Silent Hill/Monsters: Difference between revisions

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*'''Lying Figure'''[[Image:LAB013-1-.jpg‎|thumb|110px|Lying Figure|right]]
*'''Lying Figure'''[[Image:LAB013-1-.jpg‎|thumb|110px|Lying Figure|right]]
Skulking, humanoid creatures trapped in what appears to be [[straitjacket]]s made from their own flesh. They attack by spewing a spray of acidic mist from an opening in their chest. They are slow whilst standing upright, but when knocked down they stay in a lying position and move by skittering very quickly along the ground. The Lying Figure symbolizes a hospital and/or mental patient squirming in agony, and are also a manifestation of James Sunderland's internal suffering.<ref name="sh2creatures">''Book of Lost Memories'' (per [http://www.translatedmemories.com Translated Memories] translation). Konami, 2003. [http://www.translatedmemories.com/bookpgs/Pg48-49SH2Creature.jpg "''Silent Hill 2'' Creature Commentary".]</ref> The creature has been nicknamed both ''Straight-Jacket'', ''Condom Man'', and ''Patient Demon'' prior to the release of ''The Book of Lost Memories'' which confirmed the official name.
Sometimes also referred to as "Body Bags," these skulking, humanoid creatures are trapped in what appears to be [[straitjacket]]s made from their own flesh. They attack by spewing a spray of acidic mist from an opening in their chest. They are slow whilst standing upright, but when knocked down they stay in a lying position and move by skittering very quickly along the ground. The Lying Figure symbolizes a hospital and/or mental patient squirming in agony, and are also a manifestation of James Sunderland's internal suffering.<ref name="sh2creatures">''Book of Lost Memories'' (per [http://www.translatedmemories.com Translated Memories] translation). Konami, 2003. [http://www.translatedmemories.com/bookpgs/Pg48-49SH2Creature.jpg "''Silent Hill 2'' Creature Commentary".]</ref> The creature has been nicknamed both ''Straight-Jacket'', ''Condom Man'', and ''Patient Demon'' prior to the release of ''The Book of Lost Memories'' which confirmed the official name.
*'''Mannequin'''[[Image:SV051-1-.jpg|thumb|110px|Mannequin|right]]
*'''Mannequin'''[[Image:SV051-1-.jpg|thumb|110px|Mannequin|right]]
Headless, armless living sewing dummies which bear a resemblance to German artist [[Hans Bellmer]]'s ''[[Doll]]s'', directly modeled after the images from some of his work, depicting two sets of legs joined by their waists. These monsters consist of a feminine human torso and legs, upon which rest two more legs standing upright. The top pair of legs are used for striking while the bottom pair are used for walking. The creatures react highly to light and tend to stand still in plain sight. However, once the player approaches about three to five feet away they spring to life and start to attack. The Mannequin is a manifestation of James' natural urges and inclinations.<ref name="sh2creatures"/> Although they are not overly strong creatures, they have the advantage of stealth, as the radio will not emit any static to warn the player of their presence until the mannequin moves. They are commonly found in the apartment buildings and the Hotel.
Headless, armless living sewing dummies which bear a resemblance to German artist [[Hans Bellmer]]'s ''[[Doll]]s'', directly modeled after the images from some of his work, depicting two sets of legs joined by their waists. These monsters consist of a feminine human torso and legs, upon which rest two more legs standing upright. The top pair of legs are used for striking while the bottom pair are used for walking. The creatures react highly to light and tend to stand still in plain sight. However, once the player approaches about three to five feet away they spring to life and start to attack. The Mannequin is a manifestation of James' natural urges and inclinations.<ref name="sh2creatures"/> Although they are not overly strong creatures, they have the advantage of stealth, as the radio will not emit any static to warn the player of their presence until the mannequin moves. They are commonly found in the apartment buildings and the Hotel.
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