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{{Header Nav|game=Out Run|num=0}}
{{Header Nav|game=Out Run}}
{{Infobox
{{Game
|completion=0
|image=Out Run arcade machine.jpg
|title=Out Run
|title=Out Run
|image=Out Run arcade machine.jpg
|developer=[[Sega-AM2]]
|developer=[[Sega-AM2]]
|publisher=[[Sega]]
|publisher=[[Sega]]
|year=1986
|systems={{syslist|cade|cpc|atarist|c64|amiga|dos|msx|pce|gg|gen|sms|zx}}
|title1=Sega Ages Vol. 3 OutRun
|developer1=[[Sega CS1]]
|publisher1=[[Sega]]
|year1=1996
|systems1={{syslist|ss}}
|title2=Sega Ages 2500 Series Vol. 13: Out Run
|developer2=[[SIMS]]
|publisher2=[[Sega]]
|year2=2004
|systems2={{syslist|ps2}}
|ratings2={{CERO old|All}}
|title3=3D Out Run
|developer3=[[M2]]
|publisher3=[[Sega]]
|year3=2015
|systems3={{syslist|3ds}}
|ratings3={{CERO|A}}{{ESRB|E}}{{PEGI|3}}
|title4=Sega Ages Out Run
|developer4=[[M2]]
|publisher4=[[Sega]]
|year4=2019
|systems4={{syslist|switch}}
|ratings4={{CERO|A}}{{ESRB|E}}{{PEGI|3}}
|designer=Yu Suzuki
|designer=Yu Suzuki
|released={{rd|1986|September}}
|genre=[[Racing]]
|genre={{c|Racing}}
|systems=[[Arcade]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[Commodore Amiga]], [[Game Boy Advance]], [[MS-DOS]], [[MSX]], [[PC Engine]], [[Sega Dreamcast]], [[Sega Game Gear]], [[Sega Genesis]], [[Sega Channel]], [[Sega Master System]], [[Xbox]], [[ZX Spectrum]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings=
|followed by=[[Turbo Out Run]]
|series=Out Run
|series=Out Run
|followed by=[[Turbo Out Run]]
|series2=Sega Ages
|series3=3D Classics
|pcgamingwiki=Out Run
}}
}}
{{series disambig}}
{{marquee|Out Run marquee.jpg}}
{{marquee|Out Run marquee.jpg}}
{{nihongo|'''Out Run'''|アウトラン|Auto Ran}} (also spelled '''OutRun''' and '''Outrun''') is a [[1986]] [[arcade]] game designed by Yu Suzuki and [[Sega-AM2]]. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a {{c|racing}} game, but as a "driving" game.  
{{nihongo|'''Out Run'''|アウトラン|Auto Ran}} (also spelled '''OutRun''' and '''Outrun''') is a [[1986]] [[arcade]] game designed by Yu Suzuki and [[Sega-AM2]]. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a [[racing]] game, but as a "driving" game.


The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system had been used once before in the [[1983]] [[Atari]]/[[Tatsumi]] racer [[TX-1]].)
The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system had been used once before in the [[1983]] [[Atari]]/[[Tatsumi]] racer [[TX-1]].)
{{Continue Nav}}
 
The player controls a man driving a car with his girlfriend in the passenger seat. The car is popularly perceived to be a Ferrari Testarossa convertible; however, this game did not have an official Ferrari license (unlike its sequel [[Out Run 2]], released 17 years later). Starting at a coastal area, the player must pass through four checkpoints between five laps within a set time limit.
The player controls a man driving a car with his girlfriend in the passenger seat. The car is popularly perceived to be a Ferrari Testarossa convertible; however, this game did not have an official Ferrari license (unlike its sequel [[Out Run 2]], released 17 years later). Starting at a coastal area, the player must pass through four checkpoints between five laps within a set time limit.


<gallery>
<gallery>
Image:Out Run upright machine.gif|The upright version of the arcade cabinet.
File:Out Run Arcade Cabinet.jpg|The upright version of the arcade cabinet.
Image:Out Run arcade flyer2.jpg|Arcade flyer.
File:Out Run arcade flyer2.jpg|Arcade flyer.
Image:Out Run arcade flyer.jpg|Home computer flyer.
File:Out Run arcade flyer.jpg|Home computer flyer.
</gallery>
</gallery>
{{ToC}}
{{ToC}}
{{Out Run}}
{{Sega Ages}}
{{3D Classics}}


[[Category:Commodore Amiga]]
[[Category:Amstrad CPC]]
[[Category:Arcade]]
[[Category:Atari ST]]
[[Category:Commodore 64/128]]
[[Category:MS-DOS]]
[[Category:Game Boy Advance]]
[[Category:Sega Game Gear]]
[[Category:Mobile]]
[[Category:MSX]]
[[Category:Sega-AM2]]
[[Category:Sega-AM2]]
[[Category:Sega Genesis]]
[[Category:Sega CS1]]
[[Category:Sega Channel]]
[[Category:SIMS]]
[[Category:Sega Master System]]
[[Category:M2]]
[[Category:Sega Saturn]]
[[Category:Sega]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Racing]]
[[Category:Racing]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 10:02, 7 February 2022

This is the first game in the Out Run series. For other games in the series see the Out Run category.

Box artwork for Out Run.
Box artwork for Out Run.
Out Run
Developer(s)Sega-AM2
Publisher(s)Sega
Year released1986
System(s)Arcade, Amstrad CPC, Atari ST, Commodore 64/128, Commodore Amiga, DOS, MSX, TurboGrafx-16, Sega Game Gear, Sega Genesis, Sega Master System, Sinclair ZX Spectrum
Followed byTurbo Out Run
SeriesOut Run,
Sega Ages,
3D Classics
Designer(s)Yu Suzuki
Genre(s)Racing
ModesSingle player
Sega Ages Vol. 3 OutRun
Developer(s)Sega CS1
Publisher(s)Sega
Year released1996
System(s)Sega Saturn
Sega Ages 2500 Series Vol. 13: Out Run
Developer(s)SIMS
Publisher(s)Sega
Year released2004
System(s)PlayStation 2
Rating(s)CERO All ages
3D Out Run
Developer(s)M2
Publisher(s)Sega
Year released2015
System(s)Nintendo 3DS
Rating(s)CERO All agesESRB EveryonePEGI Ages 3+
Sega Ages Out Run
Developer(s)M2
Publisher(s)Sega
Year released2019
System(s)Nintendo Switch
Rating(s)CERO All agesESRB EveryonePEGI Ages 3+
LinksOut Run at PCGamingWikiOut Run ChannelSearchSearch
Out Run marquee

Out Run (アウトラン Auto Ran?) (also spelled OutRun and Outrun) is a 1986 arcade game designed by Yu Suzuki and Sega-AM2. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.

The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system had been used once before in the 1983 Atari/Tatsumi racer TX-1.)

The player controls a man driving a car with his girlfriend in the passenger seat. The car is popularly perceived to be a Ferrari Testarossa convertible; however, this game did not have an official Ferrari license (unlike its sequel Out Run 2, released 17 years later). Starting at a coastal area, the player must pass through four checkpoints between five laps within a set time limit.

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Out Run logo
Out Run logo