Military Madness/Boards 9-16

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Board 9

Board 10

Board 11

Board 12

Take the two factories (to the south and to the east) and withdraw your forces to the vicinity of your prison camp.

Board 13

Board 14

Create a bottle-neck on the far eastern edge of the board, and draw enemy forces into artillery range. Eliminate the enemy's Hunter by pairing your Hawkeye and Eagle.

Board 15

Board 16