Ms. Pac-Man/Gameplay

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< Ms. Pac-Man
Revision as of 20:52, 15 August 2006 by Procyon (talk | contribs) (fixed screwed up nav controls.)

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Controls

A) Joystick: The only control that you need to play, the joystick helps you direct Ms. Pac-Man through the mazes. You can hold the joystick in direction that you would like Ms. Pac-Man to go before she is able to turn that way, and she will turn as soon as possible.
B) 1 or 2 Players: Push these buttons to begin a one or two player game.

Characters

Ms. Pac-Man

Ms. Pac-Man

While still primarily a giant mouth like her male predacessor, Ms. Pac-Man incorporates a little more style in to her appearance, including lip stick, eye shadow, a red bow, and even a beauty mark. Her one and only goal is to gobble up every dot (and power pellet) in the maze. She must avoid contact with the four ghosts unless they are temporarily afraid of Ms. Pac-Man as a result of eating one of the four power pellet. Ms. Pac-Man moves faster when she's not eating dots than when she is. She is also capable of turning around corners faster than the ghosts, so make as many turns as possible when the ghosts are on her tail.

Blinky

Blinky

He's dropped the name Shadow in favor of his nickname Blinky, but he's still the most likely of all of the ghosts to be on your tail. When he's not in a random movement phase, He will attempt to traverse the shortest path between him and you, and will usually lead the pack when persuing you.

Pinky

Pinky

Formally known as Speedy, Pinky retains much of the same joystick reading ability that he has in Pac-Man. Pinky will attempt to move to the position that Ms. Pac-Man will arrive at shortly, in an attempt to head you off at the pass. His ability is not in effect during the brief random movement phases.

Inky

Inky

Inky is still the bashful ghost of the group. If Ms. Pac-Man and Inky are about to collide head on, Inky may very well be the one who veers off course first. Don't count on him to do this every time however. He still may have no choice but to collide with you if he ends up on the opposite side of a tunnel from you.

Sue

Sue

Poor Clyde has been replaced by a new female ghost by the name of Sue. Even though Sue is depicted as the sassy purple ghost in the cartoon and the Pac-Land video game, orange Sue is pretty much the same as Clyde, doing pretty much whatever she pleases with little regard to the rest of the pack.

Scared Ghosts

Scared ghost
Flashing ghost

When Ms. Pac-Man eats one of the four power pellets positioned near the corners of each stage, the ghosts will turn blue for a short period of time. The higher the level, the shorter that time becomes, until the ghosts don't turn blue at all (but they do change direction.) Eating consecutive ghosts while they're scared can earn you 200, 400, 800, and 1600 points if you nab all four. But watch out when they start flashing because they're about to change back to their former ghostly selves.


Scoring

  • Dots
  • Power Pellets
  • 1st ghost
  • 2nd consecutive ghost
  • 3rd consecutive ghost
  • 4th consecutive ghost
  • Bonus fruit

10
50
200
400
800
1600
See Stages below.


Stages

Bonus PM Cherry.png PM Strawberry.png PM Peach.png File:MPM Pretzel.png PM Apple.png File:MPM Pear.png File:MPM Banana.png File:MPM Banana.png
Stage 1 2 3 4 5 6 7-9 10-13
Points 100 200 500 700 1000 2000 5000 5000
Maze Pink Pink Lt. Blue Lt. Blue Lt. Blue Orange Orange Dark Blue