Sid Meier's Civilization III/Civilization traits: Difference between revisions
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Sid Meier's Civilization III/Civilization traits (edit)
Revision as of 07:57, 22 June 2006
, 22 June 2006no edit summary
(→Militaristic: http://www.civfanatics.com/civ3/faq/#military claims Miltaristic does improve Leader probability.) |
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===Seafaring=== | ===Seafaring=== | ||
Your civilization is more likely to start near the coast of an island or continent. The capital also has a commerce bonus, which will likely keep you on par or better against the AI even on higher difficulty settings below Demigod. | Your civilization is more likely to start near the coast of an island or continent. The capital also has a commerce bonus, which will likely keep you on par or better against the AI even on higher difficulty settings below Demigod. | ||
[[Category:Civ]] |