Sid Meier's Civilization III/Units: Difference between revisions

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{{Cleanup|June 2007}}
{{Wikify|June 2007}}
{{Header Nav|game=Sid Meier's Civilization III}}
''This is not yet complete. The accuracy of the information already present is not guaranteed.''
''This is not yet complete. The accuracy of the information already present is not guaranteed.''


The attributes of each unit follow the standard format attack/defense/movement. For instance, a 2/3/2 unit has two attack points, three defense points, and 2 movement points. Wheeled units, which cannot enter mountains, jungles, or swamps, will have "w" appended to the movement points rating. Naval units will have "n" appended to movement points rating. Units with zero attack cannot attack. Units with zero defense will be captured if attacked and placed under control of the enemy.
''Units still to add: Explorer, Conquistador, Military Great Leader, Scientific Great Leader, Army''


Units with bombard capability will have the bombard attributes in bombard/range/rate format. Zero-range bombard means the unit can only bombard when being attacked from a fortified position.
* Data in <div style="display:inline; background-color:#FFCCCC;">pink</div> apply for ''Civilization III:Play the World'' and ''Civilization III:Conquests''.
* Data in <div style="display:inline; background-color:#CCFFFF;">light blue</div> apply only for ''Civilization III: Conquests''. Note that this is only for the epic game, not the actual Conquests.
* '''A.D.M''' is the attack/defense/movement rating for the unit.  For instance, a 2.3.2 unit has two attack points, three defense points, and two movement points.  For air units, the unit's movement rating represents its operational range.  Wheeled units, which cannot enter mountains, <div style="display:inline; background-color:#CCFFFF">marshes, volcanoes,</div> or jungles without the presence of roads, will have "w" appended to the movement points rating.  Sea units will have "n" appended to the movement points rating, while "*" will be added if a unit exerts a zone of control.  Units with zero attack cannot attack or capture units.  Units with zero defense, when attacked, will be captured if the attacker has the tech requirements to build the captured unit, and destroyed otherwise.
* '''B.R.F''' is the bombard/range/firing rate for the unit.  A bombardment rate of "N/A" denotes that the unit cannot perform bombardment. All air units have bombard ranges equal to their operational ranges.  A unit with zero-range bombardment can only bombard while being attacked from a fortified position.
* '''Tech''' is the civilization advance needed to build the unit.
* '''Resource''' is the strategic resources that must be connected to the city in order to build the unit.
* '''Cost''' is the number of shields required to build the unit.
* '''Upgraded from''' and '''Upgrades To''' is the unit(s) that it can upgrade from or to.  It costs two <div style="display:inline; background-color:#CCFFFF">(three in ''Conquests'')</div> gold for every shield in the difference of costs to upgrade a unit.
* '''Description''' is a short description of any other capabilities it may have, in addition to various uses for the unit.
 
==Abilities==
Units in ''Civilization III'' may have several capabilities, which may enhance or restrict what the unit can do.  They include:
 
'''Blitz'''
:A unit with the blitz ability may attack, bombard, or pillage more than once a turn.
 
'''<div style="display:inline; background-color:#CCFFFF">Enslavement</div>'''
:After defeating an enemy unit, there is a one in three chance that a new unit (of foreign nationality) is created.  The unit that is created is dependent on the attacker.
 
'''Lethal Bombardment'''
:A unit with this ability may destroy other units when bombarding. Normal bombardment cannot.


* Data in <div style="display:inline; background-color:#FFCCCC;">pink</div> apply for ''Civilization III:Play the World'' and ''Civilization III:Conquests''.
'''<div style="display:inline; background-color:#CCFFFF">Stealth Attack</div>'''
* Data in <div style="display:inline; background-color:#CCFFFF;">light blue</div> apply only for ''Civilization III: Conquests''.
:When attacking a tile that contains two or more enemies, a unit with stealth attack may choose a specific defender.


==Non-military units==
==Non-military units==
These units do not have technological prerequisites, require no strategic resources, and cannot be upgraded.
These units do not have technological prerequisites and require no strategic resources.


{| border=1
{|{{prettytable|sortable=1}}
! Unit !! Attributes !! Cost !! Description
! Unit !! A.D.M !! Cost !! Upgrades to… !! Description
|- style="background-color:#CCFFFF"
!id="Chasquis_Scout"| Chasquis Scout
| 1.1.2 || 20 || [[#Explorer|Explorer]] || Incan unique unit, replaces Scout.  Only uses one movement point for crossing hills and mountains.
|-
|-
| Scout || 0/0/2 || 10 || Given to Expansionist civs at start of game. Expansionist civs can build more. Useful for exploration.
!id="Scout"| Scout
| 0.0.2 || 10 || [[#Explorer|Explorer]] || Given to Expansionist civs at start of game. Expansionist civs can build more. Useful for exploration.
|-
|-
| Settler || 0/0/1 || 30 || Used to build new cities or to add population to existing cities for two population points. Removes two population points once built. Converted into two Workers if captured.
!id="Settler"| Settler
| 0.0.1 || 30 || {{n/a}} || Used to build new cities or to add population to existing cities for two population points. Removes two population points once built. Converted into two Workers if captured.
|-
|-
| Worker || 0/0/1 || 10 || Used to improve terrain. Can be added to existing cities for one population point. Removes one population point once built.
!id="Worker"| Worker
| 0.0.1 || 10 || {{n/a}} || Used to improve terrain. Can be added to existing cities for one population point. Removes one population point once built.
|}
|}


==Military units in Ancient Times==
==Military units in Ancient Times==
{| border="1"
{|{{prettytable|sortable=1}}
! Unit               !! A.D.M  !! B.R.F !! Tech             !! Resource !! Cost !! Upgraded from !! Upgrades to !! Description
! Unit !! A.D.M  !! B.R.F !! Tech !! Resource !! Cost !! Upgraded from… !! Upgrades to… !! Description
|- style="background-color:#CCFFFF"
|- style="background-color:#CCFFFF"
| Ancient Cavalry   || 3.2.2 || N/|| N/A              || ''none'' || 40<sup>1</sup> || N/A || N/A || Cannot be built. Produced by Temple of Zeus every five turns. Has extra hit point.
!id="Ancient_Cavalry"| Ancient Cavalry
| 3.2.2 || {{n/a}} || {{n/a}} || ''none'' || 40 || ''none'' || ''none'' || Cannot be built. Produced by Temple of Zeus every five turns. Has extra hit point.
|-
|-
| Archer             || 2.1.1 || 1.0.1 || Warrior Code     || ''none'' || 20 || N/A || Longbowman || The standard infantry for civs without iron, and a good supporter for civs with it. Good for holding captured cities with its zero-range bombard.
!id="Archer"| Archer
| 2.1.1 || <div style="background-color:#CCFFFF">1.0.1</div> || Warrior Code || ''none'' || 20 || ''none'' || [[#Longbowman|Longbowman]] || The standard infantry for civs without iron, and a good supporter for civs with it. Good for holding captured cities with its zero-range bombard.
|-
|-
| Bowman             || 2.2.1 || 1.0.1 || Warrior Code     || ''none'' || 20 || N/A || Longbowman || Babylonian unique unit, replaces Archer.
!id="Bowman"| Bowman
| 2.2.1 || <div style="background-color:#CCFFFF">1.0.1</div> || Warrior Code || ''none'' || 20 || ''none'' || [[#Longbowman|Longbowman]] || Babylonian unique unit, replaces [[#Archer|Archer]].
|-
|-
| Catapult           || 0.0.1 || 4.1.1 || Mathematics     || ''none'' || 20 || N/A || Cannon <div style="background-color:#CCFFFF">Trebuchet</div> || The only offensive bombard unit available in Ancient Times. A large number is needed to be effective.
!id="Catapult"| Catapult
| 0.0.1 || 4.1.1 || Mathematics || ''none'' || 20 || ''none'' || [[#Cannon|Cannon]], <div style="background-color:#CCFFFF">[[#Trebuchet|Trebuchet]]</div> || The only offensive bombard unit available in Ancient Times. A large number are needed to be effective.
|-
|-
| Chariot           || 1.1.2w || N/|| The Wheel       || Horses   || 20 || N/A || Horseman || A weak unit because it requires a resource, is as weak offensively and defensively as the Warrior, and is restrained by being wheeled.
!id="Chariot"| Chariot
| 1.1.2w || {{n/a}} || The Wheel || Horses || 20 || ''none'' || [[#Horseman|Horseman]] || A weak unit because it requires a resource, is as weak offensively and defensively as the [[#Warrior|Warrior]], and is restrained by being wheeled.
|- style="background-color:#CCFFFF"
|- style="background-color:#CCFFFF"
| Curragh           || 1.1.2n || N/|| Alphabet         || ''none'' || 15 || N/A || Galley || A very early ship. Often used in "suicide" missions to explore the map.
!id="Curragh"| Curragh
| 1.1.2n || {{n/a}} || Alphabet || ''none'' || 15 || ''none'' || [[#Galley|Galley]] || Sinks in sea or ocean.  A very early ship. Often used in "suicide" missions to explore the map.
|- style="background-color:#CCFFFF"
|- style="background-color:#CCFFFF"
| Dromon             || 2.1.3n || 2.1.2 || Map Making       || ''none'' || 30 || Curragh || Caravel || Byzantine unique unit, replaces Galley.  Has lethal sea bombardment.
!id="Dromon| Dromon
| 2.1.3n || 2.1.2 || Map Making || ''none'' || 30 || [[#Curragh|Curragh]] || [[#Caravel|Caravel]] || Byzantine unique unit, replaces [[#Galley|Galley]].  Has lethal sea bombardment.
|- style="background-color:#CCFFFF"
|- style="background-color:#CCFFFF"
| Enkidu Warrior     || 1.2.1  || N/|| ''none''         || ''none'' || 10 || N/A || Pikeman || Sumerian unique unit, replaces Warrior.
!id="Enkidu_Warrior"| Enkidu Warrior
| 1.2.1  || {{n/a}} || ''none'' || ''none'' || 10 || ''none'' || [[#Pikeman|Pikeman]] || Sumerian unique unit, replaces [[#Warrior|Warrior]].
|-
|-
| Galley             || 1.1.3n || N/|| Map Making       || ''none'' || 30 || <div style="background-color:#CCFFFF">Curragh</div> || Caravel || Moves a little faster than the curragh, but costs twice as much.
!id="Galley"| Galley
| 1.1.3n || {{n/a}} || Map Making || ''none'' || 30 || <div style="background-color:#CCFFFF">[[#Curragh|Curragh]]</div> || [[#Caravel|Caravel]] || Sinks in sea or ocean.  Moves a little faster than the [[#Curragh|Curragh]], but costs twice as much.
|- style="background-color:#FFCCCC"
|- style="background-color:#FFCCCC"
| Gallic Swordsman   || 3.2.2 || N/|| Iron Working     || ''none'' || 40 || N/A || Medieval Infantry || Celtic unique unit, replaces Swordsman.
!id="Gallic_Swordsman"| Gallic Swordsman
| 3.2.2 || {{n/a}} || Iron Working || ''none'' || 40 || ''none'' || [[#Medieval Infantry|Medieval Infantry]] || Celtic unique unit, replaces [[#Swordsman|Swordsman]].
|-
|-
| Hoplite           || 1.3.1 || N/|| Bronze Working   || ''none'' || 20 || N/A || Musketman || Greek unique unit, replaces Spearman.
!id="Hoplite"| Hoplite
| 1.3.1 || {{n/a}} || Bronze Working || ''none'' || 20 || ''none'' || [[#Musketman|Musketman]] || Greek unique unit, replaces [[#Spearman|Spearman]].
|-
|-
| Horseman           || 2.1.2 || N/|| Horseback Riding || Horses   || 30 || Chariot || Knight || A common alternative to infantry in Ancient Times, used mostly for exploration of dangerous territory and their ability to retreat from battle.
!id="Horseman"| Horseman
| 2.1.2 || {{n/a}} || Horseback Riding || Horses || 30 || [[#Chariot|Chariot]] || [[#Knight|Knight]] || A common alternative to infantry in Ancient Times, used mostly for exploration of dangerous territory and their ability to retreat from battle.
|-
|-
| Immortal           || 4.2.1 || N/|| Iron Working     || Iron     || 30 || Warrior || <div style="background-color:#FFCCCC">Guerilla</div> || Persian unique unit, replaces Swordsman.
!id="Immortal"| Immortal
| 4.2.1 || {{n/a}} || Iron Working || Iron || 30 || [[#Warrior|Warrior]] || <div style="background-color:#FFCCCC">[[#Guerrilla|Guerrilla]]</div> || Persian unique unit, replaces [[#Swordsman|Swordsman]].
|-
|-
| Impi               || 1.2.2 || N/|| Bronze Working   || ''none'' || 20 || N/A || Pikeman || Zulu unique unit, replaces Spearman.
!id="Impi"| Impi
| 1.2.2 || {{n/a}} || Bronze Working || ''none'' || 20 || ''none'' || [[#Pikeman|Pikeman]] || Zulu unique unit, replaces [[#Spearman|Spearman]].
|-
|-
| Jaguar Warrior     || 1.1.2 || N/|| ''none''         || ''none'' || 10 || N/A || Swordsman || Aztec unique unit, replaces Warrior.
!id="Jaguar_Warrior"| Jaguar Warrior
| 1.1.2 || {{n/a}} || ''none'' || ''none'' || 10 || ''none'' || [[#Swordsman|Swordsman]] || Aztec unique unit, replaces [[#Warrior|Warrior]].
|- style="background-color:#CCFFFF"
|- style="background-color:#CCFFFF"
| Javelin Thrower   || 2.2.1 || 1.0.1 || Warrior Code     || ''none'' || 20 || N/A || Longbowman || Mayan unique unit, replaces Archer. Can enslave workers.
!id="Javelin_Thrower"| Javelin Thrower
| 2.2.1 || 1.0.1 || Warrior Code || ''none'' || 20 || ''none'' || [[#Longbowman|Longbowman]] || Mayan unique unit, replaces [[#Archer|Archer]]. Can enslave workers.
|-
|-
| Legionary         || 3.3.1 || N/|| Iron Working     || ''none'' || 30 || Warrior || <div style="background-color:#FFCCCC">Medieval Infantry</div> || Roman unique unit, replaces Swordsman.
!id="Legionary"| Legionary
| 3.3.1 || {{n/a}} || Iron Working || ''none'' || 30 || [[#Warrior|Warrior]] || <div style="background-color:#FFCCCC">[[#Medieval Infantry|Medieval Infantry]]</div> || Roman unique unit, replaces [[#Swordsman|Swordsman]].
|-
|-
| Mounted Warrior   || 3.1.2 || N/|| Horseback Riding || Horses   || 30 || Chariot || Knight || Iroquois unique unit, replaces Horseman.
!id="Mounted_Warrior"| Mounted Warrior
| 3.1.2 || {{n/a}} || Horseback Riding || Horses || 30 || [[#Chariot|Chariot]] || [[#Knight|Knight]] || Iroquois unique unit, replaces [[#Horseman|Horseman]].
|- style="background-color:#FFCCCC"
|- style="background-color:#FFCCCC"
| Numidian Mercenary || 2.3.1 || N/|| Bronze Working   || ''none'' || 30 || N/A || Musketman || Carthaginian unique unit, replaces Spearman.
!id="Numidian_Mercenary"| Numidian Mercenary
| 2.3.1 || {{n/a}} || Bronze Working || ''none'' || 30 || ''none'' || [[#Musketman|Musketman]] || Carthaginian unique unit, replaces [[#Spearman|Spearman]].
|-
|-
| Spearman           || 1.2.|| N/|| Bronze Working   || ''none'' || 20 || N/A || Pikeman || The standard defender through most of the era. <div style="background-color:#FFCCCC">Not available with Sumerians.</div>
!id="Spearman"| Spearman
| 1.2.1 || {{n/a}} || Bronze Working || ''none'' || 20 || ''none'' || [[#Pikeman|Pikeman]] || The standard defender through most of the era. <div style="background-color:#CCFFFF">Not available with Sumerians.</div>
|-
|-
| Swordsman         || 3.2.1 || N/|| Iron Working     || Iron     || 30 || Warrior || <div style="background-color:#FFCCCC">Medieval Infantry</div> || The standard infantry for civs with iron.
!id="Swordsman"| Swordsman
| 3.2.1 || {{n/a}} || Iron Working || Iron || 30 || [[#Warrior|Warrior]] || <div style="background-color:#FFCCCC">[[#Medieval Infantry|Medieval Infantry]]</div> || The standard infantry for civs with iron.
|- style="background-color:#CCFFFF"
|- style="background-color:#CCFFFF"
| Three-Man Chariot || 2.2.2 || N/|| The Wheel       || Horses   || 30 || N/A || Knight || Hittite unique unit, replaces Chariot.
!id="Three_Man_Chariot"| Three-Man Chariot
| 2.2.2 || {{n/a}} || The Wheel || Horses || 30 || ''none'' || [[#Knight|Knight]] || Hittite unique unit, replaces [[#Chariot|Chariot]].
|-
|-
| War Chariot       || 2.1.2 || N/|| The Wheel       || Horses   || 20 || N/A || Knight || Egyptian unique unit, replaces Chariot.
!id="War_Chariot"| War Chariot
|-  
| 2.1.2 || {{n/a}} || The Wheel || Horses || 20 || ''none'' || [[#Knight|Knight]] || Egyptian unique unit, replaces [[#Chariot|Chariot]].
| Warrior           || 1.1.1 || N/|| ''none''         || ''none'' || 10 || N/A || Swordsman || The weakest military unit. Well-rounded for being useless. Used for very early defense, exploration, and escorting.
|-
!id="Warrior"| Warrior
| 1.1.1 || {{n/a}} || ''none'' || ''none'' || 10 || ''none'' || [[#Swordsman|Swordsman]] || The weakest military unit. Used for very early defense, exploration, and escorting.
|}
|}


[1] Ancient Cavalry cannot be built. The base cost of 40 shields is applied when considering situations such as disbanding units inside a city for shields.
==Military Units of the Middle Ages==
{|{{prettytable|sortable=1}}
! Unit              !! A.D.M  !! B.R.F !! Tech              !! Resource          !! Cost !! Upgraded from !! Upgrades to !! Description
|- style="background-color:#FFCCCC"
| Ansar Warrior    || 4.2.3  || N/A  || Chivalry          || Horses, Iron      || 60  || Horseman      || Cavalry     || Arab unique unit, replaces Knight.
|- style="background-color:#FFCCCC"
| Berserk          || 6.2.1  || N/A  || Invention          || ''none''          || 70  || Archer        || Guerrilla    || Viking unique unit, replaces Longbowman.  Has amphibious attack.
|-
| Cannon            || 0.0.1w || 8.1.1 || Metallurgy        || Iron, Saltpeter  || 40  || Catapult <div style="background-color:#CCFFFF">Trebuchet</div>
|                                                                                                            Artillery
|-
| Caravel          || 1.2.3n <div style="background-color:#CCFFFF">1.2.4n</div>
|                                N/A  || Astronomy          || ''none''          || 40  || Galley        || Galleon    || Can transport three. Sinks in ocean.
|- style="background-color:#CCFFFF"
| Carrack          || 2.2.4n || N/A  || Astronomy          || ''none''          || 40  || Galley        || Galleon    || Portuguese unique unit, replaces Caravel.  Can transport three.
|-
| Cavalry          || 6.3.3* || N/A  || Military Tradition || Horses, Saltpeter || 80  || Knight        || ''none''
|-
| Cossack          || 6.4.3* <div style="background-color:#CCFFFF">6.3.3*</div>
|                                N/A  || Military Tradition || Horses, Saltpeter || 90  || Knight        || ''none''    || Russian unique unit, replaces Cavalry.  <div style="background-color:#CCFFFF">Can blitz.</div>
|- style="background-color:#CCFFFF"
| Crusader          || 5.3.1  || N/A  || Chivalry          || ''none''          || 70  || ''none''      || ''none''    || Can build fortresses.  Cannot be built - one created every five turns from Knights Templar.
|-
| Frigate          || 2.2.4n <div style="background-color:#CCFFFF">2.2.5n</div>
|                                2.1.2 <div style="background-color:#CCFFFF">3.1.2</div>
|                                        Magnetism          || Iron, Saltpeter  || 60  || ''none''      || ''none''
|-
| Galleon          || 1.2.4  || N/A  || Magnetism          || ''none''          || 50  || Caravel      || Transport  || Can transport four.
|- style="background-color:#FFCCCC"
| Hwach'a          || 0.0.1w || 12.1.1 <div style="background-color:#CCFFFF">8.1.1</div>
|                                        Metallurgy        || Saltpeter        || 40  || Catapult <div style="background-color:#CCFFFF">Trebuchet</div>
|                                                                                                            Artillery  || Korean unique unit, replaces Cannon.  <div style="background-color:#CCFFFF">Lethal bombardment.</div>
|- style="background-color:#FFCCCC"
| Keshik            || 4.2.2* || N/A  || Chivalry          || Horses            || 60  || Horseman      || Cavalry    || Mongolian unique unit, replaces Knight.  Only uses one movement point to cross hills and mountains.
|-
| Knight            || 4.3.2  || N/A  || Chivalry          || Horses, Iron      || 70  || Horseman      || Cavalry
|-
| Longbowman        || 4.1.1  || <div style="#CCFFFF">2.0.1</div>
|                                        Invention          || ''none''          || 40  || Archer        || <div style="background-color:#FFCCCC">Guerrilla</div>
|-
| Man-O-War        || 3.2.4n <div style="background-color:#CCFFFF">4.2.5n</div>
|                                3.1.2 <div style="background-color:#CCFFFF">4.1.2</div>
|                                        Magnetism          || ''none''          || 65  || ''none''      || ''none''    || English unique unit, replaces Frigate.
|- style="background-color:#FFCCCC"
| Medieval Infantry || 4.2.1  || N/A  || Feudalism          || Iron              || 40  || Swordsman    || Guerrilla    || Not available for Persia.
|-
| Musketman        || 2.4.1  || N/A  || Gunpowder          || Saltpeter        || 60  || Pikeman      || Rifleman
|-
| Musketeer        || 3.4.1 <div style="background-color:#CCFFFF">2.5.1</div>
|                                <div style="background-color:#CCFFFF">2.0.1</div>
|                                        Gunpowder          || Saltpeter        || 60  || Pikeman      || Rifleman    || French unique unit, replaces Musketman.
|-
| Pikeman          || 1.3.1  || N/A  || Feudalism          || Iron              || 30  || Spearman      || Musketman  || Not available for Greece <div style="display:inline; background-color:#FFCCCC">and Carthage</div>.
|-
| Privateer        || 2.1.3n <div style="background-color:#CCFFFF">2.1.5n</div>
|                                <div style="background-color:#CCFFFF">3.0.0</div>
|                                        Magnetism          || Iron, Saltpeter  || 50  || ''none''      || ''none''    || Hidden nationality.  <div style="background-color:#CCFFFF">Can enslave Privateers.</div>
|-
| Rider            || 4.3.3  || N/A  || Chivalry          || Horses, Iron      || 70  || Horseman      || Cavalry    || Chinese unique unit, replaces Knight.
|-
| Samurai          || 4.4.2  || N/A  || Chivalry          || Iron              || 70  || Horseman      || Cavalry    || Japanese unique unit, replaces Knight.
|- style="background-color:#FFCCCC"
| Sipahi            || 8.3.3* || N/A  || Military Tradition || Horses, Saltpeter || 100  || Knight        || ''none''    || Ottoman unique unit, replaces Cavalry.
|- style="background-color:#CCFFFF"
| Swiss Mercenary  || 1.4.1  || N/A  || Feudalism          || Iron              || 30  || Spearman      || Musketman  || Dutch unique unit, replaces Pikeman.
|- style="background-color:#CCFFFF"
| Trebuchet        || 0.0.1w || 6.1.1 || Engineering        || ''none''          || 30  || Catapult      || Cannon
|-
| War Elephant      || 4.3.2  || N/A  || Chivalry          || ''none''          || 70  || Horseman      || Cavalry    || Indian unique unit, replaces Knight.  <div style="background-color:#CCFFFF">Has extra hit point.</div>
|}
 
==Military Units of the Industrial Age==
{|{{prettytable|sortable=1}}
! Unit        !! A.D.M    !! B.R.F  !! Tech                !! Resource    !! Cost !! Upgraded from    !! Upgrades to    !! Description
|-
| Artillery  || 0.0.1    || 12.2.2 || Replaceable Parts  || ''none''    || 80  || Cannon            || Radar Artillery
|-
| Bomber      || 0.2.10  || 12.0.3 || Flight              || Oil        || 100  || ''none''          || ''none''        || <div style="background-color:#CCFFFF">Lethal bombardment.</div>
|-
| Battleship  || 18.12.5n || 8.2.2  || Mass Production    || Oil        || 200  || ''none''          || ''none''
|-
| Carrier    || 1.8.4n <div style="background-color:#CCFFFF">1.8.7n</div>
|                            N/A    || Mass Production    || Oil        || 180  || ''none''          || ''none''        || Can carry four aircraft.  Has radar.
|- style="background-color:#CCFFFF"
| Cruiser    || 15.10.6n || 7.1.2  || Combustion          || Oil        || 160  || ''none''          || AEGIS Cruiser  || Has radar.
|-
| Destroyer  || 12.8.5n <div style="background-color:#CCFFFF">12.8.8n</div>
|                            6.1.2 || Combustion          || Oil        || 120  || ''none''          || ''none''        || <div style="background-color:#CCFFFF">Can see submarines.</div>
|-
| Fighter    || 4.2.6    || 3.0.1  || Flight              || Oil        || 20  || ''none''          || Jet Fighter    || <div style="background-color:#CCFFFF">Lethal sea bombardment.</div>
|- style="background-color:#CCFFFF"
| Flak        || 1.6.1    || N/A    || Flight              || ''none''    || 70  || ''none''          || Mobile SAM
|- style="background-color:#FFCCCC"
| Guerrilla    || 6.6.1    || 3.0.1  || Replaceable Parts  || ''none''    || 90  || Medieval Infantry || <div style="background-color:#CCFFFF">TOW Infantry</div>
|-
| Helicopter  || 0.2.6    || N/A    || Advanced Flight    || Oil, Rubber || 100  || ''none''          || ''none''        || Can carry one foot unit.  <div style="background-color:#CCFFFF">Can carry three foot units.</div>
|-
| Infantry    || 6.12.1  || N/A  || Replaceable Parts  || Rubber || 90 || Rifleman  ||  Mech Infantry
|-
| Ironclad    || 4.4.4n <div style="background-color:#CCFFFF">5.6.3n</div>
|                          4.1.2 <div style="background-color:#CCFFFF">6.1.2</div>
|                                      Steam Power <div style="background-color:#CCFFFF">Ironclads</div>
|                                                            Coal, Iron  || 90  || ''none''          || <div style="background-color:#CCFFFF">Destroyer</div>
|-
| Marines    || 12.6.1  || N/A    || Amphibious Warfare  || Rubber      || 120  || ''none''          || ''none''        || Has amphibious attack.
|-
| Panzer      || 16.8.3*  || N/A    || Motorized Transport || Oil, Rubber || 100  || ''none''          || Modern Armor    || German unique unit, replaces Tank.  Can blitz.
|-
| Paratrooper || 6.8.1* <div style="background-color:#CCFFFF">4.9.1*</div> || N/A || Advanced Flight || Oil, Rubber || 90 || ''none'' || <div style="background-color:#CCFFFF">Modern Paratrooper</div> || Can airdrop six squares.
|-
| Rifleman    || 4.6.1    || N/A    || Nationalism        || ''none''    || 80  || Musketman        || Infantry
|-
| Submarine  || 8.4.3n <div style="background-color:#CCFFFF">8.4.4n</div>
|                            N/A    || Mass Production    || Oil        || 100  || ''none''          || ''none''        || Submarine.  Can detect Submarines.  <div style="background-color:#FFCCCC">Stealth Attack.</div>
|-
| Tank        || 16.8.2*  || N/A    || Motorized Transport || Oil, Rubber || 100  || ''none''          || Modern Armor    || Can blitz.
|-
| Transport  || 1.4.5n <div style="background-color:#CCFFFF">1.2.6n</div>
|                            N/A    || Combustion          || Oil        || 100  || Galleon          || ''none''        || Can transport eight.  <div style="background-color:#CCFFFF">Can transport six.</div>
|}
 
==Military Units of the Modern Era==
{|{{prettytable|sortable=1}}
! Unit              !! A.D.M    !! B.R.F  !! Tech            !! Resource              !! Cost !! Upgraded from !! Upgrades to !! Description
|-
| AEGIS Cruiser      || 12.10.5n* <div style="background-color:#CCFFFF">15.10.7*n</div>
|                                  4.2.2 <div style="background-color:#CCFFFF">6.2.2</div>
|                                            Robotics        || Aluminum, Uranium    || 160  || <div style="background-color:#CCFFFF">Cruiser</div>
|                                                                                                                  ''none''    || Has radar.  Detects submarines.
|-
| Cruise Missile    || 0.0.1    || 16.2.3 <div style="background-color:#CCFFFF">16.4.3</div>
|                                            Rocketry        || Aluminum              || 60  || ''none''      || ''none''    || Lethal bombardment.
|-
| F-15              || 8.4.6 <div style="background-color:#CCFFFF">8.4.9</div>
|                                  4.0.2 <div style="background-color:#CCFFFF">6.0.2</div>
|                                            Rocketry        || Oil, Aluminum        || 100  || Fighter      || ''none''    || American unique unit, replaces Jet Fighter.  <div style="background-color:#CCFFFF">Lethal bombardment.  Stealth attack.</div>
|-
| ICBM              || 0.0.0    || -.-.-  || Satellites      || Aluminum, Uranium    || 500  || ''none''      || ''none''    || Nuclear weapon.  Global range.
|-
| Jet Fighter        || 8.4.6 <div style="background-color:#CCFFFF">8.4.9<div>
|                                  2.0.1 <div style="background-color:#CCFFFF">3.0.1</div>
|                                            Rocketry        || Oil, Aluminum        || 100  || Fighter      || ''none''    || <div style="background-color:#CCFFFF">Lethal sea bombardment.</div>
|-
| Mech Infantry      || 12.18.2* || N/A    || Computers        || Oil, Rubber          || 110  || Infantry      || ''none''
|- style="background-color:#CCFFFF"
| Mobile SAM        || 1.6.2    || N/A    || Rocketry        || ''none''              || 25  || Flak          || ''none''
|-
| Modern Armor      || 24.16.3* || N/A    || Synthetic Fibers || Oil, Rubber, Aluminum || 120  || Tank          || ''none''    || Can blitz.
|- style="background-color:#CCFFFF"
| Modern Paratrooper || 6.11.1*  || N/A    || Synthetic Fibers || Oil, Rubber          || 110  || Paratrooper  || ''none''    || Can airdrop eight squares.
|-
| Nuclear Submarine  || 8.4.4n <div style="background-color:#CCFFFF">8.4.5n</div>
|                                  N/A    || Fission          || Uranium              || 140  || ''none''      || ''none''    || Submarine.  Detects submarines.  Can carry one Tactical Nuke.
|-
| Radar Artillery    || 0.0.2*  || 16.2.3 || Robotics        || Aluminum              || 120  || Artillery    || ''none''    || Has radar.
|-
| Stealth Bomber    || 0.0.8 <div style="background-color:#CCFFFF">0.5.16</div>
|                                  8.0.3 <div style="background-color:#CCFFFF">18.0.3</div>
|                                            Stealth          || Oil, Aluminum        || 240  || ''none''      || ''none''    || <div style="background-color:#CCFFFF">Lethal bombardment.  Stealth attack.</div>
|-
| Stealth Fighter    || 0.0.6 <div style="background-color:#CCFFFF">8.6.12</div>
|                                  4.0.2 <div style="background-color:#CCFFFF">6.0.2</div>
|                                            Stealth          || Oil, Aluminum        || 120  || ''none''      || ''none''    || <div style="background-color:#CCFFFF">Lethal bombardment.  Stealth attack.</div>
|-
| Tactical Nuke      || 0.0.1    || -.6.-  || Space Flight    || Aluminum, Uranium    || 300  || ''none''      || ''none''    || Nuclear weapon.
|- style="background-color:#CCFFFF"
| TOW Infantry      || 12.14.1  || 6.0.1  || Rocketry        || ''none''              || 120  || Guerrilla      || ''none''
|}


==Unique units==
==Unique units==
Rome-Legionary
*Rome - Legionary
Greece-Hoplite
*Greece - Hoplite
Germany-Panzer
*Germany - Panzer
China-Rider
*China - Rider
Japan-Samurai
*Japan - Samurai
India-War Elephant
*India - War Elephant
Aztecs-Jaguar Warrior
*Aztecs - Jaguar Warrior
Iroquois-Mounted Warrior
*Iroquois - Mounted Warrior
Egypt-War Chariot
*Egypt - War Chariot
Babylon-Bowman
*Babylon - Bowman
Russia-Cossack
*Russia - Cossack
America-F-15
*America - F-15
France-Musketeer
*France - Musketeer
Persia-Immortals
*Persia - Immortals
Zulus-Impi
*Zulus - Impi
England-Man-o-War
*England - Man-o-War
Arabs-Ansar Warrior
*Arabs - Ansar Warrior
Carthaginians-Numidian Mercenary
*Carthaginians - Numidian Mercenary
Celts-Gallic Swordsman
*Celts - Gallic Swordsman
Koreans-Hwach'a
*Koreans - Hwach'a
Mongols-Keshik
*Mongols - Keshik
Ottomans-Sipahi
*Ottomans - Sipahi
Spain-Conquistador
*Spain - Conquistador
Scandanavia-Berserker
*Scandinavia - Berserker
Byzantines-dromon
*Byzantines - Dromon
Hittites-3 Man Chariot
*Hittites - 3-Man Chariot
Incans-Chasqui Scout
*Incans - Chasqui Scout
Mayans-Javelin Thrower (w/ Enslavement)
*Mayans - Javelin Thrower (w/ Enslavement)
Netherlands-Swiss Mercenary
*Netherlands - Swiss Mercenary
Portugal-Carrack
*Portugal - Carrack
Sumeria-Enkidu Warrior
*Sumeria - Enkidu Warrior
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