River City Ransom/Controls and Moves: Difference between revisions

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about weapons
(Specifications on Japanese move names)
(about weapons)
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==Weapons==
==Weapons==
Weapons (any object on the ground) are picked up by standing on them and pushing {{nes|A}}. You can either swing with {{nes|A}} or throw with {{nes|B}}. Heavy objects are slower to attack with and will throw in an arc rather than a straight line. Some weapons (crates and trash cans) can be hit with kicks or other weapons to send them flying. You can also pick up fallen enemies, but they'll jump out of your hands as soon as they recover.
Weapons (any object on the ground) are picked up by standing on them and pushing {{nes|A}}. You can either swing with {{nes|A}} or throw with {{nes|B}}. Heavy objects are slower to attack with and will throw in an arc rather than a straight line. Some weapons (crates and trash cans) can be hit with kicks or other weapons to send them flying. You can also pick up fallen enemies, but they'll jump out of your hands as soon as they recover. It is also possible to stand on heavy weapons, such that when they are being moved, people standing above will also move.


{| {{prettytable}}
{| {{prettytable}}
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| <center>[[File:RCR chain.png]]</center> || Chain || The chain has about the same speed as the Stick and Lead Pipe but has a longer range and deals more damage. Flies in a straight line when thrown.
| <center>[[File:RCR chain.png]]</center> || Chain || The chain has about the same speed as the Stick and Lead Pipe but has a longer range and deals more damage. Flies in a straight line when thrown.
|-
|-
| <center>[[File:RCR tire.png]]</center> || Tire || Slow, but does a lot of damage. Tires roll when thrown or kicked.
| <center>[[File:RCR tire.png]]</center> || Tire || Slow, but does a lot of damage. Tires roll when thrown or kicked. If a tire slows down and falls flat, people riding it will also jump off.
|-
|-
| <center>[[File:RCR crate.png]]</center> || Crate || Slow, but does a lot of damage. Crates bounce when thrown, but slide when kicked.
| <center>[[File:RCR crate.png]]</center> || Crate || Slow, but does a lot of damage. Crates bounce when thrown, but slide when kicked.
|-
|-
| <center>[[File:RCR trash can.png]]</center> || Trash Can || Slow, but does a lot of damage. Trash cans crash to a stop when thrown, but slide when kicked.
| <center>[[File:RCR trash can.png]]</center> || Trash Can || Slow, but does a lot of damage. Trash cans crash to a stop when thrown, but slide when kicked. Note that unlike those in the street basketball game, they keep their lids and cannot be placed upside-down on people's head.
|-
|-
| <center>[[File:RCR fallen enemy.png]]</center> || Fallen enemy || Fallen enemies can be grabbed. {{nes|A}} lets you hit other enemies with them (thus causing damage to both) while {{nes|B}} lets you throw them. If you hold on too long they'll recover and jump out of your hands. Some bosses can't be thrown and will jump out of your hands immediately.
| <center>[[File:RCR fallen enemy.png]]</center> || Fallen enemy || Fallen enemies can be grabbed. {{nes|A}} lets you hit other enemies with them (thus causing damage to both) while {{nes|B}} lets you throw them. If you hold on too long they'll recover and jump out of your hands. Some bosses can't be thrown and will jump out of your hands immediately.
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