Metroid/Hideout I: Difference between revisions

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== Notes ==
== Notes ==
[[Image:Metroid_NES_HideoutI_Note1.png|thumb|right|If you have the High Jump boots, collecting this tank is much easier]]
[[Image:Metroid_NES_HideoutI_Note1.png|thumb|right|If you have the High Jump boots, collecting this tank is much easier]]
;A difficult Energy Tank: Inside Kraid's chamber, there happens to be a well hidden Energy Tank that is extremely difficult, but not impossible, to collect without High Jump boots.  In order to grab this tank, you'll need to shoot the block that the tank is hidden behind, landing in the acid in the process.  Then you need to jump back out of the acid, roll into a ball, and drop into the gap where the tank is held.  You must do all this before the block reappears and covers the tank up.  The problem is that without the High Jump boots, it's very hard to make it out of that acid.  However, if you tap the jump button, you will discover that it's possible to jump off the surface of the acid before falling too deeply into it.  When you do, it's very possible to jump high enough to get out of the acid, but only if you stop tapping the button and hold it down long enough to jump very high.  If you get the timing right, you can clear Samus out of the acid, and up to the ledge where you can roll off from and collect the tank.  Once you collect it, repeat the same process of jumping off the surface of the acid to make it out again with Samus' health in tact.
;A difficult Energy Tank: Inside Kraid's chamber, there happens to be a well hidden Energy Tank that is extremely difficult, but not impossible, to collect without High Jump boots.  In order to grab this tank, you'll need to shoot the block that the tank is hidden behind, landing in the acid in the process.  Then you need to jump back out of the acid, roll into a ball, and drop into the gap where the tank is held.  You must do all this before the block reappears and covers the tank up.  The problem is that without the High Jump boots, it's very hard to make it out of that acid.  However, if you tap the jump button, you will discover that it's possible to jump off the surface of the acid before falling too deeply into it.  When you do, it's very possible to jump high enough to get out of the acid, but only if you stop tapping the button and hold it down long enough to jump very high.  If you get the timing right, you can clear Samus out of the acid, and up to the ledge where you can roll off from and collect the tank.  Once you collect it, repeat the same process of jumping off the surface of the acid to make it out again with Samus' health in tact. To do the roll off, stand on the right most block of the flat area ( not the last raised block ), roll into a ball and place a bomb.  Hold right while waiting for the bomb to explode.  The bomb will launch you over the last block and you'll land right on the Energy Tank, if the tank is still visible.
 
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[[Image:Metroid_NES_HideoutI_Note2.png|thumb|right|The fake Kraid is an unexplained oddity]]
[[Image:Metroid_NES_HideoutI_Note2.png|thumb|right|The fake Kraid is an unexplained oddity]]
;A fake Kraid: One of the favorite mysteries of the original Metroid is the presence of a second, off-colored and far weaker Kraid in a closed off section of the game.  There are two methods of reaching this mysterious creature.  If you are a master of the Wall-Jump technique, you can Wall-Jump through the ceiling of the bridge right outside of Kraid's chamber, and up into an unusual tunnel with a Side Hopper in it.  If you pass through the left door, you will enter a long hallway, and you will find the fake Kraid at the very end.  The other way to find him is to reach the low underground chamber that leads to point 4.  When you enter the Side Hopper tunnel that contains (or contained) a red door, bomb the block directly below the left door.  You will fall through the floor and down into a room below.  The false Kraid is beyond the door that you find in the room.  He looks and acts very much like the real Kraid, but he can only take three missile hits before he is destroyed.  (One hit from the Screw Attack will also destroy him.)
;A fake Kraid: One of the favorite mysteries of the original Metroid is the presence of a second, off-colored and far weaker Kraid in a closed off section of the game.  There are two methods of reaching this mysterious creature.  If you are a master of the Wall-Jump technique, you can Wall-Jump through the ceiling of the bridge right outside of Kraid's chamber, and up into an unusual tunnel with a Side Hopper in it.  If you pass through the left door, you will enter a long hallway, and you will find the fake Kraid at the very end.  The other way to find him is to reach the low underground chamber that leads to point 4.  When you enter the Side Hopper tunnel that contains (or contained) a red door, bomb the block directly below the left door.  You will fall through the floor and down into a room below.  The false Kraid is beyond the door that you find in the room.  He looks and acts very much like the real Kraid, but he can only take three missile hits before he is destroyed.  (One hit from the Screw Attack will also destroy him.)
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