Paper Mario: The Thousand-Year Door/Chapter 2: The Great Boggly Tree: Difference between revisions

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After the so-called Mini-boss, you get the red key. Grab the ultra shroom from the closed chest. Go back to the red cell and use the key for another  funny scene. After several hours of lecture (not literally), you regain  control. Return to the first screen by using the series of pipes that got you  here (shouldn’t be too hard). After the scene, 10 Punies will join your party  (Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin,  err... Punies up the pipe to the second room. Place the Puni orb on the pedestal  in the center of the room. When the pipe emerges, take off the Puni orb and go  down it. Defeat the X-Nauts guarding the door and press the control panel to  unlock the door. Now, put the orb in the pedestal to the right and use Flurrie  to blow the Punies off the edge (Yes, all of them). Now, as soon as you see  them come up in bubbles, blow them to the other side. Don’t worry, if you miss,  they’ll land on your platform. Jump down and grab the shine sprite and the  thunder rage from the big bush to the right. Use the pipe to go back up, grab  the Puni orb, and hop to the pedestal, to the other side. Go down the pipe and  watch out for the Pider that drops from the ceiling when you’re crosing the  ledge. Quickly change to Koop’s and hit it with his shell before it scares the  Punies off the ledge. Don’t worry if some of them fall off, you can get them  later. After defeating the pider, use flurrie to blow off the large black vase  to reveal an airplane panel use it to fly to the other one, then fly to the  shine sprite. Drop down, defeat the two pale piranhas and get any Punie that  fell down. Go back up using the pipe on the left, regroup, and go back down the  pipe. Now go to the other pipe and go down THAT one. Don’t follow the Jabbi  yet, instead follow the path (using Koops to defeat the piders) and throw his  shell right under the red block. A hidden block will appear, allowing you to  jump on it and hit the block. Jump down after the badge even if you didn’t miss  it. Grab the punies from below (it’s probably all of them) and use flurrie to  blow down the blue wall at the left of the room, next to the save point. Go  inside and stock up if you used any items. After that go behind the stump at  the back of the room and press A when you see ... to gain a Jabbie in your  party. Now, examine the first big bush you see when you leave the room. Use the  pipe to go back up and go to the room where the Jabbie went. As you walk  forward, 10 Jabbies will come out of the hive and attack. You’ll have to let  the Punies handle this so sit back and watch (after you lead them all to  battle, of course). If they lose, try again. After they blow up the hive, go  inside and take the blue key. Now, head out the room, watch the scene, go  through the next room, go into the pipe leading up (you don’t want to go in the  room to the top-right, trust me), go across the room, use that pipe, go across  the ledge and use the pipe going up (phew). Now, put the orb in the pedestal,  blow the punies off, blow them again when they’re in bubbles, grab the orb, go  across the ledge, go in the pipe leading up, and then, go into the other pipe  leading up. Go into the pipe across the room, and use the pipe on the other  side of the ledge.  Finally, free the punies and now you have a large army of  ‘em!
After the so-called Mini-boss, you get the red key. Grab the ultra shroom from the closed chest. Go back to the red cell and use the key for another  funny scene. After several hours of lecture (not literally), you regain  control. Return to the first screen by using the series of pipes that got you  here (shouldn’t be too hard). After the scene, 10 Punies will join your party  (Now, where have I seen THIS before). Anyway, save, and lead your 11 Pikmin,  err... Punies up the pipe to the second room. Place the Puni orb on the pedestal  in the center of the room. When the pipe emerges, take off the Puni orb and go  down it. Defeat the X-Nauts guarding the door and press the control panel to  unlock the door. Now, put the orb in the pedestal to the right and use Flurrie  to blow the Punies off the edge (Yes, all of them). Now, as soon as you see  them come up in bubbles, blow them to the other side. Don’t worry, if you miss,  they’ll land on your platform. Jump down and grab the shine sprite and the  thunder rage from the big bush to the right. Use the pipe to go back up, grab  the Puni orb, and hop to the pedestal, to the other side. Go down the pipe and  watch out for the Pider that drops from the ceiling when you’re crosing the  ledge. Quickly change to Koop’s and hit it with his shell before it scares the  Punies off the ledge. Don’t worry if some of them fall off, you can get them  later. After defeating the pider, use flurrie to blow off the large black vase  to reveal an airplane panel use it to fly to the other one, then fly to the  shine sprite. Drop down, defeat the two pale piranhas and get any Punie that  fell down. Go back up using the pipe on the left, regroup, and go back down the  pipe. Now go to the other pipe and go down THAT one. Don’t follow the Jabbi  yet, instead follow the path (using Koops to defeat the piders) and throw his  shell right under the red block. A hidden block will appear, allowing you to  jump on it and hit the block. Jump down after the badge even if you didn’t miss  it. Grab the punies from below (it’s probably all of them) and use flurrie to  blow down the blue wall at the left of the room, next to the save point. Go  inside and stock up if you used any items. After that go behind the stump at  the back of the room and press A when you see ... to gain a Jabbie in your  party. Now, examine the first big bush you see when you leave the room. Use the  pipe to go back up and go to the room where the Jabbie went. As you walk  forward, 10 Jabbies will come out of the hive and attack. You’ll have to let  the Punies handle this so sit back and watch (after you lead them all to  battle, of course). If they lose, try again. After they blow up the hive, go  inside and take the blue key. Now, head out the room, watch the scene, go  through the next room, go into the pipe leading up (you don’t want to go in the  room to the top-right, trust me), go across the room, use that pipe, go across  the ledge and use the pipe going up (phew). Now, put the orb in the pedestal,  blow the punies off, blow them again when they’re in bubbles, grab the orb, go  across the ledge, go in the pipe leading up, and then, go into the other pipe  leading up. Go into the pipe across the room, and use the pipe on the other  side of the ledge.  Finally, free the punies and now you have a large army of  ‘em!


==The Battle for the Great Tree==
 
Now, lead your 101 Punies and Jabbie back to the room I told you not to go into earlier (Make sure it says 101/101 before you go in it). Now you know why,  because there’s an army of 100 Jabbies in it! Lead your army into battle. After  they win, they’ll destroy the last Jabbie hive. Defeat the pale piranha and go  down the warp pipe. Defeat another pale piranha, grab the star piece from  behind the pipe, and go into the next room. Put the orb into the weird  pedestal. After getting trapped, grab he orb and use your paper mode to escape  from the cage. Go down the pipe to the right that appeared when you were  trapped. Grab the star piece from behind the pipe after the short scene. Hit  the switch and remember the order of the symbols on the columns (Sun, moon,  Punie, and star from left to right). Use the doors and pipes till you get out  of the room where the giant Punies vs. Jabbies battle took place. Go  across the ledge again and go into that room. Go into the opposite door and drop down the ledge inside. Hit the switches till they’re like the ones in  the other room (Sun, moon, punie, and star). Walk into the new room and grab  the super boots. After the tutorial, go outside the room and spin jump through  the wooden panel. Carefully jump to the left and use Koops to grab the Charge  badge. Then, carefully jump to the right, then up, then right again, and grab  the shine sprite. Now, retrace your steps to the caged room and slip through  again. Spin jump through the wooden panel (it’s near the center-left side of  the cage. Use Flurrie to blow them down the hole (it’ll probably take a while).  Grab the orb and jump down with them. Go up the pipe and leave the room. Go up  the pipe and put the orb on the pedestal. Spin-jump through the panel and  return to the room where the punies are. Now, blow them all down the hole and  go down the hole and down the pipe. Go across the room (dealing with the X- Naut) and go down the pipe. Watch out for the Yux, who’ll probably fire at you  when you enter.  Go down the pipe. Don’t bother trying to swim across. Go down  the pipe and jump across the panels. Go up the pipe and stand on the blue  switch. Hold Koop’s to the left and step off. When the blue switch surfaces  release him and the water will drain to the room below. Go down the pipe and  use the lily pads near the shine sprite to get it. Walk across the bridge of  lily pads and platforms and lead your army to the other side. Go down the warp  pipe and you’ll be very close to the Crystal Star.


==Final Countdown==
==Final Countdown==
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