Mount&Blade/Khergits: Difference between revisions

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{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
[[Image:Mount&Blade Khergit troop tree.jpg|frame|The complete Khergit troop tree]]
[[Image:Mount&Blade Khergit troop tree.jpg|frame|The complete Khergit troop tree]]
The Khergits have strong cavalry as well as horse archers. Their biggest weakness is a lack of infantry. From Skirmisher onwards, all Khergit troops are mounted. Their cavalry focus makes them very powerful in open battles, but they are at a severe disadvantage on either side of a siege.
The Khergits are a cavalry-focused faction, with no dedicated unmounted units. This makes them fast both on the world map and on the battlefield, allowing them a lot of control over their enemies. Their biggest weakness is a lack of infantry. From Skirmisher onwards, all Khergit troops are mounted. Their cavalry focus makes them very powerful in open battles, but they are at a severe disadvantage on either side of a siege.


==Combat strategies==
==Tactics==
The main feature of the Khergit lineup are its mounted archers, to which no other faction has a counterpart. Though not as skilled as [[Mount&Blade/Vaegirs|Vaegir]] Marksmen and with accuracy being lowered while on a moving horse, a group of Veteran Horse Archers is great for harassing enemy forces. Their horses allow them to be relatively safe from infantry as they can stay out of melee range, and they are also able to stick close enough to cavalry to hit them easily (and perhaps best of all, they won't slow you down on the world map). Their main flaws aren't with their traits so much as their AI. Horse archers tend to do strange things, such as charging in with their melee weapon drawn or getting close to the enemy and not shooting. When using them it is important to make use of commands. Ordering them to stand their ground will make them function much like a line of regular archers, and having them follow you is also a good way to prevent them from running off and getting killed. In Warband, it is advisable to put them in a command group separate from your regular cavalry.
The main feature of the Khergit lineup is its mounted archers, which have no counterpart in any other faction. Though not as skilled as [[Mount&Blade/Vaegirs|Vaegir]] Marksmen, and with their accuracy lowered while on a moving horse, a group of Veteran Horse Archers is great for harassing enemy forces. Their horses allow them to be relatively safe from infantry as they can stay out of melee range, and they are also able to stick close enough to cavalry to hit them easily (and perhaps best of all, they won't slow you down on the world map). Their main flaws aren't with their traits so much as their AI. Horse archers tend to do strange things, such as charging in with their melee weapon drawn or getting close to the enemy and not shooting. When using them it is important to make use of commands. Ordering them to stand their ground will make them function much like a line of regular archers, and having them follow you is also a good way to prevent them from running off and getting killed. In Warband, it is advisable to put them in a command group separate from your regular cavalry.


Khergit Lancers are fast and pack a punch, capable of quickly taking out both infantry and cavalry. However, they are not as powerful as other factions' highest level cavalry, and they are likely to lose their fast but relatively fragile Coursers. Despite their speed, the heavy cavalry of other factions is largely preferable to Lancers in the original Mount&Blade. However, in Warband, Lancers have been significantly buffed. They are much tougher, do more damage and now have tougher horses, but have lost their chance of having a ranged weapon. They are now better than other factions' light cavalry, but are cheaper than heavy cavalry. They still don't have as much power as Knights, but are a good choice for warlords who can't afford other factions' top-tier horsemen.
Khergit Lancers are fast and pack a punch, capable of quickly taking out both infantry and cavalry. However, they are not as powerful as other factions' highest level cavalry, and they are likely to lose their fast but relatively fragile Coursers. Despite their speed, the heavy cavalry of other factions is largely preferable to Lancers in the original Mount&Blade. However, in Warband, Lancers have been significantly buffed. They are much tougher, do more damage and now have tougher horses, but have lost their chance of having a ranged weapon. They are now better than other factions' light cavalry, but are cheaper than heavy cavalry. They still don't have as much power as Knights, but are a good choice for warlords who can't afford other factions' top-tier horsemen.
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! Throw
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|-
| Tribesman
| '''Tribesman'''
| Steppe Bandit
| Steppe Bandit
| 5
| 5
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| 50
| 50
|-
|-
| Skirmisher
| '''Skirmisher'''
| Tribesman
| Tribesman
| 10
| 10
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| 60
|-
|-
| '''Horseman'''
| Skirmisher
| Skirmisher
| Horseman
| 14
| 14
| 20
| 20
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| 80
| 80
|-
|-
| Lancer
| '''Horse Archer'''
| Horseman
| Horseman
| 23
| 14
| 40
| 40
| 22
| 9
| 55
| 46
| 7
| 7
| 5
| 5
| 4
| 4
| 4
| 4
| 80
| 80
| 80
| 110
| 110
| 110
| 80
| 150
| 110
| 110
| 110
| 110
|-
|-
| Horse Archer
| '''Lancer'''
| Horseman
| Horseman
| 14
| 23
| 40
| 40
| 9
| 22
| 46
| 55
| 7
| 7
| 5
| 5
| 4
| 4
| 4
| 4
| 80
| 80
| 80
| 110
| 110
| 80
| 110
| 150
| 110
| 110
| 110
| 110
|-
|-
| Veteran Horse Archer
| '''Veteran Horse Archer'''
| Horse Archer
| Horse Archer
| 21
| 21
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| 90
| 90
| 130
| 130
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|}
|}
([[Mount&Blade/Attributes|Attributes]] given are base stats only, actual in-game attributes will be randomly higher by an amount dependent on the troop's level.)
([[Mount&Blade/Attributes|Attributes]] given are base stats only, actual in-game attributes will be randomly higher by an amount dependent on the troop's level.)


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