Out Run: Difference between revisions

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{{Header Nav|game=Out Run|num=0}}
{{Header Nav|game=Out Run}}
{{Infobox
{{Game
|completion=0
|image=Out Run arcade machine.jpg
|title=Out Run
|title=Out Run
|image=Out Run arcade machine.jpg
|developer=[[Sega-AM2]]
|developer=[[Sega-AM2]]
|publisher=[[Sega]]
|publisher=[[Sega]]
|year=1986
|systems={{syslist|cade|cpc|atarist|c64|amiga|dos|msx|pce|gg|gen|sms|zx}}
|title1=Sega Ages Vol. 3 OutRun
|developer1=[[Sega CS1]]
|publisher1=[[Sega]]
|year1=1996
|systems1={{syslist|ss}}
|title2=Sega Ages 2500 Series Vol. 13: Out Run
|developer2=[[SIMS]]
|publisher2=[[Sega]]
|year2=2004
|systems2={{syslist|ps2}}
|ratings2={{CERO old|All}}
|title3=3D Out Run
|developer3=[[M2]]
|publisher3=[[Sega]]
|year3=2015
|systems3={{syslist|3ds}}
|ratings3={{CERO|A}}{{ESRB|E}}{{PEGI|3}}
|title4=Sega Ages Out Run
|developer4=[[M2]]
|publisher4=[[Sega]]
|year4=2019
|systems4={{syslist|switch}}
|ratings4={{CERO|A}}{{ESRB|E}}{{PEGI|3}}
|designer=Yu Suzuki
|designer=Yu Suzuki
|released={{rd|1986|September}}
|genre=[[Racing]]
|genre={{c|Racing}}
|systems=[[Arcade]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[Commodore Amiga]], [[Game Boy Advance]], [[MS-DOS]], [[MSX]], [[PC Engine]], [[Sega Dreamcast]], [[Sega Game Gear]], [[Sega Genesis]], [[Sega Channel]], [[Sega Master System]], [[Xbox]], [[ZX Spectrum]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings=
|followed by=[[Turbo Out Run]]
|series=Out Run
|series=Out Run
|followed by=[[Turbo Out Run]]
|series2=Sega Ages
|series3=3D Classics
|pcgamingwiki=Out Run
}}
}}
{{series disambig}}
{{marquee|Out Run marquee.jpg}}
{{marquee|Out Run marquee.jpg}}
{{nihongo|'''Out Run'''|アウトラン|Auto Ran}} (also spelled '''OutRun''' and '''Outrun''') is a [[1986]] [[arcade]] game designed by Yu Suzuki and [[Sega-AM2]]. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a {{c|racing}} game, but as a "driving" game.  
{{nihongo|'''Out Run'''|アウトラン|Auto Ran}} (also spelled '''OutRun''' and '''Outrun''') is a [[1986]] [[arcade]] game designed by Yu Suzuki and [[Sega-AM2]]. The game was a major hit with arcade-goers and is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a [[racing]] game, but as a "driving" game.


The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system had been used once before in the [[1983]] [[Atari]]/[[Tatsumi]] racer [[TX-1]].)
The game featured many innovations of both technology and gameplay. At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system had been used once before in the [[1983]] [[Atari]]/[[Tatsumi]] racer [[TX-1]].)
{{Continue Nav}}
 
The player controls a man driving a car with his girlfriend in the passenger seat. The car is popularly perceived to be a Ferrari Testarossa convertible; however, this game did not have an official Ferrari license (unlike its sequel [[Out Run 2]], released 17 years later). Starting at a coastal area, the player must pass through four checkpoints between five laps within a set time limit.
The player controls a man driving a car with his girlfriend in the passenger seat. The car is popularly perceived to be a Ferrari Testarossa convertible; however, this game did not have an official Ferrari license (unlike its sequel [[Out Run 2]], released 17 years later). Starting at a coastal area, the player must pass through four checkpoints between five laps within a set time limit.


<gallery>
<gallery>
Image:Out Run upright machine.gif|The upright version of the arcade cabinet.
File:Out Run Arcade Cabinet.jpg|The upright version of the arcade cabinet.
Image:Out Run arcade flyer2.jpg|Arcade flyer.
File:Out Run arcade flyer2.jpg|Arcade flyer.
Image:Out Run arcade flyer.jpg|Home computer flyer.
File:Out Run arcade flyer.jpg|Home computer flyer.
</gallery>
</gallery>
{{ToC}}
{{ToC}}
{{Out Run}}
{{Sega Ages}}
{{3D Classics}}


[[Category:Commodore Amiga]]
[[Category:Amstrad CPC]]
[[Category:Arcade]]
[[Category:Atari ST]]
[[Category:Commodore 64/128]]
[[Category:MS-DOS]]
[[Category:Game Boy Advance]]
[[Category:Sega Game Gear]]
[[Category:Mobile]]
[[Category:MSX]]
[[Category:Sega-AM2]]
[[Category:Sega-AM2]]
[[Category:Sega Genesis]]
[[Category:Sega CS1]]
[[Category:Sega Channel]]
[[Category:SIMS]]
[[Category:Sega Master System]]
[[Category:M2]]
[[Category:Sega Saturn]]
[[Category:Sega]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Racing]]
[[Category:Racing]]
[[Category:Single player]]
[[Category:Single player]]