Star Wars: Knights of the Old Republic/Body: Difference between revisions

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→‎Clothing: Description only
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{{floatingtoc}}
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None of the following are usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]].
None of the following are usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]].
 
{{-}}
==Clothing==
==Clothing==
[[File:KotOR Item Clothing.png|left]]
{{KotOR/Description|Clothing|These are simple garments that protect little more than the modesty of the wearer.}}
These are simple garments that protect little more than the modesty of the wearer.


The appearance of clothing differs for main player characters depending on class selected at [[../Character generation|character generation]], and for each [[../Party|party]] member. There are also eight other variants of clothing used by non-player characters: none grant any bonus beyond the aforementioned modesty of the wearer.
The appearance of clothing differs for main player characters depending on class selected at [[../Character generation|character generation]], and for each [[../Party|party]] member. There are also eight other variants of clothing used by non-player characters: none grant any bonus beyond the aforementioned modesty of the wearer.
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==Disguises==
==Disguises==
Disguises are quest items which allow characters to access areas which are otherwise inaccessible. Although descriptions display Max {{s|Attributes|Dexterity}} Bonus like [[../Body#Armor|armor]], according to {{s|Getting Started|Feedback}} this restriction does not actually apply. Hence Dexterity modifiers greater than +8 are still added to {{s|Combat|Defense}} in their entirety.
Disguises are quest items which allow characters to access areas which are otherwise inaccessible. Although descriptions display Max {{s|Attributes|Dexterity}} Bonus like [[../Body#Armor|armor]], according to {{s|Gameplay|Feedback}} this restriction does not actually apply. Hence Dexterity modifiers greater than +8 are still added to {{s|Combat|Defense}} in their entirety.


===Sith Armor===
===Sith Armor===
[[File:KotOR Item Sith Armor.png|left]]
{{KotOR/Description|Sith Armor|
* {{s|Combat|Defense}} Bonus: 2
* {{s|Combat|Defense}} Bonus: 2
* <s>Max {{s|Attributes|Dexterity}} Bonus: +8</s>
* <s>Max {{s|Attributes|Dexterity}} Bonus: +8</s>
 
| This full body armor could be used to fool people into thinking the wearer was one of the Sith.}}
This full body armor could be used to fool people into thinking the wearer was one of the Sith.


{{KotOR/Source}}
{{KotOR/Source}}
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===Sand People Clothing===
===Sand People Clothing===
[[File:KotOR Item Sand People Clothing.png|left]]
{{KotOR/Description|Sand People Clothing|
* <s>Max {{s|Attributes|Dexterity}} Bonus: +8</s>
* <s>Max {{s|Attributes|Dexterity}} Bonus: +8</s>
 
| These are the intricate robes of a Sand People warrior. They seem to be in good condition, and might allow a wearer to superficially appear to be a member of the Sand People species.}}
These are the intricate robes of a Sand People warrior. They seem to be in good condition, and might allow a wearer to superficially appear to be a member of the Sand People species.


{{KotOR/Source}}
{{KotOR/Source}}
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| [[../Dune Sea#Sand People|Elite Warrior]] (5) at level < 12
| [[../Dune Sea#Sand People|Elite Warrior]] (5) at level < 12
| {{N/a|0}}
| {{N/a|0}}
| 5
| 1 (5)
|-
|-
| [[../Dune Sea#Sand People Territory|Sand People Warrior]] (9)
| [[../Dune Sea#Sand People Territory|Sand People Warrior]] (9)
| {{N/a|0}}
| {{N/a|0}}
| 9
| 1 (9)
|-
|-
| [[../Dune Sea#Sand People Territory|Elite Warrior]] (2)
| [[../Dune Sea#Sand People Territory|Elite Warrior]] (2)
| {{N/a|0}}
| {{N/a|0}}
| 2
| 1 (2)
|}
|}


This must be equipped by '''all''' <s>meatbag</s> organic members of your party (which cannot include Zaalbar) to enter the [[../Sand People Territory|Sand People Enclave]]: doing so also prevents ambushes in the Dune Sea and Sand People Territory, and other Sand People won't attack unless you try to speak to them.
This must be equipped by '''all''' organic members of your party (which cannot include Zaalbar) to enter the [[../Sand People Territory|Sand People Enclave]]: doing so also prevents ambushes in the Dune Sea and Sand People Territory, and other Sand People won't attack unless you try to speak to them.


Using this clothing can affect interactions with [[../Dune Sea#Tanis Trapped|Tanis Venn]] and the [[../Dune Sea#Sandcrawler|mining team]] in the Dune Sea, but it's normally lost upon first entering the enclave, or removed upon returning to {{s|Tatooine|Ebon Hawk}} or [[../Anchorhead/]], where it cannot be equipped.
Using this clothing can affect interactions with [[../Dune Sea#Tanis Trapped|Tanis Venn]] and the [[../Dune Sea#Sandcrawler|mining team]] in the Dune Sea, but it's normally lost upon first entering the enclave, or removed upon returning to {{s|Tatooine|Ebon Hawk}} or [[../Anchorhead/]], where it cannot be equipped.
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{{s|Feats|Jedi Defense}} is required to use [[../Robes|robes]], so only {{s|Classes|Jedi}} classes can do so.
{{s|Feats|Jedi Defense}} is required to use [[../Robes|robes]], so only {{s|Classes|Jedi}} classes can do so.


According to {{s|Getting Started|Feedback}}, the {{s|Combat|Defense}} Bonus of robes is included in the [[../Combat#Feats and effects|feats and effects mod]], which is restricted to +10 maximum. For example, a Jedi using a {{s|Robes|Jedi Master Robe}} (+3), [[../Force powers#Burst of Speed|Master Speed]] (+4) and [[../Force powers#Force Aura|Force Armor]] (+6) only receives a defense bonus of +10, not +13.
According to {{s|Gameplay|Feedback}}, the {{s|Combat|Defense}} Bonus of robes is included in the [[../Combat#Feats and effects|feats and effects mod]], which is restricted to +10 maximum. For example, a Jedi using a {{s|Robes|Jedi Master Robe}} (+3), [[../Force powers#Burst of Speed|Master Speed]] (+4) and [[../Force powers#Force Aura|Force Armor]] (+6) only receives a defense bonus of +10, not +13.


{| {{prettytable|text center=1}}
{| {{prettytable|style=table-layout:fixed; text-align:center}}
!width=20%| [[../Robes#Summary|Robes]]
! [[../Robes#Summary|Robes]]
!width=20%| {{s|Robes|Jedi robes}}
! {{s|Robes|Jedi robes}}
!width=20%| {{s|Robes|Jedi Knight robes}}
! {{s|Robes|Jedi Knight robes}}
!width=20%| {{s|Robes|Jedi Master robes}}
! {{s|Robes|Jedi Master robes}}
!width=20%| {{s|Robes|Revan robes}}
! {{s|Robes|Revan robes}}
|-
|-
! Defense Bonus
! Defense Bonus
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|}
|}


Although descriptions display Max {{s|Attributes|Dexterity}} Bonus like [[../Body#Armor|armor]], according to {{s|Getting Started|Feedback}} this restriction does not actually apply. Hence Dexterity modifiers greater than +8 are still added to {{s|Combat|Defense}} in their entirety... which is just as well, since most robes except for {{s|Robes|Qel-Droma Robes}} and Revan robes grant nothing more than a low Defense Bonus.
Although descriptions display Max {{s|Attributes|Dexterity}} Bonus like [[../Body#Armor|armor]], according to {{s|Gameplay|Feedback}} this restriction does not actually apply. Hence Dexterity modifiers greater than +8 are still added to {{s|Combat|Defense}} in their entirety... which is just as well, since most robes except for {{s|Robes|Qel-Droma Robes}} and Revan robes grant nothing more than a low Defense Bonus.


Despite this, many Jedi normally still use robes instead of armor because some [[../Force powers/]] are restricted when using the latter.
Despite this, many Jedi normally still use robes instead of armor because some [[../Force powers/]] are restricted when using the latter.
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{{s|Feats|Armor Proficiency}} is required to use armor, which is not usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]]. Although all other [[../Classes|classes]] can select these feats, all three proficiencies (Light, Medium and Heavy) are only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Carth}} and {{s|Party|Canderous}}, only Light and Medium are granted to {{s|Classes|Scout}}s, and only Light is granted to {{s|Classes|Scoundrel}}s like {{s|Party|Mission}}.
{{s|Feats|Armor Proficiency}} is required to use armor, which is not usable by {{s|Classes|Droid}}s and [[../Party#Zaalbar|Wookiees]]. Although all other [[../Classes|classes]] can select these feats, all three proficiencies (Light, Medium and Heavy) are only granted upon [[../Character generation|character generation]] to {{s|Classes|Soldier}}s like {{s|Party|Carth}} and {{s|Party|Canderous}}, only Light and Medium are granted to {{s|Classes|Scout}}s, and only Light is granted to {{s|Classes|Scoundrel}}s like {{s|Party|Mission}}.


{| {{prettytable|text center=1}}
{| {{prettytable|style=text-align:center}}
! Defense Bonus
! Defense Bonus
!colspan=2| [[../Light armor#Summary|Light armor]] {{KotOR/Armor|Light|T|P}}
!colspan=2| [[../Light armor#Summary|Light armor]] {{KotOR/Armor|Light|T|P}}
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|-
|-
!width=25%| Armor
!width=25%| Armor
|width=12%| [[../Light armor#Armor 4|4]]
|width=12.5%| [[../Light armor#Armor 4|4]]
|width=13%| [[../Light armor#Armor 5|5]]
|width=12.5%| [[../Light armor#Armor 5|5]]
|width=12%| [[../Medium armor#Armor 6|6]]
|width=12.5%| [[../Medium armor#Armor 6|6]]
|width=13%| [[../Medium armor#Armor 7|7]]
|width=12.5%| [[../Medium armor#Armor 7|7]]
|width=12%| [[../Heavy armor#Armor 8|8]]  
|width=12.5%| [[../Heavy armor#Armor 8|8]]  
|width=13%| [[../Heavy armor#Armor 9|9]]
|width=12.5%| [[../Heavy armor#Armor 9|9]]
|-
|-
! Max {{s|Attributes|Dexterity}} Bonus
! Max {{s|Attributes|Dexterity}} Bonus
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However, the use of some [[../Force powers/]] is restricted by armor:
However, the use of some [[../Force powers/]] is restricted by armor:


{| {{prettytable|text center=1}}
{| {{prettytable|style=table-layout:fixed; text-align:center}}
!width=33%| {{s|Force powers|Light side powers}}
! {{s|Force powers|Light side powers}}
!width=34%| {{s|Force powers|Universal powers}}
! {{s|Force powers|Universal powers}}
!width=33%| {{s|Force powers|Dark side powers}}
! {{s|Force powers|Dark side powers}}
|-
|-
|bgcolor=#d0d5f1| [[../Force powers#Force Aura|Force Aura, Shield or Armor]]<br>[[../Force powers#Force Valor|Force, Knight or Master Valor]]<br>[[../Force powers#Stun|Stasis Field]]
|bgcolor=#d0d5f1| [[../Force powers#Force Aura|Force Aura, Shield or Armor]]<br>[[../Force powers#Force Valor|Force, Knight or Master Valor]]<br>[[../Force powers#Stun|Stasis Field]]