Samurai Shodown: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
50 bytes removed ,  25 April 2009
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{{Header Nav|game=Samurai Shodown|num=3}}
{{Header Nav|game=Samurai Shodown|num=3}}
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''Samurai Shodown'' quickly became renowned for its fast pace, focused more on quick, powerful strikes than combos. As to emphasize the distinction of this gameplay system, slow motion was added to intensify damage dealt from hard hits. Also during a match, a referee held flags representing each player (player 1 was white; player 2 red). When a player landed a successful hit, the referee would lift the corresponding flag, letting everyone watching know who dealt the blow. To lessen the repetition of fights, a delivery man running in the background threw items such as chicken (that healed) or bombs, which could significantly change the outcome of a play.
''Samurai Shodown'' quickly became renowned for its fast pace, focused more on quick, powerful strikes than combos. As to emphasize the distinction of this gameplay system, slow motion was added to intensify damage dealt from hard hits. Also during a match, a referee held flags representing each player (player 1 was white; player 2 red). When a player landed a successful hit, the referee would lift the corresponding flag, letting everyone watching know who dealt the blow. To lessen the repetition of fights, a delivery man running in the background threw items such as chicken (that healed) or bombs, which could significantly change the outcome of a play.


<div style="float:left">__TOC__</div>
{{Continue Nav
{{Continue Nav
|custom=[[Samurai Shodown/Characters|Characters]] →
|custom=[[Samurai Shodown/Characters|Characters]] →
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