Sid Meier's Civilization III/Diplomacy: Difference between revisions

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Removed claim that embassy is required for declaration of war
(Removed claim that embassy is required for declaration of war)
 
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==Treaties==
==Treaties==
When you start the game you are all alone with no one around you, but as you grow and expand your nation you find neighboring civilizations.  These civs can either be your ally or foe.  Obviously you can destroy him or her, or you can make peace, which is probably a good choice.  Early in the game you can only make peace treaties with warring nations.  This itself is not very effective because you can break that treaty at any time that you wish.  As you progress in the game you can build Embassies.  These embassies allow you to make "advanced" treaties such as Right of Passage (RoP) or Declaration of War.  The RoP allows your and your allies units to freely traverse each others' terrain.  You don't exactly have to be an ally to make a RoP, actually you can have one with a nation that you don't like
When you start the game you are all alone with no one around you, but as you grow and expand your nation you find neighboring civilizations.  These civs can either be your ally or foe.  Obviously you can destroy him or her, or you can make peace, which is probably a good choice.  Early in the game you can only make peace treaties with warring nations.  This itself is not very effective because you can break that treaty at any time that you wish.  As you progress in the game you can build Embassies.  These embassies allow you to make "advanced" treaties such as Right of Passage (RoP).  The RoP allows your and your allies units to freely traverse each others' terrain.  You don't exactly have to be an ally to make a RoP, actually you can have one with a nation that you don't like


Some additional diplomatic tools that appear later in the game include economic embargoes and Mutual Defense Pacts. The former is simply an agreement to not trade anything with a third-party civilization, and the latter is an alliance that obligates you to come to the defense of the civ you are allied with when they get themselves into war. Be aware that the latter is really a two-edged sword; while having the alliance can be nice, you can easily get dragged into another civilization's wars. This is a particular problem on the higher difficulty levels, where the computers are almost always at war and frequently with civs they are no match for. Be careful not to let yourself get drawn into a fight with a faction that will kill you.  
Some additional diplomatic tools that appear later in the game include economic embargoes and Mutual Defense Pacts. The former is simply an agreement to not trade anything with a third-party civilization, and the latter is an alliance that obligates you to come to the defense of the civ you are allied with when they get themselves into war. Be aware that the latter is really a two-edged sword; while having the alliance can be nice, you can easily get dragged into another civilization's wars. This is a particular problem on the higher difficulty levels, where the computers are almost always at war and frequently with civs they are no match for. Be careful not to let yourself get drawn into a fight with a faction that will kill you.  
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