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{{Header Nav|game=SimEarth: The Living Planet}}
{{cleanup}}
{{Game
{{All Game Nav|game=SimEarth: The Living Planet|num=2}}
|completion=2
{{infobox|
|image=SimEarth - The Living Planet box.jpg
|title=SimEarth: The Living Planet
|title=SimEarth: The Living Planet
|developer={{colist|Maxis|FCI}}
|boxart=
|developer=[[Maxis]], [[FCI]] ([[SNES]])
|publisher=[[Maxis]]
|publisher=[[Maxis]]
|year=1990
|categories=[[Simulation]]
|systems={{syslist|dos|win|amiga|tgcd|mac os|snes|segacd|wii}}
|systems=[[MS-DOS]], [[Commodore Amiga]], [[TurboGrafx-16]], [[Mac]], [[Super Nintendo]]
|ratings={{ESRB|KA}}{{ELSPA|3}}
|releasedates=[[1990]]
|genre=[[Simulation]]
|players=1
|players=1
|modes=[[Single player]]
|ratings=ELSPA: 3+
|series=Sim
|requirements=unknown
|pcgamingwiki=SimEarth
}}
}}
'''SimEarth: The Living Planet''' was published in [[1990]] by [[Maxis]]. A version was created for the [[SNES]] by [[FCI]] in 1992.
 
:''Please note that this guide currently applies only to the [[1992]] [[Super Nintendo]] version of SimEarth; certain features may be referred to in different names and or are not present in other versions, and vice versa. You may include guides for other ports of the game or differences if inclined.''
 
'''SimEarth: The Living Planet''' was published in [[1990]] by [[Maxis]]. A version was created for the [[Super Nintendo]] by [[FCI]] in 1992.
Please note that throughout this guide, terms will be presented exactly as they appear in the game.  For example '''Alt''' is used in place of ''Altitude'' in the game, so it will be expressed as such here.
[[Image:Simearth SNES.JPG|thumb|256px]]


==Gameplay==
==Gameplay==
SimEarth is an interactive [[simulation]] in which you can mold and shape a planet down to every peak and canyon that you choose.


The beauty of the game lies within the fact that, unlike most games, there is no real objective or goal to attain. Thus, creativity can be prevalent, and possibilities are limitless.
SimEarth is an interactive [[:Category:Simulation|simulation]] in which you can mold and shape a planet down to every peak and canyon that you choose.
 
The beauty of the game lies within the fact that, unlike most games, there is no real objective or goal to attain. Thus, creativity can be prevalent, and possibilities are limitless.
 
In SimEarth, your planet has a life of 10 billion years, after which the sun supernovas, turning your entire planet to desert.  Unlike the PC version, it is actually possible to continue playing beyond this point.
 
Placing objects and performing certain actions in the game requires ''energy'', which is represented in '''omega units''' (Ω).  Actions are carried out through a series of ''menus'', which contain available options to use.
 


In SimEarth, your planet has a life of 10 billion years, after which the sun supernovas, turning your entire planet to desert. Unlike the PC version, it is actually possible to continue playing beyond this point.


Placing objects and performing certain actions in the game requires energy, which is represented in omega units (Ω). Actions are carried out through a series of menus, which contain available options to use.


Throughout this guide, terms will be presented exactly as they appear in the game; for example "Alt" is used in place of "Altitude".


{{ToC}}
{{Sim}}


== The view menu ==
{{wip}}
== Other game events ==
The following list describes events, in addition to those of the '''events menu''' that may occur during the game based on the simulation.  These events are unavailable to you.
* '''War''': Occurs when resources in the area are scarce.  Any cities which are involved are destroyed.
* '''Pollution''': A problem of ''industrial age'' cities.  Occurs when population density becomes too high.
* '''Sea Pollution''': Oil spills which can occur when an ''industrial age'' population is travelling in the ocean.
== Scenarios ==
{{spoilers}}
* '''Aquarium''': The game's first scenario, in which you must develop life to intelligence.
* '''Cambrian Earth''': Earth of 550 million years ago.  You are to develop life to intelligence.
* '''Modern-day Earth''': Earth of 1990, plagued with problems of war, pollution, and disease.  You are to develop technology to the ''nanotech age'' and trigger ''exodus''.
* '''Mars''': You have 200 years to terraform and colonize Mars with a biomass of 25000 and a civilized population of 1000.
* '''Venus''': You have 500 years to terraform and colonize Venus with a biomass of 25000 and a civilized population of 1000.
* '''Ice Planet''': A planet covered with snow and ice.  As with Mars, you must heat the planet and make it capable of supporting life.  You must develop 25000 biomes and 1000 civilized souls all within 500 years.
* '''Dune''': A desert planet populated only by reptiles.  You must develop a biomass of 25000 and a civilized population of 1000, within a 500 year time limit.
* '''Earth 2XXX''': Robots have taken over the Earth!  You must find a way to destroy them and redevelop the planet to 25000 biomes and a civilized population of 1000.  You have limitless time.
== Cheats ==
* '''Scenario Select''': On the ''main menu'', move the cursor to ''Scenario'' and hold '''L''', '''R''', and '''X'''.  Press '''A''' and a scenario selection menu will appear.
* '''Special Menu''': Watch through the introduction until "Press Start" appears.  Hold '''L''' and '''R''' and press '''Start'''.  You will now get a different menu from which you can view all Gaia windows, performs sound tests, and view the ending.
* '''Robots''': Setting off an ''N-Bomb'' in a ''Nanotech'' city will destroy it, allowing the robots to escape and develop as any other lifeform.  These lifeforms can survive anywhere and are not mentioned in the game's manual and are unavailable otherwise.
[[Category:Simulation]]
[[Category:Super Nintendo]]
[[Category:MS-DOS]]
[[Category:FCI]]
[[Category:Maxis]]
[[Category:Maxis]]
[[Category:Simulation]]
[[Category:Commodore Amiga]]
[[Category:TurboGrafx-16]]
[[Category:Mac]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:1990]]
[[Category:TurboGrafx-16]]
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