Sid Meier's Civilization III/Gameplay: Difference between revisions

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==The goal of the game==
==The goal of the game==
The precise goals of the game vary from game to game. For instance, in [[Civ:Civilization|Civilization]], there are two ways to win: launch a spaceship to Alpha Centauri, or destroy all the other nations. Every Civ game has equivalents to these two goals. Most of them have more. For instance, the Transcendence victory in Alpha Centauri corresponds roughly to the spaceship victory in Civilization.
The precise goals of the game vary from game to game, although all games employ conquest (eliminating all other players) and histographic (have the highest score after a set number of turns) methods of victory. In many games, more are employed, such as the "space race" (construct a spaceship that consists of multiple parts), "domination" (have most of the map within the reach of your cities), "regicide" (kill a specific unit), or "transcendence" (the researching of a specific technology).


As in [[en:chess|chess]], the game is divided into several phases and the ultimate goal of the game should not distract you from playing each phase correctly. Checking the king without purpose is useless in chess, as is making empty threats for no reason other than to make threats in Civ. In both games, an empty threat may or may not be effective, but for it to be truly effective it must have sound reasoning behind it, and if it does not work it must not punish the player who made the threat.
As in [[en:chess|chess]], the game is divided into several phases and the ultimate goal of the game should not distract you from playing each phase correctly. Checking the king without purpose is useless in chess, as is making empty threats for no reason other than to make threats in Civ. In both games, an empty threat may or may not be effective, but for it to be truly effective it must have sound reasoning behind it, and if it does not work it must not punish the player who made the threat.
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