Mu Online/Items: Difference between revisions

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Reverted edits by Xlemuelx (Talk) to last version by Prod
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==Item level==
==Item level==
[[Image:Mu online Plus13 Item.jpg|thumb|right|A DW wearing a Staff of Kundun+13 in the game.]]
The item can have different levels ranging from 0 to 13 on the global servers and often going further on other servers. The item will change colors or even glow depending on its level. While a higher level item is stronger than a lower level item, it will also require more strength and agility to be used.
Example: Bill of Balrog +4, Elven Bow +2, etc.
* Level 0, 1 and 2 items won't glow. These items appear normal, but some high level items have a glow even in this state, such as the Dragon Spear.
* Level 3 and 4 items are tinted red. These items are rather common.
* Level 5 and 6 items are tinted blue.  Some weak items drop at levels 5 and 6. Greater items must be upgraded to these levels and beyond with [[#Jewels|jewels]], although some can be acquired from [[#Boxes|boxes]].
* Level 7 and 8 items glow slightly. You can only obtain one of these through upgrading, trading or dropping a box (Or any "Drop" Item, like a Ring of Warrior).
* Level 9, 10, and 11 items glow strongly. Level 11 items usually have an occasional glow of white to distinguish them from level 9 and 10 items.
* Level 12 and 13 items glow like +9 to +11, but it has a quick white flash every now and then.
===Private servers===
* Level 14 items glow like +13 items.
* Level 15 items turn into transparent reddish objects (yet, other players see it as +14).
If the character wears a full set of the same armor, extra effects will be bestowed upon the character. A set with only level 10 or higher items will make small lights will fly around the character when he stands still and gives a 5% total defense boost. A set with level 11 or higher items only will add lines of energy circling around the character giving a 10% defense boost. At level 12 and 13, the lines will become an aura around the character and will add a 15% and/or 20% boost.


==Item bonuses==
==Item bonuses==
Items may randomly have bonuses attached to them. They are commonly known as "options" throughout the game. These bonuses make the item stronger. These bonuses, similarly to an item's level, can be increased using a Jewel of Life. The levels range in increments of 4 (ex. +4,+8, +12, +16, and 28) on armor and swords, and increments of (5, 10, 15, 20, 25, 30) on shields.  The maximum bonus on an armor or weapon piece is +16 (on regular MU ONLINE) or +28 (on private servers), or +20 (on regular MU ONLINE) or +30 (on private servers) defense rate on a shield.
Example: Bill of Balrog +4+8, Elven bow +0+12
* Weapons: The bonus increases damage.
* Armor: The bonus increases total defense by a percentage (Rather than a constant value), which can prove to be extremely useful.
* Shields: The bonus increases the defense rate, which affects the probability of the character being hit by an enemy.


==Luck items==
==Luck items==