Metroid Prime/Boost Ball: Difference between revisions

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Before doing anything else get a scan of the Ice Shriekbats. They're in an alcove above and a bit to the left as you enter. This is probably the easiest scan in the game to miss; you can only get it this one room and in a normal playthrough you'll only pass this way a few times before the Shriekbats disappear forever. Not only that, but since they look and act like the normal Shriekbats you've already met many times already, you probably wouldn't realize that there was a new scan entry here unless you were following a guide.
Before doing anything else get a scan of the Ice Shriekbats. They're in an alcove above and a bit to the left as you enter. This is probably the easiest scan in the game to miss; you can only get it in this one room and in a normal playthrough you'll only pass this way a few times before the Shriekbats disappear forever. Not only that, but since they look and act like the normal Shriekbats you've already met many times already, you probably wouldn't realize that there was a new scan entry here unless you were following a guide.


There are Baby Sheegoths asleep on the left. You might as well wake them up and fight them since there's no way to sneak past them to get where you're heading.
There are Baby Sheegoths asleep on the left. You might as well wake them up and fight them since there's no way to sneak past them to get where you're heading.
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Just to the right of where you came in there is a doorway into a small building. Go inside and scan the inscription there.  
Just to the right of where you came in there is a doorway into a small building. Go inside and scan the inscription there.  


Go back to the entrance and go straight ahead, bear right at the fork and follow the right passage. You pass another doorway but there is nothing interesting inside. Fire a rocket to clear the door, and go through. There is more to explore in this room at rooftop level up it's unreachable for the time being.
Go back to the entrance and go straight ahead, bear right at the fork and follow the right passage. You pass another doorway but there is nothing interesting inside. Fire a rocket to clear the door, and go through. There is more to explore in this room at rooftop level but it's unreachable for the time being.


===Canyon Entryway===
===Canyon Entryway===
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Get the Boost Ball in the tower. There's nothing more to do here so it's time to leave; the game gives you a little preview of the route you're supposed to take when you get the Boost Ball.  
Get the Boost Ball in the tower. There's nothing more to do here so it's time to leave; the game gives you a little preview of the route you're supposed to take when you get the Boost Ball.  


Drop down into the the U-shaped passage. The game calls this configuration a half-pipe and perhaps the main use for Boost Ball is the the half-pipe jump. Roll to one side of the U, then start a boost and roll back, releasing the energy just as you pass the lowest point. If you did it right you should go a bit higher this time. Start another boost and release it at the lowest point going the other way to go even higher. It's best to just let gravity and the boosts do the work, so don't use the control stick. Also, start the next boost as soon as you can after a release; that way you should be up to full power on the next swing. Keep pumping this way and you can get quite a swing going. Note that the camera positions itself to give you a good vantage point for this.
Drop down into the U-shaped passage. The game calls this configuration a half-pipe and perhaps the main use for the Boost Ball is the half-pipe jump. Roll to one side of the U, then start a boost and roll back, releasing the energy just as you pass the lowest point. If you did it right you should go a bit higher this time. Start another boost and release it at the lowest point going the other way to go even higher. It's best to just let gravity and the boosts do the work, so don't use the control stick. Also, start the next boost as soon as you can after a release; that way you should be up to full power on the next swing. Keep pumping this way and you can get quite a swing going. Note that the camera positions itself to give you a good vantage point for this.


It takes some practice to master this maneuver, and this is as good a place as any to start. You use it several more times in the game, but it starts easy and gets gradually harder so by the end you should be an expert.
It takes some practice to master this maneuver, and this is as good a place as any to start. You use it several more times in the game, but it starts easy and gets gradually harder so by the end you should be an expert.
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==Expansions (Chozo Ruins)==
==Expansions (Chozo Ruins)==
There's no need to go through the Ice Ruins East getting back; just drop off the ledge in Phendrana Shorelines when you get to it. When you get to Monitor Station you can either go to Monitor Station which leads to the Chozo Ruins, or you can go through Shore tunnel which takes you the Tallon Overworld via the shortcut mentioned earlier.  
There's no need to go through the Ice Ruins East getting back; just drop off the ledge in Phendrana Shorelines when you get to it. As you enter Phendrana Shorelines there is a short cutscene where you see a shadow moving across the valley and look up to see Meta Ridley flying overhead. When you get to Monitor Station you can either go to Monitor Tunnel which leads to the Chozo Ruins, or you can go through Shore Tunnel which takes you the Tallon Overworld via the shortcut mentioned earlier.  


===Main Plaza===
===Main Plaza===