Editing Ragnarok Online/Leveling Stats and Skills
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==Basic Stats== | ==Basic Stats== | ||
There are six basic stats which will affect a large number of aspects of a character's combat worthiness against given opponents. These stats can be directly altered by the player either at character creation or when gaining a base level. | There are six basic stats which will affect a large number of aspects of a character's combat worthiness against given opponents. These stats can be directly altered by the player either at character creation or when gaining a base level. | ||
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*Vitality: Increases physical defense, maximum HP and HP recovery rate. | *Vitality: Increases physical defense, maximum HP and HP recovery rate. | ||
*Intelligence: Increases magic attack, magic defense and maximum SP. | *Intelligence: Increases magic attack, magic defense and maximum SP. | ||
*Dexterity: Increases accuracy, ranged attack | *Dexterity: Increases accuracy, ranged attack strenght and minimum damage dealt, and lowers the cast time for some skills and spells. | ||
*Luck: Increases Critical hits and perfect dodge rate. | *Luck: Increases Critical hits and perfect dodge rate. | ||
When a character gains a base level, he or she will gain a number of stat points equal to '''''FLOOR(''A'' / 5) + | When a character gains a base level, he or she will gain a number of stat points equal to '''''FLOOR(''A'' / 5) + 2''''' where A is the base level gained. For example, at base level 10, the player will receive 4 stat points as '''''(10/5)+2 = 4'''''. | ||
To increase a stat, the player must spend a number of stat points equal to '''''FLOOR((''A'' - 1) / 10) + 2''''' where A is the current value of the stat, not including any bonuses. | To increase a stat, the player must spend a number of stat points equal to '''''FLOOR((''A'' - 1) / 10) + 2''''' where A is the current value of the stat, not including any bonuses. | ||
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===Maximum Hit Points=== | ===Maximum Hit Points=== | ||
===Maximum Spell Points=== | ===Maximum Spell Points=== | ||
===Attack Power (ATK)=== | ===Attack Power (ATK)=== | ||
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===Magical Attack Power (MATK)=== | ===Magical Attack Power (MATK)=== | ||
===Defense (DEF)=== | ===Defense (DEF)=== | ||
;Hard Defense | ;Hard Defense | ||
From Armors, each base DEF gives 1% reduction. Each refine gives .66% (2/3) damage reduction. For example, if you have 50 hard def and 1,000 damage inflicted unto you, the formula | From Armors, each base DEF gives 1% reduction. Each refine gives .66% (2/3) damage reduction. For example, if you have 50 hard def and 1,000 damage inflicted unto you, the formula would be: damage ÷ (100 ÷ hard def), or 1000 ÷ (100 ÷ 50) = 500. | ||
NOTE: Can someone check on the formula here? This says that the LESS hard defence you have the better. example for the same formula if you are getting hit for 1000 dmg and have 25 DEF using the same formula::Damage/(100/DEF), or 1000/(100/25)=250, The monster does half as much damage even though you have half as much defence as before. | |||
;Soft Defense | ;Soft Defense | ||
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===Magical Defense (MDEF)=== | ===Magical Defense (MDEF)=== | ||
===Accuracy (HIT)=== | ===Accuracy (HIT)=== | ||
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===Critical Hit Chance (CRIT)=== | ===Critical Hit Chance (CRIT)=== | ||
===Dodge Chance (FLEE)=== | ===Dodge Chance (FLEE)=== | ||
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===Perfect Dodge=== | ===Perfect Dodge=== | ||
Every 10 luck points brings 1 | Every 10 luck points brings 1 perfect dodge. | ||
===Attack Speed (ASPD)=== | ===Attack Speed (ASPD)=== | ||
===Hit Point Recovery=== | ===Hit Point Recovery=== | ||
===Spell Point Recovery=== | ===Spell Point Recovery=== | ||
==Skills== | ==Skills== | ||
Skills can add additional types of attacks or defensive tactical abilities to your character. Each character has a unique set of skills depending on their job. These skills can either be active or passive. Generally when you use a skill, SP decreases. When you level up your Job Level, you can add a point to a skill. As with stats, your Job Level grows as you kill more monsters. | Skills can add additional types of attacks or defensive tactical abilities to your character. Each character has a unique set of skills depending on their job. These skills can either be active or passive. Generally when you use a skill, SP decreases. When you level up your Job Level, you can add a point to a skill. As with stats, your Job Level grows as you kill more monsters. | ||
*See [[Ragnarok Online#Character Jobs and Skills|Character Jobs and Skills]] for detailed Skill information for each character. | *See [[Ragnarok Online#Character Jobs and Skills|Character Jobs and Skills]] for detailed Skill information for each character. | ||
{{Footer Nav|game=Ragnarok Online|prevpage=Controls|nextpage=Skills}} | {{Footer Nav|game=Ragnarok Online|prevpage=Controls|nextpage=Skills}} |