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{{cleanup|replace all instances of "-same-" with the unit from above}}
{{Header Nav|game=Rise of Nations}}
{{Header Nav|game=Rise of Nations}}
There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory|factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed. Also, each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This encourages greater diversity as costs for specific units rise to prohibitive levels as more of those specific units are produced.
{{floatingtoc}}
There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed.


Each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This encourages greater diversity as costs for specific units rise to prohibitive levels as more of those specific units are produced.
{{-}}
==Barracks==
==Barracks==
Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and constantly produced resources, and because barracks are possible of being built in the first age.
Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and constantly produced resources, and because barracks are possible of being built in the first age.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Infantry'''||Slingers||Javelineers||Elite Javelineers||Arquebusiers||Musketeers||Riflemen||Infantry||Assault Infantry
!Light<br>Infantry
|- style=background:#ccccff
| Slingers||Javelineers||Elite Javelineers|| || || || || ||
|'''Heavy Infantry'''||Hoplites||Phalanx||Pikemen||Elite Pikemen||Fusiliers||Anti-Tank Rifle||Bazooka||Anti-Tank Missile
|-  
! Gunpowder<br>Infantry
| || || ||Arquebusiers||Musketeers||Riflemen|| || ||
|-
|-
|'''Ranged Infantry'''||Bowmen||Archers||Crossbowmen||-same-||(Upgrades into Musketeers)|| || ||
! Modern<br>Infantry
|- style=background:#ccccff
| || || || || || ||Infantry||Assault Infantry||  
|'''Scouts'''||Scout||-same-||Explorer||-same-||-same-||Commando||Special Forces||Elite Special Forces
|-
|-
|'''Machine Guns'''|| || || || || ||Machine Gun||Heavy Machine Gun||Advanced Machine Gun
! Heavy<br>Infantry
|- style=background:#ccccff
| Hoplites||Phalanx||Pikemen||Elite Pikemen||Fusiliers||Anti-Tank Rifle||Bazooka||Anti-Tank Missile||
|'''Flamethrowers'''|| || || || || ||Flamethrower||-same-||-same-
|-
! Ranged<br>Infantry
| Bowmen||Archers||Crossbowmen||Crossbowmen||(Upgrades into Musketeers)|| || || ||
|-
! Scouts
| Scout||Scout||Explorer||Explorer||Explorer||Commando||Special Forces||Elite Special Forces||
|-
! Machine<br>Guns
| || || || || ||Machine Gun||Heavy Machine Gun||Advanced Machine Gun||
|-  
! Flamethrowers
| || || || || ||Flamethrower||Flamethrower||Flamethrower||
|}
|}


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Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.
Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Cavalry'''|| ||Light Horse||Light Cavalry||Elite Light Cavalry||Hussar||Armoured Car||Armoured Scout Car||Armoured Cavalry
! Light Cavalry
|- style=background:#ccccff
| ||Light Horse||Light Cavalry||Elite Light Cavalry||Hussar||Armoured Car||Armoured Scout Car||Armoured Cavalry||
|'''Heavy Cavalry'''|| ||Cataphract||Knight||Heavy Knight||Curiassier||Light Tank||Tank||Main Battle Tank
|-  
! Heavy Cavalry
| ||Cataphract||Knight||Heavy Knight||Cuirassier||Light Tank||Tank||Main Battle Tank||
|-
|-
|'''Ranged Cavalry'''|| ||Horse Archer||Heavy Horse Archer||Dragoon||Carabineer||(Upgrades into Armoured Car)|| ||
! Ranged Cavalry
| ||Horse Archer||Heavy Horse Archer||Dragoon||Carabineer||(Upgrades into Armoured Car)|| || ||
|}
|}


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Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.
Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Artillery'''|| ||Catapult||Trebuchet||Bombard||Cannon||Artillery||Howitzer||Rocket Artillery
! Artillery
|- style=background:#ccccff
| ||Catapult||Trebuchet||Bombard||Cannon||Artillery||Howitzer||Rocket Artillery||
|'''Anti-Aircraft'''|| || || || || ||Anti-Aircraft Gun||Anti-Aircraft Battery||Anti-Aircraft Missile
|-  
|- style=background:#ccccff
! Anti-Aircraft
|'''Supply Wagons'''|| || ||Supply Wagon||-same-||-same-||Supply Truck||-same-||-same-
| || || || || ||Anti-Aircraft Gun||Anti-Aircraft Battery||Anti-Aircraft Missile||
 
|-  
! Supply Wagons
| || ||Supply Wagon||-same-||-same-||Supply Truck||-same-||-same-||
|}
|}


==Dock, Anchorage or Shipyard==
==Dock, Anchorage or Shipyard==
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
Ships can be built after the first Science tech is researched. They play a major part in water maps. The wars ships are weak and pathetic until the Medieval Age when Fireships make naval warfare interesting and Heavy Ships really become distinct from Light Ships.
|- style=background:#ccccff align=left
 
!Unit Type
{| {{prettytable|style=font-size:.8em;}}
!Ancient Age
|-  
!Classical Age
!Unit<br>Type
!Medieval Age
!Ancient<br>Age
!Gunpowder Age
!Classical<br>Age
!Enlightenment Age
!Medieval<br>Age
!Industrial Age
!Gunpowder<br>Age
!Modern Age
!Enlightenment<br>Age
!Information Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Ships'''||Bark||Dromon||Caravel||Corvette||Sloop||Destroyer||Cruiser||Missile Cruiser
! Light Ships
|- style=background:#ccccff
| Bark||Dromon||Caravel||Corvette||Sloop||Destroyer||Cruiser||Missile Cruiser||
|'''Heavy Ships'''||Trireme||Galley||Carrack||Frigate||Man o' War||Dreadnought||Battleship||Advanced Battleship
|-  
! Heavy Ships
| Trireme||Galley||Carrack||Frigate||Man o' War||Dreadnought||Battleship||Advanced Battleship||
|-
|-
|'''Fireships'''|| ||Fire Raft||Heavy Fire Raft||Fireship||Heavy Fireship||Submarine||-same-||Attack Submarine
! Fireships
|- style=background:#ccccff
| ||Fire Raft||Heavy Fire Raft||Fireship||Heavy Fireship||Submarine||-same-||Attack Submarine||
|'''Aircraft Carriers'''|| || || || || || ||Aircraft Carrier||-same-
|-  
! Aircraft Carriers
| || || || || || ||Aircraft Carrier||-same-||
|-
|-
|'''Bombardment Ships'''|| || || ||Bomb Vessel||Bomb Ketch||(Upgrades into Dreadnought)|| ||
! Bombardment Ships
|- style=background:#ccccff
| || || ||Bomb Vessel||Bomb Ketch||(Upgrades into Dreadnought)|| || ||
|'''Fishermen'''||Fishermen||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-  
! Fishermen
| Fishermen||-same-||-same-||-same-||-same-||-same-||-same-||-same-||
|}
|}


==Airfield==
==Airfield==
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
Can be built only past the Industrial Age, the airfield opens a new stage for fighting: the air.
|- style=background:#ccccff align=left
 
!Unit Type
{| {{prettytable|style=font-size:.8em;}}
!Ancient Age
|-  
!Classical Age
!Unit<br>Type
!Medieval Age
!Ancient<br>Age
!Gunpowder Age
!Classical<br>Age
!Enlightenment Age
!Medieval<br>Age
!Industrial Age
!Gunpowder<br>Age
!Modern Age
!Enlightenment<br>Age
!Information Age
!Industrial<br>Age
!Post-Information Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Bombers'''|| || || || || || ||Bomber||Strategic Bomber||Stealth Bomber
! Bombers
|- style=background:#ccccff
| || || || || || ||Bomber||Strategic Bomber||Stealth Bomber
|'''Fighters'''|| || || || || ||Biplane||Fighter||Jet Fighter||Advanced Fighter
|-  
! Fighters
| || || || || ||Biplane||Fighter||Jet Fighter||Advanced Fighter
|-
|-
|'''Helicopters'''|| || || || || || ||Helicopter||Attack Helicopter||-same-
! Helicopters
| || || || || || ||Helicopter||Attack Helicopter||-same-
|}
|}


==Fortress==
==Fortress==
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
Apart from allowing the greatest defensive strategies to be put in place, the Fortress allows the creation of Generals to boost the troops' performance and Spies to watch your enemy build themselves to their doom.
|- style=background:#ccccff align=left
 
!Unit Type
{| {{prettytable|style=font-size:.8em;}}
!Ancient Age
|-  
!Classical Age
!Unit<br>Type
!Medieval Age
!Ancient<br>Age
!Gunpowder Age
!Classical<br>Age
!Enlightenment Age
!Medieval<br>Age
!Industrial Age
!Gunpowder<br>Age
!Modern Age
!Enlightenment<br>Age
!Information Age
!Industrial<br>Age
!Post-Information Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Generals'''|| ||General||-same-||-same-||-same-||-same-||-same-||-same-||-same-
! Generals
|- style=background:#ccccff
| ||General||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|'''Spies'''|| || ||Spy||-same-||-same-||-same-||-same-||-same-||-same-
|-  
|
! Spies
| || ||Spy||-same-||-same-||-same-||-same-||-same-||-same-
|}
|}


==City==
==City==
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Citizens'''||Citizen||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
! Citizens
|- style=background:#ccccff
| Citizen||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|'''Militia*'''|| ||Militia||-same-||-same-||Minutemen||-same-||-same-||Partisan||-same-
|-  
 
! Militia*
| ||Militia||-same-||-same-||Minutemen||-same-||-same-||Partisan||-same-
|}
|}
*Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette
*Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette


==Market==
==Market==
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Caravan'''||Caravan||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
! Caravan
|- style=background:#ccccff
| Caravan||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|'''Merchant'''||Merchant||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-  
! Merchant
| Merchant||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-


|}
|}


==Patriot Units==
==Patriot Units==
* The [[/Despot/]]
;Despot
* The [[/Senator/]]
;Senator
* The [[/Monarch/]]
;Monarch
* The [[/President/]]
;President
* The [[/CEO/]]
;CEO
* The [[/Comrade/]]
;Comrade


==Unique Units==
==Unique Units==
Line 195: Line 241:


;'''Aztec'''
;'''Aztec'''
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Light Infantry
| Atl-Atls||Royal Atl-Atls||Xopilli Atl-Atls|| || || || || ||
|-
|-
|'''Light Infantry'''||Atl-Atl||Royal Atl-Atl||Xopilli Atl-Atl|| || || ||Jaguar Infantry||Jaguar Assault Infantry||-same-
! Modern Infantry  
|| || || || || || ||Jaguar Infantry||Jaguar Assault Infantry||-same-
|}
|}


;'''Bantu'''
;'''Bantu'''
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Infantry'''||Umpakati||Yangombi Umpakati||Impi Umpakati|| || || || || ||
! Light Infantry
|- style=background:#ccccff
| Umpakati||Yangombi Umpakati||Impi Umpakati|| || || || || ||
|'''Fighter Aircraft'''|| || || || || || ||Hawk Fighter||Eagle Fighter||
|-  
! Fighter Aircraft
| || || || || || ||Hawk Fighter||Eagle Fighter||


|}
|}


;British
;British
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Infantry'''|| || || || ||Highlanders||Black Watch|| || ||
! Gunpowder Infantry
|- style=background:#ccccff
| || || || ||Highlanders||Black Watch|| || ||
|'''Foot Archers'''|| ||Longbow||King's Longbow||King's Yeomanry|| || || || ||
|-  
! Foot Archers
| ||Longbowmen||King's Longbowmen||King's Yeomanry|| || || || ||
|-
|-
|'''Bomber Aircraft'''|| || || || || || ||Lancaster Bomber|| ||
! Bomber Aircraft
| || || || || || ||Lancaster Bomber|| ||


|}
|}


;Chinese
;Chinese
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Light Infantry
|  || ||Fire Lances|| || || || || ||
|-
|-
|'''Light Infantry'''|| || ||Fire Lance||Heavy Fire Lance||Manchu Musketeer||Manchu Riflemen||Manchu Infantry|| ||
! Gunpowder Infantry
| || || ||Heavy Fire Lances||Manchu Musketeers||Manchu Riflemen|| || ||
|-
! Modern Infantry
| || || || || || ||Manchu Infantry|| ||
|}
|}


;Egyptians
;Egyptians
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Cavalry'''|| ||Light Camel||Camel Warrior||Elite Camel Warrior|| || || || ||
! Light Cavalry
|- style=background:#ccccff
| ||Light Camel||Camel Warrior||Elite Camel Warrior|| || || || ||
|'''Cavalry Archers'''|| ||Chariot||Heavy Chariot||Mameluke||Royal Mameluke|| || || ||
|-  
! Ranged Cavalry
| ||Chariot||Heavy Chariot||Mameluke||Royal Mameluke|| || || ||


|}
|}


;French
;French
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Heavy Cavalry'''|| ||Chevalier||Heavy Chevalier||Horse Grenadier||Horse Guard Grenadier|| || || ||
! Heavy Cavalry
| ||Chevalier||Heavy Chevalier||Horse Grenadier||Horse Guard Grenadier|| || || ||
|}
|}


;Germans
;Germans
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Infantry'''|| || || || || || ||Volksgrenadiers|| ||
! Light Infantry
|- style=background:#ccccff
| || || || || || ||Volksgrenadiers|| ||
|'''Heavy Infantry'''||Solduri||Barbarian||Vandal||Landsknecht|| || || || ||
|-  
! Heavy Infantry
| Solduri||Barbarian||Vandal||Landsknecht|| || || || ||
|-
|-
|'''Heavy Cavalry'''|| || || || || || ||Tiger Tank||Leopard Tank||-same-
! Heavy Cavalry
|- style=background:#ccccff
| || || || || || ||Tiger Tank||Leopard Tank||-same-
|'''Machine Gun'''|| || || || || || ||MG 42|| ||
|-  
! Machine Gun
| || || || || || ||MG 42|| ||
|}
|}


;Greeks
;Greeks
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Heavy Cavalry'''|| ||Companion Cavalry||Royal Companion Cavalry||Stratiotai||Royal Stratiotai|| || || ||
! Heavy Cavalry
| ||Companion||Royal Companion||Stratiotai||Royal Stratiotai|| || || ||
|}
|}


;Inca
;Inca
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Infantry'''|| ||Inti Clubmen||Royal Inti Macemen|| || || || || ||
! Light Infantry
|- style=background:#ccccff
| ||Inti Clubmen||Royal Inti Macemen|| || || || || ||
|'''Artillery'''|| || || || ||Inca Mortar||Inca Siege Mortar|| || ||
|-  
! Artillery
| || || || ||Mortar||Siege Mortar|| || ||


|}
|}


;Japanese
;Japanese
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Heavy Infantry'''||Ashigaru Spearmen||Bushi||Elite Bushi||Samurai||Gun Samurai|| || || ||
! Heavy Infantry
| Ashigaru Spearmen||Bushi||Elite Bushi||Samurai||Gun Samurai|| || || ||
|}
|}


;Koreans
;Koreans
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Foot Archers'''||Hwarang||Elite Hwarang||Royal Hwarang||Elite Royal Hwarang|| || || || ||
! Foot Archers
|- style=background:#ccccff
| Hwarang||Elite Hwarang||Royal Hwarang||Elite Royal Hwarang|| || || || ||
|'''Artillery'''|| ||Flaming Arrow||Heavy Flaming Arrow|| || || || || ||
|-  
! Artillery
| ||Flaming Arrow||Heavy Flaming Arrow|| || || || || ||
|}
|}


;Maya
;Maya
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Infantry'''||Balamob Slinger||Royal Balamob Slinger||Eagle Balamob Slinger|| || || || || ||
! Light Infantry
|- style=background:#ccccff
| Balamob Slinger||Royal Balamob Slinger||Eagle Balamob Slinger|| || || || || ||
|'''Heavy Infantry'''|| || || || || || ||Recoiless Gun||Dragon AT Missile||
|-  
! Heavy Infantry
| || || || || || ||Recoiless Gun||Dragon AT Missile||
|}
|}


;Mongols
;Mongols
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Cavalry Archers'''|| ||Nomad||Steppe Nomad||Horde||Golden Horde|| || || ||
! Cavalry Archers
| ||Nomad||Steppe Nomad||Horde||Golden Horde|| || || ||
|}
|}


;Nubians
;Nubians
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Foot Archers'''|| ||Kushite Archer||Royal Kushite Archer||Apedemak Archer|| || || || ||
! Foot Archers
|- style=background:#ccccff
| ||Kushite Archer||Royal Kushite Archer||Apedemak Archer|| || || || ||
|'''Cavalry Archers'''|| ||Camel Archer||Heavy Camel Archer||Camel Raider||Camel Corps|| || || ||
|-  
! Cavalry Archers
| ||Camel Archer||Heavy Camel Archer||Camel Raider||Camel Corps|| || || ||
|}
|}


;Romans
;Romans
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Heavy Infantry'''|| ||Legion||Caesar's Legion||Praetorian Guard|| || || || ||
! Heavy Infantry
| ||Legion||Caesar's Legion||Praetorian Guard|| || || || ||
|}
|}


;Russians
;Russians
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Infantry'''|| || || || || || ||Red Guards Infantry||Shock Infantry||-same-
! Modern Infantry
|- style=background:#ccccff
| || || || || || ||Red Guards Infantry||Shock Infantry||-same-
|'''Light Cavalry'''|| || ||Rusiny Lancer||Cossack||Don Cossack|| || || ||
|-  
! Light Cavalry
| || ||Rusiny Lancer||Cossack||Don Cossack|| || || ||
|-
|-
|'''Heavy Cavalry'''|| || || || || || || ||T-80||-same-
! Heavy Cavalry
|- style=background:#ccccff
| || || || || || || ||T-80||-same-
|'''Artillery'''|| || || || || || ||Katyusha Rocket|| ||
|-  
! Artillery
| || || || || || ||Katyusha Rocket|| ||
|}
|}


;Spanish
;Spanish
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Heavy Infantry'''|| ||Scutari||Royal Scutari||Tercio||Royal Tercio|| || || ||
! Heavy Infantry
| ||Scutari||Royal Scutari||Tercios||Royal Tercios|| || || ||
|}
|}


;Turks
;Turks
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Infantry'''|| || || ||Janissary||Royal Janissary|| || || ||
! Gunpowder Infantry
|- style=background:#ccccff
| || || ||Janissaries||Royal Janissaries|| || || ||
|'''Artillery'''|| || || ||Basilica Bombard||Basilica Cannon|| || || ||
|-  
! Artillery
| || || ||Basilica Bombard||Basilica Cannon|| || || ||
|}
|}


==Thrones & Patriots Unique Units==
==Thrones and Patriots Unique Units==
;Americans
;Americans
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Gunpowder Infantry'''|| || || || ||Continental Marines||Marine Riflemen||Marine Infantry||Assault Marine||-same-
! Gunpowder Infantry
 
| || || || ||Continental Marines||Marine Riflemen|| || ||
|-
! Modern Infantry
| || || || || || ||Marine Infantry||Assault Marines||-same-
|}
|}


;Lakota
;Lakota
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Horse Archers'''|| ||Sunka Wakan||Eagle Feather Horse||Musket Horse||Repeating Rifle Horse|| || || ||
! Ranged Cavalry
| ||Sunka Wakan||Eagle Feather Horse||Musket Horse||Repeating Rifle Horse|| || || ||
|}
|}


;Iroquois
;Iroquois
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Scouts'''||Takohs||-same-||Akweks||-same-||Okwari|| || || ||
! Scouts
|- style=background:#ccccff
| Takohs||-same-||Akweks||-same-||Okwari|| || || ||
|'''Heavy Infantry'''||Spearmen||Mohawk Spearmen||Heavy Mohawk Spearmen||Elite Mohawk Spearmen|| || || || ||
|-  
! Heavy Infantry
| Spearmen||Mohawk Spearmen||Heavy Mohawk Spearmen||Elite Mohawk Spearmen|| || || || ||


|}
|}


;Persians
;Persians
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Heavy Infantry'''||Immortal||Anusiya||Athanoi||Arquebus Immortal|| || || || ||
! Heavy Infantry
|- style=background:#ccccff
| Immortal||Anusiya||Athanoi||Arquebus Immortal|| || || || ||
|'''Elephants*'''|| ||War Elephant||Mahout||Gun Mahout||Culverin Mahout|| || || ||
|-  
! Elephants*
| ||War Elephant||Mahout||Gun Mahout||Culverin Mahout|| || || ||


|}
|}
Line 613: Line 716:


;Indians
;Indians
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Elephants*'''|| ||War Elephant||Mahout||Gun Mahout||Culverin Mahout|| || || |||-
! Elephants*
| ||War Elephant||Mahout||Gun Mahout||Culverin Mahout|| || || |||-


|}
|}
Line 632: Line 736:


;Dutch
;Dutch
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|'''Light Ships'''|| || ||Brig||Fluyt||Clipper|| || || ||
! Light Ships
|- style=background:#ccccff
| || ||Brig||Fluyt||Clipper|| || || ||
|'''Merchant'''||Armed Merchant||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-  
|- style=background:#ccccff
! Merchant
|'''Caravan'''||Armed Caravan||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
| Armed Merchant||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|- style=background:#ccccff
|-  
|'''Supply Wagon'''|| || ||Armed Supply Wagon||-same-||-same-||-same-||-same-||-same-||-same
! Caravan
| Armed Caravan||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-  
! Supply Wagon
| || ||Armed Supply Wagon||-same-||-same-||-same-||-same-||-same-||-same
|}
|}
{{Footer Nav|game=Rise of Nations|prevpage=Controls|nextpage=Buildings}}

Latest revision as of 17:43, 20 April 2015

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

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Cleanup required: replace all instances of "-same-" with the unit from above

There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed.

Each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This encourages greater diversity as costs for specific units rise to prohibitive levels as more of those specific units are produced.

Barracks[edit]

Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and constantly produced resources, and because barracks are possible of being built in the first age.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light
Infantry
Slingers Javelineers Elite Javelineers
Gunpowder
Infantry
Arquebusiers Musketeers Riflemen
Modern
Infantry
Infantry Assault Infantry
Heavy
Infantry
Hoplites Phalanx Pikemen Elite Pikemen Fusiliers Anti-Tank Rifle Bazooka Anti-Tank Missile
Ranged
Infantry
Bowmen Archers Crossbowmen Crossbowmen (Upgrades into Musketeers)
Scouts Scout Scout Explorer Explorer Explorer Commando Special Forces Elite Special Forces
Machine
Guns
Machine Gun Heavy Machine Gun Advanced Machine Gun
Flamethrowers Flamethrower Flamethrower Flamethrower

Stable or Auto Plant[edit]

Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light Cavalry Light Horse Light Cavalry Elite Light Cavalry Hussar Armoured Car Armoured Scout Car Armoured Cavalry
Heavy Cavalry Cataphract Knight Heavy Knight Cuirassier Light Tank Tank Main Battle Tank
Ranged Cavalry Horse Archer Heavy Horse Archer Dragoon Carabineer (Upgrades into Armoured Car)

Siege Factory or Factory[edit]

Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Artillery Catapult Trebuchet Bombard Cannon Artillery Howitzer Rocket Artillery
Anti-Aircraft Anti-Aircraft Gun Anti-Aircraft Battery Anti-Aircraft Missile
Supply Wagons Supply Wagon -same- -same- Supply Truck -same- -same-

Dock, Anchorage or Shipyard[edit]

Ships can be built after the first Science tech is researched. They play a major part in water maps. The wars ships are weak and pathetic until the Medieval Age when Fireships make naval warfare interesting and Heavy Ships really become distinct from Light Ships.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light Ships Bark Dromon Caravel Corvette Sloop Destroyer Cruiser Missile Cruiser
Heavy Ships Trireme Galley Carrack Frigate Man o' War Dreadnought Battleship Advanced Battleship
Fireships Fire Raft Heavy Fire Raft Fireship Heavy Fireship Submarine -same- Attack Submarine
Aircraft Carriers Aircraft Carrier -same-
Bombardment Ships Bomb Vessel Bomb Ketch (Upgrades into Dreadnought)
Fishermen Fishermen -same- -same- -same- -same- -same- -same- -same-

Airfield[edit]

Can be built only past the Industrial Age, the airfield opens a new stage for fighting: the air.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Bombers Bomber Strategic Bomber Stealth Bomber
Fighters Biplane Fighter Jet Fighter Advanced Fighter
Helicopters Helicopter Attack Helicopter -same-

Fortress[edit]

Apart from allowing the greatest defensive strategies to be put in place, the Fortress allows the creation of Generals to boost the troops' performance and Spies to watch your enemy build themselves to their doom.

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Generals General -same- -same- -same- -same- -same- -same- -same-
Spies Spy -same- -same- -same- -same- -same- -same-

City[edit]

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Citizens Citizen -same- -same- -same- -same- -same- -same- -same- -same-
Militia* Militia -same- -same- Minutemen -same- -same- Partisan -same-
  • Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette

Market[edit]

Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Caravan Caravan -same- -same- -same- -same- -same- -same- -same- -same-
Merchant Merchant -same- -same- -same- -same- -same- -same- -same- -same-

Patriot Units[edit]

Despot
Senator
Monarch
President
CEO
Comrade

Unique Units[edit]

Each nation can produce exclusive units which are more powerful than the line of units they replace.

Aztec
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light Infantry Atl-Atls Royal Atl-Atls Xopilli Atl-Atls
Modern Infantry Jaguar Infantry Jaguar Assault Infantry -same-
Bantu
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light Infantry Umpakati Yangombi Umpakati Impi Umpakati
Fighter Aircraft Hawk Fighter Eagle Fighter
British
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Gunpowder Infantry Highlanders Black Watch
Foot Archers Longbowmen King's Longbowmen King's Yeomanry
Bomber Aircraft Lancaster Bomber
Chinese
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light Infantry Fire Lances
Gunpowder Infantry Heavy Fire Lances Manchu Musketeers Manchu Riflemen
Modern Infantry Manchu Infantry
Egyptians
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light Cavalry Light Camel Camel Warrior Elite Camel Warrior
Ranged Cavalry Chariot Heavy Chariot Mameluke Royal Mameluke
French
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy Cavalry Chevalier Heavy Chevalier Horse Grenadier Horse Guard Grenadier
Germans
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light Infantry Volksgrenadiers
Heavy Infantry Solduri Barbarian Vandal Landsknecht
Heavy Cavalry Tiger Tank Leopard Tank -same-
Machine Gun MG 42
Greeks
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy Cavalry Companion Royal Companion Stratiotai Royal Stratiotai
Inca
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light Infantry Inti Clubmen Royal Inti Macemen
Artillery Mortar Siege Mortar
Japanese
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy Infantry Ashigaru Spearmen Bushi Elite Bushi Samurai Gun Samurai
Koreans
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Foot Archers Hwarang Elite Hwarang Royal Hwarang Elite Royal Hwarang
Artillery Flaming Arrow Heavy Flaming Arrow
Maya
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light Infantry Balamob Slinger Royal Balamob Slinger Eagle Balamob Slinger
Heavy Infantry Recoiless Gun Dragon AT Missile
Mongols
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Cavalry Archers Nomad Steppe Nomad Horde Golden Horde
Nubians
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Foot Archers Kushite Archer Royal Kushite Archer Apedemak Archer
Cavalry Archers Camel Archer Heavy Camel Archer Camel Raider Camel Corps
Romans
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy Infantry Legion Caesar's Legion Praetorian Guard
Russians
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Modern Infantry Red Guards Infantry Shock Infantry -same-
Light Cavalry Rusiny Lancer Cossack Don Cossack
Heavy Cavalry T-80 -same-
Artillery Katyusha Rocket
Spanish
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy Infantry Scutari Royal Scutari Tercios Royal Tercios
Turks
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Gunpowder Infantry Janissaries Royal Janissaries
Artillery Basilica Bombard Basilica Cannon

Thrones and Patriots Unique Units[edit]

Americans
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Gunpowder Infantry Continental Marines Marine Riflemen
Modern Infantry Marine Infantry Assault Marines -same-
Lakota
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Ranged Cavalry Sunka Wakan Eagle Feather Horse Musket Horse Repeating Rifle Horse
Iroquois
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Scouts Takohs -same- Akweks -same- Okwari
Heavy Infantry Spearmen Mohawk Spearmen Heavy Mohawk Spearmen Elite Mohawk Spearmen
Persians
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Heavy Infantry Immortal Anusiya Athanoi Arquebus Immortal
Elephants* War Elephant Mahout Gun Mahout Culverin Mahout
  • A unique unit type available to the Persians and Indians at the Stable.
Indians
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Elephants* War Elephant Mahout Gun Mahout Culverin Mahout -
  • A unique unit type available to the Persians and Indians at the Stable.
Dutch
Unit
Type
Ancient
Age
Classical
Age
Medieval
Age
Gunpowder
Age
Enlightenment
Age
Industrial
Age
Modern
Age
Information
Age
Post-
Information
Age
Light Ships Brig Fluyt Clipper
Merchant Armed Merchant -same- -same- -same- -same- -same- -same- -same- -same-
Caravan Armed Caravan -same- -same- -same- -same- -same- -same- -same- -same-
Supply Wagon Armed Supply Wagon -same- -same- -same- -same- -same- -same