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(Redirected page to Fury of the Furries)
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{{Header Nav|game=Pac-In-Time|num=3}}
#REDIRECT [[Fury of the Furries]]
{{Game
|title=Pac-In-Time
|image=Pac-In-Time SNES cover.jpg
|developer=[[Atreid Concept S.A.]], [[Kalisto Entertainment]]
|publisher=[[Namco Hometek]]
|designer=Cyrille Fontaine
|japanese=パック·イン·タイム
|genre=[[Platform]]
|systems=[[SNES]], [[MS-DOS]], [[Game Boy]]
|released={{Collapsible list|{{sys|snes|ms-dos}}{{eu|1994|December}}{{jp|1995|January 3}}{{us|1995|January}}{{sys|gb}}{{jp|1995|January 3}}{{na|1995|February}}{{eu|1995}}|title={{eu|1994|December}}}}
|modes=[[Single player]], [[Multiplayer]]
|players=1-2
|ratings={{ESRB|KA}}
|preceded by=[[Pac-Man 2: The New Adventures]]
|followed by=[[Pac-Man Arrangement]]
|series=Pac-Man
}}
{{nihongo|'''Pac-In-Time'''|パック·イン·タイム|Pakku-In-Taimu}} is a [[platform]] game which was developed by [[Atreid Concept S.A.]] and [[Kalisto Entertainment]] for [[Namco Hometek]] and initially released on the [[SNES]] and the [[MS-DOS]] operating system in the EU in December [[1994]] (and later in both Japan and the US the following month); it was also later released for the [[Game Boy]] in Japan and the US in January [[1995]], but the EU didn't get this version until February 1995. It's a reskinned version of Atreid Concept and Kalisto's own [[Fury of the Furries]] but replaces the Tinies with [[Namco]]'s signature character [[Pac-Man]] and adds a new storyline about the Ghost Witch of Netor, the main antagonist from [[Pac-Man 2: The New Adventures]], sending Pac-Man back in time to [[1975]] and causing him to regress to a "Pac-Boy".
 
{{Continue Nav|external=1|nextpage=Fury of the Furries/Getting Started|nextname=Getting Started|nextpage2=Fury of the Furries/Walkthrough|nextname2=Walkthrough}}
 
The SNES version also reduces the length of the game to five worlds, changes their original themes, and has the added challenge of having to collect all the pellets in each level before its exit opens (as well as a final boss fight against the Gum Monster from PM2TNA), while the Game Boy one reduces the length to seven worlds (but skips the original game's "Mountains" one), replaces all its coins with pellets, and removes or changes certain enemies to fit the Pac-Man theme; all versions also replace the red Tiny's power to eat through blocks with a hammer that "Pac-Boy" needs to smash them with.
 
<gallery>
File:Pac-In-Time Super Famicom cover.jpg|Japanese cover artwork.
File:Pac-In-Time title screen.jpg|SNES version title screen
File:Pac-In-Time SNES gameplay.jpg|SNES version screenshot.
</gallery>
<gallery>
File:Pac-In-Time Game Boy cover.jpg|Game Boy cover artwork.
File:Pac-In-Time title screen (Game Boy).jpg|Game Boy title screen.
File:Pac-In-Time gameplay (Game Boy).jpg|GB version screenshot.
</gallery>
 
{{ToC}}
 
{{Pac-Man}}
 
[[Category:Atreid Concept S.A.]]
[[Category:Kalisto Entertainment]]
[[Category:Namco]]
[[Category:SNES]]
[[Category:MS-DOS]]
[[Category:Game Boy]]
[[Category:Super Game Boy]]
[[Category:Platform]]
[[Category:Single player]]
[[Category:Multiplayer]]

Latest revision as of 01:35, 30 July 2022