Pokémon/Competitive battling/The Basics: Difference between revisions

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'''Fight:''' This allows you to attack the enemy. Choose one move from a movepool of up to four moves, and you will attack your opponent with that move. Depending on the move you have chosen, it could hit or miss, not attack right away, or not have any obvious or immediate effect. Certain moves may act on your Pokémon rather than your opponent.
'''Fight:''' This allows you to attack the enemy. Choose one move from a movepool of up to four moves, and you will attack your opponent with that move. Depending on the move you have chosen, it could hit or miss, not attack right away, or not have any obvious or immediate effect. Certain moves may act on your Pokémon rather than your opponent.


'''Pokémon:''' If simply go to Pokémon and choose a Pokémon from your party of up to six Pokémon. ''Note that when you switch, your opponent's selected move (this is turn-based, after all) will strike after your Pokémon has switched, so make sure that you don't make a bad switch. There are some moves that take advantage of when a Pokémon is switched.''
'''Pokémon:''' If you want to change Pokémon, simply go to Pokémon and choose a Pokémon from your party of up to six Pokémon. ''Note that when you switch, your opponent's selected move will strike after your Pokémon has switched (this is turn-based, after all), so make sure that you don't make a bad switch. There are some moves that take advantage of when a Pokémon is switched.''


==Understanding stats==
==Understanding stats==
Pokémon have six "Stats", they are "HP", "Attack", "Defense", "Special Attack", "Special Defense" and "Speed". HP stands for Hit Points and is essentially a Pokémon's health. If this value falls to zero, the Pokémon faints. Attack, or Physical Attack, is the value that decides how much damage a Pokémon will do to its foe coupled with the foe's Defense when using a physical attack. Defense is a value that decides how much damage a foe will do to you with a physical attack coupled with the foe's Attack stat. Special Attack is the value that decides how much damage a Pokémon will do to its foe coupled with the foe's Special Defense when using a special attack. Special Defense is a value that decides how much damage a foe will do to you with a special attack coupled with the foe's Special Attack stat. Speed is the value that decides which Pokémon will go first using a move; even if a Pokémon has a single point advantage in speed over its foe, it is going to move first. There are exceptions to that rule but, again, we will get into that later.  
Pokémon have six "Stats", they are "HP", "Attack", "Defense", "Special Attack", "Special Defense" and "Speed".


In Pokémon Red, Blue, Yellow, Gold, Silver, Crystal, Ruby, Sapphire, Emerald, FireRed, and LeafGreen, the types whose attacking power is determined by the Attack stat (Physical attacks) are: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel. The amount of damage done by physical moves is determined by: a) the power of the attack; b) your Attack stat; and c) your opponent's Defense stat. How much damage you take from a Physical move is determined by your Defense stat and your opponent's Attack stat. If you have a low Attack stat, then you will have trouble dealing a lot of damage with Physical moves; if you have a low Defense stat, you will have trouble surviving Physical moves, and the same holds out for Special Attack and Special Defence. The other type of attack (besides Physical) is Special. In Pokémon Red, Blue, Yellow, Gold, Silver, Crystal, Ruby, Sapphire, Emerald, FireRed, and LeafGreen, the types whose attack power is determined by the Special Attack stat are Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark. In Pokémon Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black and White all Pokémon moves are categorized either Physical or Special separately from the attacking moves type. The damage dealt by a special attack is determined by: a) the power of the attack; b) your Special Attack stat; and c) your opponent's Special Defense stat. How much damage you take from a Special attack is determined by your Special Defense stat and your opponent's Special Attack stat. Take the Pokémon {{bp|Alakazam}} as an example. Alakazam has a very low Attack and a very high Special Attack. With the information that you have learned above, it is best to teach Alakazam Special attacks, such as {{bpm|Psychic}} rather than teaching it Physical attacks, such as {{bpm|Dig}}.
'''HP''' stands for Hit Points and is essentially a Pokémon's health. If this value falls to zero, the Pokémon faints.
 
'''Attack''', or Physical Attack, is the value that decides how much damage a Pokémon will do to its foe coupled with the foe's Defense when using a physical attack.
 
'''Defense''' is a value that decides how much damage a foe will do to you with a physical attack coupled with the foe's Attack stat.
 
'''Special Attack''' is the value that decides how much damage a Pokémon will do to its foe coupled with the foe's Special Defense when using a special attack.
 
'''Special Defense''' is a value that decides how much damage a foe will do to you with a special attack coupled with the foe's Special Attack stat. ''(A note here: in Pokemon Red, Blue, Yellow Special Attack and Special Defence are merged into a single stat, called Special)''
 
'''Speed''' is the value that decides which Pokémon will go first using a move; even if a Pokémon has a single point advantage in speed over its foe, it is going to move first. There are exceptions to that rule but, again, we will get into that later.
 
Before Generation IV (Pokémon Red, Blue, Yellow, Gold, Silver, Crystal, Ruby, Sapphire, Emerald, FireRed, and LeafGreen) the types whose attacking power is determined by the Attack stat (Physical attacks) are: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel. The types whose attack power is determined by the Special Attack stat are Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark. From Generation IV (Pokémon Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black, White, X, Y, Omega Ruby and Alpha Sapphire) all Pokémon moves are categorized either Physical or Special separately from the attacking moves type.
 
The amount of damage done by physical moves is determined by: a) the power of the attack; b) your Attack stat; and c) your opponent's Defense stat. How much damage you take from a Physical move is determined by your Defense stat and your opponent's Attack stat. If you have a low Attack stat, then you will have trouble dealing a lot of damage with Physical moves; if you have a low Defense stat, you will have trouble surviving Physical moves, and the same holds out for Special Attack and Special Defence. The damage dealt by a special attack is determined by: a) the power of the attack; b) your Special Attack stat; and c) your opponent's Special Defense stat. How much damage you take from a Special attack is determined by your Special Defense stat and your opponent's Special Attack stat. Take the Pokémon {{bp|Alakazam}} as an example. Alakazam has a very low Attack and a very high Special Attack. With the information that you have learned above, it is best to teach Alakazam Special attacks, such as {{bpm|Psychic}} rather than teaching it Physical attacks, such as {{bpm|Dig}}.


"The power of the attack" was mentioned earlier, so what is it? An attack has four characteristics: a) power, b) accuracy, c) type, and d) special effects. Let's take the move {{bpm|Psychic}} as an example. Psychic's characteristics are: a) 90 base power; b) 100% accuracy; c) a Psychic typing; and d) has a 10% chance of lowering the opponents Special Defense until it switches out or faints. Base power is the strength of an attack before the Attack and Defense stats act on it. Once again, let's take Alazakam as an example. {{bpm|Giga Impact}} has a base power of 150. However, if you look at your Alakazam's stats it is more than likely to have twice as much Special Attack than Attack so even though Giga Impact has a higher base power than Psychic, it is a Physical Attack, and so it will deal less damage than Psychic if Alakazam uses it.
"The power of the attack" was mentioned earlier, so what is it? An attack has four characteristics: a) power, b) accuracy, c) type, and d) special effects. Let's take the move {{bpm|Psychic}} as an example. Psychic's characteristics are: a) 90 base power; b) 100% accuracy; c) a Psychic typing; and d) has a 10% chance of lowering the opponents Special Defense until it switches out or faints. Base power is the strength of an attack before the Attack and Defense stats act on it. Once again, let's take Alazakam as an example. {{bpm|Giga Impact}} has a base power of 150. However, if you look at your Alakazam's stats it is more than likely to have twice as much Special Attack than Attack so even though Giga Impact has a higher base power than Psychic, it is a Physical Attack, and so it will deal less damage than Psychic if Alakazam uses it.
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Despite all this, you need to remember that Pokémon stats are quite random. For example, how does a {{bp|Zapdos}} Attack compare to another Pokémon's? There is another system called Base Stats. Base Stats are values used to compare stats more easily. For example, your level 10 {{bp|Charmander}} might have a higher Attack than a level 10 {{bp|Bulbasaur}}, but a level 10 Charmander could, in theory, have a lower Attack than Bulbasaur. When base stats are checked, Charmander's Base Attack stat could be 52, and Bulbasaur's Base Attack stat could be 49. This means that most of the time, Charmander will have a higher Attack than Bulbasaur, but not all of the time, since Bulbasaur might use a move or item to raise its Attack stat, or have EVs, but there is another article for that. Another use is to compare stats of one particular Pokémon when choosing which moves to teach it. Alakazam's Base Attack stat is 50, and its Base Special Attack stat is 135. What this means is that, even if Alakazam uses a Physical Attack that has double the power of a Special attack, the Special attack would still deal more damage, because Alakazam's Base Special Attack stat is more than twice its Base Attack stat. Because of this, {{bpm|Shadow Ball}} (base power: 80) will deal more damage than {{bpm|Giga Impact}} (damage: 150) if used by Alakazam.
Despite all this, you need to remember that Pokémon stats are quite random. For example, how does a {{bp|Zapdos}} Attack compare to another Pokémon's? There is another system called Base Stats. Base Stats are values used to compare stats more easily. For example, your level 10 {{bp|Charmander}} might have a higher Attack than a level 10 {{bp|Bulbasaur}}, but a level 10 Charmander could, in theory, have a lower Attack than Bulbasaur. When base stats are checked, Charmander's Base Attack stat could be 52, and Bulbasaur's Base Attack stat could be 49. This means that most of the time, Charmander will have a higher Attack than Bulbasaur, but not all of the time, since Bulbasaur might use a move or item to raise its Attack stat, or have EVs, but there is another article for that. Another use is to compare stats of one particular Pokémon when choosing which moves to teach it. Alakazam's Base Attack stat is 50, and its Base Special Attack stat is 135. What this means is that, even if Alakazam uses a Physical Attack that has double the power of a Special attack, the Special attack would still deal more damage, because Alakazam's Base Special Attack stat is more than twice its Base Attack stat. Because of this, {{bpm|Shadow Ball}} (base power: 80) will deal more damage than {{bpm|Giga Impact}} (damage: 150) if used by Alakazam.


It is also very important to keep an eye on each move's Power Points (PP). Every move has PP, that determines how many times you can use that move. When a move's PP reaches zero, you cannot use that move any more. When all four of your moves' PPs reach zero, then you will be forced to use a move called {{bpm|Struggle}}, a low-damage move that will hit all Pokémon. You will even take damage from this move yourself (recoil damage).
It is also very important to keep an eye on each move's '''Power Points (PP)'''. Every move has PP, that determines how many times you can use that move. When a move's PP reaches zero, you cannot use that move any more. When all four of your moves' PPs reach zero, then you will be forced to use a move called {{bpm|Struggle}}, a low-damage move that will hit all Pokémon. You will even take damage from this move yourself (recoil damage).


Items cannot be used during a player(s) vs. player(s) battle outside Wonder Launcher, but one item can be held by each Pokémon. The item can either have a single use or permanent effect. After a player(s) vs. player(s) battle, any one-time usage items used will reappear. Beware that from Pokémon Ruby and Sapphire onward there are moves that can steal or knock away your item.
Items cannot be used during a player(s) vs. player(s) battle outside Wonder Launcher, but one item can be held by each Pokémon. The item can either have a single use or permanent effect. After a player(s) vs. player(s) battle, any one-time usage items used will reappear. Beware that from Pokémon Ruby and Sapphire onward there are moves that can steal or knock away your item.
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*6  -  400%
*6  -  400%


There are 3 ways to lower a stat's stat modifier.
There are 3 ways to lower or raise a stat's stat modifier.


1. Your opponent uses a move that lowers your Pokemon's stat. This basically means a foe's move reduces your Pokémon's Stat modifier up this chart. (e.g. from 0 to -2)
1. Your opponent uses a move that lowers your Pokemon's stat. This basically means a foe's move reduces your Pokémon's Stat modifier up this chart. (e.g. from 0 to -2)
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3. An Ability raises or lowers a stat in the appropriate direction as described above.
3. An Ability raises or lowers a stat in the appropriate direction as described above.


As a side note when a pokémon with the ability {{bpa|Simple}} has their stat modifier changed it conforms to this chart:
As a side note when a pokémon with the ability {{bpa|Simple}} has his stat modified, it lowers (or raises) his value by two steps instead of one. As an example using a move that increases my Pokemon attack, raises it from 0 to 2. On generation IV Pokemon games instead, it still moves one step at a time, but it counts as two steps. This makes values less then -3 or more then +3 meaningless. As an example using a move that increases my pokemon attack, raises it from 0 to 1, but "1" modifier is 200% and not 150%. At 3 the modifier is 400% and raising it to 4 will have no effects on the stat (except for the fact that I'm still at value 4)
 
*-3 to -6  -  25%
*-2        -  33%
*-1       -  50%
*0        -  100%
*1         -  200%
*2        -  300%
*3 to 6    -  400%


''IMPORTANT NOTE: The above table is only for Generation I and II, please refer to http://bulbapedia.bulbagarden.net/wiki/Statistic#Stage_multipliers for more accurate information
''
;'''For all battles, these rules should (and are sometimes set by your game) be applied:'''
;'''For all battles, these rules should (and are sometimes set by your game) be applied:'''
# No Pokémon shall be over level 100.
# No Pokémon shall be over level 100.
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