Silent Hill/Monsters: Difference between revisions

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== Film adaptation ==
== Film adaptation ==
Several creatures from the first four installments made a big screen appearance in the ''Silent Hill'' film adaptation.  All of the creatures, with the exception of one, are present in the previous games. Upon being asked on the interpretation of the monsters and whether the film will answer this, [[Film director|director]] [[Christophe Gans]] stated that the most basic explanation was of course that they are victims of Alessa, people in hell as if. The movie's plot already signifies this as her vengeance upon the town. This entity being the “Dark” or “Negative” Alessa, complete with a Samara theme. It can be noted that there are several uses of the The Ring's concepts and ideas, such as drawings now linking to things in the town or the lack of the original story on The God. Oppositely, Sharon is any innocent portion of Alessa left, being the "Light" or "Positive” Alessa. A "making of" also states that the monsters were originally humans.
Several creatures from the first four installments made a big screen appearance in the ''Silent Hill'' film adaptation.  All of the creatures, with the exception of one, are present in the previous games. Upon being asked on the interpretation of the monsters and whether the film will answer this, [[Film director|director]] [[Christophe Gans]] stated that the most basic explanation was of course that they are victims of Alessa, people in hell as if. The movie's plot already signifies this as her vengeance upon the town's people for being burnt as a witch. This entity being the “Dark” or “Negative” Alessa. It can be noted that there are several uses of the The Ring's concepts and ideas, such as drawings now linking to things in the town or the lack of the original story on The God. Oppositely, Sharon is any innocent portion of Alessa left, being the "Light" or "Positive” Alessa. A "making of" also states that the monsters were originally humans.


However, it's also stated that other interpretations are possible and further listed that the monsters could be put as simple hallucinations from the protagonists, coming from one’s own psyche.<ref name="preserve">[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/04/on_interpreting.php Christophe Gans' Production Diary] (Fourth Q&A: "On Interpreting Silent Hill's Monsters and Preserving the Atmospheric Quality of the Game", published Friday, [[April 18]], [[2006]].)</ref> While it's similar in nature to the game's "materialization of delusions", a hallucination implies a simpler internal phenomenon rather, happening to anyone. Such an example would be the dangerous fumes emitting around the town that could cause this. However, it's true the film's content features anybody seeing the same proposed hallucinations and being affected by them equally. The surprise ending also changes the idea of it being Rose's own singular hallucination as well, thus leading back to the original nature to the film's monsters.
However, upon asked the interpretations of the monsters during an interview near the release of the film, Gan also stated that thet could be put as hallucinations from the protagonists, coming from one’s own psyche.<ref name="preserve">[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/04/on_interpreting.php Christophe Gans' Production Diary] (Fourth Q&A: "On Interpreting Silent Hill's Monsters and Preserving the Atmospheric Quality of the Game", published Friday, [[April 18]], [[2006]].)</ref> While it's similar in nature to the game's "materialization of delusions", a hallucination implies a simpler internal phenomenon rather, happening to anyone. Such an example would be the dangerous fumes emitting around the town that could cause this. However, it's obvious that this was filled in after the film completed it's filming stage. It's true the film's content features anybody seeing the same proposed hallucinations and being affected by them equally. The surprise ending also changes the idea of it being Rose's own singular hallucination as well, thus leading back to the original nature and story of the film's monsters.




*'''Grey Child''' [''Silent Hill 1''] - They do not wield knives like their video game counterpart, but instead use their clawed hands to grab and drag their victim. Their appearance has been altered to look blackened and smoldering. The Grey Children emit a high-pitched shriek and are seen swarming [[Rose DaSilva|Rose Da Silva]] when she chases an image of Sharon, quite similar to what [[Harry Mason (Silent Hill character)|Harry Mason]] experienced during the first game. They in theory represent Alessa’s pain when she was being incinerated by the cult.{{Fact|date=October 2008}}
*'''Grey Child''' [''Silent Hill 1''] - They do not wield knives like their video game counterpart, but instead use their clawed hands to grab and drag their victim. Their appearance has been altered to look blackened and smoldering. The Grey Children emit a high-pitched shriek and are seen swarming [[Rose DaSilva|Rose Da Silva]] when she chases an image of Sharon, quite similar to what [[Harry Mason (Silent Hill character)|Harry Mason]] experienced during the first game.


*'''Creeper''' [''Silent Hill'' 1, 2, & Arcade] - Thousands of these creatures crawl around Red Pyramid in Midwich Elementary School where Rose first encounters him. They are later seen swarming members of the [[The Order (Silent Hill)|religious cult]] and finally crawling through the hole made by Red Pyramid to attack Cybil Bennett and Rose. When Cybil stares down at one of the upturned insects, she discovers to her horror that it bears a small, screaming, human-like face. This fits with a making of in which the creeper was told to be originally human as every other monster.
*'''Creeper''' [''Silent Hill'' 1, 2, & Arcade] - Thousands of these creatures crawl around Red Pyramid in Midwich Elementary School where Rose first encounters him. They are later seen swarming members of the [[The Order (Silent Hill)|religious cult]] and finally crawling through the hole made by Red Pyramid to attack Cybil Bennett and Rose. When Cybil stares down at one of the upturned insects, she discovers to her horror that it bears a small, screaming, human-like face. The making of says that every monster had a human origin.


*'''Bubble Head Nurse'''<ref name="fullcast">[http://www.imdb.com/title/tt0384537/fullcredits#cast Silent Hill (2006) - Full Cast and Crew] IMDB.com</ref> [''Silent Hill'' 2 and Homecoming] - The movie representation of the nurses closely resembles the Bubble Head Nurse, including voluptuous figures, monstrous and disfigured faces, and suggestive clothing. They react strongly to light and, while most of them wield scalpels, one is seen holding a pipe in the film. The Dark Nurses move and attack in groups and, when attempting to attack Rose as she sneaks through them, they ultimately end up stabbing and cutting each other. They also make soft, feminine moans and whispers as well as fleshy, muffled popping noises (as if their bones are dislocating with each movement) when they move. These nurses had been adapted into the new Silent Hill: Homecoming game, completely unaltered and entirely based on the movie version of the Dark Nurses. The idea behind the "Dark Nurse" is realized when Alessa is hospitalized. A nurse (fairly similar to Lisa Garland from Silent Hill 1), curious as to what’s in the container, peeks in to see the horribly burnt Alessa. Enraged, Alessa uses her powers to take away the nurse's eyes. In the movie you will notice the nurses have bandages wrapped around where their eyes used to be. The nurse’s natural attraction to the light is symbolic of the blond haired nurse’s attraction to the container.{{Fact|date=October 2008}}
*'''Bubble Head Nurse'''<ref name="fullcast">[http://www.imdb.com/title/tt0384537/fullcredits#cast Silent Hill (2006) - Full Cast and Crew] IMDB.com</ref> [''Silent Hill'' 2 and Homecoming] - The movie representation of the nurses closely resembles the Bubble Head Nurse, including voluptuous figures, monstrous and disfigured faces, and suggestive clothing. They react strongly to light and, while most of them wield scalpels, one is seen holding a pipe in the film. The Dark Nurses move and attack in groups and, when attempting to attack Rose as she sneaks through them, they ultimately end up stabbing and cutting each other. They also make soft, feminine moans and whispers as well as fleshy, muffled popping noises (as if their bones are dislocating with each movement) when they move. These nurses had been adapted into the new Silent Hill: Homecoming game, completely unaltered and entirely based on the movie version of the Dark Nurses. The idea behind the "Dark Nurse" is realized when Alessa is hospitalized. A nurse (fairly similar to Lisa Garland from Silent Hill 1), curious as to what’s in the container, peeks in to see the horribly burnt Alessa. Enraged, Alessa uses her powers to take away the nurse's eyes. In the movie you will notice the nurses have bandages wrapped around where their eyes used to be. The nurse’s natural attraction to the light is symbolic of the blond haired nurse’s attraction to the container.{{Fact|date=October 2008}}
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