Silent Hill/Monsters: Difference between revisions

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*'''Missionary''' - Boss fought on the roof of Heather's apartment. A member of The Order, sent by Claudia Wolf to kill Harry Mason. A giant, hulking, humanoid monster wearing the Order's ceremonial robes (such as those seen on Pyramid Head). Carries a pair of bent spears with which he attacks Heather.It apears to have a head made up of many layers of decaying flesh held together. <ref name="sh3creatures" />
*'''Missionary''' - Boss fought on the roof of Heather's apartment. A member of The Order, sent by Claudia Wolf to kill Harry Mason. A giant, hulking, humanoid monster wearing the Order's ceremonial robes (such as those seen on Pyramid Head). Carries a pair of bent spears with which he attacks Heather.It apears to have a head made up of many layers of decaying flesh held together. <ref name="sh3creatures" />
*'''Leonard Wolf''' - Boss fought in the Brookhaven Hospital septic system. The father of Claudia Wolf. Like the missionary, he is not a human, appears as a giant, scale-covered, amphibious monster, representing either Claudia's hatred or Heather's fear. <ref name="sh3creatures" /> For further information, please see [[List of Silent Hill characters]].
*'''Leonard Wolf''' - Boss fought in the Brookhaven Hospital septic system. The father of Claudia Wolf. Like the missionary, he is not a human, appears as a giant, scale-covered, amphibious monster, representing either Claudia's hatred or Heather's fear. <ref name="sh3creatures" /> For further information, please see [[List of Silent Hill characters]].
*'''Memory of Alessa''' -Boss fought at the Lakeside Amusement Park. Manifestation of the burnt-up Alessa Gillespie. It attempts to kill the player by using a large variety of weaponry, such as the sub-machine gun and knife. The creature is Alessa's "other mind" that was separated seventeen years ago during the events of the first installment; a memory that still clings to Silent Hill.<ref name="sh3creatures" />She is seen another time in the game. In Brookhaven hospital during The Otherword session, the player can enter a storeroom with a large mirror and a table. If the player stays in for too long, the door locks, Heather's reflection slowly transforms into Alessa and stops moving, at which point the door will unlock and the player can leave before the room drains Heather's health.
*'''Memory of Alessa''' -Boss fought at the Lakeside Amusement Park. Manifestation of the burnt-up Alessa Gillespie. It attempts to kill the player by using a large variety of weaponry, such as the sub-machine gun and knife. The creature is Alessa's "other mind" that was separated seventeen years ago during the events of the first installment; a memory that still clings to Silent Hill.<ref name="sh3creatures" /> She is seen another time in the game. In Brookhaven hospital during The Otherword session, the player can enter a storeroom with a large mirror and a table. If the player stays in for too long, the door locks, Heather's reflection slowly transforms into Alessa and stops moving, at which point the door will unlock and the player can leave before the room drains Heather's health.
*'''The God''' - Boss fought at The Order's Church. A [[deity]] that's capable of manipulating fire. The lower portion of the its body is in an immature state due to its recent birth. As a result from being born from Claudia's womb, it takes on the form of Alessa, her vision of the God she believed in.<ref name="sh3creatures" />
*'''The God''' - Boss fought at The Order's Church. A [[deity]] that's capable of manipulating fire. The lower portion of the its body is in an immature state due to its recent birth. As a result from being born from Claudia's womb, it takes on the form of Alessa, her vision of the God she believed in.<ref name="sh3creatures" />
*'''[[Valtiel]]''' - A creature that appears in numerous locations, but never makes any attempt to harm Heather. Its name was derived from "valet" and, as the God's servant, Valtiel must observe Heather to ensure the birth of God.<ref name="sh3creatures" /> He is also a symbol for the otherworld and is a creature intended by artist Masahiro Ito to connect with the two previous releases.<ref name="sh3magician">''Book of Lost Memories'' (per [http://www.translatedmemories.com Translated Memories] translation). Konami, 2003. [http://www.translatedmemories.com/bookpgs/Pg84-85.jpg "The Magician".]</ref> If Heather should die during the course of the game, Valtiel must take measures to resurrect the Mother of God.<ref name="sh3magician"/> He is often depicted as turning a valve which represents the cycle of rebirth.<ref name="sh3magician"/> It is stated in ''The Book of Lost Memories'' that the clothed covered, body-like figures common in ''Silent Hill'' are actually bodies wearing a ceremonial robe modeled from the appearance of an angel for the town's occult religion, particularly Valtiel.<ref name="sh3magician"/> In relation to ''Silent Hill 2'', if the helmet of Pyramid Head were to be removed the designs between the two are surprisingly similar as the executioner's attire was also modeled after Valtiel.<ref name="sh3magician"/> For further information please see [[List of Silent Hill monsters#Divine Creatures in Silent Hill|Divine Creatures in ''Silent Hill'']] and the [[Valtiel|featured article]].
*'''[[Valtiel]]''' - A creature that appears in numerous locations, but never makes any attempt to harm Heather. Its name was derived from "valet" and, as the God's servant, Valtiel must observe Heather to ensure the birth of God.<ref name="sh3creatures" /> He is also a symbol for the otherworld and is a creature intended by artist Masahiro Ito to connect with the two previous releases.<ref name="sh3magician">''Book of Lost Memories'' (per [http://www.translatedmemories.com Translated Memories] translation). Konami, 2003. [http://www.translatedmemories.com/bookpgs/Pg84-85.jpg "The Magician".]</ref> If Heather should die during the course of the game, Valtiel must take measures to resurrect the Mother of God.<ref name="sh3magician"/> He is often depicted as turning a valve which represents the cycle of rebirth.<ref name="sh3magician"/> It is stated in ''The Book of Lost Memories'' that the clothed covered, body-like figures common in ''Silent Hill'' are actually bodies wearing a ceremonial robe modeled from the appearance of an angel for the town's occult religion, particularly Valtiel.<ref name="sh3magician"/> In relation to ''Silent Hill 2'', if the helmet of Pyramid Head were to be removed the designs between the two are surprisingly similar as the executioner's attire was also modeled after Valtiel.<ref name="sh3magician"/> For further information please see [[List of Silent Hill monsters#Divine Creatures in Silent Hill|Divine Creatures in ''Silent Hill'']] and the [[Valtiel|featured article]].
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In ''Silent Hill 1'', Dahlia offers her own daughter, Alessa, as a sacrifice to impregnate her with the Order's God. The God is forced out prematurely by Kaufmann and takes on a hideous demonic form. Harry slays the malevolent deity soon thereafter. Claudia Wolf tried to get Heather to remember her "true self" in order to birth God in ''Silent Hill 3''. Claudia's idea was to have God born and usher in Paradise. The role of '''Mother of God''' was shifted when Heather exorcised the deity by vomiting the fetus up, which Claudia then swallowed, resulting in her demise. Because Claudia gave birth to the God it takes a similar appearance to that of Alessa, the form of God that she believed in.<ref>http://silenthillchronicle.net/creat3.htm</ref> Due to its state of birth the lower half of its body remains immature. It has been further explained that the appearance of the God changes depending on the person who summons it and can be considered equal to the other monsters. <ref>http://silenthillchronicle.net/lostmemories.txt</ref> Likewise the cause may be attributed to the town's power to manifest delusions.
In ''Silent Hill 1'', Dahlia offers her own daughter, Alessa, as a sacrifice to impregnate her with the Order's God. The God is forced out prematurely by Kaufmann and takes on a hideous demonic form. Harry slays the malevolent deity soon thereafter. Claudia Wolf tried to get Heather to remember her "true self" in order to birth God in ''Silent Hill 3''. Claudia's idea was to have God born and usher in Paradise. The role of '''Mother of God''' was shifted when Heather exorcised the deity by vomiting the fetus up, which Claudia then swallowed, resulting in her demise. Because Claudia gave birth to the God it takes a similar appearance to that of Alessa, the form of God that she believed in.<ref>http://silenthillchronicle.net/creat3.htm</ref> Due to its state of birth the lower half of its body remains immature. It has been further explained that the appearance of the God changes depending on the person who summons it and can be considered equal to the other monsters. <ref>http://silenthillchronicle.net/lostmemories.txt</ref> Likewise the cause may be attributed to the town's power to manifest delusions.


==='''Debates regarding "The God"'''===
===Debates regarding "The God"===


The name Samael was first used by Dahlia in Silent Hill 1, calling the '''Seal of Metatron''' the '''Mark of Samael'''. Because of this, most fans believed that the symbol Alessa spread through the city was evil; but at the end of the game we discover that Dahlia was lying about the true nature of the Seal, and that Alessa was placing it all around the town due to her belief that it could have significance in stopping the plans of Dahlia, even if this would mean the destruction of herself.<ref>http://translatedmemories.com/bookpgs/Pg88-89.jpg (See bottom of page 88)</ref> In the end, she never fully utilized it due to not spreading it around town enough.<ref>http://www.translatedmemories.com/bookpgs/Pg108-109.jpg</ref>
The name Samael was first used by Dahlia in Silent Hill 1, calling the '''Seal of Metatron''' the '''Mark of Samael'''. Because of this, most fans believed that the symbol Alessa spread through the city was evil; but at the end of the game we discover that Dahlia was lying about the true nature of the Seal, and that Alessa was placing it all around the town due to her belief that it could have significance in stopping the plans of Dahlia, even if this would mean the destruction of herself.<ref>http://translatedmemories.com/bookpgs/Pg88-89.jpg (See bottom of page 88)</ref> In the end, she never fully utilized it due to not spreading it around town enough.<ref>http://www.translatedmemories.com/bookpgs/Pg108-109.jpg</ref>
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The Order's "God" is speculated to be a demon due to the nature of things within the series and perhaps two back to back memos in the fourth game, though it’s noted that enemies of the cult and its doings have always called demonic names upon its deities. However, it's also true that certain sect members, Vincent and a strong believer such as Leonard help show that there are believers that view the birthing as something unnecessary or unfounded in the end. Therefore, even ones within the beliefs of the cult can call protest against it as well as have a different view on what is born, fitting with how its logic is of any other monster. Nothing is officially said about what name could be given outside the beliefs of the cult.
The Order's "God" is speculated to be a demon due to the nature of things within the series and perhaps two back to back memos in the fourth game, though it’s noted that enemies of the cult and its doings have always called demonic names upon its deities. However, it's also true that certain sect members, Vincent and a strong believer such as Leonard help show that there are believers that view the birthing as something unnecessary or unfounded in the end. Therefore, even ones within the beliefs of the cult can call protest against it as well as have a different view on what is born, fitting with how its logic is of any other monster. Nothing is officially said about what name could be given outside the beliefs of the cult.


Despite what people have speculated in terms of the otherworld and its monsters, it's also officially noted that all doings in the first Silent Hill are of Alessa’s born gift running amuck, similarly to Walter Sulivan's own personal world in Silent Hill 4. Her thoughts and suffering materialized into external energy with physical effects and the “hellish” imagery influenced from the accidental burning from the start. The town’s power is also said to increase pass its previous abilities due to the events of the first game and reach outside Alessa's original influence, calling dark ones and personally manifesting an otherworld in which their own inner self is brought out. It can be noted that Silent Hill 2 has a different tone from the first and third, being that it has more influence from its own protagonists.<ref>http://www.translatedmemories.com/bookpgs/Pg08-09AlessasHistory.jpg Read Silent Hill and Silent Hill 2 timeline notes</ref> <ref>http://www.translatedmemories.com/bookpgs/Pg110-111.jpg See pg.111</ref> Each person's manifestation can cross paths with another's they are closely linked to given the circumstances.<ref>http://www.translatedmemories.com/bookpgs/Pg94-95.jpg</ref> It is also true that Silent Hill 4 shares timelines with Silent Hill 3 and is about the alternate way to bring about the cult’s “Holy Mother”. In terms of reference books in Silent Hill 3, Vincent's doings in directing the organizing of the cult's original beliefs into a revamped religion included that it recalled events of both before and after Silent Hill 1, hense a portrait portraying the ending events of the good ending of the first game.
Despite what people have speculated in terms of the otherworld and its monsters, it's also officially noted that all doings in the first Silent Hill are of Alessa’s born gift running amuck, similarly to Walter Sulivan's own personal world in Silent Hill 4. Her thoughts and suffering materialized into external energy with physical effects and the “hellish” imagery influenced from the accidental burning from the start. The town’s power is also said to increase pass its previous abilities due to the events of the first game and reach outside Alessa's original influence, calling dark ones and personally manifesting an otherworld in which their own inner self is brought out. It can be noted that Silent Hill 2 has a different tone from the first and third, being that it has more influence from its own protagonists.<ref>http://www.translatedmemories.com/bookpgs/Pg08-09AlessasHistory.jpg Read Silent Hill and Silent Hill 2 timeline notes</ref><ref>http://www.translatedmemories.com/bookpgs/Pg110-111.jpg See pg.111</ref> Each person's manifestation can cross paths with another's they are closely linked to given the circumstances.<ref>http://www.translatedmemories.com/bookpgs/Pg94-95.jpg</ref> It is also true that Silent Hill 4 shares timelines with Silent Hill 3 and is about the alternate way to bring about the cult’s “Holy Mother”. In terms of reference books in Silent Hill 3, Vincent's doings in directing the organizing of the cult's original beliefs into a revamped religion included that it recalled events of both before and after Silent Hill 1, hense a portrait portraying the ending events of the good ending of the first game.


Regardless of debates, the important question is what they personally worship inside the beliefs of the cult, not what it could be outside. On this note, the information on the cult and god in Silent Hill 3 predates the burning of Alessa by enormous amounts of years, even citing what they worshiped when she was very young. It’s linked to Incubator’s metaphor as well, who's said to be a new life form in The Book of Lost Memories; this being what Alessa sees the god as. It’s also said that Dahlia and Claudia were originally from the same organization within The Order, another probable reason why Incubus takes a female form apart form its inspiration's ability to be both. While it is true that Claudia believed in Alessa as others, they were born two years apart. At that time, Claudia would be within the same sect as Alessa, worshipping this same God. Merely, like Valtiel, Alessa is also worshiped as others.
Regardless of debates, the important question is what they personally worship inside the beliefs of the cult, not what it could be outside. On this note, the information on the cult and god in Silent Hill 3 predates the burning of Alessa by enormous amounts of years, even citing what they worshiped when she was very young. It’s linked to Incubator’s metaphor as well, who's said to be a new life form in The Book of Lost Memories; this being what Alessa sees the god as. It’s also said that Dahlia and Claudia were originally from the same organization within The Order, another probable reason why Incubus takes a female form apart form its inspiration's ability to be both. While it is true that Claudia believed in Alessa as others, they were born two years apart. At that time, Claudia would be within the same sect as Alessa, worshipping this same God. Merely, like Valtiel, Alessa is also worshiped as others.


The only authenticity of a strictly detailed name for this "god" really is coming from a completely different team that, regarding the facts, most likely didn’t have the full answer on Silent Hill’s history, confusing it as the simplistic and older version of The Order seen in the media. It’s true that Origin’s version of The Order is of a different tone from the previous games, with some even dressing as typical antelope skull cultists in red robes. In many depictions in Silent Hill games before, there had not been any higher in The Order that dressed in the manner within the generation before Dahlia, nor Alessa's. Thus, new Silent Hill games are indeed a different wave despite Origins claiming to be along with the original game's timelines. The Book of Lost Memories does indeed show that Origins contradicts the ability of the town and otherworld as of then. It could even be a miscalculation in understanding what Team Silent originated.
The only authenticity of a strictly detailed name for this "god" really is coming from a completely different team that, regarding the facts, most likely didn’t have the full answer on Silent Hill’s history, confusing it as the simplistic and older version of The Order seen in the media. It’s true that Origin’s version of The Order is of a different tone from the previous games, with some even dressing as typical antelope skull cultists in red robes. In many depictions in Silent Hill games before, there had not been any higher in The Order that dressed in the manner within the generation before Dahlia, nor Alessa's. Thus, new Silent Hill games are indeed a different wave despite Origins claiming to be along with the original game's timelines. The Book of Lost Memories does indeed show that Origins contradicts the ability of the town and otherworld as of then. It could even be a miscalculation in understanding what Team Silent originated.


*'''Lobsel Vith''' - The yellow god, referred to in the paintings in The Chapel in ''Silent Hill 3'' and one of the beings said to be made to lead people in obedience to God. The nature, appearance, and purpose of Lobsel Vith is unknown, as nothing is explicitly stated about it in any of the games. However, a clue lies within the fact that the descriptions of the paintings are detailing the artwork and the events happening within them. It does indeed depict many angles within the said painting as well as a yellowish and reddish figure on each side of The God.
*'''Lobsel Vith''' - The yellow god, referred to in the paintings in The Chapel in ''Silent Hill 3'' and one of the beings said to be made to lead people in obedience to God. The nature, appearance, and purpose of Lobsel Vith is unknown, as nothing is explicitly stated about it in any of the games. However, a clue lies within the fact that the descriptions of the paintings are detailing the artwork and the events happening within them. It does indeed depict many angles within the said painting as well as a yellowish and reddish figure on each side of The God.
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In the same interview, given near the release of the film and after the "making of" was complete, Gans also stated that they could be put as hallucinations from the protagonists, coming from one’s own psyche.<ref name="preserve">[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/04/on_interpreting.php Christophe Gans' Production Diary] (Fourth Q&A: "On Interpreting Silent Hill's Monsters and Preserving the Atmospheric Quality of the Game", published Friday, [[April 18]], [[2006]].)</ref> While it is similar in nature to the game's "materialization of delusions", a hallucination implies a simpler internal phenomenon of anyone. This is most likely referring to the dangerous fumes emitting around the town that leads one to argue about whether it’s real or not. However, it is obvious that this was not dominant in the movie’s filming stage. The film's content features anybody seeing the same proposed hallucinations and being affected by them equally. The surprise ending also changes the idea of it being Rose's own singular hallucination as well, thus leading back to the original nature and story of the film's monsters.
In the same interview, given near the release of the film and after the "making of" was complete, Gans also stated that they could be put as hallucinations from the protagonists, coming from one’s own psyche.<ref name="preserve">[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/04/on_interpreting.php Christophe Gans' Production Diary] (Fourth Q&A: "On Interpreting Silent Hill's Monsters and Preserving the Atmospheric Quality of the Game", published Friday, [[April 18]], [[2006]].)</ref> While it is similar in nature to the game's "materialization of delusions", a hallucination implies a simpler internal phenomenon of anyone. This is most likely referring to the dangerous fumes emitting around the town that leads one to argue about whether it’s real or not. However, it is obvious that this was not dominant in the movie’s filming stage. The film's content features anybody seeing the same proposed hallucinations and being affected by them equally. The surprise ending also changes the idea of it being Rose's own singular hallucination as well, thus leading back to the original nature and story of the film's monsters.


*'''Grey Child''' [''Silent Hill 1''] - They do not wield knives like their video game counterpart, but instead use their clawed hands to grab and drag their victim. Their appearance has been altered to look blackened and smoldering. The Grey Children emit a high-pitched shriek and are seen swarming [[Rose DaSilva|Rose Da Silva]] when she chases an image of Sharon, quite similar to what [[Harry Mason (Silent Hill character)|Harry Mason]] experienced during the first game.
*'''Grey Child''' [''Silent Hill 1''] - They do not wield knives like their video game counterpart, but instead use their clawed hands to grab and drag their victim. Their appearance has been altered to look blackened and smoldering. The Grey Children emit a high-pitched shriek and are seen swarming [[Rose DaSilva|Rose Da Silva]] when she chases an image of Sharon, quite similar to what [[Harry Mason (Silent Hill character)|Harry Mason]] experienced during the first game.
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*'''Red Pyramid (Pyramid Head)''' [''Silent Hill 2''] - A lumbering, monstrous figure that is depicted wearing a blackish helmet. The film’s helmet removes the original triangle plate from the Japanese artists' concept. This in turn removes the original meaning for the Japanese name, expressed in the first confrontation as well as the Fukura video in which the plate is differently colored and thickened. His apron is extended from the waist down and appears to be composed of human flesh that has been stitched together. In his first appearance he is accompanied by Creepers and he is seen wielding the "Great Knife" weapon just like in the second game. Red Pyramid displays his characteristic strength and brutality when trying to kill Rose and her companion. He later catches Anna, holding her in the air with only one arm, tears off her dress, and then grabs her chest and [[Flaying|flays]] her in a single movement. Red Pyramid is described by the producers during the making-of features as being punished by having to wear the trademark helmet. Director Gans also stated that his appearance was based from the female perspective of the characters.<ref>[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/04/on_the_red_pyra.php Christophe Gans' Production Diary] (Fifth Q&A: "On The Red Pyramid, Carol Spier as Production Designer, and Exploring Society in Horror Films", published Friday, [[April 6]], [[2006]].)</ref>.
*'''Red Pyramid (Pyramid Head)''' [''Silent Hill 2''] - A lumbering, monstrous figure that is depicted wearing a blackish helmet. The film’s helmet removes the original triangle plate from the Japanese artists' concept. This in turn removes the original meaning for the Japanese name, expressed in the first confrontation as well as the Fukura video in which the plate is differently colored and thickened. His apron is extended from the waist down and appears to be composed of human flesh that has been stitched together. In his first appearance he is accompanied by Creepers and he is seen wielding the "Great Knife" weapon just like in the second game. Red Pyramid displays his characteristic strength and brutality when trying to kill Rose and her companion. He later catches Anna, holding her in the air with only one arm, tears off her dress, and then grabs her chest and [[Flaying|flays]] her in a single movement. Red Pyramid is described by the producers during the making-of features as being punished by having to wear the trademark helmet. Director Gans also stated that his appearance was based from the female perspective of the characters.<ref>[http://www.sonypictures.com/movies/silenthill/productiondiary/archives/2006/04/on_the_red_pyra.php Christophe Gans' Production Diary] (Fifth Q&A: "On The Red Pyramid, Carol Spier as Production Designer, and Exploring Society in Horror Films", published Friday, [[April 6]], [[2006]].)</ref>.


*'''The Janitor''' - A monster that was created by director Christophe Gans and Paul Jones' SPFX team specifically for the movie. Rose discovers him while searching for her daughter at the Midwich Elementary School. While fleeing a trio of cult members, she stumbles into the school's washroom where she encounters the Janitor. He resembles a man bound by barbed wire, and is wearing a ripped janitor's uniform with a name tag reading "Colin". Located behind him on the wall written in blood are the words "Dare you, dare you, double-dare you" with an arrow pointing into his mouth where a key chain from a hotel is found. After the shift to the otherworld, he escapes from his confines in the cubicle and crawls toward Rose with his feet still bound to the back of his head. When he touches the wall, it decays and holes appear that spawn Creepers. Gans stated that series' composer [[Akira Yamaoka]] approved of the creature during [[post production]] and even asked if he could use it for a future ''Silent Hill'' game.{{Fact|date=June 2008}} The creature design bears a striking resemblance in style and action to the Victims (Ghosts) from ''Silent Hill 4: The Room'' as both are capable of decaying the wall surfaces and corrupting the environment around them. The origin of the creature comes from when the school janitor, Colin, [[Child sex abuse|molested]] Alessa in the washroom shortly before her near-death by burning. She finally got her revenge upon the man after gaining her powers, by manipulating a mass of barbed wire to permanently contort and bind his body. He appears as a lifeless corpse in the foggy world.<ref name="preserve"/>
*'''The Janitor''' - A monster that was created by director Christophe Gans and Paul Jones' SPFX team specifically for the movie. Rose discovers him while searching for her daughter at the Midwich Elementary School. While fleeing a trio of cult members, she stumbles into the school's washroom where she encounters the Janitor. He resembles a man bound by barbed wire, and is wearing a ripped janitor's uniform with a name tag reading "Colin". Located behind him on the wall written in blood are the words "Dare you, dare you, double-dare you" with an arrow pointing into his mouth where a key chain from a hotel is found. After the shift to the otherworld, he escapes from his confines in the cubicle and crawls toward Rose with his feet still bound to the back of his head. When he touches the wall, it decays and holes appear that spawn Creepers. Gans stated that series' composer [[Akira Yamaoka]] approved of the creature during [[post production]] and even asked if he could use it for a future ''Silent Hill'' game.{{Citation needed|date=June 2008}} The creature design bears a striking resemblance in style and action to the Victims (Ghosts) from ''Silent Hill 4: The Room'' as both are capable of decaying the wall surfaces and corrupting the environment around them. The origin of the creature comes from when the school janitor, Colin, [[Child sex abuse|molested]] Alessa in the washroom shortly before her near-death by burning. She finally got her revenge upon the man after gaining her powers, by manipulating a mass of barbed wire to permanently contort and bind his body. He appears as a lifeless corpse in the foggy world.<ref name="preserve"/>
*'''[[Alessa Gillespie]]''' [''Silent Hill 1,3 & Origins''] - The physical body of Alessa makes an intimidating appearance inside the church in the movie's finale. Being unable to move, the hospital bed upon which she has lain for 30 years has become part of her monstrous guise. She controls hundreds of tentacle-like barbed wire strands that sprout from the bed and uses them to massacre all of the cult followers. There is a striking resemblance between Alessa's film incarnation and the Mary/Maria boss that protagonist James Sunderland was forced to attack in ''Silent Hill 2''. However, Gans stated that the ending was inspired by the erotic anime ''[[Legend of the Overfiend]]'' after budget constraints forced him to create a new finale with this design for Alessa.<ref name="dvdrama">{{cite web| last = Prin| first = Kevin| date = [[2006-12-22]]| url = http://www.dvdrama.com/news.php?18185| title = INTERVIEW : CHRISTOPHE GANS (SILENT HILL) PARTIE 1 (French)| work = DVDRama}}</ref>
*'''[[Alessa Gillespie]]''' [''Silent Hill 1,3 & Origins''] - The physical body of Alessa makes an intimidating appearance inside the church in the movie's finale. Being unable to move, the hospital bed upon which she has lain for 30 years has become part of her monstrous guise. She controls hundreds of tentacle-like barbed wire strands that sprout from the bed and uses them to massacre all of the cult followers. There is a striking resemblance between Alessa's film incarnation and the Mary/Maria boss that protagonist James Sunderland was forced to attack in ''Silent Hill 2''. However, Gans stated that the ending was inspired by the erotic anime ''[[Legend of the Overfiend]]'' after budget constraints forced him to create a new finale with this design for Alessa.<ref name="dvdrama">{{cite web| last = Prin| first = Kevin| date = [[2006-12-22]]| url = http://www.dvdrama.com/news.php?18185| title = INTERVIEW : CHRISTOPHE GANS (SILENT HILL) PARTIE 1 (French)| work = DVDRama}}</ref>


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{{reflist}}
{{reflist}}


{{DEFAULTSORT:List Of Silent Hill Monsters}}
[[Category:Silent Hill]]
[[Category:Silent Hill]]


[[es:Anexo:Monstruos de Silent Hill]]
[[es:Anexo:Monstruos de Silent Hill]]
[[pt:Anexo:Lista de monstros de Silent Hill]]
[[pt:Anexo:Lista de monstros de Silent Hill]]
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