Metal Arms: Glitch in the System/Enemies: Difference between revisions

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There are several enemies [[Metal Arms]], being either Mils, ZombieBots, other creatures, and in one case, Droids. All Mils will start carrying energy shields after the Morbot City levels, though not every single enemy unit will wear them. Some Mils can also be hacked into using the Control Tether, although not always. Most enemies come in various types and will be discussed at greater length below.
{{Header Nav|game=Metal Arms: Glitch in the System}}
There are several enemies Metal Arms, being either Mils, ZombieBots, other creatures, and in one case, Droids. All Mils will start carrying energy shields after the Morbot City levels, though not every single enemy unit will wear them. Some Mils can also be hacked into using the Control Tether, although not always. Most enemies come in various types and will be discussed at greater length below.


==Grunt==
==Grunt==
The Grunts are Glitch's most common enemy, and throughout the game wield every primary weapon that you do excluding the Control Tether, Slingshot, Scatter Blaster, and Ripper. They also carry Coring Charges. To add even further to their variety, their weapons seem to upgrade just like yours. All portions of this Mil, excluding his legs, may be shot off or disabled. The Grunts may not be the strongest enemy you encounter, but to make up for this, they operate turret emplacements and vehicles, and are the only enemies that do so, making them very versatile robots. There are six colors for grunts. Each on will carry a weapon as in the following list:
The Grunts are Glitch's most common enemy, and throughout the game wield every primary weapon that you do excluding the Control Tether, Slingshot, Scatter Blaster, and Ripper. They also carry Coring Charges. To add even further to their variety, their weapons seem to upgrade just like yours. All portions of this Mil, excluding his legs, may be shot off or disabled. The Grunts may not be the strongest enemy you encounter, but to make up for this, they operate turret emplacements and vehicles, and are the only enemies that do so, making them very versatile robots. There are six colors for grunts. Each on will carry a weapon as in the following list:


*[http://en.wikipedia.org/wiki/List_of_enemies_in_Metal_Arms:_Glitch_in_the_System#Vlax Purple] - Rocket Launcher
*Purple - Rocket Launcher
*Blue - Mining Laser
*Blue - Mining Laser
*Red - SPEW
*Red - SPEW
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==Guard==
==Guard==
Although the instruction booklet would have you believe that these are an offshoot of the Grunts, they bear no resemblance to them, and instead look, though not necessarily fight, much more like a Titan.  Guards have a large amount of armor and can run relatively fast; while they lack the sheer brute force possessed by the Titan, the Guard's agility allows it to take down larger robots relatively easily. They wield a [[Halberd]] with a top-mounted laser similar to the [[Metal Arms | Scatter Blaster]]. The D-port is located on its back.
Although the instruction booklet would have you believe that these are an offshoot of the Grunts, they bear no resemblance to them, and instead look, though not necessarily fight, much more like a Titan.  Guards have a large amount of armor and can run relatively fast; while they lack the sheer brute force possessed by the Titan, the Guard's agility allows it to take down larger robots relatively easily. They wield a Halberd with a top-mounted laser similar to the Scatter Blaster. The D-port is located on its back.


==Vlax==
==Vlax==
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==Snarq==
==Snarq==
The Snarq is a small, quick flying machine.  It attacks at range and changes firing positions often.
The Snarq is a small, quick flying machine.  It attacks at range and changes firing positions often.  Since they often come in small groups of 2-3, and are hard to hit, a Cleaner is a great strategy, provided you have one.  Mining Lasers/S.P.E.W.'s are another O.K. option.


==Predator==
==Predator==
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==Swarmers==
==Swarmers==
These are spiderlike bots that inhabit the underground layers of the Morbot region. As their namesake implies, they attack in large groups.
These are spiderlike bots that inhabit the underground layers of the Morbot region. As their namesake implies, they attack in large groups of the thousands.


==Scientists==
==Scientists==
These Mils are technicians and scientists that will attack you in self-defense by using an electric charge that sucks health away. They can also heal other Mil bots, or even Glitch, if he has used a Recruiter Grenade on them, and so brought them to his side.
These Mils are technicians and scientists that will attack you in self-defense by using an electric charge that sucks health away. They can also heal other Mil bots, or even Glitch, if he has used a Recruiter Grenade on them, and so brought them to his side. They will not attack you if you don't attack them.


==Spy Droids==
==Spy Droids==
These are Mils disguised to pass as droids to sneak into Droid Town so that they may report back to the others on its location. They are just as fast as Glitch, and they all wield a Level 1 Rocket Launcher. They are only fought in the level "Unhandled Exception" (SP).
These are Mils disguised to pass as droids to sneak into Droid Town so that they may report back to the others on its location. They are just as fast as Glitch, and they all wield a Level 1 Rocket Launcher. They are only fought in the level "Unhandled Exception" (SP).
[[Category:Third-person shooters|Metal Arms: Glitch in the System]]
== References ==
[http://en.wikipedia.org/wiki/Metal_Arms:_Glitch_in_the_System Metal Arms Page]