StarCraft II: Wings of Liberty/Zerg units: Difference between revisions

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==Drone==
==Drone==
[[Image:SC2.Drone.jpg|thumb|left]]
[[Image:SC2.Drone.jpg|thumb|left]]
In StarCraft II, Drones are no longer required to build defensive structures, such a role having been taken over by the Queen.
In StarCraft II, Drones are no longer required to build defensive structures, the role having been taken over by the Queen.
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==Hydralisk==
==Baneling==
[[Image:SC2.Hydralisk.jpg|thumb|left]]
[[Image:SC2.Baneling.jpg|thumb|left|Banelings are suicidal units]]
The Baneling is a wheel-shaped explosive Zerg strain descended from the Zergling. Banelings roll around the battlefield and kill opponents with a low-damage suicide attack caused by their explosive body chemistry.


Hydralisks will be featured in StarCraft II.
Banelings are strong against melee units but are weak against ranged weapons due to their low hit points. A Nest is required to spawn them, which also provides upgrades.


Their appearance have changed slightly in StarCraft II. The most notable difference is their scythes, which now boast more spikes than in StarCraft. Their face is also slightly different from what it was before.
Its splash damage does not hurt friendly units.
 
The Hydralisk maintains the ability to morph into a Lurker.
 
The Hydralisk is protected by light armor.
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==Larva==
The Larva reappears in StarCraft II. It is protected by light armor.


It can produce a large variety of units: Drone, Overlord, Zergling, Roach, Hydralisk, Nydus Worm, Infestor, Mutalisk, Corrupter, and Ultralisk.
==Broodling==
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==Lurker==
==Brood Lord==
[[Image:SC2.Lurkers.jpg|thumb|left]]
[[Image:SC2.Broodlord.jpg|thumb|left]]
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Brood Lords take the role of the old Guardians and Swarm Guardians, but with powerful buffs. They have 350 HP and 9 range, with each explosive glob dealing 25 damage. Each attack will also spawn a Broodling.
 
==Mutalisk==
[[Image:SC2.Mutalisk.jpg|thumb|left]]
The Mutalisk made an appearance in the WWI gameplay demonstration and have been confirmed as playable units. Its attack can still strike multiple targets, bouncing to strike up to two additional targets as it did in the original StarCraft games.
 
It is protected by light armor.
 
;Abilities
* Brood Lord Morph


The Mutalisk can morph into a Brood Lord.
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==Overlord==
==Changeling==
[[Image:SC2.Overlord.jpg|thumb|left]]
The Overlord has made an appearance in StarCraft II. It functions in a manner similar to its StarCraft I predecessor (a flying Control-producing unit).


==Corruptor==
[[Image:SC2.Corrupter.jpg|thumb|left]]
During development, the Corruptor had the ability to turn enemy air units to Zerg control for a duration; it has since lost this ability, and now functions as a normal air-to-air combat unit. The Corrupter is treated as an armored unit, unlocked by the Spire; it can also mutate into a Brood Lord.
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==Queen==
==Hydralisk==
[[Image:SC2.Queen.jpg|thumb|left|The Queen is different in Starcraft II]]
[[Image:SC2.Hydralisk.jpg|thumb|left]]
The Queen appears in StarCraft II, though is a vastly different unit from its predecessor, first notably now walking on the ground. It functions as a Hive Warden. You can train a Queen from a Hive, without using a larva. It costs about 150 minerals.
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==Ultralisk==
Their appearance have changed slightly in StarCraft II. The most notable difference is their scythes, which now boast more spikes than in StarCraft. Their face is also slightly different from what it was before.
[[Image:SC2.Ultralisk.jpg|thumb|200px|left]]


Featured in some game builds; now has 4 scythes instead of 2. Costs 6 food. Deals about 70 damage, which is about 7 times stronger than a Hydralisk. Very expensive and powerful units for taking out ground units and buildings. This is the final ground unit in the Zerg technology tree.
The Hydralisk is protected by light armor.
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==Zergling==
==Infested Terran==
[[Image:SC2.Zergling.jpg|thumb|left]]
The Infested Terran is a different unit than StarCraft's unit of the same name; they're essentially regular Marines with Zerg appendages, so instead of detonating themselves, they shoot while moving a bit slower than the regular Marine.
Zerglings have evolved, affecting such things as their appearance. They have small wings but cannot use them to fly.


They can morph into banelings and burrow.
The Infested Marine is summoned directly by the Infestor, a Zerg ground unit.
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==Baneling==
==Infestor==
[[Image:SC2.Baneling.jpg|thumb|left|Banelings are suicidal units]]
[[Image:SC2.Infester.jpg|thumb|left|The New infestor]]
The Baneling is a wheel-shaped explosive Zerg strain descended from the Zergling. Banelings roll around the battlefield and kill opponents with a low-damage suicide attack caused by their explosive body chemistry.
 
Banelings are strong against melee units but are weak against ranged weapons due to their low hit points. A Nest is required to spawn them, which also provides upgrades.


Its splash damage does not hurt friendly units.
The Infestor is a spellcaster unit, similar to StarCraft's Defiler. It possesses abilities such as Spawn Infested Terran and Neural Parasite (a version of Mind Control). It cannot attack, but is capable of moving while burrowed.
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==Brood Lord==
==Larva==
[[Image:SC2.Broodlord.jpg|thumb|left]]
The Larva reappears in StarCraft II. It is protected by light armor.
Brood Lords take the role of the old Guardians and Swarm Guardians, but with powerful buffs. They have 350 HP and 9 range, with each explosive glob dealing 25 damage. Each attack will also spawn a Broodling.


It can produce a large variety of units: Drone, Overlord, Zergling, Roach, Hydralisk, Nydus Worm, Infestor, Mutalisk, Corrupter, and Ultralisk.
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==Corrupter==
==Mutalisk==
[[Image:SC2.Corrupter.jpg|thumb|left]]
[[Image:SC2.Mutalisk.jpg|thumb|left]]
Attacks air units and "corrupts" them rather than destroying them. "Corrupted" units become possessed. It can cause a large group of air units to fight each other, quickly turning the tide of a battle.
The Mutalisk made an appearance in the WWI gameplay demonstration and have been confirmed as playable units. Its attack can still strike multiple targets, bouncing to strike up to two additional targets as it did in the original StarCraft games.


The Corrupter is treated as an armored unit. It is unlocked by the Spire. It can mutate into a more powerful version of itself (not the Brood Lord) after building a Greater Spire.
It is protected by light armor.
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==Infested Marine==
The Infested Marine is a different unit than StarCraft's Infested Terran; they're essentially regular Marines with Zerg appendages, so instead of detonating themselves, they shoot while moving a bit slower than the regular Marine.
The Infested Marine, armed with gauss flayer, can be quickly produced in large numbers from Infested Barracks. The Infestor, a Zerg ground unit, can infest Barracks (and possibly other structures), which then disgorge Infested Marines. Infested Marines don't do much damage, but make for good distractions against an enemy.
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==Infestor==
[[Image:SC2.Infester.jpg|thumb|left|The New infestor]]
The Infestor is a replacement for the Defiler for no reason, retaining its predecessor's Dark Swarm ability. It cannot attack but is capable of moving while burrowed.
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The Nydus Worm works like a Ghost nuke; the player places a beacon, and a few seconds later the Nydus Worm pops up.
The Nydus Worm works like a Ghost nuke; the player places a beacon, and a few seconds later the Nydus Worm pops up.


The Nydus Wrom is treated as an armored unit.
The Nydus Worm is treated as an armored unit.
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==Overlord==
[[Image:SC2.Overlord.jpg|thumb|left]]
The Overlord has made an appearance in StarCraft II. It functions in a manner similar to its StarCraft I predecessor (a flying Control-producing unit).
 
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The Overseer's sight radius expands when it stays still and shrinks when it moves.
The Overseer's sight radius expands when it stays still and shrinks when it moves.
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==Queen==
[[Image:SC2.Queen.jpg|thumb|left|The Queen is different in Starcraft II]]
The Queen appears in StarCraft II, though is a vastly different unit from its predecessor, first notably now walking on the ground. It functions as a Brood Mother, with abilities such as restoring health to Zerg structures and injecting additional Larva into Hatcheries. You can train a Queen from a Hive, without using a larva. It costs about 150 minerals.
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It is considered an armored unit.
It is considered an armored unit.


A Roach Den is required for it to be spawned.
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==Ultralisk==
[[Image:SC2.Ultralisk.jpg|thumb|200px|left]]
 
Featured in some game builds; now has 4 scythes instead of 2. Costs 6 food. Deals about 70 damage, which is about 7 times stronger than a Hydralisk. Very expensive and powerful units for taking out ground units and buildings. This is the final ground unit in the Zerg technology tree.
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==Zergling==
[[Image:SC2.Zergling.jpg|thumb|left]]
Zerglings have evolved, affecting such things as their appearance. They have small wings but cannot use them to fly.
 
They can morph into Banelings and burrow.
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