Mega Man Zero 2/Sand Wilderness: Difference between revisions

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[[File:Mega Man Zero 2 Sand Wilderness 21.png|thumb|right|350px|If you destroy the Pantheons they feed on, they turn hostile and attack right away.]]  
[[File:Mega Man Zero 2 Sand Wilderness 21.png|thumb|right|350px|If you destroy the Pantheons they feed on, they turn hostile and attack right away.]]  
However, if you ruin its meal by destroying the dead Pantheon it was eating, they turn stark-raving mad in a heartbeat, which ''will'' cause them to attack. The birds try to get a few licks in before they calm down and decide to flee the coop before you get a chance to trash them in return. Keep your reaction time honed to face off with any Condoroids pestering your mission. You might feel obligated to shoot and slice everything in sight, but be wary of the Pantheon remains when you spot them. Clear away the Condoroids before you decide to waste the remains.  
However, if you ruin its meal by destroying the dead Pantheon it was eating, they turn stark-raving mad in a heartbeat, which ''will'' cause them to attack. The birds try to get a few licks in before they calm down and decide to flee the coop before you get a chance to trash them in return. Keep your reaction time honed to face off with any Condoroids pestering your mission. You might feel obligated to shoot and slice everything in sight, but be wary of the Pantheon remains when you spot them. Clear away the Condoroids before you decide to waste the remains.  
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Mind the increasing degree of pits, because the cliffs turn sketchier as you travel deeper through the wilderness. Some pits may require a combination of wall-jumps and dashing jumps to cross. Use charged Buster shots to kill off any enemies on the other side of the pitfalls before they can attack you. Pantheon Gunners should be dispatched first. Their triple gunshots can hit you as you wall-jump to the top of a cliff.


Mind the increasing degree of pits, because the cliffs turn sketchier as you travel deeper through the wilderness. Some pits may require a combination of wall-jumps and dashing jumps to cross. Use charged Buster shots to kill off any enemies on the other side of the pitfalls before they can attack you. Pantheon Gunners should be dispatched first. Their triple gunshots can hit you as you wall-jump to the top of a cliff.
==== Ruins of the Past ====
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[[File:Mega Man Zero 2 Sand Wilderness 22.png|thumb|left|350px|Don't stand on the scrap columns for long. They collapse under your weight.]]
[[File:Mega Man Zero 2 Sand Wilderness 22.png|thumb|left|350px|Don't stand on the scrap columns for long. They collapse under your weight.]]
Near the end of the wilderness, you'll discover the results of Zero's handiwork; the remains of slain Pantheon troops, mixed in with a few ruined parts of Area X, have piled up into columns of shaky scrap. You can jump onto them and use them as temporary platforms. These junk heaps are unstable and crumble as soon as you make contact with even so much as a corner of scrap metal. Get to safety before you plunge down a pit with the collapsing scrap. There is also a Life Energy Capsule further along the pile of collapsing scrap if you've been roughed up by the Mechaniloids in the desert.
Near the end of the wilderness, you'll discover the results of Zero's handiwork; the remains of slain Pantheon troops, mixed in with a few ruined parts of Area X, have piled up into columns of shaky scrap. You can jump onto them and use them as temporary platforms. These junk heaps are unstable and crumble as soon as you make contact with even so much as a corner of scrap metal. Get to safety before you plunge down a pit with the collapsing scrap. There is also a Life Energy Capsule further along the pile of collapsing scrap if you've been roughed up by the Mechaniloids in the desert.
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[[File:Mega Man Zero 2 Sand Wilderness 23.png|thumb|right|350px|In the side of this ruined building foundation is an opening with a Z-Panel.]]
[[File:Mega Man Zero 2 Sand Wilderness 23.png|thumb|right|350px|In the side of this ruined building foundation is an opening with a Z-Panel.]]
There is one Z-Panel hidden in the desert, inside an opening directly past a Condoroid MKII and a Pantheon Gunner situated on a ruined building foundation. When you pick it up, it gives you a an extra continue. You get two continues from the start of the game and keep the additional continues you receive until you would need to use them. All hidden Z-Panels reappear every time you re-visit the location you found them at, giving you a perfect chance to max out your total continues to nine by continually obtaining this one in later visits to the Sand Wilderness.  
There is one Z-Panel hidden in the desert, inside an opening directly past a Condoroid MKII and a Pantheon Gunner situated on a ruined building foundation. When you pick it up, it gives you a an extra continue. You get two continues from the start of the game and keep the additional continues you receive until you would need to use them. All hidden Z-Panels reappear every time you re-visit the location you found them at, giving you a perfect chance to max out your total continues to nine by continually obtaining this one in later visits to the Sand Wilderness.  
 
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You'll run into more Condoroid MKIIs, a few Pantheons, one lone Shaball, and a final Shabaroller before making it to the outskirts of the Sand Wilderness. Get through the enemies with caution, and you'll eventually make it to the flatlands, devoid of any hostile machines.  
You'll run into more Condoroid MKIIs, a few Pantheons, one lone Shaball, and a final Shabaroller before making it to the outskirts of the Sand Wilderness. Get through the enemies with caution, and you'll eventually make it to the flatlands, devoid of any hostile machines. You're not out of harm's way yet. What's up ahead is even worse than the enemies you've just seen...
 
You're not out of harm's way, yet. What's up ahead is even worse than the enemies you've just seen...


=== Boss: Mega Scorpia ===
=== Boss: Mega Scorpia ===
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