Editing Ragnarok Online/Leveling Stats and Skills

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{{Header Nav|game=Ragnarok Online}}
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{{Header Nav|game=Ragnarok Online}}
==Basic Stats==
==Basic Stats==
There are six basic stats which will affect a large number of aspects of a character's combat worthiness against given opponents. These stats can be directly altered by the player either at character creation or when gaining a base level.
There are six basic stats which will affect a large number of aspects of a character's combat worthiness against given opponents. These stats can be directly altered by the player either at character creation or when gaining a base level.
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*Vitality: Increases physical defense, maximum HP and HP recovery rate.
*Vitality: Increases physical defense, maximum HP and HP recovery rate.
*Intelligence: Increases magic attack, magic defense and maximum SP.
*Intelligence: Increases magic attack, magic defense and maximum SP.
*Dexterity: Increases accuracy, ranged attack strength and minimum damage dealt, and lowers the cast time for some skills and spells.
*Dexterity: Increases accuracy, ranged attack strenght and minimum damage dealt, and lowers the cast time for some skills and spells.
*Luck: Increases Critical hits and perfect dodge rate.
*Luck: Increases Critical hits and perfect dodge rate.


When a character gains a base level, he or she will gain a number of stat points equal to '''''FLOOR(''A'' / 5) + 3''''' where A is the base level gained. For example, at base level 10, the player will receive 4 stat points as '''''(10/5)+3 = 5'''''.
When a character gains a base level, he or she will gain a number of stat points equal to '''''FLOOR(''A'' / 5) + 2''''' where A is the base level gained. For example, at base level 10, the player will receive 4 stat points as '''''(10/5)+2 = 4'''''.


To increase a stat, the player must spend a number of stat points equal to '''''FLOOR((''A'' - 1) / 10) + 2''''' where A is the current value of the stat, not including any bonuses.
To increase a stat, the player must spend a number of stat points equal to '''''FLOOR((''A'' - 1) / 10) + 2''''' where A is the current value of the stat, not including any bonuses.
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===Maximum Hit Points===
===Maximum Hit Points===
MaxHP = Base level * (1.01)^VIT
Max HP increases by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it'll make a big difference.


===Maximum Spell Points===
===Maximum Spell Points===
MaxSP = Base level * (1.01)^INT
Max SP increases by 1% per point of INT; just as with max HP, this stacks.


===Attack Power (ATK)===
===Attack Power (ATK)===
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===Magical Attack Power (MATK)===
===Magical Attack Power (MATK)===
MATK = INT+(INT div 7)^2 .. INT+(INT div 5)^2.


===Defense (DEF)===
===Defense (DEF)===
;Hard Defense
;Hard Defense


From Armors, each base DEF gives 1% reduction. Each refine gives .66% (2/3) damage reduction. For example, if you have 50 hard def and 1,000 damage inflicted unto you, the formula is:  
From Armors, each base DEF gives 1% reduction. Each refine gives .66% (2/3) damage reduction. For example, if you have 50 hard def and 1,000 damage inflicted unto you, the formula would be: damage ÷ (100 ÷ hard def), or 1000 ÷ (100 ÷ 50) = 500.


<math>\frac{DamageInflicted}{(100 / (HardDef + (Refine*\frac{2}{3})))} = Reduction</math>
NOTE: Can someone check on the formula here? This says that the LESS hard defence you have the better. example for the same formula if you are getting hit for 1000 dmg and have 25 DEF using the same formula::Damage/(100/DEF), or 1000/(100/25)=250, The monster does half as much damage even though you have half as much defence as before.
 
If you don't have any refine you can just think of it as Damage ÷ (100 ÷ HardDef), or in this case, simply 1000 ÷ 2 = 500. Note that this number refers to the amount reduced and not the total amount of damage taken. The amount of damage taken can be calculated as:
 
<math>DamageInflicted - Reduction = DamageReceived</math>
 
In this case, it would be 1,000 - 500 = 500. If you had 60 HardDef, instead of 50, the rounded result would be 1,000 - 600 = 400.


;Soft Defense
;Soft Defense
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===Magical Defense (MDEF)===
===Magical Defense (MDEF)===
The first number is the total magical defense of all your armor, while the second is your INT.


===Accuracy (HIT)===
===Accuracy (HIT)===
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===Critical Hit Chance (CRIT)===
===Critical Hit Chance (CRIT)===
CRIT = LUK*0.3 + 1
The resulted number is a percentage of a chance of a critical hit.


===Dodge Chance (FLEE)===
===Dodge Chance (FLEE)===
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===Perfect Dodge===
===Perfect Dodge===


Every 10 luck points brings 1 % of perfect dodge.
Every 10 luck points brings 1 perfect dodge.
 
Chance (%) = 1 + (LUK div 10)
 
===Hit/miss chance===
 
(80 + AttackerHIT - DefenderFLEE) %


===Attack Speed (ASPD)===
===Attack Speed (ASPD)===
ASPD = 200 - 7(Base level - AGI - DEX/4)
100 is the slowest attack speed, 200 the fastest.
Hits/sec = 50/(200 - ASPD).
'''DO NOT''', i repeat, '''DO NOT''' hit max attack speed though, it is generally not advised, as it will cause the server algorithms complications. Think about it, is it really wise to divide by 0?
#REDIRECT [[http://img.math-fail.com/images-old/divide-by-zero2.jpg]]


===Hit Point Recovery===
===Hit Point Recovery===
HPR = Base level + (VIT div 5)
HP recovery power (the amount of HP you heal when you stand or sit) increases by 1 per 5 full points of VIT.


===Spell Point Recovery===
===Spell Point Recovery===
INT<120: SPR = Base level + (INT div 6)<br/>
INT>120: SPR = Base level + (INT div 2)
SP recovery power increases by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.
===Casting time===
CastTime = Base level * max[0, 1 - DEX/150]
Casting time of skills decreases by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.
=== Weight capacity ===
MaxWeight = Base level + STR*30
Weight capacity increases by 30 per point of STR (note that this only applies to base STR, which is the left value in the status window).


==Skills==
==Skills==
Skills can add additional types of attacks or defensive tactical abilities to your character. Each character has a unique set of skills depending on their job. These skills can either be active or passive. Generally when you use a skill, SP decreases. When you level up your Job Level, you can add a point to a skill. As with stats, your Job Level grows as you kill more monsters.
Skills can add additional types of attacks or defensive tactical abilities to your character. Each character has a unique set of skills depending on their job. These skills can either be active or passive. Generally when you use a skill, SP decreases. When you level up your Job Level, you can add a point to a skill. As with stats, your Job Level grows as you kill more monsters.


*See [[Ragnarok Online#Character Jobs and Skills|Character Jobs and Skills]] for detailed Skill information for each character.
*See [[Ragnarok Online#Character Jobs and Skills|Character Jobs and Skills]] for detailed Skill information for each character.
{{Footer Nav|game=Ragnarok Online|prevpage=Controls|nextpage=Skills}}
{{Footer Nav|game=Ragnarok Online|prevpage=Controls|nextpage=Skills}}
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