StarCraft II: Wings of Liberty/Terran units: Difference between revisions

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Organization, fixed some images, added campaign only units, wrote up spectre
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(Organization, fixed some images, added campaign only units, wrote up spectre)
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==Melee Units==
Melee Units are included in both the online matchmaking modes, and the campaign.


==SCV==
===Banshee===
[[Image:SC2.SCV.jpg|thumb|right]]
[[File:SC2Banshee.png|thumb]]
The worker of the Terran forces, allowing the construction of buildings and repair of units. In the singleplayer campaign, permanent upgrades for SCVs can be purchased, reducing the cost of producing an SCV and repairs, respectively.
 
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==AH/G-24 Banshee==
[[File:SC2.Banshee.jpg|thumb]]
A Stealth Aircraft that is effective against ground forces.
A Stealth Aircraft that is effective against ground forces.


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===Battlecruiser===
==Battlecruiser==
[[File:SC2Battlecruiser.png|thumb]]
[[File:SC2.Battlecruiser.jpg|thumb]]


The default weaponry of the Battlecruiser is no longer a single powerful attack. Instead it will fire eight  laser bolts, each inflicting 8 damage and able to hit discrete targets.
The default weaponry of the Battlecruiser is no longer a single powerful attack. Instead it will fire eight  laser bolts, each inflicting 8 damage and able to hit discrete targets.
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During development, Battlecruisers had the ability to be upgraded (or "Specialized") with either the Yamato Cannon, Missile Pods, or Defensive Matrix ability. However, this has been since removed, and the only available upgrade for the Battlecruiser is now the Yamato Cannon.
During development, Battlecruisers had the ability to be upgraded (or "Specialized") with either the Yamato Cannon, Missile Pods, or Defensive Matrix ability. However, this has been since removed, and the only available upgrade for the Battlecruiser is now the Yamato Cannon.
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==Crucio Siege Tank==
[[File:SC2.Siege Tank.jpg|thumb]]
The Siege Tank continues to function as it did in previous games with the dual tank and artillery modes. The tank cannot fire when moving, leaving the tank vulnerable to attacks by melee units.
The Siege Tank is a heavy mechanical ground unit with a long range and high damage capabilities. When in Siege Mode, the tank now spreads its treads in four directions while still sprouting two clamps to help keep it stationary. The Siege Mode attack has an area of effect; however the Protoss Immortals are able to reduce its damaging effects to a minimum. Mobile or stationary, Siege Tanks can only attack ground units.
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==Ghost==
===Ghost===
[[File:SC2.Ghost.jpg|thumb]]
[[File:SC2Ghost.png|thumb]]


Ghosts gain some new abilities suiting their role as special forces troopers. They also have a higher rate of fire.
Ghosts gain some new abilities suiting their role as special forces troopers. They also have a higher rate of fire.
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* Similar to the Science Vessel's EMP Shockwave ability, the EMP Shot is an area of effect attack which drains 100 shields from units and structures and all energy from spellcasters.
* Similar to the Science Vessel's EMP Shockwave ability, the EMP Shot is an area of effect attack which drains 100 shields from units and structures and all energy from spellcasters.
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===Hellion===
==Hellion==
[[File:SC2Hellion.png|thumb]]
Replacing the Jackal (which had replaced the Vulture), this vehicle relies on speed and a flamethrower to deal with masses of smaller units. They work especially well against early Zerg units.
Replacing the Jackal (which had replaced the Vulture), this vehicle relies on speed and a flamethrower to deal with masses of smaller units. They work especially well against early Zerg units.


==Marauder==
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[[File:SC2.Marauder.png|thumb]]
===Marauder===
[[File:SC2Marauder.png|thumb]]
The Marauder is equipped with dual concussion-grenade launchers which slow down biological units, and does extra damage against armored units. It can use Stimpacks.
The Marauder is equipped with dual concussion-grenade launchers which slow down biological units, and does extra damage against armored units. It can use Stimpacks.


The Marauder is considered an early support unit, designed to pick off early game units. It is useful for slowing down fast melee units such as the Zealot.
The Marauder is considered an early support unit, designed to pick off early game units. It is useful for slowing down fast melee units such as the Zealot.
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===Marine===
[[File:SC2Marine.png|thumb]]


==Marine==
In StarCraft II, Marines will be able to receive a ballistic alloy combat shield upgrade that increases their hit points by 10. Once upgraded, the Marines' game model will change to include a shield and bayonet. Marines will have two more upgrades beyond the weapon and armor upgrades: Stimpacks and U-238 shells (abilities possessed at BlizzCon 2007).
[[File:SC2.Marine.png|thumb]]


In StarCraft II, Marines will be able to receive a ballistic alloy combat shield upgrade that increases their hit points by 10. Once upgraded, the Marines' game model will change to include a shield and bayonet. Marines will have two more upgrades beyond the weapon and armor upgrades: Stimpacks and U-238 shells (abilities possessed at BlizzCon 2007).
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===Medivac===
==Medivac Dropship==
[[Image:SC2Medivac.png|thumb]]
[[Image:SC2.Dropship.jpg|thumb]]


Dropships will appear in StarCraft II; they have also received the Medics' healing ability. A variant named the Hercules Dropship is set to appear in story mode only.
Dropships will appear in StarCraft II; they have also received the Medics' healing ability. A variant named the Hercules Dropship is set to appear in story mode only.


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===MULE===
[[File:SC2Mule.png|thumb]]


==MULE==
Mules are droids that are called down from an Orbital Command, assisting SCVs in mining work. They will stop working after a set time, when their battery dissipates. MULES mine at a faster rate than SCVs, producing thirty minerals for every yield instead of five.
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[[File:SC2.MULE.jpg|thumb]]
 
Mules are droids that are called down from an Orbital Command, assisting SCVs in mining work. They will stop working after a set time, when their battery dissipates.


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===Raven===
==Raven==
[[File:SC2Raven.png|thumb]]
[[File:SC2.Nighthawk.jpg|thumb]]


The Raven, formerly known as the "Nighthawk", "Vulcan", and "Nomad", is analogous to the Science Vessel of the original StarCraft, and are "primarily support craft" for the Terran faction. Ravens originally were said to "look like a floating construction crane that's been bent into a square", but have since received a completely new design.
The Raven, formerly known as the "Nighthawk", "Vulcan", and "Nomad", is analogous to the Science Vessel of the original StarCraft, and are "primarily support craft" for the Terran faction. Ravens originally were said to "look like a floating construction crane that's been bent into a square", but have since received a completely new design.
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===Reaper===
==Reaper==
[[File:SC2Reaper.png|thumb]]
[[File:SC2.Reaper.png|thumb]]


Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than Marines as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits, and are armed with dual P-45 Scythe Gauss Pistols and deuterium-eight demolition charges.
Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than Marines as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits, and are armed with dual P-45 Scythe Gauss Pistols and deuterium-eight demolition charges.
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While theoretically a Reaper who survives two years of duty would be pardoned and released back to civilian life, in its five years the Reaper Corps has yet to have a single trooped survive more than six months.
While theoretically a Reaper who survives two years of duty would be pardoned and released back to civilian life, in its five years the Reaper Corps has yet to have a single trooped survive more than six months.
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===SCV===
[[File:SC2.SCV.jpg|thumb|right]]
The worker of the Terran forces, allowing the construction of buildings and repair of units. In the singleplayer campaign, permanent upgrades for SCVs can be purchased, reducing the cost of producing an SCV and repairs, respectively.
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===Siege Tank===
[[File:SC2SiegeTank.png|thumb]]
The Siege Tank continues to function as it did in previous games with the dual tank and artillery modes. The tank cannot fire when moving, leaving the tank vulnerable to attacks by melee units.
The Siege Tank is a heavy mechanical ground unit with a long range and high damage capabilities. When in Siege Mode, the tank now spreads its treads in four directions while still sprouting two clamps to help keep it stationary. The Siege Mode attack has an area of effect; however the Protoss Immortals are able to reduce its damaging effects to a minimum. Mobile or stationary, Siege Tanks can only attack ground units.


==Thor==
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[[Image:SC2.Thor.jpg|thumb]]
===Thor===
[[Image:SC2Thor.png|thumb]]
The Thor is a Terran mechanical unit which is named after the Norse god of thunder. Despite its intimidating appearance, it is not a super-unit; and more than one can be built.
The Thor is a Terran mechanical unit which is named after the Norse god of thunder. Despite its intimidating appearance, it is not a super-unit; and more than one can be built.


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==Viking==
===Viking===
[[Image:SC2.Viking.jpg|thumb]]
[[Image:SC2Viking.png|thumb]]


The Brood War revealed weaknesses in Terran anti-air capability. Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile Zerg airborne organisms. In addition, ground-based anti-air support from Goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the Goliath's range.
The Brood War revealed weaknesses in Terran anti-air capability. Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile Zerg airborne organisms. In addition, ground-based anti-air support from Goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the Goliath's range.
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The walker mode is armed with twin gatling cannons. it can only attack ground units (a change from previous builds).
The walker mode is armed with twin gatling cannons. it can only attack ground units (a change from previous builds).


Karune stated that its ground mode could attack both ground and air units but that ability currently undergoing balancing testing and may have been removed.
Karune stated that its ground mode could attack both ground and air units but that ability was undergoing balancing testing and may have been removed.


Air Mode
Air Mode
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When in this mode the Viking has an extremely powerful anti-air attack (MT50 Lanzer Torpedoes) designed to destroy capital ships but does not have the ability to attack ground units. In this mode, it has superior mobility and base-raiding capabilities.
When in this mode the Viking has an extremely powerful anti-air attack (MT50 Lanzer Torpedoes) designed to destroy capital ships but does not have the ability to attack ground units. In this mode, it has superior mobility and base-raiding capabilities.


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==Campaign-Only==
These units only appear in the campaign, and cannot be used online in match-making.
===Diamondback===
[[File:SC2Diamondback.png|thumb]]
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===Firebat===
[[File:SC2Firebat.png|thumb]]
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===Goliath===
[[File:SC2Goliath.png|thumb]]
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===Hercules Drop Ship===
[[File:SC2HerculesDropShip.png|thumb]]
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===Medic===
[[File:SC2Medic.png|thumb]]
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===Predator===
[[File:SC2Predator.png|thumb]]
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===Science Vessel===
[[File:SC2ScienceVessel.png|thumb]]


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===Spectre===
[[file:SC2Spectre.png|thumb]]
Spectres are elite ghost agents which have been exposed to the psionic reagent substance terrazine. They were created as part of Project Shadow Blade, previously led by General Horace Warfield.
Spectres have similar strengths and weaknesses with Ghosts, faring well against Massive units, but falling under the pressure of massed units. Spectres have the ability to use nuclear strikes, personal cloaking, ultrasonic pulse, and psionic lash. Nuclear strike and personal cloaking work similarly to ghosts, but ultrasonic pulse and psionic lash are spectre-only skills. Ultrasonic pulse stuns an area near the casting spectre, and psionic lash deals 200 damage over 3 seconds to one target.
Spectres can be upgraded with the Nyx-class Cloaking Module, which makes the energy drain from personal cloaking less than the mana gain, spectres to remain cloaked indefinitely.
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===Vulture===
[[File:SC2Vulture.png|thumb]]
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===Wraith===
[[File:SC2Wraith.png|thumb]]
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