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None of the following are usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]]. | None of the following are usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]]. | ||
{{-}} | |||
==Clothing== | ==Clothing== | ||
{{KotOR/Description|Clothing|These are simple garments that protect little more than the modesty of the wearer.}} | |||
These are simple garments that protect little more than the modesty of the wearer. | |||
The appearance of clothing differs for main player characters depending on class selected at [[../Character generation|character generation]], and for each [[../Party|party]] member. There are also eight other variants of clothing used by non-player characters: none grant any bonus beyond the aforementioned modesty of the wearer. | The appearance of clothing differs for main player characters depending on class selected at [[../Character generation|character generation]], and for each [[../Party|party]] member. There are also eight other variants of clothing used by non-player characters: none grant any bonus beyond the aforementioned modesty of the wearer. | ||
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==Disguises== | ==Disguises== | ||
Disguises are quest items which allow characters to access areas which are otherwise inaccessible. Although descriptions display Max {{s|Attributes|Dexterity}} Bonus like [[../Body#Armor|armor]], according to {{s| | Disguises are quest items which allow characters to access areas which are otherwise inaccessible. Although descriptions display Max {{s|Attributes|Dexterity}} Bonus like [[../Body#Armor|armor]], according to {{s|Gameplay|Feedback}} this restriction does not actually apply. Hence Dexterity modifiers greater than +8 are still added to {{s|Combat|Defense}} in their entirety. | ||
===Sith Armor=== | ===Sith Armor=== | ||
{{KotOR/Description|Sith Armor| | |||
* {{s|Combat|Defense}} Bonus: 2 | * {{s|Combat|Defense}} Bonus: 2 | ||
* <s>Max {{s|Attributes|Dexterity}} Bonus: +8</s> | * <s>Max {{s|Attributes|Dexterity}} Bonus: +8</s> | ||
| This full body armor could be used to fool people into thinking the wearer was one of the Sith.}} | |||
This full body armor could be used to fool people into thinking the wearer was one of the Sith. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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===Sand People Clothing=== | ===Sand People Clothing=== | ||
{{KotOR/Description|Sand People Clothing| | |||
* <s>Max {{s|Attributes|Dexterity}} Bonus: +8</s> | * <s>Max {{s|Attributes|Dexterity}} Bonus: +8</s> | ||
| These are the intricate robes of a Sand People warrior. They seem to be in good condition, and might allow a wearer to superficially appear to be a member of the Sand People species.}} | |||
These are the intricate robes of a Sand People warrior. They seem to be in good condition, and might allow a wearer to superficially appear to be a member of the Sand People species. | |||
{{KotOR/Source}} | {{KotOR/Source}} | ||
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| [[../Dune Sea#Sand People|Elite Warrior]] (5) at level < 12 | | [[../Dune Sea#Sand People|Elite Warrior]] (5) at level < 12 | ||
| {{N/a|0}} | | {{N/a|0}} | ||
| 5 | | 1 (5) | ||
|- | |- | ||
| [[../Dune Sea#Sand People Territory|Sand People Warrior]] (9) | | [[../Dune Sea#Sand People Territory|Sand People Warrior]] (9) | ||
| {{N/a|0}} | | {{N/a|0}} | ||
| 9 | | 1 (9) | ||
|- | |- | ||
| [[../Dune Sea#Sand People Territory|Elite Warrior]] (2) | | [[../Dune Sea#Sand People Territory|Elite Warrior]] (2) | ||
| {{N/a|0}} | | {{N/a|0}} | ||
| 2 | | 1 (2) | ||
|} | |} | ||
This must be equipped by '''all''' | This must be equipped by '''all''' organic members of your party (which cannot include Zaalbar) to enter the [[../Sand People Territory|Sand People Enclave]]: doing so also prevents ambushes in the Dune Sea and Sand People Territory, and other Sand People won't attack unless you try to speak to them. | ||
Using this clothing can affect interactions with [[../Dune Sea#Tanis Trapped|Tanis Venn]] and the [[../Dune Sea#Sandcrawler|mining team]] in the Dune Sea, but it's normally lost upon first entering the enclave, or removed upon returning to {{s|Tatooine|Ebon Hawk}} or [[../Anchorhead/]], where it cannot be equipped. | Using this clothing can affect interactions with [[../Dune Sea#Tanis Trapped|Tanis Venn]] and the [[../Dune Sea#Sandcrawler|mining team]] in the Dune Sea, but it's normally lost upon first entering the enclave, or removed upon returning to {{s|Tatooine|Ebon Hawk}} or [[../Anchorhead/]], where it cannot be equipped. | ||
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{{s|Feats|Jedi Defense}} is required to use [[../Robes|robes]], so only {{s|Classes|Jedi}} classes can do so. | {{s|Feats|Jedi Defense}} is required to use [[../Robes|robes]], so only {{s|Classes|Jedi}} classes can do so. | ||
According to {{s| | According to {{s|Gameplay|Feedback}}, the {{s|Combat|Defense}} Bonus of robes is included in the [[../Combat#Feats and effects|feats and effects mod]], which is restricted to +10 maximum. For example, a Jedi using a {{s|Robes|Jedi Master Robe}} (+3), [[../Force powers#Burst of Speed|Master Speed]] (+4) and [[../Force powers#Force Aura|Force Armor]] (+6) only receives a defense bonus of +10, not +13. | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! [[../Robes#Summary|Robes]] | ||
! | ! {{s|Robes|Jedi robes}} | ||
! | ! {{s|Robes|Jedi Knight robes}} | ||
! | ! {{s|Robes|Jedi Master robes}} | ||
! | ! {{s|Robes|Revan robes}} | ||
|- | |- | ||
! Defense Bonus | ! Defense Bonus | ||
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|} | |} | ||
Although descriptions display Max {{s|Attributes|Dexterity}} Bonus like [[../Body#Armor|armor]], according to {{s| | Although descriptions display Max {{s|Attributes|Dexterity}} Bonus like [[../Body#Armor|armor]], according to {{s|Gameplay|Feedback}} this restriction does not actually apply. Hence Dexterity modifiers greater than +8 are still added to {{s|Combat|Defense}} in their entirety... which is just as well, since most robes except for {{s|Robes|Qel-Droma Robes}} and Revan robes grant nothing more than a low Defense Bonus. | ||
Despite this, many Jedi normally still use robes instead of armor because some [[../Force powers/]] are restricted when using the latter. | Despite this, many Jedi normally still use robes instead of armor because some [[../Force powers/]] are restricted when using the latter. | ||
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{{s|Feats|Armor Proficiency}} is required to use armor, which is not usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]]. Although all other [[../Classes|classes]] can select these feats, all three proficiencies (Light, Medium and Heavy) are only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Carth}} and {{s|Party|Canderous}}, only Light and Medium are granted to {{s|Classes|Scout}}s, and only Light is granted to {{s|Classes|Scoundrel}}s like {{s|Party|Mission}}. | {{s|Feats|Armor Proficiency}} is required to use armor, which is not usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]]. Although all other [[../Classes|classes]] can select these feats, all three proficiencies (Light, Medium and Heavy) are only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Carth}} and {{s|Party|Canderous}}, only Light and Medium are granted to {{s|Classes|Scout}}s, and only Light is granted to {{s|Classes|Scoundrel}}s like {{s|Party|Mission}}. | ||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
! Defense Bonus | ! Defense Bonus | ||
!colspan=2| [[../Light armor#Summary|Light armor]] {{KotOR/Armor|Light|T|P}} | !colspan=2| [[../Light armor#Summary|Light armor]] {{KotOR/Armor|Light|T|P}} | ||
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|- | |- | ||
!width=25%| Armor | !width=25%| Armor | ||
|width=12%| [[../Light armor#Armor 4|4]] | |width=12.5%| [[../Light armor#Armor 4|4]] | ||
|width= | |width=12.5%| [[../Light armor#Armor 5|5]] | ||
|width=12%| [[../Medium armor#Armor 6|6]] | |width=12.5%| [[../Medium armor#Armor 6|6]] | ||
|width= | |width=12.5%| [[../Medium armor#Armor 7|7]] | ||
|width=12%| [[../Heavy armor#Armor 8|8]] | |width=12.5%| [[../Heavy armor#Armor 8|8]] | ||
|width= | |width=12.5%| [[../Heavy armor#Armor 9|9]] | ||
|- | |- | ||
! Max {{s|Attributes|Dexterity}} Bonus | ! Max {{s|Attributes|Dexterity}} Bonus | ||
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However, the use of some [[../Force powers/]] is restricted by armor: | However, the use of some [[../Force powers/]] is restricted by armor: | ||
{| {{prettytable|text center | {| {{prettytable|style=table-layout:fixed; text-align:center}} | ||
! | ! {{s|Force powers|Light side powers}} | ||
! | ! {{s|Force powers|Universal powers}} | ||
! | ! {{s|Force powers|Dark side powers}} | ||
|- | |- | ||
|bgcolor=#d0d5f1| [[../Force powers#Force Aura|Force Aura, Shield or Armor]]<br>[[../Force powers#Force Valor|Force, Knight or Master Valor]]<br>[[../Force powers#Stun|Stasis Field]] | |bgcolor=#d0d5f1| [[../Force powers#Force Aura|Force Aura, Shield or Armor]]<br>[[../Force powers#Force Valor|Force, Knight or Master Valor]]<br>[[../Force powers#Stun|Stasis Field]] |