Nemesis '90 Kai: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
209 bytes added ,  10 July 2015
Finally figured this point out.
(clarify some points)
(Finally figured this point out.)
Line 34: Line 34:
;Power ups
;Power ups
* The power-up capability of the Metalion returns to that of the Vic Viper in the original arcade versions, where four Options can be activated, and front shields appear for the Force Field which shrink in size as they take more damage.
* The power-up capability of the Metalion returns to that of the Vic Viper in the original arcade versions, where four Options can be activated, and front shields appear for the Force Field which shrink in size as they take more damage.
** However, once you opt to activate a third and fourth Option, the game's difficulty will increase substantially.  In later stages, possessing four Options will cause most enemies to fire a bullet at the Metalion upon being destroyed.
* Missiles and Lasers, along with Up and Down Lasers, can no longer be upgraded to twice; they are at full power upon activation.
* Missiles and Lasers, along with Up and Down Lasers, can no longer be upgraded to twice; they are at full power upon activation.
* Upgraded weapons map to the same gauge locations upon collection after invading the cores of boss ships.  However, you will only receive one upgrade at a time, regardless of how quickly you defeat a boss.
* Upgraded weapons map to the same gauge locations upon collection after invading the cores of boss ships.  However, you will only receive one upgrade at a time, regardless of how quickly you defeat a boss.
Line 80: Line 79:
;Misc.
;Misc.
* The original [[Gradius 2]] was published on a 1Mbit ROM cartridge with a built-in custom sound chip.  This version was released on 2 1.2Mbyte floppy disks.  Additionally, once the game was loaded off disk, the entire game ran from the system's memory, eliminating any load times between levels.
* The original [[Gradius 2]] was published on a 1Mbit ROM cartridge with a built-in custom sound chip.  This version was released on 2 1.2Mbyte floppy disks.  Additionally, once the game was loaded off disk, the entire game ran from the system's memory, eliminating any load times between levels.
* This game provides the player with three difficulty levels; Easy, Normal (spelled "Nomal" in the configuration menu), and Difficult.  The difficulty level determines how aggressive the enemies get, and how quickly.  Aggressiveness is determine by the level of power you accumulate, as well as how long you survive without losing a life.  On Normal, if you make it three stages without dying, enemies will fire bullets at you upon destruction.


{{ToC}}
{{ToC}}
61,114

edits