Star Voyager (NES): Difference between revisions

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Gameplay occurs on a 10x10 grid that is randomized at the start of each game with the exceptions of the player and CosmoStation Noah will always begin in the top left, and the five initial Molok Wardriver fleets will begin in the bottom right. To progress through the grid, the player must select their destination coordinates either through the HUD or the select menu grid, and hold down the B button to charge enough power to travel as many sectors as required to reach their destination, as identified by the number on the bottom-center of the HUD. The number of leaps charged is indicated by icons in the upper-left gauge.
Gameplay occurs on a 10x10 grid that is randomized at the start of each game with the exceptions of the player and CosmoStation Noah will always begin in the top left, and the five initial Molok Wardriver fleets will begin in the bottom right. To progress through the grid, the player must select their destination coordinates either through the HUD or the select menu grid, and hold down the B button to charge enough power to travel as many sectors as required to reach their destination, as identified by the number on the bottom-center of the HUD. The number of leaps charged is indicated by icons in the upper-left gauge.


As gameplay progresses, additional fleets may join the Molok Wardriver armada. Any planets or space stations they encounter during their trek to the CosmoStation Noah will be destroyed, limiting the resources the player will have to mount an attack. In order to destroy the enemy fleets, the player must warp to their coordinates and destroy the fleet's spacecraft and mothership, which will endlessly deploy enemy spacecraft as long as it remains operational. The player must raise their shields in the select menu in order to minimize damage taken to the ship.
As gameplay progresses, additional fleets may join the Molok Wardriver armada. Any planets or space stations they encounter during their trek to the CosmoStation Noah will NOT be destroyed however, so player needs to plan attacks near space stations for easy repairs, be warned though enemy armadas left only partly destroyed will regenerate when the player returns. In order to destroy the enemy fleets, the player must warp to their coordinates and destroy the fleet's spacecraft and mothership, which will endlessly deploy enemy spacecraft as long as it remains operational. The player must raise their shields in the select menu in order to minimize damage taken to the ship.


The player's fuel crystals will deplete normally over time, and faster during warping or sustaining damage. Therefore it is necessary to visit space stations to refuel to prolong gameplay. They can also repair damaged systems which include radar, engines, weapons, and life support. Depending on the amount of damage taken, the engines may become inoperable, one or both laser cannons can malfunction, and radar can become difficult to use.
The player's fuel crystals will deplete normally over time, and faster during warping or sustaining damage. Therefore it is necessary to visit space stations to refuel to prolong gameplay. They can also repair damaged systems which include radar, engines, weapons, and life support. Depending on the amount of damage taken, the engines may become inoperable, one or both laser cannons can malfunction, and radar can become difficult to use.
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