NetHack/Beginning: Difference between revisions

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Strip links to surplus images.
(→‎Searching for secret paths: Revision of this section.)
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Now let us continue with the example game. To explore the dungeon level, you need to leave the room. Some exits have doors in them, while some are just empty doorways.
Now let us continue with the example game. To explore the dungeon level, you need to leave the room. Some exits have doors in them, while some are just empty doorways.


The player in the example game is going to try to open a door. First the player [[:image:nethack-kernigh-22oct2005-04.png|walks up to the door]]. To open a door, stand next to it and press '''[o]'''. At the prompt,
The player in the example game is going to try to open a door. First the player walks up to the door. To open a door, stand next to it and press '''[o]'''. At the prompt,


  In which direction?
  In which direction?
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In the darkness of the above corridor, the player can only see as far as a "night vision" radius of one square. (So the pet dog or monsters might be in the corridor that the hero already passed through, but the hero simply cannot see them now.) The game map will always memorise the location of corridors and rooms that you already saw.
In the darkness of the above corridor, the player can only see as far as a "night vision" radius of one square. (So the pet dog or monsters might be in the corridor that the hero already passed through, but the hero simply cannot see them now.) The game map will always memorise the location of corridors and rooms that you already saw.


If you follow the corridors, you should be able to [[:image:nethack-kernigh-22oct2005-07.png|discover a second room]]. Because ''every dungeon is randomly generated'', you will never find the rooms in the same place. In the example game, the hero had lost sight of the pet dog. Now the pet dog follows the player into the room:
If you follow the corridors, you should be able to discover a second room. Because ''every dungeon is randomly generated'', you will never find the rooms in the same place. In the example game, the hero had lost sight of the pet dog. Now the pet dog follows the player into the room:


[[image:nethack-kernigh-22oct2005-08.png]]
[[image:nethack-kernigh-22oct2005-08.png]]


This room was empty, so the example player now opens another door and  [[:image:nethack-kernigh-22oct2005-09.png|sees a third room come into view]]. On entering the room, the player discovers a potion '''!''' on the floor:
This room was empty, so the example player now opens another door and  sees a third room come into view. On entering the room, the player discovers a potion '''!''' on the floor:


[[image:nethack-kernigh-22oct2005-10.png]]
[[image:nethack-kernigh-22oct2005-10.png]]
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In the example game, the player first only knows that there is a potion there. (Because option "color" is on, the potion looks red.) When the player walks onto the square, he discovers that there are two objects on the square:
In the example game, the player first only knows that there is a potion there. (Because option "color" is on, the potion looks red.) When the player walks onto the square, he discovers that there are two objects on the square:


  Things that are here:    [[:image:nethack-kernigh-22oct2005-11.png|(screenshot)]]
  Things that are here:    (screenshot)
  a puce potion
  a puce potion
  10 gold pieces
  10 gold pieces
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As usual, pressing '''[SPACE]''' dismisses the "--More--" prompt. Because there is more than one object, when the player presses '''[,]''', a menu appears:
As usual, pressing '''[SPACE]''' dismisses the "--More--" prompt. Because there is more than one object, when the player presses '''[,]''', a menu appears:


  Pick up what?            [[:image:nethack-kernigh-22oct2005-12.png|(screenshot)]]
  Pick up what?            (screenshot)
  Coins
  Coins
  a - 10 gold pieces
  a - 10 gold pieces
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The game documentation mentions the kick command '''^D''', which means to hold '''[Control]''' and press '''[D]'''. (Those using the "number_pad" option can also press '''[k]''' to kick.) It also mentions that "D" means door. Is it helpful to kick doors?
The game documentation mentions the kick command '''^D''', which means to hold '''[Control]''' and press '''[D]'''. (Those using the "number_pad" option can also press '''[k]''' to kick.) It also mentions that "D" means door. Is it helpful to kick doors?


Witness the example player, [[:image:nethack-kernigh-22oct2005-16.png|encountering a locked door]], kick the door. The player presses '''^D''' and then '''[l]''' to kick the door to right. [[:image:nethack-kernigh-22oct2005-17.png|WHAMMM!!!]] After a second kick, this particular door breaks:
Witness the example player, encountering a locked door, kick the door. The player presses '''^D''' and then '''[l]''' to kick the door to right. WHAMMM!!! After a second kick, this particular door breaks:


[[image:nethack-kernigh-22oct2005-18.png|"As you kick the door, it crashes open!"]]
[[image:nethack-kernigh-22oct2005-18.png|"As you kick the door, it crashes open!"]]
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== Displacing pets ==
== Displacing pets ==
If your pet is blocking your path, sometimes you can try to move onto its square anyway. Sometimes, "You stop.  Fido is in the way!", but sometimes [[:image:nethack-kernigh-22oct2005-21.png|"You displaced Fido."]] and you and your pet swap positions.
If your pet is blocking your path, sometimes you can try to move onto its square anyway. Sometimes, "You stop.  Fido is in the way!", but sometimes "You displaced Fido." and you and your pet swap positions.


== Searching for secret paths ==
== Searching for secret paths ==
NetHack generates secret exits out of some of the rooms, and secret continuations of some corridors. By using the '''[s]''' command, you can search the eight surrounding squares for secret paths. You will often need to use this command repeatedly. A shortcut for using the command multiple times is to type a number before it, so '''[1] [0] [s]''' will search ten times. (In "number_pad" mode, use '''[n]''' before the number, like '''[n] [1] [0] [s]'''.) ''Avoid holding down the '''[s]''' key or any key in NetHack. The command will run repeatedly, but a monster might come can kill you before you are able to react and release the key.''
NetHack generates secret exits out of some of the rooms, and secret continuations of some corridors. By using the '''[s]''' command, you can search the eight surrounding squares for secret paths. You will often need to use this command repeatedly. A shortcut for using the command multiple times is to type a number before it, so '''[1] [0] [s]''' will search ten times. (In "number_pad" mode, use '''[n]''' before the number, like '''[n] [1] [0] [s]'''.) ''Avoid holding down the '''[s]''' key or any key in NetHack. The command will run repeatedly, but a monster might come can kill you before you are able to react and release the key.''


In the example game, the player followed one such path [[:image:nethack-kernigh-22oct2005-19.png|to its end]] and searched with '''[s]''' several times discovering nothing. So the player went in a different direction. Now the player has reached the end of another path:
In the example game, the player followed one such path to its end and searched with '''[s]''' several times discovering nothing. So the player went in a different direction. Now the player has reached the end of another path:


[[image:nethack-kernigh-22oct2005-22.png|"You hear the footsteps of a guard on patrol."]]
[[image:nethack-kernigh-22oct2005-22.png|"You hear the footsteps of a guard on patrol."]]
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("You hear the footsteps of a guard on patrol." is an example of sound in NetHack. These sounds can give you hints if you know what they mean.) The player now taps '''[s]''' several times to search. The player thus finds a door, a '''+''' where the wall had been:
("You hear the footsteps of a guard on patrol." is an example of sound in NetHack. These sounds can give you hints if you know what they mean.) The player now taps '''[s]''' several times to search. The player thus finds a door, a '''+''' where the wall had been:


  |........|          [[:image:nethack-kernigh-22oct2005-23.png|(screenshot)]]
  |........|          (screenshot)
  |........<span style="color: brown;">+</span>@
  |........<span style="color: brown;">+</span>@
  |........|#
  |........|#
  |.........###
  |.........###


Using '''[o]''' '''[h]''' the player opens the door. [[:image:nethack-kernigh-22oct2005-24.png|First it resists]] but [[:image:nethack-kernigh-22oct2005-25.png|then it opens]].
Using '''[o]''' '''[h]''' the player opens the door. First it resists but then it opens.


You can also search from the inside of rooms, trying to find secret doors to exit. Try using '''[s]''' to reach seemingly inaccessible parts of the map.
You can also search from the inside of rooms, trying to find secret doors to exit. Try using '''[s]''' to reach seemingly inaccessible parts of the map.
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The appearance of a boulder depends on the "boulder" option. By default it is <tt>`</tt>, but for this game it was set to <tt>8</tt>.
The appearance of a boulder depends on the "boulder" option. By default it is <tt>`</tt>, but for this game it was set to <tt>8</tt>.


A [[:image:nethack-kernigh-22oct2005-26.png|boulder]] blocks the path of the player. The player is able to [[:image:nethack-kernigh-22oct2005-27.png|push the boulder]] right using '''[l]'''. Note that pressing '''[l]''' normally moves the character right, and because a boulder is blocking the path, the player tries to push the boulder right when moving right.
A boulder blocks the path of the player. The player is able to push the boulder right using '''[l]'''. Note that pressing '''[l]''' normally moves the character right, and because a boulder is blocking the path, the player tries to push the boulder right when moving right.


(The player is pushing the boulder into an unknown path. It is better to push it into an already-explored path, so that the player knows that the boulder will not permanently block something.)
(The player is pushing the boulder into an unknown path. It is better to push it into an already-explored path, so that the player knows that the boulder will not permanently block something.)
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== Armor, gold, gem, light ==
== Armor, gold, gem, light ==


Now, the player [[:image:nethack-kernigh-22oct2005-29.png|encounters another end of path]], [[:image:nethack-kernigh-22oct2005-30.png|opens another secret door]] (finding Fido, the pet dog), [[:image:nethack-kernigh-22oct2005-31.png|goes downward to another room]], [[:image:nethack-kernigh-22oct2005-32.png|finds another end of path]], and discovers a [[:image:nethack-kernigh-22oct2005-33.png|third secret door]]. After opening the door, the map looks like this:
Now, the player encounters another end of path, opens another secret door (finding Fido, the pet dog), goes downward to another room, finds another end of path, and discovers a third secret door. After opening the door, the map looks like this:


[[image:nethack-kernigh-22oct2005-34.png]]
[[image:nethack-kernigh-22oct2005-34.png]]


The player [[:image:nethack-kernigh-22oct2005-35.png|steps in]] and sees two items:
The player steps in and sees two items:


[[image:nethack-kernigh-22oct2005-36.png]]
[[image:nethack-kernigh-22oct2005-36.png]]


The <tt>[</tt> represents armor. Walking to it shows that it is [[:image:nethack-kernigh-22oct2005-37.png|a pair of fencing gloves]]. The player presses '''[,]''' (comma) and takes it. The game assigns inventory letter "h":
The <tt>[</tt> represents armor. Walking to it shows that it is a pair of fencing gloves. The player presses '''[,]''' (comma) and takes it. The game assigns inventory letter "h":


[[image:nethack-kernigh-22oct2005-39.png]]
[[image:nethack-kernigh-22oct2005-39.png]]


The <tt>$</tt> represents gold. In this case, the player [[:image:nethack-kernigh-22oct2005-40.png|adds 41 gold pieces to the purse]] for "$:51" total.
The <tt>$</tt> represents gold. In this case, the player adds 41 gold pieces to the purse for "$:51" total.


Now the player proceeds out the door and discovers another room. Note that from outside the room, only some parts of the lit room are visible:
Now the player proceeds out the door and discovers another room. Note that from outside the room, only some parts of the lit room are visible:
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[[image:nethack-kernigh-22oct2005-42.png]]
[[image:nethack-kernigh-22oct2005-42.png]]


The player [[:image:nethack-kernigh-22oct2005-43.png|takes two violet gems]] and [[:image:nethack-kernigh-22oct2005-44.png|leaves the room]] (finding Fido, the pet dog). After a walk left, up, right, and down, the player [[:image:nethack-kernigh-22oct2005-45.png|another sound]]. ("You hear the splashing of a [[wikt:naiad|naiad]].")
The player takes two violet gems and leaves the room (finding Fido, the pet dog). After a walk left, up, right, and down, the player another sound. ("You hear the splashing of a [[wikt:naiad|naiad]].")


Continuing, the player [[:image:nethack-kernigh22-oct2005-46.png|moves right]]. Again, the player can at first only see part of the room:
Continuing, the player moves right. Again, the player can at first only see part of the room:


[[image:nethack-kernigh-22oct2005-48.png]]
[[image:nethack-kernigh-22oct2005-48.png]]
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== A corpse ==
== A corpse ==


After collecting some gold, the player [[:image:nethack-kernigh-22oct2005-69.png|sees a sewer rat and two grid bugs]]. This player decides to engage the sewer rat '''r'''. (The player can use '''[;]''' again to identify the sewer rat.)
After collecting some gold, the player sees a sewer rat and two grid bugs. This player decides to engage the sewer rat '''r'''. (The player can use '''[;]''' again to identify the sewer rat.)


The sewer rat [[:image:nethack-kernigh-22oct2005-70.png|attacks with a bite]]; on the next turn the player presses '''[l]''' to fight but [[:image:nethack-kernigh-22oct2005-71.png|both sides miss]]. In another turn, the sewer rat dies:
The sewer rat attacks with a bite; on the next turn the player presses '''[l]''' to fight but both sides miss. In another turn, the sewer rat dies:


[[image:nethack-kernigh-22oct2005-72.png]]
[[image:nethack-kernigh-22oct2005-72.png]]


It left a percent sign '''<tt>%</tt>''', which normally refers to a ''comestible'', something one can try to eat. Yes, it is [[:image:nethack-kernigh-22oct2005-73.png|a "sewer rat corpse"]]. A player on the same square as a corpse can press '''[e]''' to try to eat it:
It left a percent sign '''<tt>%</tt>''', which normally refers to a ''comestible'', something one can try to eat. Yes, it is a "sewer rat corpse". A player on the same square as a corpse can press '''[e]''' to try to eat it:


[[image:nethack-kernigh-22oct2005-74.png]]
[[image:nethack-kernigh-22oct2005-74.png]]
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* Press '''[q]''' to ''quit'' this command if you want not to eat now.
* Press '''[q]''' to ''quit'' this command if you want not to eat now.


The player decides to eat the corpse. [[:image:nethack-kernigh-22oct2005-75.png|"This sewer rat corpse tastes terrible!--More--"]]
The player decides to eat the corpse. "This sewer rat corpse tastes terrible!--More--"


But when the grid bugs <tt>'''x'''</tt> make threatening moves toward the player:
But when the grid bugs <tt>'''x'''</tt> make threatening moves toward the player:
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[[image:nethack-kernigh-22oct2005-76.png]]
[[image:nethack-kernigh-22oct2005-76.png]]


This player chooses to ignore the grid bugs and continue eating the corpse. (In some cases, this player might have wanted to try immediately to flee.) To continue eating the corpse, the player [[:image:nethack-kernigh-22oct2005-77.png|uses again]] the same '''[e]''' command. [[:image:nethack-kernigh-22oct2005-78.png|"You resume your meal. You finish eating the sewer rat corpse."]]
This player chooses to ignore the grid bugs and continue eating the corpse. (In some cases, this player might have wanted to try immediately to flee.) To continue eating the corpse, the player uses again the same '''[e]''' command. "You resume your meal. You finish eating the sewer rat corpse."


== Using an item from the inventory ==
== Using an item from the inventory ==
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* '''[*]''' to see the inventory (trying to wear something unusual?)
* '''[*]''' to see the inventory (trying to wear something unusual?)


The player presses '''[h]''' to wear the gloves. [[:image:nethack-kernigh-22oct2005-81.png|"You finish your dressing maneuver."]] A press of '''[i]''' to look at the inventory [[:image:nethack-kernigh-22oct2005-82.png|shows the gloves "being worn"]].
The player presses '''[h]''' to wear the gloves. "You finish your dressing maneuver." A press of '''[i]''' to look at the inventory shows the gloves "being worn".


== Saving the game ==
== Saving the game ==
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