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Paper Mario: The Thousand-Year Door/Chapter 2: The Great Boggly Tree: Difference between revisions
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Paper Mario: The Thousand-Year Door/Chapter 2: The Great Boggly Tree (edit)
Revision as of 18:37, 2 February 2008
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After the so-called Mini-boss, you get the red key. Grab the ultra shroom from the closed chest. Go back to the red cell and use the key for another funny scene. After several hours of lecture (not literally), you regain control. Return to the first screen by using the series of pipes that got you here (shouldn’t be too hard). After the scene, 10 Punies will join your party (Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin, err... Punies up the pipe to the second room. Place the Puni orb on the pedestal in the center of the room. When the pipe emerges, take off the Puni orb and go down it. Defeat the X-Nauts guarding the door and press the control panel to unlock the door. Now, put the orb in the pedestal to the right and use Flurrie to blow the Punies off the edge (Yes, all of them). Now, as soon as you see them come up in bubbles, blow them to the other side. Don’t worry, if you miss, they’ll land on your platform. Jump down and grab the shine sprite and the thunder rage from the big bush to the right. Use the pipe to go back up, grab the Puni orb, and hop to the pedestal, to the other side. Go down the pipe and watch out for the Pider that drops from the ceiling when you’re crosing the ledge. Quickly change to Koop’s and hit it with his shell before it scares the Punies off the ledge. Don’t worry if some of them fall off, you can get them later. After defeating the pider, use flurrie to blow off the large black vase to reveal an airplane panel use it to fly to the other one, then fly to the shine sprite. Drop down, defeat the two pale piranhas and get any Punie that fell down. Go back up using the pipe on the left, regroup, and go back down the pipe. Now go to the other pipe and go down THAT one. Don’t follow the Jabbi yet, instead follow the path (using Koops to defeat the piders) and throw his shell right under the red block. A hidden block will appear, allowing you to jump on it and hit the block. Jump down after the badge even if you didn’t miss it. Grab the punies from below (it’s probably all of them) and use flurrie to blow down the blue wall at the left of the room, next to the save point. Go inside and stock up if you used any items. After that go behind the stump at the back of the room and press A when you see ... to gain a Jabbie in your party. Now, examine the first big bush you see when you leave the room. Use the pipe to go back up and go to the room where the Jabbie went. As you walk forward, 10 Jabbies will come out of the hive and attack. You’ll have to let the Punies handle this so sit back and watch (after you lead them all to battle, of course). If they lose, try again. After they blow up the hive, go inside and take the blue key. Now, head out the room, watch the scene, go through the next room, go into the pipe leading up (you don’t want to go in the room to the top-right, trust me), go across the room, use that pipe, go across the ledge and use the pipe going up (phew). Now, put the orb in the pedestal, blow the punies off, blow them again when they’re in bubbles, grab the orb, go across the ledge, go in the pipe leading up, and then, go into the other pipe leading up. Go into the pipe across the room, and use the pipe on the other side of the ledge. Finally, free the punies and now you have a large army of ‘em! | After the so-called Mini-boss, you get the red key. Grab the ultra shroom from the closed chest. Go back to the red cell and use the key for another funny scene. After several hours of lecture (not literally), you regain control. Return to the first screen by using the series of pipes that got you here (shouldn’t be too hard). After the scene, 10 Punies will join your party (Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin, err... Punies up the pipe to the second room. Place the Puni orb on the pedestal in the center of the room. When the pipe emerges, take off the Puni orb and go down it. Defeat the X-Nauts guarding the door and press the control panel to unlock the door. Now, put the orb in the pedestal to the right and use Flurrie to blow the Punies off the edge (Yes, all of them). Now, as soon as you see them come up in bubbles, blow them to the other side. Don’t worry, if you miss, they’ll land on your platform. Jump down and grab the shine sprite and the thunder rage from the big bush to the right. Use the pipe to go back up, grab the Puni orb, and hop to the pedestal, to the other side. Go down the pipe and watch out for the Pider that drops from the ceiling when you’re crosing the ledge. Quickly change to Koop’s and hit it with his shell before it scares the Punies off the ledge. Don’t worry if some of them fall off, you can get them later. After defeating the pider, use flurrie to blow off the large black vase to reveal an airplane panel use it to fly to the other one, then fly to the shine sprite. Drop down, defeat the two pale piranhas and get any Punie that fell down. Go back up using the pipe on the left, regroup, and go back down the pipe. Now go to the other pipe and go down THAT one. Don’t follow the Jabbi yet, instead follow the path (using Koops to defeat the piders) and throw his shell right under the red block. A hidden block will appear, allowing you to jump on it and hit the block. Jump down after the badge even if you didn’t miss it. Grab the punies from below (it’s probably all of them) and use flurrie to blow down the blue wall at the left of the room, next to the save point. Go inside and stock up if you used any items. After that go behind the stump at the back of the room and press A when you see ... to gain a Jabbie in your party. Now, examine the first big bush you see when you leave the room. Use the pipe to go back up and go to the room where the Jabbie went. As you walk forward, 10 Jabbies will come out of the hive and attack. You’ll have to let the Punies handle this so sit back and watch (after you lead them all to battle, of course). If they lose, try again. After they blow up the hive, go inside and take the blue key. Now, head out the room, watch the scene, go through the next room, go into the pipe leading up (you don’t want to go in the room to the top-right, trust me), go across the room, use that pipe, go across the ledge and use the pipe going up (phew). Now, put the orb in the pedestal, blow the punies off, blow them again when they’re in bubbles, grab the orb, go across the ledge, go in the pipe leading up, and then, go into the other pipe leading up. Go into the pipe across the room, and use the pipe on the other side of the ledge. Finally, free the punies and now you have a large army of ‘em! | ||
==Final Countdown== | ==Final Countdown== |