Editing Parasite Eve
From StrategyWiki, the video game walkthrough and strategy guide wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Header Nav|game=Parasite Eve}} | {{Header Nav|game=Parasite Eve|num=0}} | ||
{{Game | {{Game | ||
| | |title=Parasite Eve | ||
|image=Parasite Eve cover.jpg | |image=Parasite Eve cover.jpg | ||
|developer=[[Square]] | |developer=[[Square]] | ||
|publisher=[[Square]] | |publisher=[[Square]] | ||
| | |released={{sys|ps1|top=1}}{{jp|1998|March 29}}{{us|1998|September 9}} | ||
| | {{sys|psn}}{{jp|2010|November 4}}{{us|2011|March 15}} | ||
| | |||
|genre=[[RPG]] | |genre=[[RPG]] | ||
|systems=[[PlayStation]], [[PS3]], [[PSP]] | |||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|ratings={{ESRB|M}}{{CERO|B}} | |||
|series=Parasite Eve | |series=Parasite Eve | ||
}} | }} | ||
{{series disambig}} | |||
{{nihongo|'''Parasite Eve'''|パラサイト・イヴ|Parasaito Ivu}} is a survival horror [[role-playing game]] developed and published by [[Square]] (now [[Square Enix]]). The game is a sequel to the novel ''Parasite Eve'', written by Hideaki Sena. It is the first game in the {{c|Parasite Eve}} series. In the North American market it was packaged with "Squaresoft on PlayStation 1998 Collector's CD Vol.1"; a collection of demos of future [[Squaresoft]] games. | {{nihongo|'''Parasite Eve'''|パラサイト・イヴ|Parasaito Ivu}} is a survival horror [[role-playing game]] developed and published by [[Square]] (now [[Square Enix]]). The game is a sequel to the novel ''Parasite Eve'', written by Hideaki Sena. It is the first game in the {{c|Parasite Eve}} series. In the North American market it was packaged with "Squaresoft on PlayStation 1998 Collector's CD Vol.1"; a collection of demos of future [[Squaresoft]] games. | ||
{{Continue Nav}} | |||
Parasite Eve uses a world map (the city of Manhattan) for movement, with a random encounter system for battles. Combat is a mixture of turn-based and real-time, with the former consisting of a Active Time Bar (ATB) that must be fill before and action can be taken, and the latter allowing the characters and enemies to move freely in the meantime. The protagonist has multiple options of attacking, defending, and escaping as well. Upgrading weapons and armor is performed by "tuning up" with tools, which alters the item's attributes and effects, as well as finding more powerful weapons and armor as the game progresses. As an RPG, Parasite Eve utilizes experience-based levels with character attributes increasing along with level. The player also receives Bonus Points which can be allotted to various functions, allowing for further player-determined character growth. | Parasite Eve uses a world map (the city of Manhattan) for movement, with a random encounter system for battles. Combat is a mixture of turn-based and real-time, with the former consisting of a Active Time Bar (ATB) that must be fill before and action can be taken, and the latter allowing the characters and enemies to move freely in the meantime. The protagonist has multiple options of attacking, defending, and escaping as well. Upgrading weapons and armor is performed by "tuning up" with tools, which alters the item's attributes and effects, as well as finding more powerful weapons and armor as the game progresses. As an RPG, Parasite Eve utilizes experience-based levels with character attributes increasing along with level. The player also receives Bonus Points which can be allotted to various functions, allowing for further player-determined character growth. | ||