Pokémon/Competitive battling/Moves: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
→Fly, Dig, Dive, etc.
Line 262: | Line 262: | ||
===Fly, Dig, Dive, etc.=== | ===Fly, Dig, Dive, etc.=== | ||
[[bp:Fly (move)|Fly]] is a two-turn attack. On the first turn, your Pokémon flies up into the air, avoiding almost all attacks. On the second turn, your Pokémon will attack the enemy for | [[bp:Fly (move)|Fly]] is a two-turn attack. On the first turn, your Pokémon flies up into the air, avoiding almost all attacks. On the second turn, your Pokémon will attack the enemy for 90 base damage. [[bp:Dig (move)|Dig]] and [[bp:Dive (move)|Dive]] do almost the same thing for 80 damage. These moves are mainly used with the item Leftovers attached (more about this later) to slowly heal the user's HP. Beware that some moves do hit while you're Flying, Digging, and Diving. Shadow Force is another similar move- except you cannot be hit. Dig and Shadow Force (and Dive, to a lesser extent) are not advisable, as the enemy can switch to a Pokémon immune to the move. | ||
===Thunder, Twister, Sky Uppercut, and Gust=== | ===Thunder, Twister, Sky Uppercut, and Gust=== |