the claw twice and ignites the burner inside its claw, which heats the claw blade tips with an eerie orange glow. This is your warning to back away, before Mega Scorpia releases it. Due to its immense size You have to make a skillful jump to avoid it, preferably a dashing jump to get a little more distance over the claw. If your jump is improperly timed or executed badly, you can get clipped by the pincer as you arc into the air or descend.  The pincer claw will keep flying straight until it reaches the edge of the screen, then returns to re-attach itself to the arachnid. You'll have another short opportunity where Mega Scorpia is stopped in place as it waits for its pincer to attack its head directly with the Z-Saber, but give yourself enough time to react to the pincer so you can dodge it a second time.  
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==== Weak Point & Battle Strategy ====
==== Weak Point & Battle Strategy ====
[[File:Mega Man Zero 2 Sand Wilderness 30.png|thumb|right|350px|Attack the Mechaniloid's head to reduce its life bar.]]
[[File:Mega Man Zero 2 Sand Wilderness 30.png|thumb|right|350px|Attack the Mechaniloid's head to reduce its life bar.]]
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[[File:Mega Man Zero 2 Sand Wilderness 36.png|thumb|right|350px|The Mission Report, with a perfect score of 100.]]
[[File:Mega Man Zero 2 Sand Wilderness 36.png|thumb|right|350px|The Mission Report, with a perfect score of 100.]]
Once Mega Scorpia has been destroyed, you'll receive a Mission Report. Like the previous game, this happens any time you successfully accomplish a mission. There is no Cyber-Elf reward for beating a boss now, so the Mission Report appears immediately. You'll be graded on how complete your objective was, how fast you were, how many enemies you wiped out, the damage you took in battle, if you died and/or had to retry part of the mission, and for the use of Cyber-Elves. Since this is the first mission, you don't have to worry about an objective or Cyber-Elf penalties, unless you played the game before. How well your final total is affects your ranking. The ranks are '''S, A, B, C, D, E,''' and '''F'''. The worst rank is F, and the best is S, or the Hero's rank. Your final score each mission will determine if your rank goes up or down.  Here is the list of where rankings fall for future reference:
Once Mega Scorpia has been destroyed, you'll receive a Mission Report. Like the previous game, this happens any time you successfully accomplish a mission. There is no Cyber-Elf reward for beating a boss now, so the Mission Report appears immediately. You'll be graded on how complete your objective was, how fast you were, how many enemies you wiped out, the damage you took in battle, if you died and/or had to retry part of the mission, and for the use of Cyber-Elves. Since this is the first mission, you don't have to worry about an objective or Cyber-Elf penalties, unless you played the game before. How well your final total is affects your ranking. The ranks are '''S, A, B, C, D, E,''' and '''F'''. The worst rank is F, and the best is S, or the Hero's rank. Your final score each mission will determine if your rank goes up or down.  Here is the list of where rankings fall for future reference:
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*S - 96 to 100
*S - 96 to 100
*A - 86 to 95
*A - 86 to 95
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==== [[File:MMZ Met.png]] Cyber-Elf #1 ====
==== [[File:MMZ Met.png]] Cyber-Elf #1 ====
[[File:Mega Man Zero 2 Sand Wilderness 18.png|thumb|right|225px|Cyber-Elf M-orina.]]
[[File:Mega Man Zero 2 Sand Wilderness 18.png|thumb|right|225px|Cyber-Elf M-orina.]]
Destroy three Shabarollers and you'll get [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf M-orina'''. This particular Elf changes every minor enemy in a stage into Metalls, reminiscent of the Mets from the original ''Mega Man'' series. Land enemies become Metall RWs that waddle around, duck under their unbreakable hard hats, and shoot a bullet out of their mouths when they reveal themselves. Aerial enemies become Heli Metall RWs, Metalls with propellers on their heads that hover in a circle, and two guns instead of feet that fire diagonal shots. They become regular Metalls RW if you sever their propellers. Aquatic enemies become Swim Metall RWs, Metalls with scuba snorkels and flippers that swim underwater. Changing foes into Metalls drastically reduces the difficulty of any stage, but that doesn't mean the Metalls themselves aren't annoying to deal with. It's also not recommended to be used in a stage if you need a certain Cyber-Elf from there, as its effects make it impossible to distinguish which enemies are which and how many to destroy.
Destroy three Shabarollers and you'll get [[File:MMZ Hacker Elf Icon.png]] '''Cyber-Elf M-orina'''. This particular Elf changes every minor enemy in a stage into Metalls, reminiscent of the Mets from the original ''Mega Man'' series. Land enemies become Metall RWs that waddle around, duck under their unbreakable hard hats, and shoot a bullet out of their mouths when they reveal themselves. Aerial enemies become Heli Metall RWs, Metalls with propellers on their heads that hover in a circle, and two guns instead of feet that fire diagonal shots. They become regular Metalls RW if you sever their propellers. Aquatic enemies become Swim Metall RWs, Metalls with scuba snorkels and flippers that swim underwater. Changing foes into Metalls drastically reduces the difficulty of any stage, but that doesn't mean the Metalls themselves aren't annoying to deal with. It's also not recommended to be used in a stage if you need a certain Cyber-Elf from there, as its effects make it impossible to distinguish which enemies are which and how many to destroy.
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==== [[File:MMZ Item.png]] Cyber-Elf #2 ====
==== [[File:MMZ Item.png]] Cyber-Elf #2 ====
[[File:Mega Man Zero 2 Sand Wilderness 19.png|thumb|right|225px|Cyber-Elf Itemeter.]]
[[File:Mega Man Zero 2 Sand Wilderness 19.png|thumb|right|225px|Cyber-Elf Itemeter.]]
Destroy four Shaballs and you'll get [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Itemeter'''. Once this Elf is used, all minor enemies, save for sub-bosses and bosses, are guaranteed to drop an item. You can rack up E-Crystals, health refills, and even extra lives with this Elf. However, the effect goes away once you leave a stage or lose a life.
Destroy four Shaballs and you'll get [[File:MMZ Hacker Elf Icon.png]] '''Cyber-Elf Itemeter'''. Once this Elf is used, all minor enemies, save for sub-bosses and bosses, are guaranteed to drop an item. You can rack up E-Crystals, health refills, and even extra lives with this Elf. However, the effect goes away once you leave a stage or lose a life.
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==== [[File:MMZ Stun.png]] Cyber-Elf #3 ====
==== [[File:MMZ Stun.png]] Cyber-Elf #3 ====
[[File:Mega Man Zero 2 Sand Wilderness 15.png|thumb|right|225px|Cyber-Elf Stoccum.]]
[[File:Mega Man Zero 2 Sand Wilderness 15.png|thumb|right|225px|Cyber-Elf Stoccum.]]
Destroy the two Golems Elec-type and you'll get [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Stoccum'''. If you use this Elf, all enemies onscreen will be momentarily stunned in place and unable to move or attack, giving you ample opportunity to strike them down or get past a large group of ornery machines. However, the effect lasts for only thirty seconds, and you can still suffer damage by colliding with enemies. Listen to the ticking timer to figure out when the time is up. Three seconds before you run out of time, the ticking will speed up.
Destroy the two Golems Elec-type and you'll get [[File:MMZ Hacker Elf Icon.png]] '''Cyber-Elf Stoccum'''. If you use this Elf, all enemies onscreen will be momentarily stunned in place and unable to move or attack, giving you ample opportunity to strike them down or get past a large group of ornery machines. However, the effect lasts for only thirty seconds, and you can still suffer damage by colliding with enemies. Listen to the ticking timer to figure out when the time is up. Three seconds before you run out of time, the ticking will speed up.
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==== [[File:MMZ Bird.png]] Cyber-Elf #4 ====
==== [[File:MMZ Bird.png]] Cyber-Elf #4 ====
[[File:Mega Man Zero 2 Sand Wilderness 17.png|thumb|right|225px|Cyber-Elf Birwin.]]
[[File:Mega Man Zero 2 Sand Wilderness 17.png|thumb|right|225px|Cyber-Elf Birwin.]]
Destroy five Condoroid Mk.2, and you'll get [[File:MMZ Animal Elf Icon.PNG]] '''Cyber-Elf Birwin'''.  This Elf rescues you from a pit, but only once, and will let go of you if it runs out of strength to hold you mid-flight and dies, or if you force it to let go by pressing {{gb|A}}; you'll jump out of its talons, at which point, the Elf immediately perishes.
Destroy five Condoroid Mk.2, and you'll get [[File:MMZ Animal Elf Icon.png]] '''Cyber-Elf Birwin'''.  This Elf rescues you from a pit, but only once, and will let go of you if it runs out of strength to hold you mid-flight and dies, or if you force it to let go by pressing {{gb|A}}; you'll jump out of its talons, at which point, the Elf immediately perishes.
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==== [[File:MMZ2 2 Continues Stage 1.png]] [[File:MMZ2 2 Continues Stage 2.png]] Cyber-Elf #5 ====
==== [[File:MMZ2 2 Continues Stage 1.png]] [[File:MMZ2 2 Continues Stage 2.png]] Cyber-Elf #5 ====
[[File:Mega Man Zero 2 Sand Wilderness 16.png|thumb|right|225px|Cyber-Elf Arnue's location.]]
[[File:Mega Man Zero 2 Sand Wilderness 16.png|thumb|right|225px|Cyber-Elf Arnue's location.]]
Just before another Shabaroller rolls onto the screen, make the junk crumble, drop down, and you'll find a Cyber-Elf box with [[File:MMZ Nurse Elf Icon.PNG]] '''Cyber-Elf Arnue''', an Elf that gives you 2 extra lives when fully grown. You need to feed the Elf 300 Energy Crystals for it to reach full maturity.  
Just before another Shabaroller rolls onto the screen, make the junk crumble, drop down, and you'll find a Cyber-Elf box with [[File:MMZ Nurse Elf Icon.png]] '''Cyber-Elf Arnue''', an Elf that gives you 2 extra lives when fully grown. You need to feed the Elf 300 Energy Crystals for it to reach full maturity.  
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[[File:Mega Man Zero 2 Sand Wilderness 40.png|thumb|right|350px|In the sense of fairness and honor, Harpuia feels conflicted about killing a helpless warrior.]]
[[File:Mega Man Zero 2 Sand Wilderness 40.png|thumb|right|350px|In the sense of fairness and honor, Harpuia feels conflicted about killing a helpless warrior.]]
Given the choice to finish his sworn enemy off here and now, Harpuia contemplates the act of killing a fellow warrior while he's helpless. Refusing to throw away the warrior's code of honor, he spares his adversary for the time being, carrying him to the location of the New Resistance Base in a rare act of mercy...
Given the choice to finish his sworn enemy off here and now, Harpuia contemplates the act of killing a fellow warrior while he's helpless. Refusing to throw away the warrior's code of honor, he spares his adversary for the time being, carrying him to the location of the New Resistance Base in a rare act of mercy...
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{{Footer Nav|game=Mega Man Zero 2 |prevpage=Walkthrough|nextpage=New Resistance Base}}
{{Footer Nav|game=Mega Man Zero 2 |prevpage=Walkthrough|nextpage=New Resistance Base}}
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