Editing SimCity Societies/Assembly Required
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As always in SCS, the first thing to do is to build a power plant. In this scenario only Coal Power Plants and Coal Super Power Plants are available. As a rule of thumb, this kind of power plant is better placed in the farthest corner of the map, however in this scenario it won't matter at all if you put it near the worker houses, as most buildings here will be eyesores anyways. | As always in SCS, the first thing to do is to build a power plant. In this scenario only Coal Power Plants and Coal Super Power Plants are available. As a rule of thumb, this kind of power plant is better placed in the farthest corner of the map, however in this scenario it won't matter at all if you put it near the worker houses, as most buildings here will be eyesores anyways. | ||
Usually, eyesores are ugly buildings that lower other, surrounding buildings' happiness. However, this effect does not cumulatively lower the happiness of other nearby eyesores. For example: the Coal Power Plant lowers the happiness of the strip mall from +3 to +1 if it's in the influence area of the plant. However, a little butcher shop in the same location does not get the penalty. The same goes to all buildings with the shanty (eyesore) icon in the building card. This is mean that eyesore housing can be placed next to other eyesore venues, aside from eyesore workplaces, and none of them will harm the status of the others. This eases a lot the space and traffic problems, as neighbourhoods can be compact and in walking distance of everything. Many eyesores have low maintenance costs, so they are very good buildings to help get the city started. | Usually, eyesores are ugly buildings that lower other, surrounding buildings' happiness. However, this effect does not cumulatively lower the happiness of other nearby eyesores. For example: the Coal Power Plant lowers the the happiness of the strip mall from +3 to +1 if it's in the influence area of the plant. However, a little butcher shop in the same location does not get the penalty. The same goes to all buildings with the shanty (eyesore) icon in the building card. This is mean that eyesore housing can be placed next to other eyesore venues, aside from eyesore workplaces, and none of them will harm the status of the others. This eases a lot the space and traffic problems, as neighbourhoods can be compact and in walking distance of everything. Many eyesores have low maintenance costs, so they are very good buildings to help get the city started. | ||
== Poor but honest: why slum apartments are not good == | == Poor but honest: why slum apartments are not good == |