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|developer=[[id Software]]
|developer=[[id Software]]
|publisher=[[id Software]]
|publisher=[[id Software]]
|released={{rd|2009|Feburary 24}}
|released={{rd|2009|February 24}}
|genre=[[First-person shooter]]
|genre=[[First-person shooter]]
|systems=[[Windows]], [[Mac OS X]], [[Linux]], [[Web browser]]
|systems=[[Windows]], [[Mac OS X]], [[Linux]], [[Web browser]]
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}}
}}


'''Quake Live''' (previously known as Quake Zero) is a [[FPS]] video game by [[id Software]] designed to run on x86-based computers running [[Microsoft Windows]], [[Mac OS X]] or [[Linux]] that is downloaded and launched via a browser plugin. It is a variant of its predecessor, [[Quake III Arena]] (Q3A). The game first appeared in [[2007]], entered an invitation-based closed beta in [[2008]], and an open beta began on [[February 24]], [[2009]].
'''Quake Live''' (previously known as Quake Zero) is a [[FPS]] video game by [[id Software]] designed to run on x86-based computers running [[Microsoft Windows]], [[Mac OS X]], or [[Linux]] that is downloaded and launched via a browser plugin. It is a variant of its predecessor, [[Quake III Arena]] (Q3A). The game first appeared in [[2007]], entered an invitation-based closed beta in [[2008]], and an open beta began on [[February 24]], [[2009]].


{{Continue Nav}}
{{Continue Nav}}
The gameplay of Quake Live consists of players attempting to frag more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment while collecting health, armor, weapons, ammo and various power-ups in an effort to survive and to defeat opponents.
The gameplay of Quake Live consists of players attempting to frag more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment while collecting health, armor, weapons, ammo, and various power-ups in an effort to survive and to defeat opponents.


Quake Live was released as a free version of [[Quake III: Gold]] (Quake III and its expansion pack, [[Quake III: Team Arena|Team Arena]]) available only through a [[web browser]]. Quake Live is backed financially by in-game advertising from IGA Worldwide. Skill-based matchmaking is powered by a "metagame engine" developed by GaimTheory. Development of the match-making system was taken on by id Software after GaimTheory's collapse.
Quake Live was released as a free version of [[Quake III: Gold]] (Quake III and its expansion pack, [[Quake III: Team Arena|Team Arena]]) available only through a [[web browser]]. Quake Live is backed financially by in-game advertising from IGA Worldwide. Skill-based matchmaking is powered by a "metagame engine" developed by GaimTheory. Development of the match-making system was taken on by id Software after GaimTheory's collapse.

Revision as of 13:55, 16 September 2021

Box artwork for Quake Live.
Box artwork for Quake Live.
Quake Live
Developer(s)id Software
Publisher(s)id Software
Year released
System(s)Windows, Mac OS X, Linux, Web browser
Preceded byQuake III Arena
SeriesQuake
Genre(s)First-person shooter
ModesMultiplayer
LinksQuake Live at PCGamingWikiQuake Live ChannelSearchSearch

Quake Live (previously known as Quake Zero) is a FPS video game by id Software designed to run on x86-based computers running Microsoft Windows, Mac OS X, or Linux that is downloaded and launched via a browser plugin. It is a variant of its predecessor, Quake III Arena (Q3A). The game first appeared in 2007, entered an invitation-based closed beta in 2008, and an open beta began on February 24, 2009.

Template:Continue Nav The gameplay of Quake Live consists of players attempting to frag more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment while collecting health, armor, weapons, ammo, and various power-ups in an effort to survive and to defeat opponents.

Quake Live was released as a free version of Quake III: Gold (Quake III and its expansion pack, Team Arena) available only through a web browser. Quake Live is backed financially by in-game advertising from IGA Worldwide. Skill-based matchmaking is powered by a "metagame engine" developed by GaimTheory. Development of the match-making system was taken on by id Software after GaimTheory's collapse.

Table of Contents

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Quake Live/Table of Contents