Nemesis '90 Kai: Difference between revisions

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333 bytes added ,  9 July 2015
clarify some points
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(clarify some points)
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;Power ups
;Power ups
* The power-up capability of the Metalion returns to that of the Vic Viper in the original arcade versions, where four Options can be activated, and front shields appear for the Force Field which shrink in size as they take more damage.
* The power-up capability of the Metalion returns to that of the Vic Viper in the original arcade versions, where four Options can be activated, and front shields appear for the Force Field which shrink in size as they take more damage.
** However, once you opt to activate a third and fourth Option, the game's difficulty will increase substantially.  In later stages, possessing four Options will cause most enemies to fire a bullet at the Metalion upon being destroyed.
* Missiles and Lasers, along with Up and Down Lasers, can no longer be upgraded to twice; they are at full power upon activation.
* Missiles and Lasers, along with Up and Down Lasers, can no longer be upgraded to twice; they are at full power upon activation.
* Upgraded weapons map to the same gauge locations upon collection after invading the cores of boss ships.  However, you will only receive one upgrade at a time, regardless of how quickly you defeat a boss.
* Upgraded weapons map to the same gauge locations upon collection after invading the cores of boss ships.  However, you will only receive one upgrade at a time, regardless of how quickly you defeat a boss.
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* The attack patterns of some bosses have been changed.  Additionally, these battles are made more difficult by the appearance of a spread of bullets every time one of the core shields is destroyed.
* The attack patterns of some bosses have been changed.  Additionally, these battles are made more difficult by the appearance of a spread of bullets every time one of the core shields is destroyed.
* Two bosses have been added to replace the second instance of two bosses which repeat in the MSX version.  These new bosses appear on the second and fifth stages.
* Two bosses have been added to replace the second instance of two bosses which repeat in the MSX version.  These new bosses appear on the second and fifth stages.
* While the core interior of every boss ship was identical in the original version, each core interior is unique in this version, and the tunnels through the interiors are a bit narrower.  The narrow tunnels tend to wear down your Force Fields, making them difficult to preserve.
* Because the path to an exposed boss core is extremely narrow, you are likely to completely wear out any Force Field you have left when attempting to access the interior of a boss ship.
* While the core interior of every boss ship was identical in the original version, each core interior is unique in this version, and the tunnels through the interiors are a bit narrower.   
* The fifth stage of the [[Gradius 2/Planet of Fire|Planet of Fire]] has been updated to incorporate the arcs of fire that appear in the similarly fire themed [[Salamander/Stage_3|third stage]] of [[Salamander]].
* The fifth stage of the [[Gradius 2/Planet of Fire|Planet of Fire]] has been updated to incorporate the arcs of fire that appear in the similarly fire themed [[Salamander/Stage_3|third stage]] of [[Salamander]].
* The locations of the entrances to the hidden bonus stages have been changed.  They can now be found in he second, fourth, and sixth stages.  The arrangement of these bonus stages has also been altered.
* The locations of the entrances to the hidden bonus stages have been changed.  They can now be found in he second, fourth, and sixth stages.  The arrangement of these bonus stages has also been altered.
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