StarCraft: Brood War/Zerg Mission 7: Drawing of the Web: Difference between revisions

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*Parasite your own Overlords. If they get mind-controlled (which is likely), the enemy will use them to patrol his bases, meaning you now have an observer in it's base to see Dark Templar.
*Parasite your own Overlords. If they get mind-controlled (which is likely), the enemy will use them to patrol his bases, meaning you now have an observer in it's base to see Dark Templar.
*If you want to, get a defiler or two, research the upgrades at defiler mound, and use plague against incoming groups of enemies.
*If you want to, get a defiler or two, research the upgrades at defiler mound, and use plague against incoming groups of enemies.
An good approach is to start with wiping the Tan Protoss base in low-left corner of the map before you start picking the beacon platforms. This will reduce their supplies and dramatically decrease power of tan protoss attacks on your base.
This tan protoss base is not really hard to attack - there are just a couple of Phase Cannons guarding the bridge. The nastiest guys are Dark Archons - there are one or two of them, and they will certainly met your forces on the bridge, stealing your Overlords or maelstorming your troops. I suggest sacrificing an Overlord to lure Dark Archont on the bridge, and then surround it with Zerglings and kill. Then burrow Lurkers on the bridge to slay Dark Templars lured by your zerglings attacking the cannons, and move on to the base. Hydralisks should provide protection from Observers, to secure your Lurkers. 12 Zerglings, 12 Hydralisks, 6 Lurkers and 3-4 overlords might be enough to wipe this base, and you probably won't get any disturbing assaults from Tan Protoss after that.
If you don't deal with this base early, the western side of the map will require more Lurkers, as there are far more Dark Templar and other gateway units located here. Make sure you have at least 12 Lurkers with you on this attack. Advance slowly and make sure everyone settles together, as you may face surprise Shuttle-drop attacks on the way. You will need at least four Overlords with you, as Dark Archons will take them away as soon as they are seen. When you get to the bridge, burrow all your Lurkers at the east end of it. Position two Overlords right next to the bridge, and have all your Hydralisks behind your Lurkers. Hide Duran behind your Hydralisks. Enemies may send as many as 6-8 Dark Templar across the bridge, but your Lurkers can take care of them fairly easily if you spot them out. Once you clear any resistance on the bridge, you may march your guys in to the brown base. You should take your time to destroy this base, as you will find more enemies coming at you later.


I would recommend sending at least 24 Hydralisks (36 is better, but more unwieldy) along with 8-10 Lurkers for the first platform northwest of your middle ridge. Lurkers are extremely valuable as long as you keep them out of the sight of detection; they are devastating to ground units, and can provide "cover fire" for your Hydralisks and Duran as you retreat them from the platform after getting Duran to the Beacon. Once your parasites are in place (and any High Templar are Spawn Brooded), move your Hydralisks up the platform at once. Don't stop until they are all up there, even though you may take casualties - you will take more if they simply clog the ramp to shoot at targets. Bring the Lurkers up with them, even if you haven't killed the Photon Cannons; expect the Computer to drop guys to retake the platform. Run Duran cloaked up to the beacon once the Photon Cannons are destroyed. As soon as he is finished, get him off the platform, along with the rest of your forces, and bee-line straight back to your base. As mentioned earlier, the attrition rate for your forces in this mission is severe, so you need to conserve them as much as possible.
I would recommend sending at least 24 Hydralisks (36 is better, but more unwieldy) along with 8-10 Lurkers for the first platform northwest of your middle ridge. Lurkers are extremely valuable as long as you keep them out of the sight of detection; they are devastating to ground units, and can provide "cover fire" for your Hydralisks and Duran as you retreat them from the platform after getting Duran to the Beacon. Once your parasites are in place (and any High Templar are Spawn Brooded), move your Hydralisks up the platform at once. Don't stop until they are all up there, even though you may take casualties - you will take more if they simply clog the ramp to shoot at targets. Bring the Lurkers up with them, even if you haven't killed the Photon Cannons; expect the Computer to drop guys to retake the platform. Run Duran cloaked up to the beacon once the Photon Cannons are destroyed. As soon as he is finished, get him off the platform, along with the rest of your forces, and bee-line straight back to your base. As mentioned earlier, the attrition rate for your forces in this mission is severe, so you need to conserve them as much as possible.
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Let Duran regenerate his cloak and/or health, but at the same time, start moving your forces up to the open area just east of the second platform (which is directly north of the right ridge in your main base). While Duran is healing, send in your Queens to Parasite and Spawn Brood High Templar, then start some hit and run. Set up your Lurkers at the bottom of the ramp, then bring up 12 Hydralisks to kill any Photon Cannons near the top of the ramp. When the Protoss retaliate, run back down the ramp, and let your Lurkers chew up the counter-attack. If you want to take this one step further, then once the Cannons near the ramp are destroyed, move your Lurkers up to the top of the ramp, and position them there; they'll give you cover for your 36-Hydralisk force to get up and start attacking.
Let Duran regenerate his cloak and/or health, but at the same time, start moving your forces up to the open area just east of the second platform (which is directly north of the right ridge in your main base). While Duran is healing, send in your Queens to Parasite and Spawn Brood High Templar, then start some hit and run. Set up your Lurkers at the bottom of the ramp, then bring up 12 Hydralisks to kill any Photon Cannons near the top of the ramp. When the Protoss retaliate, run back down the ramp, and let your Lurkers chew up the counter-attack. If you want to take this one step further, then once the Cannons near the ramp are destroyed, move your Lurkers up to the top of the ramp, and position them there; they'll give you cover for your 36-Hydralisk force to get up and start attacking.


The third platform, which is near the top-right corner of the map, is guarded by 4-6 Reavers. You do not want to use Lurkers here as 2 Scarabs can destroy all Lurkers around it. Instead, just have all your Hydralisks go up the ramp without stopping. Don't worry if you lost a full group of Hydralisks, as the important part is to take out the Reavers. This, of course, means you need lots of surviving Hydralisks. Do not try to cloak and run Duran up to the beacon while your Hydralisks battle Reavers; there are likely to be Observers that spot him out. Wait until all Reavers are gone. Once you take down that ridge, reassemble all your forces to your main base for healing.
The third platform, which is near the top-right corner of the map, is guarded by 4-6 Reavers. You do not want to use Lurkers here as 2 Scarabs can destroy all Lurkers around it. Instead, just have all your Hydralisks go up the ramp without stopping. Don't worry if you lost a full group of Hydralisks, as the important part is to take out the Reavers. This, of course, means you need lots of surviving Hydralisks. Duran can help by locking down a couple of Reavers before Hydralisks attack. Do not try to cloak and run Duran up to the beacon while your Hydralisks battle Reavers; there are likely to be Observers that spot him out. Wait until all Reavers are gone. Once you take down that ridge, reassemble all your forces to your main base for healing.


''Alternate Strategy:'' Have your hydralisks mass up at the bottom of the ramp. Then, send one followed by two followed by one again in a quick succession to attack the reavers. Normally, the result should be forcing the scarabs to launch at the first hydralisks, leaving them time for 2 and 3 to attack before dying. Normally it should take 4-5 hydralisks per reaver.
''Alternate Strategy:'' Have your hydralisks mass up at the bottom of the ramp. Then, send one followed by two followed by one again in a quick succession to attack the reavers. Normally, the result should be forcing the scarabs to launch at the first hydralisks, leaving them time for 2 and 3 to attack before dying. Normally it should take 4-5 hydralisks per reaver.


The western side of the map will require more Lurkers, as there are far more Dark Templar and other gateway units located here. Make sure you have at least 12 Lurkers with you on this attack. Advance slowly and make sure everyone settles together, as you may face surprise Shuttle-drop attacks on the way. You will need at least four Overlords with you, as Dark Archons will take them away as soon as they are seen. When you get to the bridge, burrow all your Lurkers at the east end of it. Position two Overlords right next to the bridge, and have all your Hydralisks behind your Lurkers. Hide Duran behind your Hydralisks. Enemies may send as many as 6-8 Dark Templar across the bridge, but your Lurkers can take care of them fairly easily if you spot them out. Once you clear any resistance on the bridge, you may march your guys in to the brown base. You should take your time to destroy this base, as you will find more enemies coming at you later.
Once the base is cleared up, just take your Hydralisks and Overlords up the next ramp. This cluster can go down fairly easily if you take down the Photon Cannons and Dark Templar first. At this point, you can just have all your guys fight until they die, and in the meantime, cloak Duran and just run him alone to the last beacon (provided he has over 180 HP), which is to the north. Once you get all five beacons, you can enjoy the moment as Duran ignites the power grids to destroy the Telemantros. Once that is done, victory is yours.
An alternative approach is to start with wiping the Tan Protoss base in low-left corner of the map before you start picking the beakon platforms. This will reduce their supplies and dramatically decrease power of tan protoss attacks on your base


This tan protoss base is not really hard to attack - there are just a couple of Phase Cannons guarding the bridge. The nastiest guys are Dark Archons - there are one or two of them, and they will certainly met your forces on the bridge, stealing your Overlords or maelstorming your troops. I suggest sacrificing an Overlord to lure Dark Archont on the bridge, and then surround it with Zerglings and kill. Then burrow Lurkers on the bridge to slay Dark Templars lured by your zerglings attacking the cannons, and move on to the base. Hydralisks should provide protection from Observers, to secure your Lurkers. For me, it took 12 Zerglings, 12 Hydralisks, 6 Lurkers and 3-4 overlords to wipe this base, and I didn't get any disturbing assaults from Tan Protoss after that.
Once the south-west base is cleared up, just take your Hydralisks and Overlords up the next ramp. This cluster can go down fairly easily if you take down the Photon Cannons and Dark Templar first. At this point, you can just have all your guys fight until they die, and in the meantime, cloak Duran and just run him alone to the last beacon (provided he has over 180 HP), which is to the north. Once you get all five beacons, you can enjoy the moment as Duran ignites the power grids to destroy the Telemantros. Once that is done, victory is yours.


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