SimCity 2000: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
No change in size ,  18 July 2006
m
spelling
*>Ddouthitt
(Removed confusing pronouns..)
m (spelling)
Line 3: Line 3:
The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other Sim titles, finally motivated the development of a sequel. SimCity 2000 (or SC2K) was a major extension of the concept; the view was now isometric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. New types of facilities included hospitals, prisons, schools, libraries, museums, parks, marinas, zoos, stadiums and arcologies. Players could build highways, roads, bus depots, and zone land for seaports and airports. Enacting city ordinances and connecting to neighbouring cities became possible. The budget and finance controls were also much more elaborate.
The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other Sim titles, finally motivated the development of a sequel. SimCity 2000 (or SC2K) was a major extension of the concept; the view was now isometric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. New types of facilities included hospitals, prisons, schools, libraries, museums, parks, marinas, zoos, stadiums and arcologies. Players could build highways, roads, bus depots, and zone land for seaports and airports. Enacting city ordinances and connecting to neighbouring cities became possible. The budget and finance controls were also much more elaborate.


News came in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed on a yearly basis. The newspaper option provided many humorous stories as well as relevent news stories such as new technology or recent disasters. SimCity 2000 is the only game in the series to have this feature.
News came in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed on a yearly basis. The newspaper option provided many humorous stories as well as relevant news stories such as new technology or recent disasters. SimCity 2000 is the only game in the series to have this feature.


The only process considered to be a 'victory' was the exodus process, where by when 200 'Launch Arcologies' were constructed, they would take off and fly to another planet, reducing the city's population to just existing residents who are not living in the Launch Arcologies, but opening wide areas for redevelopment and adding large sums to the city treasury.
The only process considered to be a 'victory' was the exodus process, where by when 200 'Launch Arcologies' were constructed, they would take off and fly to another planet, reducing the city's population to just existing residents who are not living in the Launch Arcologies, but opening wide areas for redevelopment and adding large sums to the city treasury.
11

edits