StarCraft II: Wings of Liberty/Zerg units: Difference between revisions
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StarCraft II: Wings of Liberty/Zerg units (edit)
Revision as of 06:45, 15 April 2010
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==Drone== | ==Drone== | ||
[[Image:SC2.Drone.jpg|thumb|left]] | [[Image:SC2.Drone.jpg|thumb|left]] | ||
In StarCraft II, Drones are no longer required to build defensive structures, | In StarCraft II, Drones are no longer required to build defensive structures, the role having been taken over by the Queen. | ||
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== | ==Baneling== | ||
[[Image:SC2. | [[Image:SC2.Baneling.jpg|thumb|left|Banelings are suicidal units]] | ||
The Baneling is a wheel-shaped explosive Zerg strain descended from the Zergling. Banelings roll around the battlefield and kill opponents with a low-damage suicide attack caused by their explosive body chemistry. | |||
Banelings are strong against melee units but are weak against ranged weapons due to their low hit points. A Nest is required to spawn them, which also provides upgrades. | |||
Its splash damage does not hurt friendly units. | |||
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==Broodling== | |||
== | ==Brood Lord== | ||
[[Image:SC2. | [[Image:SC2.Broodlord.jpg|thumb|left]] | ||
Brood Lords take the role of the old Guardians and Swarm Guardians, but with powerful buffs. They have 350 HP and 9 range, with each explosive glob dealing 25 damage. Each attack will also spawn a Broodling. | |||
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== | ==Changeling== | ||
==Corruptor== | |||
[[Image:SC2.Corrupter.jpg|thumb|left]] | |||
During development, the Corruptor had the ability to turn enemy air units to Zerg control for a duration; it has since lost this ability, and now functions as a normal air-to-air combat unit. The Corrupter is treated as an armored unit, unlocked by the Spire; it can also mutate into a Brood Lord. | |||
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== | ==Hydralisk== | ||
[[Image:SC2. | [[Image:SC2.Hydralisk.jpg|thumb|left]] | ||
Their appearance have changed slightly in StarCraft II. The most notable difference is their scythes, which now boast more spikes than in StarCraft. Their face is also slightly different from what it was before. | |||
The Hydralisk is protected by light armor. | |||
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== | ==Infested Terran== | ||
The Infested Terran is a different unit than StarCraft's unit of the same name; they're essentially regular Marines with Zerg appendages, so instead of detonating themselves, they shoot while moving a bit slower than the regular Marine. | |||
The Infested Marine is summoned directly by the Infestor, a Zerg ground unit. | |||
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== | ==Infestor== | ||
[[Image:SC2. | [[Image:SC2.Infester.jpg|thumb|left|The New infestor]] | ||
The Infestor is a spellcaster unit, similar to StarCraft's Defiler. It possesses abilities such as Spawn Infested Terran and Neural Parasite (a version of Mind Control). It cannot attack, but is capable of moving while burrowed. | |||
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== | ==Larva== | ||
The Larva reappears in StarCraft II. It is protected by light armor. | |||
It can produce a large variety of units: Drone, Overlord, Zergling, Roach, Hydralisk, Nydus Worm, Infestor, Mutalisk, Corrupter, and Ultralisk. | |||
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== | ==Mutalisk== | ||
[[Image:SC2. | [[Image:SC2.Mutalisk.jpg|thumb|left]] | ||
The Mutalisk made an appearance in the WWI gameplay demonstration and have been confirmed as playable units. Its attack can still strike multiple targets, bouncing to strike up to two additional targets as it did in the original StarCraft games. | |||
It is protected by light armor. | |||
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The Nydus Worm works like a Ghost nuke; the player places a beacon, and a few seconds later the Nydus Worm pops up. | The Nydus Worm works like a Ghost nuke; the player places a beacon, and a few seconds later the Nydus Worm pops up. | ||
The Nydus | The Nydus Worm is treated as an armored unit. | ||
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==Overlord== | |||
[[Image:SC2.Overlord.jpg|thumb|left]] | |||
The Overlord has made an appearance in StarCraft II. It functions in a manner similar to its StarCraft I predecessor (a flying Control-producing unit). | |||
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The Overseer's sight radius expands when it stays still and shrinks when it moves. | The Overseer's sight radius expands when it stays still and shrinks when it moves. | ||
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==Queen== | |||
[[Image:SC2.Queen.jpg|thumb|left|The Queen is different in Starcraft II]] | |||
The Queen appears in StarCraft II, though is a vastly different unit from its predecessor, first notably now walking on the ground. It functions as a Brood Mother, with abilities such as restoring health to Zerg structures and injecting additional Larva into Hatcheries. You can train a Queen from a Hive, without using a larva. It costs about 150 minerals. | |||
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It is considered an armored unit. | It is considered an armored unit. | ||
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==Ultralisk== | |||
[[Image:SC2.Ultralisk.jpg|thumb|200px|left]] | |||
Featured in some game builds; now has 4 scythes instead of 2. Costs 6 food. Deals about 70 damage, which is about 7 times stronger than a Hydralisk. Very expensive and powerful units for taking out ground units and buildings. This is the final ground unit in the Zerg technology tree. | |||
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==Zergling== | |||
[[Image:SC2.Zergling.jpg|thumb|left]] | |||
Zerglings have evolved, affecting such things as their appearance. They have small wings but cannot use them to fly. | |||
They can morph into Banelings and burrow. | |||
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